One of many things that were way better in the first game. The prices in lotr1 were dynamic, changing depending on what you bought and sold in the past (exchange rate getting worse, for example if you dumped a lot of grain or wool into the market, the prices of these articles would go down). Also many merchants did not sell all items. Weapons were really expensive too - and to build a knight unit, you had to get both swords and mail, not just mail as in lotr2. I whish we had lotr1 economy and battle units (including morale) combined with lotr2 graphics and music and campaign maps.
@TheObserver4292 күн бұрын
I like both games. I did a playthrough of Lords of the Realm and also made videos comparing the two games. Lotr 1 is definitely the harder game. I would not go as far as to say I want a straight lotr economy, but I do think the economy in Lotr 2 could have been more challenging than just buying wheat and forgetting about cows. Making weapons in Lotr 1 took way too long imo. It took years to make 50 weapons even when you had hundreds of people trying to do it. That is kind of absurd imo. I think Lotr 2 was right to make the game more fast paced especially since it came out in the RTS era that was dominated by Warcraft 2. Another feature that would be great would be if you could siege the custom made castles that people can design. Designing a castle in Lotr was a very unique feature of that game.
@marcinjackowski88982 күн бұрын
@TheObserver429 As a game, I also prefer lotr2. It is a shame however, that it was so dumbed down since lotr1, with awesome and unusual mechanics being removed (price system, battle morale). I remember the forum, where developers of lotr3 were also present, we players had a whish list, almost all wanted the sheep back! They decided to go in opposite direction, focusing on real time with pause, dumbing it down yet again, with unfortunate results for the franchise.