I love how simple to follow this tutorial is, while being so high in output quality. Thanks mate
@ttmmaacc2 жыл бұрын
1:57 By the file name "ALM2" It's likely some soft box from Greyscale Gorillas Area Light Maps vol 2
@GlobalFacts_3D3 ай бұрын
That Looks Fabulous, between what should we do if we want Shadow of the bottle on the ground as well?
@jakejakejakejakejakejake2 жыл бұрын
Love your work, Fam! X
@boskbass2 жыл бұрын
That' nice! In my workflow instead of lighting the back with an area light I use an emissive material with a ramp to control the fall-off, works great and you gain speed on render times.
@iamrossmason2 жыл бұрын
This is a really cool technique, I'll give it a go!
@drk9ght6 ай бұрын
Great tutorial, thanks! Couldn't find the project files on gumroad though?
@chenriva91052 жыл бұрын
So useful!! The final render looks so clean. Really want to know how you do the glass bump on the bottle. If there's a texturing video coming up it will be so awesome. Love your work so much!
@iamrossmason2 жыл бұрын
Just released a texturing video which I think will help you out with this :)
@sundeepkumar66922 жыл бұрын
@@iamrossmason yup, I also saw that video... Lots of love to you... It was very helpfull.... Thank you so much...
@chenriva91052 жыл бұрын
Yes I watched that video immediately when you released 😍 thank you so much!
@betraydan_2 жыл бұрын
Great as always Ross! Love these Sunday releases.
@iamrossmason2 жыл бұрын
Thank you Daniel! I really appreciate your support
@rolandherbemont45032 жыл бұрын
So high quality wow thank you so much
@Murtox2 жыл бұрын
that bottle is looking magnificent! Great work Ross
@iamrossmason2 жыл бұрын
Thank you Murtox, I really appreciate it!
@bluedotanimation Жыл бұрын
super interesting insights thanks
@freijis83752 жыл бұрын
Thank you!! I’ve learnt a lot 🥺
@andrew4ezz2 жыл бұрын
What a nice tip with redshift settings! Haven’t seen it anywhere, your tutors are priceless 💎
@iamrossmason2 жыл бұрын
Thank you! Glad I could help :)
@林创杰-v8i7 ай бұрын
its amazing,i want to know how solve the problem about the black spot in the glass finally,my English is poor, i wish you know what i say
@mujahidessam33122 жыл бұрын
Nice Tutorial Thank you Ross
@iamrossmason2 жыл бұрын
Thank you!
@doreenvoltine2 жыл бұрын
This is super cool! Thank you. I’d love to know how about the texturing process.
@effortmax2 жыл бұрын
Super helpful ! Thanks a bunch!!
@iamrossmason2 жыл бұрын
Thank you Max, glad it was helpful!
@MikkelSmedegaard Жыл бұрын
Hello Ross, great tutorial! I am wondering What you have done to catch the Shadow from the bottle? I Can see you have used a render tag and a material that looks rather Black? Can you please elaborate on your method? Or maybe Be so kind to share your project file? Have a great one!!
@quassel2 жыл бұрын
This looks really awesome! Thank you for your insight! Looking forward to the postproduction part and please do the texturing and shading tutorial on this one, too :)
@iamrossmason2 жыл бұрын
Texturing one is out now dude! Thank you for the kind words :)
@milindachandrarathne80762 жыл бұрын
Great work!!! So realistic...
@iamrossmason2 жыл бұрын
Thank you Milinda!
@alexfort2392 жыл бұрын
Thanks a lot man for all these inspiring and helpfull videos. You do amazing work. Bravo ! I have question, What would it be for you the best way, in term of realism and high resolution speed rendering, to make a a bottle frosted glass material ? Merci par avance best
@iamrossmason2 жыл бұрын
Hi Alex, I really appreciate the kind words! I would just increase the roughness of the refraction ever so slightly - this should give you the result you're after :)
@angushume20542 жыл бұрын
Very nice result. I usually use a large area light with an hdri soft box texture for the back. But I’m going to try your method as well. I also stack up a couple of background hdri like you have here. Makes so much richer result. Definitely interested to see your post and texturing workflow.
@iamrossmason2 жыл бұрын
Yeah everyone has their own methods and it's always worth experimenting with different techniques. Thank you for your support :)
@StepanHKA2 жыл бұрын
Hello Ross, amazing video. Thanks for the render setting clarification. Is there any chance you could share how to texture these bottle labels in Redshift. Texturing and Shading 3D models. Thank you for your content.
@iamrossmason2 жыл бұрын
Hey Stepan, I recently uploaded the second part of this where I go over how to texture the label and glass, hopefully it helps!
@StepanHKA2 жыл бұрын
@@iamrossmason You know exactly what I am after. :) Thanks for the update and again fantastic content. I have spoke about your channel in my last video.
@tomhethro97992 жыл бұрын
Yeah texturing the bottle tute would be great. How is the liquid done? Is it actual “liquid” object or is it in the bottle shader?
@iamrossmason2 жыл бұрын
Recent video should help out with this :)
@thomas_smit2 жыл бұрын
So clean! Please to the texturing and shading tutorial as well! Would love to see how you approach things
@iamrossmason2 жыл бұрын
Texturing video is out now man :)
@prostranstvoM2 жыл бұрын
Thanks for the video!
@iamrossmason2 жыл бұрын
Thank you!
@sundeepkumar66922 жыл бұрын
Hi Ross, I really thank you for making this tutorial. It was a big help for a budding artists like me.... Can you please make a tutorial on modeling this bottle as I can see lots of details in render (like subdivision, bump, etc) but I cannot see them on viewport wireframe. Is there a easy way to do it in render engine? Again a lot of love from my side for this tutorial...
@iamrossmason2 жыл бұрын
Hey dude, really appreciate the kind words! This will be coming up soon :)
@ExpressoMechanicTV2 жыл бұрын
Fab - thanks so much for sharing!
@iamrossmason2 жыл бұрын
Thank you for watching!
@FelippeCavalcanti2 жыл бұрын
Hey Ross, perfect tutorial, I'm trying to develop my techniques to make some product viz. like this. I just have a doubt, is it possible to select the object where the light will be applied? like, I want this soft box lighting only the left side of the label and not the bottle... is it possible?
@Ravi-nr9lh2 жыл бұрын
wow thank you bro 💗💗
@iamrossmason2 жыл бұрын
Thank you for the support dude!
@angushume20542 жыл бұрын
I forgot to add, I think but not 100% sure, that ray depth for refractions and reflections also need to take internal reflections into account. Assuming Redshift calculates these. I find I need to enter much higher than the simple calculation you give here, which I used to use as well. The simple one works for the face on areas, but steeper angles will remain dark. In Modo I use an option to set the exit colour to something obvious, then you can keep increasing the depth until this exit colour is invisible. Or good enough! Sometimes this might be as high as 48 if you want really accurate look. I'm not a redshift user though, so it might treat this a bit differently. Vray is a bit different again, as it tries to fake more depth by making an exit colour sourced from the background. So at first glance it looks better, but actually it is still lacking detail unless you crank up the depth.
@iamrossmason2 жыл бұрын
Yeah you can crank it higher and higher and it will start to add in these additional details, however, render times start to get crazy haha, so I just bumped it a little to add in the main details :)
@chicityfan2 жыл бұрын
super nice:) can you do a tutorial on the water on the lazy estate renders? they look amazing!! or link to the tutorial you watched - if you did ;) thanks man!
@iamrossmason2 жыл бұрын
This is coming soon. Appreciate your support!
@kwesimensah-attah2 жыл бұрын
Hi Can you show us your modeling process and also the line between the liquid and inner wall of the glass ? Thanks
@iamrossmason2 жыл бұрын
Working on this as we speak! Thank you :)
@willygamba2 жыл бұрын
Fantastic! THK _______________
@iamrossmason2 жыл бұрын
Thank you!
@sundeepkumar66922 жыл бұрын
Hi Ross, I have a question can you please help me out? Where shall we place the liquid of the bottles? (Between the inner wall and outer wall like that).
@iamrossmason2 жыл бұрын
I talked about this on my recent texturing video, hopefully that helps to answer your question :)
@OmAbruk4 ай бұрын
Can we buy the 3d files?
@djordjevicdesign2 жыл бұрын
Very cool tutorial, love it! Do you also use octane render engine or just a redshift?
@iamrossmason2 жыл бұрын
Thank you! At the moment I'm strictly using Redshift :)
@G1NJO2 жыл бұрын
so sick. are u gonna share this project file?
@iamrossmason2 жыл бұрын
Thank you! Since this was a client project I won’t be able to share this project file I’m afraid, however, I’m going to work on a similar one which I will be able to share :)
@G1NJO2 жыл бұрын
@@iamrossmason awesome dude
@dennisbranson78162 жыл бұрын
🔥Can you show how to model such a bottle with ridges?
@neilverhavert522 жыл бұрын
He probably did it with displacement maps - he has a tut on it on his channel
@iamrossmason2 жыл бұрын
Just released a video on the texturing part of this scene. I used bump maps for the embossing, hope this helps :)
@dennisbranson78162 жыл бұрын
@@iamrossmason Thank you, Ross) Checking it out rn
@iamrossmason2 жыл бұрын
@@dennisbranson7816 Let me know what you think when you’ve watched it 🙌🏼
@vikizuna4152 жыл бұрын
where can i get this softbox texture?please
@betraydan_2 жыл бұрын
Softbox textures are from GreyScaleGorilla.
@iamrossmason2 жыл бұрын
Yeah all from GSG :)
@r1pperuk Жыл бұрын
Can you update this to 2024 and put it back on gumroad? insta purchase!