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In this video, we will see how to create simplified long hair physics simulations in Unreal Engine 5 using RBAN animation nodes. Since longer chains are more complex, we will take a look at some tips and tricks to get better results.
To get started, you'll need to create a physics asset for the hair RBANs. This involves breaking up the hair into smaller chains and setting up the physics properties for each chain. Once you have your physics asset set up, you can start setting up the parameters for the hair character physics simulation which is were the secret sauce is. Finally, you can setup collisions if you want to so that rigid bodies don't overlap.
00:00 Intro
00:28 Rigid Body Setup
07:28 Constraint Setup
10:11 Physics Asset Review
11:52 Fine-tuning
12:27 Animation & Character Blueprint Setup
14:20 Final Result
15:09 Outro
This video is part of my Unreal Engine Character Physics PLAYLIST:
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Check out my other channel if you are looking for tutorials in SPANISH:
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