Modeling with modifier stacks
27:26
14 күн бұрын
Procedural Wood is awesome!
27:29
2 ай бұрын
Model the rook chess piece!
24:16
3 ай бұрын
Model the bishop chess piece!
24:17
Model the queen from a chess set.
22:15
Subdivision to NURBS?
13:04
5 ай бұрын
Пікірлер
@durulvarol
@durulvarol 19 сағат бұрын
I used to bevel destructively (and regret it after a couple steps) because I didn't know how to use bevel modifier with bevel weights! Thank you!
@AvantNovis
@AvantNovis 21 сағат бұрын
Thank you
@DeGrey
@DeGrey 21 сағат бұрын
Great tutorial once again. These really highlight how to use Blender for practical applications in day to day use.
@Positronit
@Positronit Күн бұрын
For me you are the Bob Ross of Blender tutorials with your voice and calm narrative style. :-) I love it. You explain every step clearly and calmly. Keep it up and thank you for it!
@faustoart
@faustoart Күн бұрын
I really find that your tutorials, even when you are teaching stuff that I already know, are really well explained, so it reinforces the knowledge. I love your work, thank you!
@superkaboose1066
@superkaboose1066 Күн бұрын
The E F trick is going to be super useful!
@BryanKolb
@BryanKolb Күн бұрын
Shift+H hides all unselected geometry. Great video!
@izaradesigncom
@izaradesigncom Күн бұрын
love your modeling tutorials, starting the get the hang of it 👍🏻
@heckensteiner4713
@heckensteiner4713 Күн бұрын
The man, the myth, the Christopher 3D.
@peterwillson3322
@peterwillson3322 Күн бұрын
Hey mate can you please make video about texel density? how it works how it should work
@TheDude671
@TheDude671 Күн бұрын
It would be nice and very intresting because i dont know execty how to do it correctly how to scale to right size i hope so he is gonna do it someday
@gottagowork
@gottagowork 2 күн бұрын
0:30, for those anisotropic metal rings, are you bumping them or shifting the anisotropic rotation by noise? As for Chronos, keep in mind that it requires better controlled lighting as it's far less forgiving wrt blowing out highlights. Don't forget we do have a post based tone mapper as well. Maybe a tutorial, because I was never able to make good use of it. If not limiting to Blender, what other tone mappers, more local contrast adaption based, would you recommend? I'm usually happy with one click solutions like Filmic and AgX for most of what I do, despite their issues. No complaints so far. Only on a couple of occasions resorting on trying out some of Krita's G'mic local adaption filters to bring back some needed contrast.
@christopher3d475
@christopher3d475 Күн бұрын
For those metal rings, I'm not using anisotropy. Instead I'm using a mix between two Principled shaders each having a different roughness. The grain is also controlling the degree of roughness.
@gottagowork
@gottagowork Күн бұрын
@@christopher3d475 Ok, thanks.
@kes099
@kes099 2 күн бұрын
Christopher I always love your tuts so I couldn't break out laughing when you said "Intensity Of Reflections", which could have the same acronym as IOR (Index of Refraction)!
@sidekick3rida
@sidekick3rida 2 күн бұрын
Wish I could give this 2 thumbs up
@jermesastudio
@jermesastudio 3 күн бұрын
Thank you for this tutorial. It has been very helpful for my commercial projects.
@MotionFriend
@MotionFriend 4 күн бұрын
Nice, I’m convinced ❤️
@AndrewRowell
@AndrewRowell 4 күн бұрын
Amazing!
@seasoned-pastronaut
@seasoned-pastronaut 4 күн бұрын
Cool Tutorial, I had no idea about the texture space toggle, it's so handy! One thing that you can do instead of 'Shift+W' and then choosing from the menu is simply just press 'Ctrl+T' which is just quicker but does exactly the same thing.
@arresha_ar
@arresha_ar 5 күн бұрын
Thank you, I learned a lot of things from this video.
@rbettsx
@rbettsx 5 күн бұрын
I thoroughly recommend adjusting your theme so the Face Orientation overlay is fully transparent front-facing, and a pleasant tint, backfacing. That way you can leave it switched on all the time while modelling, making it easier to see what you're doing, and to spot inconsistent normals straight away. I honestly don't know why the default overlay is in such vicious colours.
@Specter_1125
@Specter_1125 5 күн бұрын
If you press the e key when doing a loop cut, it makes the cut perfectly even to one of the two edge loops it’s in between. The f key changes which edge loop it’s parallel to. There’s no need to inset.
@christopher3d475
@christopher3d475 5 күн бұрын
That's a great tip, thanks for that.
@Aiyoros
@Aiyoros 5 күн бұрын
Great tutorial! I always though that we need to use quads every time, but this proves me wrong
@kohpler
@kohpler 5 күн бұрын
Fantastic Christopher, thank you
@evenfunnierguy
@evenfunnierguy 6 күн бұрын
This feels like an extremely over encumbered workflow. And it only works on exactly those kinds of objects: very regular, right angles, straight, flat surfaces. In other words: exactly the kind of object which is super easy to fix and change, even with a destructive workflow.
@christopher3d475
@christopher3d475 5 күн бұрын
The point of this tutorial wasn't to say, here's the best way to model this particular object, but to show the potential use of these modifiers and caveats that might show up with their use. A user can make that decision for their use on a case by case basis. For this object, yes, directly modeling it without modifiers would have had less overhead.
@craigwall6071
@craigwall6071 6 күн бұрын
As always, love your tuts! One thing I suggest to be mindful about is when you pre-create objects there might be some parameters that your audience will miss. For instance your initial circle object had 20 vertices. That's different than Blender's 32 vertex default and was never noted in your video. So anyone following along would have been in a dilemma to follow along. You are always so good at explaining the process and I see how easy it would be to overlook scene elements created before hand. cheers!
@pieralessi7426
@pieralessi7426 6 күн бұрын
6:50 +/- Side curve copy : Why don't use loop tools for organize the vertex?
@pieralessi7426
@pieralessi7426 6 күн бұрын
G😯🤯D!
@eltitano1
@eltitano1 6 күн бұрын
In my opinion, that's not that great. Quite the opposite: it shows how cumbersome and inflexible the "library" system in blender still is despite all the workarounds and improvements.
@MrMiguelfigueira
@MrMiguelfigueira 6 күн бұрын
Just discovered the channel and in my opinion it's one of the best to learn Blender. Thank you for the effort
@iainpendery8623
@iainpendery8623 7 күн бұрын
The thing I love about your tutorials is that you explain in-depth why you should use certain methods. This is pure gold and a refreshing change! Keep up the great vids Chris.
@sebbosebbo9794
@sebbosebbo9794 7 күн бұрын
💪💥🗯🔥💭❤💨🕊 ......nailed @gain....... ..............THx.............
@patnor7354
@patnor7354 7 күн бұрын
interesting
@riccardofasoli5726
@riccardofasoli5726 7 күн бұрын
awesome tut as usual. btw on the theme topic: you know you can just change the viewport background color to better see wireframes right? :D you don't need to change the whole theme, you can just go to the shading little drop down and set the background as "viewport" then set the preferred color :)
@christopher3d475
@christopher3d475 7 күн бұрын
Yep, that's also another great way of dealing with profile visibility. I'll probably record the next tut with that method. But overall I generally prefer the light theme, it's what I use mostly, but I get a lot of complaints when I use it.
@petebateman143
@petebateman143 7 күн бұрын
Great tutorial on the use of curves! If you want to go full nerd on why these curves types are different I highly recommend this video - kzbin.info/www/bejne/oKezgYuYpJ1qmtU
@AbyssalSoda
@AbyssalSoda 7 күн бұрын
Yeah for me this has no effect, tried it on a blank cube that my resin material is on, resin needs SSS - doesn't come close in fact it appears to have no effect
@tejasrock
@tejasrock 8 күн бұрын
Thanks Man.
@sidekick3rida
@sidekick3rida 8 күн бұрын
So so good. Thank you!
@abyssaldision1064
@abyssaldision1064 8 күн бұрын
Everything became clear. thanks for the video👍
@abyssaldision1064
@abyssaldision1064 8 күн бұрын
if we want to snap something we don't need even to have snap mode on. All we need to do is drag the vertex while holding down the ctrl button.(We must have proper "Snap to" mode only)
@lee2key
@lee2key 9 күн бұрын
Why AgX still by default in Blender 4.2?
@arresha_ar
@arresha_ar 9 күн бұрын
Thank you, I learned a lot of things. this will help a lot
@Aaws424
@Aaws424 9 күн бұрын
Now i understand ❤ thanks
@elizheng8186
@elizheng8186 9 күн бұрын
If i'm a beginner, which video do you recommend me to watch first?
@vhaley_skillcoach
@vhaley_skillcoach 9 күн бұрын
Hello Chris, thank you for the time and effort you put into each tutorial. In one of you videos you imported a model from Moi and stressed not to change I believe the normal data that is baked into the file. I use Moi just a little and PTC Creo Freestyle extensively, both allow for importing .obj files and can convert the geometry to NURBS. I’m curious to know if the vertex weighting, shading, edge data, normals, .etc settings gets baked into the export. My aim is that the geometry and shading upon import “look” the same and do not require manually reapplying these conditions.
@christopher3d475
@christopher3d475 9 күн бұрын
If you're importing polygon-based data into a NURBS modeler for conversion to a NURBS surface, I doubt MOI or other similar apps will use the transported normal data. They're simply looking at the raw geometry for this conversion.
@vhaley_skillcoach
@vhaley_skillcoach 8 күн бұрын
@@christopher3d475 I appreciate the reply. I'll experiment some and let you know what I discover.
@TheRayToaster
@TheRayToaster 9 күн бұрын
I love the Double bevel modifier trick for different parts of the mesh. I always running into bevel shading issues/ glitches! Thanks for the great video!
@christopher3d475
@christopher3d475 9 күн бұрын
Yeah, the Bevel modifier has its place but it can also be finicky at times. So you have to determine its value on a case by base basis.
@Yumaja
@Yumaja 9 күн бұрын
Hey man, I got to say. I've been following you for a few months now and never got around to comment, but I wanted to say I find your videos very useful and to the point. I've been into 3D on and off for the last 6 years (mostly as a hobby, now trying to get into it professionally) and your videos really helped me cement some techniques and workflows that I feel helped me step up my game! Keep up the good work :)
@Positronit
@Positronit 10 күн бұрын
Amazing! So many details and tips in this video. Thanks for that!
@MarcoCapelli74
@MarcoCapelli74 10 күн бұрын
I model in a traditional way from about 25 years by now and still learning. This man has way a lot to share. Keep'em coming! <3
@OparStanley1008
@OparStanley1008 10 күн бұрын
Thank you so much for this excellent tutorial!
@nezihardaucar
@nezihardaucar 10 күн бұрын
Amazing explanation dude, you are a great teacher. Thank you.
@BeheadedKamikaze
@BeheadedKamikaze 10 күн бұрын
Some really great tips here, thank you