I think you missed something. The "gap" exists not because some players dont have the patience or ability to learn the combat of ESO. It exists because ZOS does not explain it. They refuse to and openly rely on the player base to teach the community. A tutorial would be helpful. I did not learn about weaving until last year.
@ИвенИванов-ъ4я2 жыл бұрын
If you want to learn, you will learn. If you want to improve you will improve. If you want to get better, you will. There is million of videos and explanation in youtube for weaving, rotation and so on.
@bdlarsen12252 жыл бұрын
@@ИвенИванов-ъ4я yeah and none of them are from ZOS
@Gugnar6782 жыл бұрын
What did you do for the last 6 yrs. This one is on you
@bdlarsen12252 жыл бұрын
@@Gugnar678 6 years? We are on our 8th year. Where have you been? ... Oh you mean the weaving thing? Well that was actually found out by the players during the first year and was an accident in the game mechanics. As for me I just dive into the game and learn as I go, so I never paid that close attention to the minutia of the game mechanics to see the pattern.
@timothycornthwaite86032 жыл бұрын
I agree with varen, besides just weeving, the complete lack of any guide to make sence of this chaos is one of the issues this game possess, ans why for the most part this game is slowly dying. It drives new players away
@UncleDaniel2 жыл бұрын
if their issue is pro players low diffing trials, maybe they should just ignore that and focus on the other 95% of players that die on vmol for 20 times and have to wait weeks for the guild leader to repeat that herpes of a trial
@Supadrumma4412 жыл бұрын
Agreed! Who gives two shits what the 1% of players do in this game.
@serialcrusher22442 жыл бұрын
I agree. I don't see more amateurs in trials because of this. Lowering DPS potential has never made a game easier... What is funny is they buffed light and heavy attacks years ago because they wanted to go pro gamers something skill based that would set them apart.
@TheAlphaOmegaX32 жыл бұрын
Most level headed outlook Ive heard yet. Thanks Alcast. Really like the idea of increase time on dots,hots, and buffs.
@Alcasthq2 жыл бұрын
Thanks, ye we have to wait and see how it goes on the test server.
@anonymoususer21952 жыл бұрын
Increasing duration of DOTs, makes easy for new players with rotation
@MrWhitefulla2 жыл бұрын
Sounds good to me. A limp wristed light attack shouldnt do much damage and longer dots and debuffs should mean less backbar swapping which sometimes doesn't work
@purpleflurp66012 жыл бұрын
Been playing since 2015 and combat in this game never felt right. 90% of the PvE is too easy and 10% is try hard cheetoh dust on the keyboard unfun. Im open to any change
@jackflash63772 жыл бұрын
I have practiced weaving until I can do it pretty much perfectly. I still can't hit 100K DPS with some of the builds I see on here. 60K yes, 100K no. When I first came back to this game I thought to myself "6 second buff? That's stupid" being used to buffs / debuffs lasting minutes instead of seconds. Even now, after almost a year back. I still let buffs fall off because they are just too darned quick.
@Supernova0942 жыл бұрын
I'm kinda same , i also play with 200 ms so it's really tough to swap buffs to reapply some dots or trigger some buffs since there is a delay between every action and even bar swaps and i end up losing something like AY or Rele on front bar by the time it could swap back from back bar.. even if i click fast watching GCD sometimes it just doesnt register, so i welcome this change maybe the duration is tooo high now but i bet they'll balance it further before it goes to live.
@dannaber11962 жыл бұрын
My prediction for update 36. Huge changes.
@Gugnar6782 жыл бұрын
A reverse to all these changes cause half the player base left
@djmuscleboy0292 жыл бұрын
It's not about the actual damage increase or decrease, players at the top will always find a new method of improving damage. It's about what they are trying to accomplish. These changes simply do not make any positive impact on the skill gap. You will still see the same difference in damage between people who are highly skilled vs those are who are less so. When changes like this get announced it just demonstrates how out of touch ZOS is with the game. I agree that damage is too high. But lowering damage at the top will always result in a damage decrease across the board, likely felt even harder in the exact target group. You need to find a way to nerf the top without touching the bottom, you can do that artificially. A no CP trial mode with a higher point multiplier and more lucrative rewards is an example of how you could do this. It would only affect damage at the top end for players who are trying to score push/do the hardest content. It would leave the skill floor untouched for those who wish to go for trifectas or just need gear/wish to do content. But blanket changing combat is not going to accomplish any change in skill gap.
@djmuscleboy0292 жыл бұрын
I'd also add that reducing light attack damage isn't necessarily a bad thing. It has been too high for a while and the actual damage values aren't the point.
@sahinku-88852 жыл бұрын
Dont you think skill gap is a matter of time investment, too? It must be rewarded to try hard to reach a goal. This game was always: work instead of pay for success. It was a zenithar game. This is changing if you are nerfing tops only. I give you an off combat example: there was a time when my handmade poisons, potions, food and drink gave higher stats than the ones provided by the game. The devs loved crafting. Now the potions u get for free from crown store are better than the ones i produce. Why would i invest into alchemy any more as a new player when i get potions for free? If they are not enough i buy for crowns? And why would i buy potions for gold in guild store from crafters when they buff me or debuff others less than the ones for crowns? This is not rewarding my effort of developing my crafting skills and investing skill points. They even made master fisher cheaper than it was. They make everything cheaper and easier to access. Why too nerving only top and not everything? Does it invite you to reach the top when its more rewarding to not reach it?
@djmuscleboy0292 жыл бұрын
@@sahinku-8885 I think these are different issues. But I do agree that it's pretty silly to have pots you can buy equal to those you can craft.
@anonymoususer21952 жыл бұрын
This will not cause any issues for pro players and new players but players life me who weave but not perfectly will get less damage, it will be frustrating :(
@Spider-Bite2 жыл бұрын
It's not just new players. LA for me is a pain, I can barely make it through some high health bosses-5m+ because my hand will cramp up or start hurting, but there's also the issue with LA not even activating because of shit controller buttons, or the game will simply lag out, skills delay. I'm all for this change if it helps.
@Bjbarend2 жыл бұрын
Thank for the video Alcast! I am also not opposed to these changes, however, the DPS gap will still remain. Pro-endgame player will still LA weave perfectly and a "newer" player won't. So instead of doing 100k DPS (pro) and 40k DPS ("noob"), the new DPS range would just be decrease in both cases. Pro might do 80k DPS and a "noob" will do 20k DPS after combat changes(just an example). The increase duration of DoTs, buffs and debuffs will just make higher DPS more attainable for the lesser skilled I think.
@Mr-qt4xr2 жыл бұрын
So assuming the average parse is around 15-20% LA right now with changes it's probably going to be more like
@xXGCB38Xx2 жыл бұрын
There are too many people saying to remove LA weaving from the game cuz it's just a "bug" and shouldn't exist because it's unintentional. LA weaving is now a mechanic and is fully intentional regardless of how it originated, otherwise light attack proc sets wouldn't exist in nearly the same capacity. If they really didnt want it in the game, they would simply put light attacks on the same GCD as abilities and it would kill it entirely. Light attack weaving isn't forced on anybody. If you can't or won't do it, you don't have to. Guilds that want higher DPS, typically achieved in part by weaving, want it so that the group as a whole can hit DPS checks in harder content or make the content easier for the supports, as higher DPS is less stress on tanks and healers. Weaving, for those of us that do it, is a landmark of mastery. Bash weaving was another further iteration on the concept of mechanical mastery before bashing damage was nerfed. Even fewer people could bash weave, but it was just another thing to master to push yourself even further, which is why it was kind of dissappointing when the practice became obsolete when it was no longer worth the resource cost. Weaving isnt being nerfed into the ground like bashing, granted, but the justification of removing the benefits of build optimization as it relates to LA scaling and lowering the benefits of tech mastery and saying it's to benefit casual players while also bringing down the experienced players is not only divisive, but misleading. It doesnt really benefit casual players at all and, as many have rightly pointed out, is a thinly veiled excuse to bring down DPS after power creeping it by about 20k-30k, while making experienced players feel as though they're being nerfed for the sake of either newer players, casual players, or worse, players that would rather get rid of the system entirely because they don't like it, the effort it takes, or the people that have mastered it.
@m_san_d2 жыл бұрын
I like longer buffs but shorter dots yet stronger
@r3tri3ution_z3nith_point_z62 жыл бұрын
I wonder if they will nerf fun next....ohh wait.
@ryno18082 жыл бұрын
Will this kill vma back bar weapons
@Mr-qt4xr2 жыл бұрын
Hard to say cause there are no patch notes yet. I think vma destro staff will be reworked to something that doesn't involve LA/HA. Other weapons aren't effected because they don't involve LA/HA.
@joeyvandijk88542 жыл бұрын
when is he going to stream agian i cant find him online !!
@Alcasthq2 жыл бұрын
I don't plan to stream anymore for the foreseeable future.
@psychodroid63692 жыл бұрын
If light and heavy attacks are the reason why all the sets that need light and heavy attacks to proc. Surely they have to take some of the blame.
@c071classified32 жыл бұрын
Heres a history lession world of warcradt was one the first mmos alive and they still have it where ur light attacks is 50% of ur overall dmg ... eso is just breaking the mmo consept with changing the gaming every week
@davidk.982 жыл бұрын
If they decrease the dot damage to justify the longer duration, it will have terrible consequnces For dot based builds in PvP. dots are allready underused because of the stupidly high crossheals, but this will put the Nail in the Coffin. Those are unneeded and (what it seems Like) unwanted Changes and the Combat team could have spend their time better than revisiting weaving and recalculating 5 year old Sets that noone uses anyway. For example they could finally ballance PvP and pve differently
@gabrielsalinas43862 жыл бұрын
I remember a patch were dots were extremely powerful Devs have no idea on what they are been doing over the years Every patch is swinging ball of buffs and nerfs
@calizter53322 жыл бұрын
Agree 100%, a bit of ppl in Cyro use dot Builds(dks for sure) , but after these change that style of fight I think is finally dead. We all know ppl always try to fast clean dots so these 20 secs is reduce maybe to 4 ticks with no dmg and got cleaned
@Overlich2 жыл бұрын
@@gabrielsalinas4386 Dots were actually good during that time. They were on paar with the rest of the skills. PvP guys did just cry because they didnt want to adjust their builds and slot a purge. I enjoyed the elswery time a lot because dots did feel good
@newworldforward18422 жыл бұрын
The combat system is ESO is what makes it unique, fast paced and fun(for me anyway). There was no need to change anything to it at this point. There are so many other parts of the game they could have improved on instead of trying to overhaul the combat system. This is something that to my knowledge pretty much no one wanted or asked for.
@UncleDaniel2 жыл бұрын
final fantasy combat shts on eso anyday
@newworldforward18422 жыл бұрын
@@UncleDaniel I hate that stuff. ESO players massively disagree with you on that. You think guys like Deltia will move to FF? -No way Jose! FF is way better at explaining combat for sure. But ESO excels at fast paced combat rooted in personal player skill earned through thousands of hours of practice.
@serialcrusher22442 жыл бұрын
The reaction was the same when sustain was nerfed and light and heavy attacks were buffed up so that you had something to do while your magicka or stamina regenerates. I don't see this making the game more accessible. If anything in increases the likelihood that higher end content will be accessible by the average pkayer.
@DubMasterPrime2 жыл бұрын
Worst decision since getting rid of animation canceling imo.
@v.beggar85442 жыл бұрын
Monday's here. Yep, it sucks
@Supadrumma4412 жыл бұрын
If they want to reduce dps all they need to do is pull their fucking fingers out and remove weaving from the game. Problem solved. If they can't then just get the fuck over it. They made this system they need to live with it.
@reffa28582 жыл бұрын
even when I was in my hardcore-like-its-a-second-job eso phase, I was against weaving. its way too finnicky.
@Lalaboompoo2 жыл бұрын
they had a good goal, but bad implementation. Currently the complaints and issues with combat they are addressing is that rn combat is just light attacks and buff spam, you dont feel cool doing it since your character just jitters around. But what they did was they buffed buffs so they dont have to be spammed which is a good thing, but they nerfed weaving which is a bad thing since it doesn't address the issue, just makes it worse for everyone. People weave because of animation canceling and maximizing damage, reducing the damage done doesnt change that, it makes it less rewarding but the skill distance stayed the exact same, sensless change overall to weaving, but I like the duration increase on buffs, means i can do healing more often than applying the same buff over and over.
@Supadrumma4412 жыл бұрын
They need to remove weaving from the game. I'm sick of my character looking like its having a seizure every time she fights. Makes the combat loot like hot garbage.
@Lalaboompoo2 жыл бұрын
@@Supadrumma441 personally, I wish they would remove weaving as well. However that can't happen without a significant combat rework which will never happen because of a few loud players that think its exciting and demonstrates skill, even if it makes the game for a casual player worse.
@nedive2 жыл бұрын
fully catering to new players not surprised since it seems like they've been trying to make the game more casual with every new patch, if there are people struggling with weaving that means they are either new players(which is fine) or just players that dont care about improving, by doing these changes are basically making the combat boring and slow.
@newworldforward18422 жыл бұрын
Agree! I don't understand why they're doing this.
@hoked21942 жыл бұрын
@@newworldforward1842 New players = new potential whales.
@Mr-qt4xr2 жыл бұрын
I spent a good amount of time learning to weave and grinding CP as a new player, I really enjoyed filling that gap but I think many players would find it too much to become competitive and quit. I think with all these new changes combined: CP, LAW and durations will make the gap will be less noticeable. As for what it does DPS/HPS wise I don't think it matters at all the game has too much DPS anyway. Good changes overall.
@AtronachSummoner2 жыл бұрын
Bye my first maelstrom's perfected inferno staff :(
@Dalfrid0012 жыл бұрын
I'm a fan of these changes.
@The_Gravemind2 жыл бұрын
I'm sure you'll notice a major difference as you casually quest around 🤡
@Dalfrid0012 жыл бұрын
@@The_Gravemind And I'm sure you'll notice a major difference in your sad, miserable, degenerate life if you'd let people enjoy things and play how they like. You see, the update isn't even out yet and you're already taking a stance that it's bad while throwing it around onto others. Literally ironic you're using the clown emoji.
@Marcustheseer2 жыл бұрын
to be honest its kind of stupid to reduce light attacks,weather you swing a sword at someone or use a fire ability or weapon ability in the end realisticly it all should have near the same effect,its not like someone beeing cut by a sword wil have less damage then when you trow a fireball at them. what they should have done is increase the health of mobs and the AI so they dodge and block more,and also damage over time atm has little effect annyway because the mobs go down fast,and also i dont wanna mobs to simple become damage spunges thats just extended boring extra work to kill them,for some people it might be fun to fight a mob a long time to me its a waste of time and also unrealistic. the only reason a mob would take more time is because they time there dodges and blocks wel not become they can take more damage,when i fight mobs and they actualy dodge or block my attacks i am actualy impressed.
@vadimaleks92322 жыл бұрын
Another stone for a werewolf's grave?
@maltezz2 жыл бұрын
as someone who only played pve in eso very shortly and were used to something like wow. i gotta say that the APM and overall stress off the rotation was kinda crazy and kept me from going deeper into the game.
@jamesellis19722 жыл бұрын
I enjoy the atmosphere and story. If I get to the point that I cant kill mobs, I will move on. Do not nerf my DPS!
@ognevkafenella97412 жыл бұрын
There’s no possible way in the game to not be able to kill overland mobs. No matter how much they nerf dps.
@dcub62512 жыл бұрын
If Alcast, or any other content creators, have any sort or channel to the devs anymore, PLEASE tell the devs to stop making these huge changes constantly. It would do way more to help the low tier players if the game mechanics stayed the same for longer than a handful of months. It’s exhausting. Not to mention, the real problem has always been that they don’t even bother telling new players or the people at the bottom of the damage floor how the fucking game works.
@Alcasthq2 жыл бұрын
We don't really have influence like that. We can mention stuff but usually they won't pivot.
@sahinku-88852 жыл бұрын
You are right, its exhausting. I am close to give up endgame. My Job had me full the last 2 month s. I didnt have the time to follow high isle changes. It sounds like: stop raiding and trying to reach group trophies, concentrate in fishing and collecting motifs. I dont have the time to follow. ..
@UncleDaniel2 жыл бұрын
zos has NEVER listened to it's players, they don't even give a f about the content creators opinions that help keep the game alive. It's actually worse than overwatch and that's saying a lot. they don't even bother making the combat feel good with decent looking skill animations. it's all trash
@phoenixgarcia49582 жыл бұрын
please please revert the overload heavy attack nerf..the range of overload heavy attack is the worst in the game any attack skill at 6 to 8 Metter snare..well don't want that. just want 14 m back or at least 10 meters like a drawn breaker
@gabrielsalinas43862 жыл бұрын
I wouldnt mind weaving if light attack animations werent so ugly and repetitive Some sort of combo would be way more interesting
@Gugnar6782 жыл бұрын
Wut??? Weaving cancels animation, at least with melee
@lynchedcorpse23072 жыл бұрын
It’s a shame to see the light attack weeve get nerfed. It helped out most classes that don’t have dots in there tool kit. Of course light attack weeveing is hard for new players cuz there new. But once you play untill 500 cp you understand how too. It still puts me at a loss that Zos some how wants to fix combat but still can’t balance classes.
@Hexondro2 жыл бұрын
they need to take down healing then too
@ooJiraiyaSama2 жыл бұрын
Zos out of touch, no surprise we got used to it
@MitsuruXIII2 жыл бұрын
This is really stupid and keeps it uninstalled for me. They could've worked on different attacks for left clicks like higher damage spells for longer animations. Or maybe idk a new fucking weapon/skill trees? Its fine they are doing something rather than nothing but I feel the efforts are wasted here.
@Alekrion2 жыл бұрын
weaving is always been meh option in this game (like for min-maxers) while in a lot of good western mmos weaving like - wtf is this lol use brain and hands.
@PELPIDAS2 жыл бұрын
The best part of the game was it's pace. Making buffs last ages will just make the combat feel slow. And on the other hand since you reduce the dmg per tick pvp is going to be a mess if healing does not get reduced as well. Oh and before you beasts come after my skin, GIT GUD.
@dmacy76402 жыл бұрын
This is stupid. How can they Bethesda game creators could even try to compare or lever new and pro .unacceptable.
@gamebreaker90_2 жыл бұрын
Gap is an excuse as you said. They want us all to do mechanics and they actually hate the mechanics skip due to high dps
@UncleDaniel2 жыл бұрын
us , who? the 5% of the player base? because the rest keeps suffering on their badly designed trials, those mechs skip were a lifesaver. but i guess they rather lose players
@MotoCoreSteve2 жыл бұрын
Idk why this was in my mentions lol But ive tried eso and the melee combat always felt off to me always felt like i was ranged still or something. They should addres that lol
@devilcorpsdoc2 жыл бұрын
Dot buff and debuff bilities need real cooldown locks to prevent spamming abilities like most mmo's that have timers. Anyway I was sick of rotating like sonic the hedgehog cause abilities were so short lived and I have over 3k hours in eso and weaving is dumb. I hate the idea of it. Plus they never mention it once anywhere to new players, it's a hidden wink wink combat system like w McDonald secret menu 😆. I only do it cause you have too but it's dumb.
@nedive2 жыл бұрын
why is "weaving dumb" tho? makes the combat faster and smoother. yeah they never mentioned weaving in the tutorial at all but if you are someone who likes to improve it would only take you about 20 secs to learn about weaving and how it works.
@devilcorpsdoc2 жыл бұрын
@@nedive it has always seemed like an accident. Often times how bugs become core mechanics cause it's cool. They don't even mention it not once anywhere, it's a tell sign they just let it remain but call it what makes it unique... I can only roll my eyes it's nothing unique about the combat. It's a spam festival
@devilcorpsdoc2 жыл бұрын
@Radical Centrist God no ones saying its hard. I just have always found it dumb. That's all.
@mattes186792 жыл бұрын
15 time spammable? Omfg 🤣🤦
@Alcasthq2 жыл бұрын
This was just a guess, I hope it won't come to that
@mattes186792 жыл бұрын
@@Alcasthq yeah, i hope, too 😅
@mike2kmagic12 жыл бұрын
lol this game nerfs more than my other mmo's sad really...
@mayedalshamsi2 жыл бұрын
Usually, when things hit the test servers, they're pretty much set in stone. Not to mention, the last time they touched light attacks, weaving became clunky, and didn't feel right at all. Between incompetent devs, stone age servers, and dumbing the game down to appeal to casuals, it's really a miracle how this game isn't dead yet.
@UncleDaniel2 жыл бұрын
so the non pro endgame pve players that were struggling to even reach 100k, now are going to lose 25k of their dps. The light attacks + dot duration + harponers and cp nerfs from previous patch. At least i wish zos was honest about it, because casuals don't touch endgame over the stupid insta kill bs not light attack weaving. Doesn't help that guild leaders are f herpes and force you to do 100k to join stupid badly designed trials. Someone should tell zos this sht is a mmorpg not dark souls
@stuntin7412 жыл бұрын
love this since on xbox i cant weave correctly anyway
@christophermccormick55052 жыл бұрын
Press RT between pressing your skill buttons
@stuntin7412 жыл бұрын
@@christophermccormick5505 i hit 120k i know how to do it
@funkysc1002 жыл бұрын
@@stuntin741 So what is the problem then?
@HiHelloHi2 жыл бұрын
@@funkysc100 I think low IQ
@v.beggar85442 жыл бұрын
@@stuntin741 120k after doing the math, right?
@thomasjefferson34492 жыл бұрын
This game is about to get even more boring.
@posztoka2 жыл бұрын
It's weaving that is at fault for obcene damage in ESO. Not the sets. the sets do nothing without precise weaving and animation cancelling. If you nerf sets, then normal players get nerfed, but the elite keeps weaving and dominating.
@Jarnoh2 жыл бұрын
tell that to sets like Turning Tide, Nazaray, coral riptide, bahsei, pillagers profit. completely broken sets that basically give free DPS to actual good groups, and bad groups who dont utilize them properly gain next to nothing. If you were bad at the game this patch, you are gonna be bad next patch too.
@jonesfps67262 жыл бұрын
Mimimi elites here elites there those people put in effort to get where they are Stop trying to take away stuff from competent people Just you cant or dont want to
@nedive2 жыл бұрын
weaving is basically free for everyone to use nobodys stopping you from getting good at it, for some reason it feels like you are mad about people knowing how to weave properly lol.
@posztoka2 жыл бұрын
@@nedive Im not mad Tallulah, actually I respect them, and I also feel sorry that they are being punished by Bethesda. But, as someone who didnt manage Yet to perfectly wave, I might benefit from the changes. But we'll see....maybe No one will benefit,since its an overall decrease of numbers