"Axl if they like jorts" "Goldlewis if they like the cops" Fucking died bro lmao
@JimmiePitts3 жыл бұрын
i had to come check for the comments for this. the cops killed me
@deadfr0g3 жыл бұрын
@@JimmiePitts Sorry to hear, RIP
@JimmiePitts3 жыл бұрын
@@deadfr0g underatted comment
@Jawad71783 жыл бұрын
Justice for jimmie
@Scroteydada3 жыл бұрын
Plus a Fed plus the grim reaper
@rooflemonger3 жыл бұрын
people play grapplers cause they are the best its that simple
@True.Shujin3 жыл бұрын
On a LK video lol that’s god like monkey man
@rzqhipnox16673 жыл бұрын
We love to send everyone to heaven
@JenTheTG3 жыл бұрын
Gg ez
@gerharddamm59333 жыл бұрын
Tell ‘em
@pooiuish3 жыл бұрын
It's cause they sniff glue
@ZhangHe23693 жыл бұрын
Grapplers are the masters of fear in fgs. They are the best designed to create situations in where the defending player can make mistakes that are very punishing. Literally, the primary defensive mechanic in all fgs, grappler exploit by grabbing. Since blocking can be so bad, players will panic and do anything else. Panic backdashes, jump outs and mashing can get an opponent killed even faster than landing the grab in the first place. And once they are terrified to do anything... *grab*. It's perfect.
@metaldoji3 жыл бұрын
cant tell if this is satirical
@ZhangHe23693 жыл бұрын
@@metaldoji you haven't grabbed enough people. But this i Mostly is based off a core a video about grappling and zoning being two archetypes that exceed at manipulating the opponent. Grapplers with fear, and zoners with frustration.
@tetsukami4043 жыл бұрын
Yeah but back dash beats grab in strive
@ZhangHe23693 жыл бұрын
@@tetsukami404 as it should.
@TheConspiracyZero3 жыл бұрын
@@tetsukami404 if you read back dash you can kara pb it on every character besides chipp
@bustoo3 жыл бұрын
Something you didnt add but makes a big difference to me is that grapplers typically have more effective health. So you have room for a few mistakes while looking for your opportunity. That plus the dopamine hit of getting the grab is why pot is so fun for me.
@ricniclas3 жыл бұрын
Also, there's few things in life more satisfying than feeling how afraid the opponent is. I played Alex for a while, and I was amazed on how much people just kept running away and doing shit on wake up just because they were afraid of my grab
@I_recommend_suicide3 жыл бұрын
This man knows. Being in the opponent's head, feeling his fear, is just the best. Buffer heavenly from a hella minus hfb on someone's wakeup, and when you scoop that bitch holding up back try to tell me you aren't having more fun than anyone else in the room. You're lying
@79Bluespiker3 жыл бұрын
That's exactly it, and the dopamine hit of the your SPD-like scoop. GG is a little different, I don't feel the fear as much (which probably why I don't like Pot as much as other grapplers I've played). But playing Geif in SF, I've had rounds where I literally just hit forward on the stick, slowly walking towards my opponent and they can't wait to put themselves into the corner. Then I get the knockdown, meaty them or knock them out of the air trying to escape. Then you can feel they are finally ready to go for a ride, they block, and then you get to watch the most glorious special move in the game. They are now broken, the set is yours. There is nothing like it.
@93msimpson3 жыл бұрын
You basically nailed it. Its just a beautiful feedback loop where that dopamine hit of landing a grab is made sweeter by you having to struggle for it against your opponent. Technical skill is never that big an issue which supports the mind games you look forward to in a match.
@Protomango Жыл бұрын
Beautifully said
@windhelmguard52955 ай бұрын
just satisfying. also not just the grabs, landing a hard punch is just as great.
@DatOneGuy9013 жыл бұрын
The process of setting up frame traps all set for like four rounds and then I finally get to SPD two or three times in a row is better than sex I'm not going to lie
@chrisbrockington21093 жыл бұрын
Having Patrice O'Neal as your profile pick makes this comment even better. You sir are a man of culture. ❤️
@OldPatheticOne3 жыл бұрын
2:35 Between Goldlewis and Nagoryuki it seems as if ArcSys has set itself the challenge of coming up with physically big characters who look and even move quite a lot like traditional grapplers, but aren't actually grapplers ... 4:06 Given the sheer _amount of money_ there used to be and to some extent still is in Magic: the Gathering, you can bet your life that it has a team of professionals optimising the Skinner box. This is the game that (I'm barely exaggerating) invented the Monetisation Strategy, and was the centre of the hobby-gaming universe back in the early '90s.
@AlkisGD3 жыл бұрын
The money I wasted on that game as a kid in the late '90s just to play with _one_ other person is disgusting. Looking at MTG today, as an adult, it's as bad as anything EA has to offer. Booster packs were the original loot boxes 🤮
@johnhurley89183 жыл бұрын
Nago isn't a "traditional" grappler, but the standard grappler guessing game is central to his play and it all has to do with blood gauge. You have two options to reduce your blood gauge: sword strikes (aka pokes) or command grab. These objectives are similar to the tools a grappler uses to win. Where I think they differ is, while the grappler uses the pressure game to facilitate the grab by conditioning them to block, Nago uses the grab to facilitate his continued pressure, either by regaining blood meter or by conditioning them NOT to block.
@UncleMerlin7 ай бұрын
@@johnhurley8918 to be fair, Potemkin command grabbing you doesn't end the game. Nago getting bite means you lose.
@Slappynipsy13 жыл бұрын
i'm old as hell and i've played played gief since SF2, I picked him up at 9 years of age because "he's the biggest dude, he must be the strongest" . i always have to ask my friends in game series I haven't played before "hey, which one is zangief?"
@null-wq5cp2 жыл бұрын
“Easy to play not easy to win” is a perfect explanation that applies to a whole different level. Sajam made a video of 6th grader +R tournament and everyone thought Potemkin was top 1 besides their teacher’s main until ‘zoning’ was introduced to the meta. Since that video it makes me double take a few comments I see now and then lol.
@judeau53203 жыл бұрын
Favorite type of non-traditional grapplers are the ones from KoF, which are essentially just rushdown with command grabs (Clark, Shermie, Daimon, Ramon, etc.)
@blazerker16402 жыл бұрын
Aren't all non-traditional grapples essentially rushdown with command grabs? I haven't seen any example of other types of non-traditional grapplers
@gallo1232 жыл бұрын
Makoto in 3rd strike also fits
@HELLRAISER02 Жыл бұрын
@@blazerker1640im super late, but theres armor king in tekken, hes a non traditional grappler because hes a whiff punish/footsies based grappler, which is really cool i think
@windhelmguard52955 ай бұрын
@@blazerker1640 Ingrid from SF-Alpha 3 MAX is a zoner with command grabs.
@TheSamuraiGoomba2 ай бұрын
The fast grappler is my favorite archetype. R. Mike is probably my favorite. Shermie, Blue Mary, Bullet, Alex etc all count as fast grapplers.
@arrow60443 жыл бұрын
Despite having very easy bnb combos , Potemkin has the hardest optimal combos in terms of execution and game awareness to recognize when you can go for them. Few people in the world are doing these combos consistently , a legit mention is FAB of course. His game plan is very easy and the hard thing as @LordKnight said is to get into the situation grapplers like to be.
@littlegentleman32623 жыл бұрын
Fr. Kara back megafist is difficult to hit in combos
@fatyoshi6963 жыл бұрын
people play grapplers because it's hilarious to obliterate somebody's health bar in only a couple of attacks for making one small mistake, i main trini in battle for the grid because she can take over half a character's health with a full screen command grab into level 2
@Step430993 жыл бұрын
My friend plays Trini from time to time and it makes me physically sick getting grabbed from full screen and losing 90% of my health
@chimps1213 жыл бұрын
yea then you grab someone with sentry then do an unblockable and kill them :)
@Trovelicker3 жыл бұрын
I'd say I play grappler because of my father. He is a big guy, himself, and as I always admired him, I ended up liking big characters a lot.
@shadysheister3 жыл бұрын
Coming from someone who’s played a decent amount of 3rd Strike I love that Potemkin has Kara cancels. I always thought Akuma’s Kara Demon was one of the sickest things ever in a fighting game and Potemkin can use Kara Buster to get silly range on a grab that does 50% but also Kara Garuda for oki and Kara Back Mega Fist and Heat Knuckle for some longer combos midscreen and in the corner. Also Potemkin’s Japanese VA brought the hype with the voice lines. Landing a raw Heavenly Pot Buster gives me the kind of rush I only thought was possible by taking drugs.
@od_sup3trunks3003 жыл бұрын
Playing a grappler is like having a drunk step dad because you never know if theyre gonna hit you or not
@kazooiefgc26673 жыл бұрын
i agree with a lot of what you said, command grabbing people just feels so good. also i love the intimidation the grappler brings to the match
@fairnbalanced33783 жыл бұрын
When lk said " I earned that" I immediately thought of the guard crush video lol
@yosha1013 жыл бұрын
To be honest I just like BIG, HUGE, LADS bro, and they tend to be grapplers so I am 9 time out of 10 a grappler main.
@DerrickBarrows2 жыл бұрын
You nailed it. I def enjoy the challenge of playing with the mobility restrictions, and the patience it takes to set up your grab, and the payoff for that patience. There is nothing like defending against an onslaught watching your big health bar dwindle and then FINALLY they screw up and you got them, and you link your combo into your command grab and the playing field is back to even ...but the momentum has shifted because people lose heart after that sever chunk of health loss in such a few moves. I love it. Plus big guys aren't always the most popular.
@eduardoserpa16823 жыл бұрын
Bless the MTG talk. I came straight from card games into fighting games and there's SO MUCH OVERLAP it's kind of insane. Besides both genres being born in the early 90s and still holding a lot of that early DNA nowadays.
@notcaboose44153 жыл бұрын
because i love the texture that red paint has
@PrimeKeroHS3 жыл бұрын
There are very few things in a fighting game more satisfying than walking through half a minute of obstacles and then conditioning an opponent to block, and swiping them off of their legs for that KO. One of my favourite match ups of all time is Playing as Gief vs Sagat. Getting through that bullet hell and slowly pushing him into a corner and making him fear me is a vibe I love.
@Eddiegames93 жыл бұрын
I think my main love of big bodies derives from how good it feels to read what your opponent's going to do and use a specialized tool successfully, you get into it with the grab specifically, but it also applies to tools like Hammer Fall/Heat Extend. Being able to call out a very specific option and getting high reward for being right is very satisfying.
@Hawko13133 жыл бұрын
My first fighting game that I played a lot of hours in was SF4. And I liked Abel, because his game plan was simple, and he had high reward. But, it affected my choice of character in other fighting games I played after. As I didn’t command throw often, but I relied on the threat of it to open my opponent up. He was a perfect starting character that defined my fighting game experience ever since.
@aganaom17123 жыл бұрын
this also touches upon something many grapplers suffer from intrinsically more so than a lot of other archetypes, outside of direct patches or system versions, grapplers lose the most relative strength the most quickly over the course of a game's lifetime.
@NeoBoneGirl3 жыл бұрын
The flip side is that grapplers are way stronger at the start. They’re the easiest to do good damage with, and their mixups are the easiest to understand. When everyone is new, the grappler reigns supreme, then people figure out how to defend and play neutral and the grappler players start weeping about “why are grapplers always low tier 😔”
@BobbyGentile3 жыл бұрын
I'd love to see your thoughts on why people play technical characters like Zato, Jacko, Kan'Ra (from KI) etc. Good vid!
@kristianjensen58773 жыл бұрын
5:55 is exactly why I like playing Potemkin. Big, smashy buttons and I think he's fun to play without having to remember all kinds of weird shenanigans or combo routes - and landing a PotBuster feels like a win even if you lose the match imo.
@TSNMLitoFightingGamesPassion3 жыл бұрын
No lies! I love doing 2HS counter hit into HPB
@chungusumungus40042 жыл бұрын
The real dopamine hit of traditional grapplers is landing the air SPD.
@MrZoul772 жыл бұрын
Landing a raw Borscht Dynamite outside of a combo is what all Gief mains live for.
@kekon33 жыл бұрын
If you play a grappler even once seriously in a game its so easy to get, I play Millia and shit, but if I'm playing against Sol, and I Normal Throw -> H Disc -> (land)Normal Throw If I see even a single frame of that mans DP get eaten by my second throw or that "REVERSAL" text show, I feel it, I pop tf off a little bit
@NDER73 жыл бұрын
Coming from USF4 Guile and just messing around with the cast (with a defensive oriented play-style), I wanted to learn how to play Laura in SFV. So with her hybrid grappling style and just landing those CGs, I learned to love playing grappler characters, which is why I also main Potemkin in Strive :D
@chrisbrockington21093 жыл бұрын
I dig grapplers largely because I have access to huge damage as long as I can read my opponent well. Consider Potemkin's moveset: he's got a response for everything but each of his tools only work best in specific scenarios.
@Drawfill3 жыл бұрын
I love grapplers, *when they stay away, in the corner and die fast to mixups and combos. otherwise getting grabbed twice in a row makes me wanna throw my controller.*
@Nixdigo2 жыл бұрын
Instant subscribe to stuff like this. I love how in recent years the FGC has put in a lot of effort to introduce new players to universal mechanics like notations and terminology. I didn't know TK meant for years
@onmarkstriking3 жыл бұрын
Goldlewis if you like the Cops, bruh I spit out my drink 😂
@MrZoul772 жыл бұрын
"Zangief, what is good in life?" "SPDing my enemies, and reading their salty lamentations on reddit"
@oggolbat79323 жыл бұрын
My two favorite grapplers are Beowulf from Skullgirls and T. Hawk from SF. You can flex so much with all the Beowulf throws, and T. Hawk just exudes raw power in every grab. And the best part... BOTH CAN FLY
@chemicalexposure85373 жыл бұрын
Beowulf's not really a grappler. When you've got unreactable high/lows, and all your throws prorate the combo by 50%, and your one command grab is hella slow, you tend to go for the high/low and the throws just supplement that mixup
@yeahboyz93143 жыл бұрын
Cerebella better
@DaAssMan2 жыл бұрын
as a grappler "main" I think you nailed this one.
@tetsukami4043 жыл бұрын
Man LK I was just expecting a 2-3 minute vid of you talking about what brands and colors of glue and crayons they munch, I respect it
@Vanfernal3 жыл бұрын
I think the part I enjoy about playing Pot the most is the conditioning. At higher level you can't just walk up to people and grab them. So little by little you get them used to certain conditions (for example meaty cS as they wake up). After eating that 3 times in a round because they tried to avoid a Pot Buster when they are low on health they have a tendency to block when put in the same situation. That's when you command grab them. You're slowly pushing them to make a mistake.
@SolidBren3 жыл бұрын
I love the high damage per hit, high health, not reliant on complex combos or setup, and making my opponent afraid. The only cons are restricted movement and being hated, which are fine to me. lol
@justsomeguysittingonacouch70713 жыл бұрын
"If you don't like to be zoned, be one of them" - Z Broly
@aidanpupilis29793 жыл бұрын
I like to think of goldlewis as a grappler and his command grab is forcing you to take 15 behemoth typhoons of chip in a pressure sequence
@GuyWithAnAmazingHat3 жыл бұрын
I want to hear more player type explanations because I have no idea what kind of player I am.
@MenaceLendil3 жыл бұрын
Even though I don't play grapplers i think they are the coolest characters to watch in a match. The moments when they get the grab are just so hype and the neutral game is also super tense and interesting.
@omryTKD2 жыл бұрын
wait we gonna get a video about each archetype? thats gonna be hype!! i love this
@sekomanematjila19103 жыл бұрын
Nailed it on the head here. The challenge of gettin in and getting that cmd grab is what keeps us going
@BwdYeti3 жыл бұрын
As a Kanji player, I don't hit the command grab because I know they're blocking, it's because they pressed literally any button (OR blocked) Which I guess explains why they had to make him bad at everything else.
@creativename61263 жыл бұрын
I play grapplers. I find it the easiest way to psychologically torture my opponent, that’s why
@briancook58283 жыл бұрын
Pro timmy theory: locate biggest damage move in the game and play that character. Thats how i got to grapplers and paul phoenix
@Soapy_Papoose3 жыл бұрын
When you land that big command grab and you feel your opponents moral shattering.
@P.Tristan74782 жыл бұрын
As a Bowser main since Melee. This video spoke to me, haha. I didn’t realize how much that character has influenced my character choice in traditional fighting games. The big hits man, something about it.
@Ironpecker3 жыл бұрын
Totally agree, I really like to play grapplers because they are straightforward and have a lot of tools that are simple to understand but can still let you express creatively. Like I'm that guy who could do a rock paper scissors tournament the whole day and have a ton of fun, because I like the mental game and letting my mind focus on that rather than hard conversion/combos or fast movement. Still right now I'm playing KY in guilty gear, both because kizzie is really cool playing it, and because I feel like if I wanna play any other character/game KY is probably the best character to teach me fighting games foundamentals, whiff punish, effective ranges, zoning, anti airing etc
@MZero80993 жыл бұрын
This type of analytical commentary is pretty cool, thanks for the vid :)
@jettmanas3 жыл бұрын
Good points, including ease of use. Shorter combos is helpful in playing multiple games, & less often than I'd like. I'm fine w/limited or alternate forms of movement over dashing usually. I've been trying to main Leo, but have twice the wins & character level w/Potemkin. Now I'm wondering just to focus on Potemkin or try harder w/Leo. Fun vid.
@amphicyon43593 жыл бұрын
2:23 Me as a Ramlethal + Giovanna player: Yes, always respect the true men of culture 6:33 .. wait
@hopeskelly3 жыл бұрын
I'm brand new to traditional fighting games and I'm having such a hard time wrapping my brain around anything
@Sandberry3 жыл бұрын
I wish everyone made grapplers like SNK does - guys that have grappling as a big part of their kit but aren't gimped in their movement options. Blue Mary, Ramon, hell even Skullgirl's Beowulf. Fantastic characters with fun options that don't get reduced down to "get in and blow the enemy up after struggling against the stream."
@armorparade3 жыл бұрын
exactly. i love "get the grab and win big" grapplers but my favorite grapplers are grapplers in the same way dizzy is a zoner. sure she has zoning tools but she has two airdashes and a ton of ways to make you miserable at multiple ranges. zoning is only one part of her gameplan. its why nagoriyuki is more fun to me- his grab is a core part of his gameplan but he can win entire games without using it once because the threat of getting grabbed makes his other options more terrifying- and that's true of pot too but his options are not as varied as nago in the same situations, pot just has the means to bully you into situations where the grab becomes an inevitability
@HellecticMojo3 жыл бұрын
I mean, isn't that just Sol if you want it in Gear and more recently under the new patch, May? Or even the two Brolys, 16, Bluku. Plenty of them exist, people just don't like to call them grapplers. Even in SG, people think Cerebella over Beowulf if you tell them to point out the grappler.
@arachnofiend28593 жыл бұрын
Honestly I think I'd like Potemkin less if he had a dash. Having very clearly defined strengths and weaknesses is part of the appeal to me, the less balanced out their kit is the better. I'm probably one of like five people who has played both grapplers and zoners though so maybe that's just me
@armorparade3 жыл бұрын
@@arachnofiend2859 yeah, pot doesn't need one, hes built around not having one
@httohot3 жыл бұрын
isnt the fact that EVERYONE has a command grab cover this..............you could call all the strive characters grapplers if they decide to focus on their command grabs more.... I mean what youre asking for is grapplers that dont grapple as often because their mobility forces you to nerf the grab damage. Grapplers are grapplers not because they have a command grab but because they HAVE TO RELY ON THEIR GRAB FOR CONSISTENT DAMAGE ACROSS MATCHES. If grapplers got great mobility then all of a sudden there is not a need to use the command grab nearly as often because you have more mixup options on top of the grab.
@erizoh Жыл бұрын
Glad to see everyone is starting to recognize us as people
@unkirbyjosuke1904 Жыл бұрын
Cuz its fun, dayum.
@matarakuja76523 жыл бұрын
A few weeks ago I went downtown for a job interview early in the morning. During the walk, I ran into a crazy lady who asked me if I was carrying a bottle of bleach to drink. I just thought, "yep, she's a grappler player" and walked away as soon as I could.
@lukemacinnes51242 жыл бұрын
I feel a lot of this, as a Tager player the fun of playing fighting games for me isn't doing lots of stuff myself but being able to either make or figure out what my opponent is doing and using that to my advantage usually by throwing/airthrowing them after making them not want to press buttons
@TlbHibiki Жыл бұрын
I started playing grapplers as a counter pick to a sibling who played high execution characters in third strike. I didn't practice as much and didn't like to grind out combos in training mode. I found pulling off new combos in actual fights made me a worse player most of the time because I felt like to win I needed to pull it off. So I picked a grappler who basically had to hit the other person 4-6 times and get a stun then win. It allowed me to learn how to break people's offense and defend against their oppressive gimmicks. It taught me how to make use of spacing and oki situations as it's basically the only way I could win with a character that really wasn't as good as most of the cast. These lessons can be transferred to basically any 2d fighting game. I basically play all characters like a grappler now. It's also probably why I get to a mid-high level fairly quickly in any fighting game I pick up. Just do good enough damage and look out of ways to control the other person.
@notcaboose44153 жыл бұрын
crazy to see how my two favorite hobbies of fighting games and magic intersect
@myboy_3 жыл бұрын
I really enjoy playing grapplers. You feel like a ticking time bomb, you control the match just with the threat of massive damage. You can feel their fear, makes it feel like a boss fight. You can scamper around all day but sooner or later I'll get my hands on you
@oni59633 жыл бұрын
For me, I play grapplers for a number of reasons, the biggest probably has to be the reward I get from working to reach it. On another end, I also play them because I've always played/liked tank-style characters in media, ie Heavy in tf2, Reinhardt in overwatch, and things like that. Hulk was also my favorite marvel character growing up. When I got into fighting games, it just felt natural I guess lol. I also always liked underdogs, when I got into 3s, my first fighting game, besides Sean, Alex felt like the ultimate underdog for me in both lore and gameplay, I liked characters that kinda filled that niche I guess. To add, they're also a really good lesson on patience, characters like them who are usually slow have to spend time looking for opportunities to get that win condition, and as you mentioned, that feeling of finally getting that condition feels really nice.
@Draconicxy Жыл бұрын
The reason I like playing grapplers (mainly the traditional grapplers) is be cause it's hard to get in close and hit that grab, but when you do get in and hit that grab all your hard work finally pays off.
@brandonallison77823 жыл бұрын
I mean, I played General RAAM in KI cause he was simple, damaging, and fear inducing. It was very fun to just grab someone over and over again.
@Quantum_Cuban2 жыл бұрын
King got me into playing grappling characters
@johnhurley89183 жыл бұрын
People play grapplers for two reasons: - To instill fear in their opponent - The potential for a comback
@valetsova61913 жыл бұрын
I play Ram for the little monsters that hold the swords and the swords themselfs xd
@mishmash55763 жыл бұрын
2 words Potemkin Buster
@R_A_Z_I_E_L3 жыл бұрын
'Well ackshually', we can also grab startup frames of grounded attacks, in Strive even DPs are throwable. So it's not limited to blocking.
@Rayce_Istanus3 жыл бұрын
i just can't explain how good it feels to land a fully heated Grab super on bullet and drag opponent across the screen in the 15 second cutscene when spinning the stick like a madman
@AlkisGD3 жыл бұрын
6:38 - The _shaaaaaaade!_ ⚰️
@oscar10123 жыл бұрын
My boy Kanji Freaking Tatsumi
@BaronCappuccino Жыл бұрын
In XRD, my first thought for a main was May, because Alestorm was my favorite band at the time and I had to represent pirate metal, even though Pot's demon eyes and knight helm was immediately tempting. It wasn't till I started going through the character tutorials that I discovered that the only characters where said combos clicked with me were Kum first, but even moreso, Potemkin. When Strive came out, I decided it was the game I was going to be the grappler. I've strayed once, but no other characters really click - Testament is not a 4 star ease of use, by any means. I'm not good at winning with anyone - Pot's only gotten me to floor 6 twice after Testament demoted me to 4, and I should be 7 soon sticking to Pot. Only character that I could be tempted by again is probably Kum - filling the screen with those massive Kum shots was a neat mechanic - but she's an unlikely include.
@heroponjohn41802 жыл бұрын
I started playing grapplers (Pot) in Xrd cus of my background as a charge player in street fighter, Leo was taken in my group of friends and I can't stand May so Pot was just the natural choice. The only issue I have is that Potemkin is like the perfect character for me. It's been difficult playing grapplers in other games cus I felt like I was missing something. The 2 grapplers that has succeeded in winning me over are Q from 3rd Strike and Big Band from Skullgirls
@kyuuketsukikun4202 жыл бұрын
dude love the comparison to mtg archetypes
@sidd82573 жыл бұрын
the salem reference in the description LOL
@bnashtay22783 жыл бұрын
Explaining why people play zoners I’d really like to see you dive into that one….
@KugutsuYushiro3 жыл бұрын
Still dopamine, just from the feeling of like, constantly making the right reads on keeping people out and not letting them even get started. Basically you tend to have the most control for the match, and keeping them out is fun. Zoning only sucks for players fighting it that aren't patient and want to always be in range to slug it out, but aren't playing the most mobile characters either. Many people just don't like that they have to get through the zoners game first before they get to play their game
@boredomkiller993 жыл бұрын
So I literally use characters of different archetypes and playstyles across different games. Sometimes I use grapplers, some games zoners, some all rounders. About the only constant is that I hate pure speedsters in most games but I even then still had a pocket chipp in a couple guilty gears.
@notexactlyrandom10702 жыл бұрын
On that first point, how the character you pick reflects something about you. I think it's true. I really wanted to learn how to play Anji because that guy is a just positive vibe central
@ZectorV13 жыл бұрын
Its not even the blocking part i just start laughing uncontrollably on every command grab and ride the mental debuff to victory
@angelon36373 жыл бұрын
I simply like it when I do a command grab and the big bar becomes a little bar.
@XERO19002 жыл бұрын
I play grapples because i saw FAB doing fast stuff with a slow character and I was like. I believe now
@pilsenenjoyer3 жыл бұрын
Dizzy and Ferry players also play Ramlethal
@Orangeboy13453 жыл бұрын
The concept of people playing grapplers seems so unfathomable my mans had to make a video on it
@mrtspence3 жыл бұрын
LordKnight embarking on the Jungian journey to try and explore the universal archetypes of fighting games. This is some dumb shit and I totally love it.
@KurosakiNaturo3 жыл бұрын
"Why do people play grapplers?" Well the paint chips won't eat themselves, LK.
@doctorshiki203 жыл бұрын
Have you met the abomination known as kara back megafist. To this day still cannot use it in combos despite it being optimal. Ease of use my ass.
@breno_spies3 жыл бұрын
I agree kara mf is hard af and Pot probably has the most technical combos in the cast but it’s not really a MUST to do well with him, you can do fine without kmf
@arachnofiend28593 жыл бұрын
At the absolute peak level Pot is legit one of the hardest characters to execute mechanically. Some of that nonsense only FAB can do consistently. LK was talking about picking up the character for the first time though, at that point the only kara you're really worried about is Potemkin Buster which isn't that much of a problem.
@porgis75843 жыл бұрын
if you take the time to grind the input out (both variations) you'll find that it's pretty versatile tho you'll still essentially shit out damage by principle of having kBMF in your combo set so what i like to do is lab out opportunities to where panic mashing out a combo can lead to kara loops this gives you the muscle memory to find opportunities to convert into it which i find more important to do first before getting optimal combos
@ayers013 жыл бұрын
I think I'm a grappler main in denial(either that & either hybrid grappler/ beserker archetype). Not the biggest fan of zoners, or low damage characters. Their damage output gives a me chance to be able to comeback in a round. It's an awesome feeling getting the right read on an opponent too.
@Siyko3 жыл бұрын
3:19 does any other character make the screen shake on a whiffed poke?
@takeshisakami2 жыл бұрын
As an I-no player and old Gief head, there is no better feeling than getting that grab. Megalomania, SPD, it doesn't matter. You call them out on block, they block because they're scared, and you just get to watch the fruits of your labor blossom. Bonus dopamine if opponent gets angry, because now you're living rent-free in their mind.
@TheManWithNoHands3 жыл бұрын
I play Potemkin because I have good execution and frame data knowledge but not the best gamesense at times. Grapplers often let me make a few more mistakes and live while I eye up the opponent's offense and try to get big damage in their gaps. Of course the aesthetic is fun, as is the feeling of being in the opponent's head. Similar to why I played Chie in Persona 4 arena.
@enzoerfe84292 жыл бұрын
Great video!
@OMGWHATTHEJANK3 жыл бұрын
I used to traditionally play technical rush down characters. Eventually I made the switch to grapplers. Both have the same general goal of getting in and staying in. When i was playing rush down characters i realized my biggest flaw was myself. I couldn't hit the combos or i didn't hit the mix. I realized getting in with glass canons wasn't as rewarding. Grapplers immediately reward you for getting in, have clear cut tools to help getting in, and the mind games are about you calling out their defense rather than them walling your offense.
@hmad8983 жыл бұрын
Beowulf from skullgirls is my favorite grappler, because it's not just one big grab or poke, instead hes designed to fight like a WWE wrestler with multiple throws and stuff and its amazing
@ratio10372 жыл бұрын
As a child, it did start off with ooh big strong character and that's never subsided but the ease on the execution really helps me with my big clumsy hands so I can really focus on the game itself that and honestly I'm built like a grappler but I quite like anyone big bodied