Some of the box images didn’t get resized and moved, they’re just dropped into the middle of the screen.
@Wrycon-Inc Жыл бұрын
Dominaria, indeed… 💪🏻
@BoardGamesBricksHobbies Жыл бұрын
Someone forgot to use the "transform" function, whoops!
@pridas5202 Жыл бұрын
Classic DT lol
@wroot_lt Жыл бұрын
Watching Firefly game reviews 10 years ago made me curious about the series, so i have watched it. Great show.
@RickKoeppen Жыл бұрын
So happy to see some Heroes of Dominaria love, and that it is still being appreciated. Love unlocking things on your player board, love collecting and spending resources, love fulfilling quests and acquiring artifacts. Definitely an underrated gem.
@jeffkouba6521 Жыл бұрын
I'll give some love to Ft Sumter... I think it's a great little game. It was intended to be a "lunchtime game", so doesn't take too long to play. And yet, in that short amount of time you have a lot of interesting choices to make. You are vying for control (read you have the most cubes in the space) of spaces on the board. There are four sections, each with three spaces, and one of those three spaces is more important than the other two. Having control of those lets you move cubes around or remove some at the end of the turn. There are three turns, you play three cards each. Cards can belong to you, your opponent, or be shared by both. (rather like cards in Twilight Struggle). If it isn't your opponent's card you can use the event, otherwise you just use the point value of the card (1 point places 1 cube etc...) You get four cards, but only play three. The card that doesn't get played is used in the final turn, and you only use the color at the bottom of the card. In the final round you set the order you will play these cards in and if you don't match the color the opponent plays you can add cubes to the spaces of that color, otherwise you remove some. There are also objective cards for each turn that involve having control of a space. If you satisy yours, you usually get to remove cubes (ie your opponent's cubes). If you also satisfy the opponent's objective, you get that VP, but don't get the benefit of the card text. There are a couple of other mechanices, but generally the game, short as it is, takes some planning. You are trying to do a whole lot at once, and there's not enough cubes to do that, so you have to think and plan what you can do based on your cards, with an eye towards your objective and choosing the cards for the final round. One last thing, the Fort Sumter space is worth a VP at the end (in effect two since it is the first tiebreaker), so you are trying to make sure you end up in control of it at the end of the game. I know DT, as wonderful as the Tower is, doesn't generally go in for the more complicated games, and usually not war games at all, but if you do, this game is well worth a look. (It's sister game, Red Flag Over Paris, from a different designer, is just a touch more complicated, but basically the same game)
@danielware4991 Жыл бұрын
I worked at a thrift store a few years ago and picked up the Firefly Board game because it was inexpensive and looked interesting. I have not touched it since because it looks really complicated.
Жыл бұрын
Chronicles of Crime drop? What? Still as good as the day it was released. What took it's place? What aged about it that it dropped?
@gaucholaw1 Жыл бұрын
Chronicles of Crime is straight brilliant. Solid 9 at a minimum.
@LHaggard Жыл бұрын
the soundlevels are very unbalanced in this video
@grog3514 Жыл бұрын
Firefly is long but it's a 9.
@andrewellis712 Жыл бұрын
Oh my gosh I haaaaate that hobbit game. It was my first co-op game and it turned me off from all co-ops for years
@kerim8666 Жыл бұрын
Isn’t Hobbit game a Knizia design? I remember it was series of games that you could combine. I don’t think it was a Eric Lang game