Logo Reveal with Colorful Sand Cinema 2024 Rigid Body Simulation

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3DBonfire

3DBonfire

7 ай бұрын

Super excited about the new version of Cinema 4D 2024! Lot´s of cool new stuff we need to talk about, but let´s just start with the new capabilities for rigid body simulations.
Finally rigid bodies are part of the unified simulation system, so you can combine rigid objects easily with ropes, cloth, balloon and softbodies. Isn´t that great?
On top, your rigid body simulation can now interact with pyro, which opens up so much cool possibilities.
Check out my patreon for more of the good stuff:
/ 3dbonfire
And this is me on instagram
/ markusgonser3d
Best,
Markus

Пікірлер: 22
@yinon_tal
@yinon_tal 3 ай бұрын
Beautiful result!
@designcoyote1
@designcoyote1 7 ай бұрын
Great work brother! It's a bit disapointing to note that until now Maxon hasn't added a reliable particle system to Cinema 4D.
@3DBONFIRE
@3DBONFIRE 7 ай бұрын
Thanks bro💪👍. True, it would be great to have a powerful native particles system, but until then, I will use Insydium's great tools
@elliotverhaeren1945
@elliotverhaeren1945 7 ай бұрын
I've just run a simulation like this with 1 million particles and multi-instance, and it works great, so of course it's not as fast as with xparticle, and there are fewer possibilities. But for a native thing, it works well. 45 minutes to cached 240 frames. My spheres are 6-sided
@3DBONFIRE
@3DBONFIRE 7 ай бұрын
Nice! Yes, sure. I also think its powerful🔥
@SIMPP
@SIMPP 7 ай бұрын
Thanks for this ! i subbed btw
@robertdouble559
@robertdouble559 7 ай бұрын
VERY COOL!
@3DBONFIRE
@3DBONFIRE 7 ай бұрын
Thank you 👍
@chetansurve
@chetansurve Ай бұрын
can you make the same Tutorial with new c4d particle system?
@Itsamaxk
@Itsamaxk 7 ай бұрын
🖤
@AviYanK_770
@AviYanK_770 7 ай бұрын
Please, can you tell me how to move the Redshift node editor from the C4D Atributes in the Right bottom corner?
@3DBONFIRE
@3DBONFIRE 7 ай бұрын
I think I use the old Layout and you can set this Up in the preferences for redshift, I think...
@AviYanK_770
@AviYanK_770 7 ай бұрын
@@3DBONFIRE thanks :)
@metamotionsite
@metamotionsite 2 ай бұрын
best
@user-zi7ih7dl7v
@user-zi7ih7dl7v 7 ай бұрын
In Cinema 4d version 2024.1.0, Attractor does not have Filed. WHY??? 😥😥
@Willopo100
@Willopo100 6 ай бұрын
SAME
@STUDIOSTEPS_motion
@STUDIOSTEPS_motion 3 ай бұрын
Couldn’t this render faster if you use a rs tag and use the particles there?
@3DBONFIRE
@3DBONFIRE 3 ай бұрын
I think, I tested the capabilities of real rigidbody dynamics here. this is different to particles, which only calculate collisions based on a particles radius parameter. But in such a scenario you are right, a simple particle Simulation based on particleradius, would definitely make more sense and will be faster👍
@grazdgfx
@grazdgfx 7 ай бұрын
Great but why insydium XP clickbait
@3DBONFIRE
@3DBONFIRE 7 ай бұрын
I guess I should have put the rigidbody simulation renders on the Thumbnail👍
@grazdgfx
@grazdgfx 7 ай бұрын
@@3DBONFIRE it's your business man, great video tho
@Willopo100
@Willopo100 6 ай бұрын
a lot of my spheres are just going through my bowl :(
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