How to Light Reflective Objects in Redshift

  Рет қаралды 49,359

Lukas Thorup

Lukas Thorup

Күн бұрын

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Пікірлер: 53
@weclome
@weclome Жыл бұрын
Your voice has so much suspense it really got me on the edge of my seat.
@lukasthorup
@lukasthorup Жыл бұрын
Thanks R B
@bogscave
@bogscave Жыл бұрын
The gradient background tip is too awesome 🤩 Beeest!
@stasnikitin40
@stasnikitin40 3 ай бұрын
Adobe: "Oh nice, great method.....let us update RS and kill it entirely"
@halloo20halloo
@halloo20halloo Жыл бұрын
Thank you for the tutorial, I just wanted to mention and ensure that you can use "C4d Shader node" and connect it into the "RS Area light" by using "RS Texture node" between them, C4d Shader+ RSTexture+Arealight node I hope this would be useful,
@Dreamdman
@Dreamdman 11 ай бұрын
Is there the same in redshift for houdini?
@thanhly6828
@thanhly6828 Жыл бұрын
awesome, i just dafuggg when you talk about " trace depth overrides ". Thank you so muchhh 🔥🔥🔥
@tiorimas
@tiorimas Жыл бұрын
Fantastic production quality as always Lukas!
@nelsonrichard1465
@nelsonrichard1465 Жыл бұрын
Lukas is amazing,thx for so cool features!
@AsirisC
@AsirisC Жыл бұрын
Can't wait for the Houdini water drop tutorial! Keep 'em coming!
@이경엽-o1s
@이경엽-o1s 21 күн бұрын
c4d 2025버전에서는 dome light 머터리얼이 바껴서 그라디언트맵 추가가 안되네요ㅜ
@sanchezke70
@sanchezke70 Жыл бұрын
Thank you for this tutorial! I learned sooo much from it. Really has made a big difference in my lighting.
@jubayerahmed5732
@jubayerahmed5732 Жыл бұрын
This is just super awesome
@wangchaoqian3245
@wangchaoqian3245 Жыл бұрын
awesome work!
@CIA-main-hub
@CIA-main-hub Жыл бұрын
Godsent! Waiting for more houdini content
@JCShannon
@JCShannon Жыл бұрын
Ahhh, so many good tips! Thanks!!
@codyrubino5715
@codyrubino5715 11 ай бұрын
Great tutorial. learned a bunch.
@Double-Mjay
@Double-Mjay 10 ай бұрын
Great trick. I just had a flashback to the time Ive done this before we had IPRs.^^
@paweszymanek1097
@paweszymanek1097 3 ай бұрын
9:33 SOLVED PROBLEM: If you in newest version of C4D in the first glance you might not see shader graph. Just click button in upper place of box create>materials>c4d shader. EDIT it doesn't work either bc i should edit object (lighting) not color
@VikasYadav-ng5qy
@VikasYadav-ng5qy Жыл бұрын
Really nice tut 🥂
@SWSZ87
@SWSZ87 Жыл бұрын
This is very good tutorial ❤
@jayygado4711
@jayygado4711 Жыл бұрын
pretty dope. thank you man!
@austinkeeper
@austinkeeper Жыл бұрын
amazing tut. Thx a lot keep it up man!
@ExpressoMechanicTV
@ExpressoMechanicTV Жыл бұрын
Fab - thanks for sharing!
@jakejakejakejakejakejake
@jakejakejakejakejakejake Жыл бұрын
Awesome work, dude! 👌
@Usselino
@Usselino Жыл бұрын
Cool! Thanks!
@yohannesJas
@yohannesJas 5 ай бұрын
❤❤❤❤❤❤❤❤❤❤This is amazing man!!!
@ronnyt5914
@ronnyt5914 Жыл бұрын
awesome work! i was thinking that there could be also some detail in the glasses, they are all white in your renders, or would that be unrealistic?
@AcidManiak678
@AcidManiak678 Жыл бұрын
Great technique. I wonder is there a way to do the same with Redshift in Houdini? Wouldn't be able to find a node editor for lights in there.
@lukasthorup
@lukasthorup Жыл бұрын
Yes you can do it with a cop network i believe ☺️
@scartrow44
@scartrow44 Жыл бұрын
Tried making this in Octane but it´s seems impossible. Made an hdri with a gradient but the shadows are getting too soft and grey. I set env color to black in Octane.
@Heex2003
@Heex2003 2 ай бұрын
I don t know how to do it in octane
@InstansVisio
@InstansVisio Жыл бұрын
Awesome! Do you ever use octane?
@lukasthorup
@lukasthorup Жыл бұрын
No I haven't used it for 1-2 years now
@arqist
@arqist Жыл бұрын
I love your cozy background and the right amount of depth of field behind your face lol. What mm lens are you using?
@lukasthorup
@lukasthorup Жыл бұрын
I'm using a old vintage Pentax lens, adapted to my Lumix S5😉
@creativenaki6387
@creativenaki6387 Жыл бұрын
Very nice thank you
@_Frank_23
@_Frank_23 8 ай бұрын
nice video! thank you so much
@yohannesJas
@yohannesJas 5 ай бұрын
Brilliant
@AdamBelis
@AdamBelis Жыл бұрын
what are advanetes to using HDRI in a first ppace conpare to area Lights ?
@lukasthorup
@lukasthorup Жыл бұрын
I think it's the same, but for me it's a good starting point, where I can just rotate the hdri, to get the starting look, and then add on to it
@AdamBelis
@AdamBelis Жыл бұрын
@@lukasthorup ah i see i usaly go just fot arealights they seems easier to control . So was wondering if i am missing out on som fun :D
@AdamBelis
@AdamBelis Жыл бұрын
HDRI are whn i am feeling lazy and do not want artdirect light :D
@lukasthorup
@lukasthorup Жыл бұрын
The background hdri renders faster then a plane that's the only thing
@GashiryItgo
@GashiryItgo Жыл бұрын
Great works :D
@ak5258
@ak5258 Жыл бұрын
great tutorial but so hard to see the numbers. I have a 15 inch MacBook
@voskobiinyk
@voskobiinyk Жыл бұрын
Lukas is amazing, thx for so cool features) Can you make a tutorial about reflections in animation, in still life it works well but when I turn a camera or object everything falls (
@youragain
@youragain Ай бұрын
I tried to follow along with v2025.1.1 and got completely lost... "c4d shader" is gone?
@lukasthorup
@lukasthorup Ай бұрын
@youragain yeah, you have to use the UI for the shader or make a gradient texturein photoshop. that you can import into the light texture slot
@youragain
@youragain Ай бұрын
Thanks. Making it in photoshop seems like a lot of back & forth with trial & error. What do you mean make it with the UI? How? (I’m learning Redshift from scratch…)
@zblack8329
@zblack8329 Жыл бұрын
泰裤了 cool❤
@photobackflip
@photobackflip 4 ай бұрын
15:38 - "it's just trial and error" not if you actually know what you are doing. No need for trial and error if you understand the angles you are working with and how to bounce light. Making a tutorial video about how to guess is weird. I was hoping to learn something cool and new, but no. Just another young designer that seems to be more interested in appearing like a designer than being one. Spent all that money on a DSLR camera, lighting and microphone just to produce content where he is just guessing at what should be done.
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