Wow... can't express how useful this was. Thank you! :)
@RoyalsAndRogues3 ай бұрын
These comments mean the world to us!
@patrushevcom3 ай бұрын
Great, thank you for your efforts to bring one of the first liquigen tutorials!
@thegloriouspicturesАй бұрын
You're a godsend, man!!! Thank you so much! Subscribed!!!
@tonyvarkey196622 күн бұрын
great video
@jbach24 күн бұрын
Great stuff! Keep em coming.
@SeanBowes3 ай бұрын
Nice one! May need to try this out on my next project so this is super helpful and timely
@Krzyh43 ай бұрын
Thanks for that tutorial man. It's a really good one. You deserve more views!
@RoyalsAndRogues3 ай бұрын
I agree haha
@Mokmaheim2 ай бұрын
Very Helpful!! Thank you!!
@Ali_Kisitu2 ай бұрын
great job here
@innerwave_studio24 күн бұрын
Thanks guys ❤🔥
@pascalfrei81302 ай бұрын
thanks man!
@EdVizenor3 ай бұрын
QUESTION: Would this be similar for Embergen too?
@RoyalsAndRogues3 ай бұрын
I have a beginner's guide for embergen. They are both node based and share some similarities but way more setting and inputs in Embergen
@alaehatoum54292 ай бұрын
Thanks!
@alaehatoum54292 ай бұрын
Great tutorial, very thorough. Quick question though, how are you hiding the primitives while still using them to emit and interact with other particles
@RoyalsAndRogues2 ай бұрын
Emitter node > Activity > Show Same with other nodes Collider > general > show The other thing is under view in your preview window uncheck "All input shapes when paused".
@DimiArt2 ай бұрын
After exporting my particles from liquigen to blender and then giving them a mesh via geometry nodes (Mesh to points node) how do i texture the particles?
@RoyalsAndRogues2 ай бұрын
You can use an Add material node to give it a material
@DimiArt2 ай бұрын
@@RoyalsAndRogues thanks for the reply, after doing some resesrch i found out on my own but i appreciate it!
@FX_AnimationStudios3 ай бұрын
Hi!! thanks..very useful video... I'd like to see interactions between LG and Blender and also Unreal... Im finding it hard to understand the relationship between DCCs.. especially scale and exporting to the correct fps... LG is simulating at 60fps.. but really u need either 24/25 or 30 fps for cinematics..when i export it will be very fast in blender for example... and in Unreal it will import in low resolution....and the fps thingy is still an issue in unreal as well... when u iport a character to LG to simulate liquid interaction.. it comes in VERY small.. even if blender is set to 1.0 in units...come to think of it.. perhaps the liquids in LG are too "big"??
@RoyalsAndRogues3 ай бұрын
I'll try to include Blender in my next tutorial about Import/exporting with Liquigen. I just wanted to get this out ASAP so people could start playing around without being lost. I'm not a blender user but will see where I can get with it.
@FX_AnimationStudios3 ай бұрын
@@RoyalsAndRogues makes sense... but if you're not comfortable in blender I could also use an unreal workflow with Liguigen! :)
@joshchilders13 ай бұрын
Can I have the fluid travel along an imported spline?
@RoyalsAndRogues3 ай бұрын
Working on importing and attraction for the next tutorial.
@joshchilders13 ай бұрын
@@RoyalsAndRogueslooking forward to it. this was super helpful
@jamesli37053 ай бұрын
can you make object floating on the surface yet?
@RoyalsAndRogues3 ай бұрын
Depends on how you do it. You can make an object have a floating animation and import that as a collision object. Or you can align an object to the surface and offset it in your DCC . But I don't think you can drop a rubber duck into Liquigen and have it float around live.
@JC-Z3 ай бұрын
Can it spray water like a spray gun
@RoyalsAndRogues3 ай бұрын
Yes, easily. I don't cover that type of emission here but you could easily set it up.
@RoyalsAndRogues3 ай бұрын
If you want it to spray wide look a my blood splat video (Put a cone in front of the emitter and up the direction it shoots in). If you want a jet of water just up the emission direction/target.
@周强-c9g29 күн бұрын
how to export whitewater?
@RoyalsAndRogues28 күн бұрын
It's under particles instead of mesh. There are check boxes for each type and they should import as their own points clouds in your DCC