Live Rendering Of Heightfields In Redshift3D

  Рет қаралды 12,556

Entagma

Entagma

Күн бұрын

In this tutorial Manuel shows you how to create a procedural terrain in Houdini 16 and how to render it directly in Redshift 3D, without the need of texture baking.
01:00 Getting Started
02:00 Investigate the Contents of the Heightfield Node
03:00 Shaping the Terrain
15:00 Importing the Volumes to a COP2 net
19:20 Building the RS Material
21:30 Preparing the Rendering Geo
24:30 The First Test Render
25:16 Creating Displacement
Thanks to our supporters on Patreon and a special shout out to Mohammed Al Abri and Joseph Howerton - thanks for truly believing in us!
/ entagma
Project File:
www.entagma.com/wp-content/dow...

Пікірлер: 8
@jindrichnovak6931
@jindrichnovak6931 2 жыл бұрын
This is super helpful! Thanks Manu!
@joncorv
@joncorv Жыл бұрын
Thank you for sharing this workflow
@edibb3880
@edibb3880 4 жыл бұрын
Really wesome guys!! 👏🏻👏🏻👏🏻
@edibb3880
@edibb3880 4 жыл бұрын
Very nice !! 👏🏻👏🏻
@tobiasgalle2350
@tobiasgalle2350 Жыл бұрын
Really really helpful, thanks a lot!!
@Davesplaining
@Davesplaining 3 жыл бұрын
Great tutorial, something I noticed that's even quicker is you can pin the parameters tab and just go to the cop-net again and pull the node into the file-path, then pre-pend the op-syntax, no need to bring up the shell.
@quackcharge
@quackcharge 3 жыл бұрын
or just press the info i in the circle mouseover and copypaste the path there
@mamoon_3738
@mamoon_3738 2 жыл бұрын
I love you guys, my life is easier now!!
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