THIS is the PERFECT Way to FIX Dragon Ball Sparking Zero!

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LotusAsakura

LotusAsakura

Күн бұрын

Пікірлер: 319
@Jaitiy
@Jaitiy 27 күн бұрын
Yo Lotus thanks for looking at the document and spreading the word for us and I'm very happy that you liked from what you read from all of us Tenkaichi 2 & 3 players. When AreCreeps first strated the document and invited us all our main goal was to make Dragon Ball Sparking Zero the best game it can be for player expression/creativity, and overall have a long term longetivity for every type of player for the game. As of right now the game is mechanically flawed and very cheesey at the moment so with these changes we hope we can make the devs look in the right direction. Now I don't think everything we all thought of will be in the December patch BUT if they focus on the main things people have been complaing about Skill Count, Sparking Ki Blast Spam, Super Counter, Z_Counter, being able to skip intros etc we will be in the step of the right direction. 8:03 I been seeing a lot of people say making Super Counter a resource I even said it myself at one point but something the others brought up to me is you are already losing much KI by doing simple things in the game and this game ki management is important as hell but I can also see you and Dom reasoning for it I would be down with it myself if implented the right way. Also you can hit me up anytime on Twitter or Discord if there's any questions you would like to ask me or anything that you would like to see in the game yourself just let me know I'm always down for open minded discussions.
@Ningamer-bo7ej
@Ningamer-bo7ej 27 күн бұрын
I think they should add a super guard breaker which basically stop opponent from doing anything. They can't use skill counter can't switch can't do anything for like 10s or 15s the way players do this is like this. Remember that story mode exclusive clash we could trigger by pressing r3 in story mode of bt3 that boom clash. It should happen after both player vanish eachother until they have no ki i noticed that super counter lead into this if both players are skilled in vanishing. So when you think about it super counter doesn't give much reward against players who are better at vanishing it does help with getting out of being combos.
@expomkr7506
@expomkr7506 26 күн бұрын
You guys cooked
@helgarth
@helgarth 26 күн бұрын
Doesn't need to cost ki tho, doesn't even need to be here at all. Make revenge usable from behind and act as a broader standard combo breaker and the game will be 10 times better. Damages should be overall lowered but the scaling should be constant, we noticed very weird spikes in damage scaling through testing, making some inputs combination counterproductive. Is it really that unthinkable to make super counter dissapear? Neutral game needs to be better.
@rhett3185
@rhett3185 20 күн бұрын
You people don’t understand revenge counter pff this is probs why you think the game is too cheesy. Literally learn how to play, practice and git gud. It has flaws, every game does, it needs changes but some things you guys come up with crack me up. You didn’t cook, you are cooked.
@forsaken7752
@forsaken7752 27 күн бұрын
Absolutely insane how they buffed skill point gain but removed ki sickness. Who in the office decided this was a good idea
@fsarusenpai
@fsarusenpai 27 күн бұрын
“Yep” to all these changes. I feel so vindicated to see that the old pros of bt3 can agree with me and show these super toxic fans that this game has a lot of issues with not only basic fighting game system mechanics but with more gamemodes like survival that would make it more fun to play all-around. Honestly, I’ve never touched a tenkaichi budokai game in my life but I do know alot of other fighting games like street fighter or the naruto storm games don’t have these kinda problems with risk reward as this game does. Just feeling happy that the pros can agree that this game NEEEDS some work and its not just as simple as “get good”
@brunoxd151
@brunoxd151 27 күн бұрын
I really hope they implement a lot of these changes in the near future. The fact that they nerfed Yajirobe is a sign that they are willing to fix broken mechanics.
@THEGrandMasterHawk
@THEGrandMasterHawk 25 күн бұрын
To chime in around 5:45 much of my thoughts have changed since then pertaining to the Super Counter; now I don't care what happens to it but I did add to the document that if an AIS (Afterimage Strike) user has AIS activated, they should not gain any Skill Count gauge from the mechanics of the game that contribute to it while activated. In other words & i.e., if a vanish war happens w/ an AIS user that has it activated, the AIS user should not gain any Skill Count from vanishing. I'll watch the rest later but thank you for bringing the document to more people. I believe I speak for all of us when I say, we appreciate you. EDIT: Relevant because Super Counter works against AIS but the AIS user can still get more Skill Count.
@mostcreativename1
@mostcreativename1 27 күн бұрын
I'm only half way through but all these points just make me feel like BT3 really was the GOAT game. Like not as a meme, or a joke, or as just hype. But like for real, in terms of DB games, it wore its crown and it earned it. Sure not everyone felt the same way but I feel it has enough people who'd agree. At least gameplay wise - not really speaking about the other aspects (story, etc)
@ehlauditore3932
@ehlauditore3932 24 күн бұрын
BT3 *was* the GOAT, we were all hoping that this would just be that but shinier and we are majorly dissapointed. I say all this with almost 300 hours in the SZ and almost 20 years in the og games, I really hope they take this article into serious consideration
@mruptownK
@mruptownK 23 күн бұрын
​@@ehlauditore3932 tbh it was kinda obvious, I noticed from the start sz wasn't trying to be bt4 but their own vision on budokai tenkaichi as a whole
@LevTheChosenOne
@LevTheChosenOne 11 күн бұрын
Bt3 is the goat this sparking zero cheap copy it's not even close
@iggy8097
@iggy8097 27 күн бұрын
This talk of making useful and constructive criticism toward the game and its developers is great, but please do NOT let that turn into toxic negativity. If you guys see someone online that is actively making the community more toxic, call them out!
@Utre-d4u
@Utre-d4u 26 күн бұрын
Not easy when people who decided to hate this game from the beginning are there and dogpiling everyone who calls them out.
@dbypro
@dbypro 25 күн бұрын
@@Utre-d4u dawg pretty much everyone in the community unanimously decided day 1 that this game was going to be incredible and to ignore all of the red flags, your boogeyman is not real
@wesleymedrano7638
@wesleymedrano7638 24 күн бұрын
perfection😤🙄😒
@LevTheChosenOne
@LevTheChosenOne 11 күн бұрын
We try to fix the game by giving our points to make it more fun and similar to bt3 and the devs just don't seem to care. Honestly, negativity seems to be the only way they'll pay attention to us.
@LevTheChosenOne
@LevTheChosenOne 11 күн бұрын
​@@dbyproLiterally the game is shit and if you want it to be improved, the cock suckers from Sparking Zero come out to defend it. 😂
@lethalgeek
@lethalgeek 27 күн бұрын
I'm far from an expert in fighting games but I told my partner "this game needed least 3 more months to cook but someone rushed it for the holidays or such." I hope a patch or two gets this game to where it could be. It's so so close. A lot of this nonsense is tweaks not big crazy changes
@LotusAsakura
@LotusAsakura 27 күн бұрын
Agreed
@burritogrip-7913
@burritogrip-7913 27 күн бұрын
wtf I literally said the same thing to my friend the other day while playing bt3 lmaooo
@will_9910
@will_9910 26 күн бұрын
It did. This game dropping right on Daimas release wasnt a coincidence.
@andrefigueiroa3794
@andrefigueiroa3794 24 күн бұрын
Release the game and collect data/feedbacks from millions of player worldwide should make the future changes more precise
@lethalgeek
@lethalgeek 24 күн бұрын
@@andrefigueiroa3794 Open Beta tests exist for that, not this
@theunstoppabletryhard751
@theunstoppabletryhard751 27 күн бұрын
The sad part of this they won’t even see or read this but I hope they considerate in the next update
@xblaze20o93
@xblaze20o93 27 күн бұрын
one thing they didn't add in the document was the abillity to change characters super attacks/skills (which was a thing from raging blast1/2 which i really liked)
@phantoomart699
@phantoomart699 26 күн бұрын
Hi, a person in the doc here: that would be a bad idea since having those super and skills is what makes the characters unique and different. It's what differentiates the characters
@thefervidactor8529
@thefervidactor8529 25 күн бұрын
@@phantoomart699but some characters are basically useless with their kit(consecutive ki blast supers are useless since even if one hits u can vanish the next and block the rest. Almost a quarter of the cast has those). Future trunks ssj and ssj vegito have 2 beam supers that basically do the same thing
@phantoomart699
@phantoomart699 25 күн бұрын
@thefervidactor8529 watch the video, we in fact did address that. As for the 2 identical super thing, 4 of us agree with that but all agreed that problem is small enough compared to the more glaring issues that it's not worth putting in and instead should focus on stuff like broken mechanics
@mruptownK
@mruptownK 23 күн бұрын
​@@phantoomart699I get it not being as important to add but I don't think you get what they're saying.. we can already change one of 18s moves with costumes what they're suggesting is down the line adding more moves that we can simply swap out on individual characters that are still exclusive to their arcs and forms (ex meteor combination only on early goku)
@phantoomart699
@phantoomart699 23 күн бұрын
@@mruptownK it's doable with certain restriction, not allow any kind though, something similar to DBFZ's different assist or smthn like that. Not completely customizable but just a few limited canned choice could be a thing. but definitely a down the line thing. rn they need to focus on fixing the game
@baka5835
@baka5835 27 күн бұрын
This video got me thinking they should’ve just remastered BT3😂
@edogawaconan945
@edogawaconan945 26 күн бұрын
I still need BT3 remaster tho😂. I will cry if they do BT2 remaster too. That game story and how we can travel the world is insane❤
@sammydray5919
@sammydray5919 27 күн бұрын
Its so nice to see people being genuine and actually criticising the game for its flaws and not just blindly praising it for merely existing. The toxic positivity of sparking zero's online community was getting really nauseating ngl
@LotusAsakura
@LotusAsakura 27 күн бұрын
I feel you so much on this. Toxic positivity is really the phrase cus man... you weren't allowed to say ANYTHING remotely negative about the game without the defense force coming for you and talking about how perfect the game is.
@theshagohod
@theshagohod 27 күн бұрын
@@LotusAsakura Worst part is they don't realize they're keeping the game from improving. No game has ever improved from turbo glazing. They are not helping us, or themselves.
@KosaiFox
@KosaiFox 27 күн бұрын
Spike Chunsoft reminded us that even though they made the previous titles, they’re still Spike Chunsoft
23 күн бұрын
They really proved to us that Spike Chunsoft is NOT the Spike of Old. That merger caused massive differences. 😔
@sentripiteYT
@sentripiteYT 27 күн бұрын
Once the game gets "fixed" we're so back
@justinrodriguez5957
@justinrodriguez5957 27 күн бұрын
We've heard of patch notes, this is the first I've heard of a patch request.
@coryholmes8903
@coryholmes8903 27 күн бұрын
This seems like more than a patch it’s like a complete over haul of mechanics lol
@YaBoiHandman
@YaBoiHandman 27 күн бұрын
The BIGGEST thing I never hear talked about is how the health bar HUD disappears when a super lands. It really makes it disorienting and confuses me on if I even landed the hit or not
@Zenbon111
@Zenbon111 27 күн бұрын
Skill issue
@YaBoiHandman
@YaBoiHandman 27 күн бұрын
@ The HUD disappears when I land the hit. It's literally not a skill issue when I'm the one dealing damage. It'd still be a problem even if I won every game I played
@blesskonquer
@blesskonquer 27 күн бұрын
No this is a definitely a skill issue. I have never heard anyone complain about health bars 💀💀
@YaBoiHandman
@YaBoiHandman 27 күн бұрын
@@blesskonquer It's a fighting game. It's a skill issue to want to see the health bar the whole match?
@zZTraCe
@zZTraCe 27 күн бұрын
He’s messing with u dude lol
@iGekobi
@iGekobi 27 күн бұрын
I love how trunks has an option to escape a vanish war and kinda continue pressure/Reset to neutral. Idk how good of an idea it would be but what if you could charge the vanish attack so that the opponent has to actually guess when to vanish. Maybe something like that would make the vanish gameplay not boring as hell
@desmondwarren9358
@desmondwarren9358 20 күн бұрын
I like the option I just don’t like only 2 out of 170+ characters have the option
@ImCelest
@ImCelest 27 күн бұрын
they need to add a camera segment and allow you to have full 360 degress access of your camera and allow you to lock back onto your enemy instantly once you find them after theyve instant transmissioned
@TheWindBlack
@TheWindBlack 27 күн бұрын
nah i disagree, i feel like instant transmission should have a mandatory lock off time amount because it costs 2 skill points to do. It doesnt give you an instant advantage and if you decide to swing after using it, you instantly put the lock on back on for your opponent. If anything, them wanting to SLOW DOWN skill point generation time would remedy that potential problem more.
@starn9
@starn9 24 күн бұрын
@@TheWindBlack so if it doesnt give you an instant advantage why use it? obviously does or you wouldnt use it, dbz characters can sense power miles away this makes no sense its just a crutch my boy git gud
@TheWindBlack
@TheWindBlack 24 күн бұрын
@@starn9 Game logic wise it does make sense in its various applications but there is no "If i use it i am in immediate advantage against you" because of how well its balanced. You either use it to break up the aggression and try to charge Ki or you use it to try and start offense but neither one of those options are options that cannot be stopped. Also stop saying "Git gud" in this scrubby ass game, its meant for toddlers to play in it.
@starn9
@starn9 24 күн бұрын
@ It is a scrubby game i agree but if characters are scaled to have power gaps just like in the real show why should i just forget how to sense power right in front of me lol
@walklytekel5713
@walklytekel5713 24 күн бұрын
​@@starn9I'm with you the lock on system is so bad it's unnecessary
@GambitX37
@GambitX37 27 күн бұрын
Some of the issues this game has make me think the people who developed it don't understand fighting games, the Sparking/BT games, or even good game design in general. MOST of these issues are so blatantly obvious (and were already solved issues in BT2/3) that it makes me wonder if the developers even played their own game(s) during development. I REALLY hope they can properly implement all these improvements. I'm doubtful.
@brunoxd151
@brunoxd151 27 күн бұрын
It took so long for them to make a new BT, that probably the entire team that worked on the previous games no longer works in the company, that could be one of the reasons.
@edogawaconan945
@edogawaconan945 26 күн бұрын
This is why Beta test is important
@c0wboys4life
@c0wboys4life 24 күн бұрын
@@brunoxd151 That actually is one of the reasons, it’s not the same team that worked on games of the past they got new people who worked on SZ
@redgrave4492
@redgrave4492 27 күн бұрын
6:16 This perfectly explains why I started falling out of love with Fighterz this past year
@brandoonf6962
@brandoonf6962 27 күн бұрын
This is a perfect example of why they should have released a BETA for everybody and not just influencers. These complaints could have been addressed over the past year. 🤔🤔🤔🤔
@expomkr7506
@expomkr7506 27 күн бұрын
Devs need to drop like a roadmap or something in the near future because the lack of communication is crazy with all the issues present
@austins9950
@austins9950 27 күн бұрын
funny thing is there’s really like 2 things that would fix a lot of complaints: 1) slower skill count gauge rate and 2) ki sickness on the skills it makes sense for. which is funny cause those seem to be the main issues people have cause that’s almost all i see people complain about. not even glazing i just think a lot of people in this day and age are prone to being overly aggressive in their hating or critiques
@Moneybagyo131
@Moneybagyo131 26 күн бұрын
I like how the pacing is for transformations. Make broken stuff like instant sparks and afterimage cost 5 blast stocks.
@austins9950
@austins9950 26 күн бұрын
@ well if they drop the passive skill gauge fill rate there’s still so many active ways to fill it that it would slow things down a little but not to much
@diamonshade7484
@diamonshade7484 27 күн бұрын
I still can't believe we didn't betas for this game
@indigo4740
@indigo4740 27 күн бұрын
This is probably why. They would have lost customers day one
23 күн бұрын
The best money profitability from all the hype they presented came without dropping the beta. The Beta is truly just the Early Access
@caitsiph1
@caitsiph1 27 күн бұрын
I think they should shorten after image strike from 15 secs to 10 secs. Also we need the timer on screen.
@edogawaconan945
@edogawaconan945 26 күн бұрын
Me personally I want after image strike to dodge 15 or 10 hits and worn off like RB2 did
@Mvp8243
@Mvp8243 22 күн бұрын
You want your hand held to?
@caitsiph1
@caitsiph1 22 күн бұрын
@Mvp8243 only if it's your mums hand holding it.
@rhett3185
@rhett3185 20 күн бұрын
12 secs, with 15 possible free dodges. 10 is too short for a lot of lower DP characters that depend on it, but I agree 15 with unlimited vanishes is too high
@TreDoes.
@TreDoes. 27 күн бұрын
One thing that wasn’t here that I’d like to see is some type of rhyme or reason to unblockable ultimates. I’m not against them being in the game but some of them feel unblockable “just cause” I’d be okay if some rush attacks had a grab property to be unblockable but stuff like Broly or SSJ2 Gohan makes no sense to me
@c-mn480
@c-mn480 27 күн бұрын
For real. It’s really obnoxious. Quick, unblockable, with insane damage. Fun game (not really)
@rhett3185
@rhett3185 20 күн бұрын
I just want them to be perception deflectable. If I’m good enough to store 2 skill points to perception an unblockable ult, then I oughta be rewarded for being able to perception it, making it more risky for the ulting player to just use it whenever. I’m okay with it being unblockable and even sometimes fast, but they also tend to have insane vertical and horizontal tracking which I feel is truly annoying
@threejames6416
@threejames6416 27 күн бұрын
The sweeps are vanishable but only vanishable. This move has a simple rhythm pattern that will keep sweeping player with no drawbacks. I want the recovery to be faster to where i can block low or gets rid of that rhythm
@jadin1803
@jadin1803 21 күн бұрын
You can also super counter it.
@threejames6416
@threejames6416 21 күн бұрын
@jadin1803 that too
@rhett3185
@rhett3185 20 күн бұрын
You can also *low block it from facing forward*. If you’re not blocking low you’ll get hit by the sweep, especially if it’s charged. So basically you can do more than vanish it, stop complaining buddy. Oh I forgot you can also super perception it costing 1 skill gauge. PLAY THE SUPER TRAINING MODE IT GOES OVER THESE VERY SIMPLE MECHANICS FFS
@threejames6416
@threejames6416 20 күн бұрын
@@rhett3185 trust me. I was
@Aeonixz
@Aeonixz 26 күн бұрын
I really hope that the devs patch the game with these needed fixes. Would 10000% improve the longevity of this game.
@GodSonGamming
@GodSonGamming 27 күн бұрын
I don’t know if anyone else is experiencing this but it’s a new bug that makes charge up even though your not holding the button down had a couple of matches where my character would just charging up and of course if you press punch or ki it’ll just do one of your special moves…this game needs help
@hansochoa4173
@hansochoa4173 26 күн бұрын
As a Turles main, I wouldnt mind him having Rolling Thunder AT ALL 😭😭😭 37:58
@NRLazy
@NRLazy 27 күн бұрын
There were probably mechanics they did have that either didn't work consistently and were ultimately removed or couldn't get them to function properly at all. That and some oversight
@AbdulWahabWahab-b5s
@AbdulWahabWahab-b5s 27 күн бұрын
Bandai needs to see this document
@obenator7712
@obenator7712 27 күн бұрын
9:27 I dont know how many people remember this in Ultimate Tenkaichi, but when you did rps and you where put into a triangle/Y chain, if you successfully recovered from it, you were put into a vanish war, the only difference is that instead of timing it with the attack, you would time it with the indicator on screen, and after each dodge, it would get faster and faster, that would work really well here, and also shows it's something Spike has done before, granted they were Spike back then and not Spike Chunsoft
@nathonz
@nathonz 22 күн бұрын
I feel like super attacks should have a cool down of a couple seconds. It's actually stupid that people can do super attacks back to back and back to back. It's silly. Master roshi is a great example of why this is a problem
@joshuajohnson3892
@joshuajohnson3892 26 күн бұрын
The rage quit should do the shenron wish the same way they did in the broly movie and give the winner their ranked points
@justcallmesage2279
@justcallmesage2279 22 күн бұрын
10:30 why would letting the person who DID NOT manage their resources correctly win a vanish be the correct change? We reward bad resource management now? AND PEOPLE AGREE!? Why not just give me a different input to cancel the vanish war and it costs a little more ki to execute? Rewarding bad planning is not the move imo.
@Xivinux
@Xivinux 27 күн бұрын
I love this game, its amazing. I don't know if this game ever will be balanced mechanically. When I wanna play a fighting game I just go back to Melee. This game is tremendous fun with friends tho.
@helgarth
@helgarth 26 күн бұрын
Some are great point, but the issue to me is that those players are too used tenkaichi, or sparking mechanics. I feel that they can't have a broader vision to fundamentally change the mechanics that arte inherently bad (super counters). You can add cooldown, make wider frames, ect, the mechanic is still bad in itself. To me, that's the issue. THe lack aof combo and damage scaling is aswell. Dragon rush actions have a gap that allow to perception or to black in the last input, this is crazy in itself. You are even punished to use them scalikng wise as you have less damages if you end up on a super than doing simply the square chain. The game is very close to bne the best arena fighter, but it NEEDS deeper tweeking other than "adjusting cooldowns" or even speeding up the animations. Coming from more traditional fighting games, the issue are more visible. And I definetly think it can be a truly gfood competitive game. I don't mind cheese and imbalance as much as the bad mechanics, really.
@SonOfSparda2024
@SonOfSparda2024 24 күн бұрын
The super counters are fine if it's so problematic then why not make it cost more ki. Apparently the way it use to be in bt3 was a very strict precise time window and people suggest that it should work the same as bt3. But the problem that I have with it is that sparking zero especially with it being graphically better then bt3 is that this game is that visually this game is fast pace for such a small counter window. making it cost more ki especially since it's a combo breaker is more of reasonable change. Honestly I think revenge counter should be removed because its useless and an unnecessary mechanic to have when you have perception, sonic sway, and super counter as your defensive options.
@Jamraxx
@Jamraxx 27 күн бұрын
They cooked with these changes
@menmauzumaki5931
@menmauzumaki5931 27 күн бұрын
Idk man, have they ever worked this hard to fix any anime game? I will be surprise if most on this list makes it. If anything, they probably will make use pay for a new Sparking Zero with the changes included after a few years like Storm connections 😂
@Martiankid4019
@Martiankid4019 27 күн бұрын
if super counter gonna cost skill points to use then it has to be more responsive
@thanosdevito
@thanosdevito 23 күн бұрын
lotus said in the video that super counters should cost ki, and i gotta strongly disagree with that. every combo breaker should have a weakness, and imo super counters should be far more difficult to pull off to balance out the fact that they cost nothing
@rhett3185
@rhett3185 22 күн бұрын
@@thanosdevito No. The weakness is already present, it forces you and your opponent into a vanish war. quick ki charging characters, full-power charge characters, and some others who have ki management advantage can take advantage of someone who focuses their defense on super counters. if you're good enough to super counter a super counter ad-infinitum for the whole match then props to these players I guess, we'll literally never see it, but technically it's possible. It's a combo breaker that's supposed to be costless and semi-reliable, but not a crutch to rely on, there's so much more defensive options that cover the weaknesses of super counter, that have their own weaknesses.
@TrueReverse74
@TrueReverse74 27 күн бұрын
I certainly feel heard since a lot of what i've been saying is in this. I still have fun with the game as it is, but good lord it's missing so many mechanics and quality of life changes that really hamper down the full experience, I hope they get to the red ones especially. Also I was really happy they mentioned no rolling hammer for Turles, I love playing him. I want this game to be better and I feel it can be with modest changes like these.
@hawdarkshooter
@hawdarkshooter 26 күн бұрын
The developers made their money back and then some. I don't think they are going to even touch half of what's on this list, unfortunately. I see them fixing the rage quitting, but the rest of the cheesy mechanics are still going to be there. I hope I am proved wrong
@joshy_bandss
@joshy_bandss 26 күн бұрын
This article scratched a special itch in my head
@a1-seny252
@a1-seny252 23 күн бұрын
You know people really love a game when they develop a document giving the developers a template to fix the game😭
@Faintwolf
@Faintwolf 27 күн бұрын
Lotus wasn’t one like this, but I just wanna say it’s funny as hell how many people were all “Nah I don’t wanna hear any crying, I want these ass whoopings to be lore accurate!” And then the game came out…… Almost immediately people were seeing some of these things that are problems, as well as the missing/changed features from BT3, and that whole crowd of people going “we want the characters being OP” is mostly quiet 😂
@Razzzielll
@Razzzielll 26 күн бұрын
It's not about "lore accurate characters" being stronger than "lore weaker characters". If ANYONE still has such a dumbass argument then explain how DR. Fucking Wheelo is so strong. If it were "lore accurate" normal Buu saga Goku would be just standing there getting no damage from him. When ppl say we want it lore accurate we mean: "do more damage/recieve less damage, be faster/slower, charge KI faster/slower". The problem is when 2/3 DP characters have unblockables, afterimage strike etc. Yes, PROS might be good enough to get those 1 frame things, but getting there just getting swarmed by characters who are 100% not ppls favorites just because they are cheesy. I'm at B rank at if I meet anyone from A or above its usually Roshi, Videl, Recoome, etc. Why? Because a normal Vegeta (5DP) is way weaker than Roshi+Videl+Mr.Satan (5DP combined). So it's just an annoyance. Spammers and cheesers everywhere. My point being: Lore accurate stronger characters being stronger isn't a problem, I find it great tbh. It's alot of the cheesy stuff and stuff mentioned in the video that's a problem. And I'm still B rank because I chose not to go down that route. I don't want to join the "beat the cheese with cheese" or "if u can't beat them, join them".
@swifti1001
@swifti1001 26 күн бұрын
27:40 About throwing in classic. If you press x twice while blocking you can do the Standard controls grab.
@SAsaiyajin
@SAsaiyajin 22 күн бұрын
The problem is with perception and reaction on vanish evasion as well. In BT3 it wouldv turned into a Sonic Sway, but you could easily counter the end move of the Sonic Sway with a Z vanish. This could definitely help if the SW user is in Sparking mode because he could end it with a quick super attack. Also the Smash attacks should react much better in different directions to than follow up with a Dragon Dash and/or Z vanish combo. The problem with ZO is that they focused a bit too much on the spectacle and not on the mechanics of BT3 by just refining it. But its also a animation thing, those details in movements effect the reaction time vs BT3.
@Counterjourney
@Counterjourney 21 күн бұрын
9:54 “ I think a lot of things should cost more ki” at that point we might as well call it dbz ultimate ninja storm 😂💀
@GodOfFire19
@GodOfFire19 25 күн бұрын
Lock on in this game is like. Being Vegeta in the Cooler's revenge movie and Goku and Cooler are moving in instant transmission. 😂
@seniortigererho2784
@seniortigererho2784 26 күн бұрын
The nerf in Skill count would be VERY BIG of an impact!! It would justify how critical you select you members on DP!! Most skills people spam would not be AS overly used and spammed too so I like it. Unless you are good at defending transformations and fusions may be out of the picture. I am still watching the video but definitely agree!!
@SHHitsOVER254
@SHHitsOVER254 27 күн бұрын
How do you feel about, while wild sense/afterimage is active(meaning you lost the skill points) your skill bar doesn’t refil until it’s used. Do you think that would promote a more thoughtful use of the skills?
@CarbonMalite
@CarbonMalite 27 күн бұрын
I think for skills, the speed of blast stock recovery should be linked to the power of the skills. Instant sparking, afterimage strike, HP recovery, these skills should be incredibly difficult to get twice in a match. Evil Buu having a paralyze and a mystic breath, Spopo having temporary stat buffs, I feel it's fine for these to be easily accessed + spammable but they cost essentially the same amount.
@James-ox7wo
@James-ox7wo 27 күн бұрын
To be fair in Storm when you get hit by a Jutsu it is beneficial to sub sometimes. You sub to avoid a knock back from attack supports, to stay close to a ranged player, or if a jutsu has a crumble you avoid the combo continuing resetting the ground game
@ibreakyou7134
@ibreakyou7134 24 күн бұрын
There is a modded version of BT3 called BT4 that plays amazingly, you should try it out. I agree with all of the gameplay changes and bugfixes, though i dont think any more character specific changes need to happen. Just my opinion. Try out that mode though bro, you'll enjoy it.
@MrEstrela12
@MrEstrela12 26 күн бұрын
Hoping the devs take this into consideration 🙏
@vonzarooz2829
@vonzarooz2829 27 күн бұрын
we need thicker beams
@TrueReverse74
@TrueReverse74 27 күн бұрын
100%
@jalyn1551
@jalyn1551 27 күн бұрын
Now we gotta send it to bandai
@adriagiroricart7096
@adriagiroricart7096 27 күн бұрын
And bandai has to read it and make the changes.... I hope, I really hope they do. Sparking zero is a gem and could become one of the greatest games of dragon ball and I really wanted to be the db best game evrr. To be able to enjoy it online with the new gen of consoles and pc, but it is what it is. Also, crossplay should also be implemented among all this super long list.
@rickey8069
@rickey8069 27 күн бұрын
I do agree that super counters should have a cooldown, but along with this they should make it one button then. For online having to manually press 2 buttons in order and timing that with online delay is hell sometimes. This may sound like a skill issue but the majority of the player base will be online and without rollback, I can't see this delay being fixed.
@dbypro
@dbypro 25 күн бұрын
The up input has absolutely no timing requirement. You can already be holding up before you even press the counter button, and it'll still work. Removing the up input wouldn't make it significantly easier, unlike in Tenkaichi 3, where both up and square had to be pressed on the same frame.
@Nagchampa29
@Nagchampa29 26 күн бұрын
I noticed The main reason they got the super counters the way it is is because in combos there are multiple resets that lead into other combos meaning I could take a persons entire health bar away from them without them even playing. If they nerf the super counter it’s gonna b harder for people to get out off said combo/combos unless they get a lucky vanish but other than that they’d b cooked especially new players! People just have to get more creative with combos and play around it! Not having mix ups is a skill issue tbh in ANY fighter game
@dbypro
@dbypro 25 күн бұрын
Tenkaichi 3 had a much more difficult Super Counter without running into this issue. Besides unvanishable loops not being something you can always do, your opponent always has the option to force you off of them, in exchange for a set amount of health. It also had super counters, but they were much more difficult to perform. It is objectively poorly designed here. There is never any difficulty to escaping combos, nor any tradeoff. You can instantly start a vanish war no matter what with super counters, and the vanish wars in Sparking Zero are some of the most pathetic "game design" I've ever seen.
@Nagchampa29
@Nagchampa29 24 күн бұрын
@ idk bro every since I found out how to super counter fluidly I don’t really find myself running into those problems tbh and if I do the vanish war don’t last that long because of me having the super counter in my bag. So I can Control the pacing if I’m more consistent than the other player. Allot of ppl choose to vanish war instead of trying they luck with the super counter so ofc those wars gonna hit different if u only got the vanish timing down
@dbypro
@dbypro 24 күн бұрын
@@Nagchampa29 that doesn't change anything i said.
@Nagchampa29
@Nagchampa29 24 күн бұрын
Ur gonna feel like you HAVE. To vanish war when u really don’t it’s 3 ways to stop vanish wars just gotta have the skill of timing
@Nagchampa29
@Nagchampa29 24 күн бұрын
@@dbypro basically what IM saying is it’s a skill issue respectfully brother
@sammydray5919
@sammydray5919 27 күн бұрын
Hoo boy this is gonna be a fun video topic 😊
@stefandinus7701
@stefandinus7701 22 күн бұрын
I'd actually love an archetypes label. It would make a custom story I want to do much easier. My "Tournament of Swordsmen!" Would be much easier to generate if I could sort by archetype. Obviously you'll play as Trunks (sword)
@myersenpai
@myersenpai 26 күн бұрын
can we get more than just hyperbolic time chamber for local play???
@MrEstrela12
@MrEstrela12 26 күн бұрын
Thank you to the people who made this 😭
@davidweaver4436
@davidweaver4436 25 күн бұрын
We also need stronger CPU AI because outside of just giving the CPU 99999 dmg on their attacks, it's harder than it used to be to make scarily strong AI opponents for custom battles and stuff. I'm not even that good at the game and I can still sometimes easily defeat supposedly high level ai with really lame, cheesy tactics. Like we'll never truly make the CPU immune to all cheese tactics, and we probably don't want to, but it's definitely a step down from what we used to have.
@fujin_cge
@fujin_cge 10 күн бұрын
If they get the december patch right and hopefully implement these requested changes then sparking zero would make a huge resurgence and keep it from being compared to jumpforce
@jackluffy7914
@jackluffy7914 21 күн бұрын
Imma be honest and say as a basic player to this game I just wanna see more single player content survival,100 missions or a larger tournament bracket something to not keep us bored. Because a lot of people ignore that the other reason the game “fell off” is because there simply isn’t that much content while bt3 did.
@yahtrece7222
@yahtrece7222 20 күн бұрын
Z tier player in singles, A3 in dp battles. Popped on dp battles to see how it would go. Got ki spammed by some dumbass doctor gero while he would put on armor every three seconds. He literally just drained out the clock.(This was a b1 player btw playing like his life was on the line). He also was running doctor wheelo and just did that dumbass rush shit over and over again. One other thing that needs to be changed in my opinion is the fact that lower dp characters can’t stun giants. Mechanics in the game like that allow these cheeseheads to get away with this kind of stuff in the first place.
@matthewautry
@matthewautry 27 күн бұрын
some of these make sense, but quite a few seem like old guys coping about 2 or 3 not being updated. A lot of the changes they want make the game significantly harder for an average gamer who just wants to hop on. It sounds like the old school guys like to just combo you to death and they are pissed that the game gives gamers options to prevent that. I think that they shouldnt change anything until they also get a good report from the average player. Im more pissed about network stability changing timing of vanishes and super counter. This is Sparking Zero, NOT budokai tenkaichi 3.
@expomkr7506
@expomkr7506 26 күн бұрын
I don’t see how you can ever think that from this great document but it is what it is
@boizebra
@boizebra 24 күн бұрын
I agree tho. I have friends who have a blast playing with each other and they hop on and off every time. They even enjoy tank for what it is too! They orobably will get out of B in a fee months from now anyway. The same kind of people who played xenoverse for over 5-7 years now. Know what game they stopped playing as ‘casuals’, barely touched even: FighterZ Even in lower ranked it felt too confusing for them. They only have a limited hours to spare per week on games and have other games to play and try too. Mind you: after all these years they still are on xenoverse 2. Challenging each other and just having fun If this game gets too hard for the casuals at first glance, they find it way easier just to hop on CoD, Fifa or some other single player game for that matter. In the end there is a way more broader spectrum of people to cater too, than just the old school Tenkaichi 2&3 lovers (and I am on of said lovers of the franchise too!) and we need all of them if we want to send a message that we do want these kind of games as a community. I would love for them to invest more budget for games like these One thing tho: Making a document like this is waaaay better than just complaining and insulting the devs. So big props for that. Also shows their passion and dedication. I just hope the devs don’t see it as something that the community is agreeing with on all of the points.
@rhett3185
@rhett3185 20 күн бұрын
100% agree with you. Every video Lotus uploads is just him complaining about defensive mechanics stopping him from ‘having fun’ ie infinite comboing someone to death from behind. Guess what Lotus, you have access to all of these spammable defensive options yourself, so it’s not unfair, and I don’t think it’s unfun unlike you, because I’m not as bad as you. I’m not a moron Lotus, you are, He believes that revenge counter should be changed to reset to neutral (like a traditional fighting game! Just standardise all fighting games!), it should still costs 2 skill gauge and be able to work from behind. Ridiculous. Considering how easy it is to simply press r3, to revenge counter, which apparently can still be countered after getting backshots and vanish wars, you’ll see it as often as super counter and it’ll end up being worse imo. It’s not meant to be just a combo breaker to start with, it’s more of a engagement extender tool used to stop someone from setting up skills, supers, etc. for example, after a vanish war ends, a player who has instant sparking and launched someone away has an advantage in that the get a free time to instant spark, UNLESS, the player who was launched stocked 2 skill gauge and revenge countered on the last vanish attack and thus kept himself on the instant sparking player, granting an opportunity to swap characters and many other avenues of play. He just DOESNT UNDERSTAND AND HE PRETENDS TO BE ALL KNOWING ITS INSULTING TO BE FRANK. Rant over, Lotus is honestly kind of stupid and I’m tired of pretending he’s not.
@keegs1163
@keegs1163 25 күн бұрын
This is the right kind of complaining. Its constructive and straight facts. We all think these things. We all know these things need to be fixed. Bandai must know i refuse to believe they don't and MUST begin these changes
@legendarybrando348
@legendarybrando348 9 күн бұрын
I agree with most of this. Imo they should make super counters hard to pull off and unvanishable and have revenge counters cost 1 skill gauge and unvanishable. Vanishing should cost more ki and get faster after each vanish and perception shouldn't be spamable
@DevMfWalker
@DevMfWalker 26 күн бұрын
This game is very defensive heavy just got to adapt to the play style is all. Practice, and I think it makes more sense to nerf skills like after image strike and make the skill cost more like 4 or 5 skill counts instead of just 2 or 3
@boizebra
@boizebra 24 күн бұрын
Yeah, I feel the same way. Let’s start with ‘smaller’ but very impactful things like after image strike and ragequitters, before changing the whole game and mechanics. And add some more offline modes while we’re at it. Think that has priority atm.
@DevMfWalker
@DevMfWalker 24 күн бұрын
@boizebra yeah and idk if you've seen the France qualifiers but apparently the androids need a nerf to because they can infinitely use dragon dash without losing Ki. So that needs to also change for sure.
@rhett3185
@rhett3185 20 күн бұрын
Androids costing no ki to dragon dash, is certainly a problem, but it’s not insurmountable. I would change it but in the meantime here’s what to do. Giant characters kind of hard counter the androids 19-20, due to their natural hyper armour, high health, inability to be grabbed, high damage to low DP characters (such as 19-20), and has very generous traceable attacks like the homing dash which always catches a ascending/descending D-dash, or the charged attacks. The explosion wave supers from any characters and ults that are aoe like explosion wave can also catch androids flying up or down into the aoe super. Many high DP characters can annihilate androids 19-20. Ball supers and ultimates like spirit bomb, have large hit boxes that can track even ascending/descending dragon dash from appropriate distances.
@calvinmccullough9499
@calvinmccullough9499 27 күн бұрын
I feel like slowing down skill point speed will make DP battles way longer than they are now, but i do think vanishes shouldnt increase the skill gauge
@expomkr7506
@expomkr7506 26 күн бұрын
It did mention the healing factor of teammates not currently in battle so if all the other changes came with that it would actually be faster
@LuisGustavoSO
@LuisGustavoSO 26 күн бұрын
​@@expomkr7506yes. The reason DP battles end with time out is because the characters can keep healing offscreen for ever.
@rhett3185
@rhett3185 20 күн бұрын
Wrong, characters not in use can only heal 10,000 damage that they’ve sustained from any round they’re in. So if you do more than 10,000 damage, whatever that number happens to be they won’t recover any more than 10,000. Get good.
@estebanfumero3728
@estebanfumero3728 24 күн бұрын
I was there for Android 16 meterless hard knockdowns on release for Fighterz. This game will be fine.
@Not____Applicable
@Not____Applicable 26 күн бұрын
Catering to casuals and sweats at the same time is a strategy many games pursue nowadays. Most of these changes suggested by the pros would take away a lot of utility from casual-don’t-have-time-to-practice players most likely pissing them off. It’s far more likely a casual player returns a game or never purchases a dlc from a game if that game pisses them off vs a sweat doing the exact same thing. A sweat is playing the game if they enjoy it enough i.e. are good enough come hell or high water 365 days of the year. They removed things from tenkaichi 3 to sparking zero for a very specific reason lol.
@Yettithechozen
@Yettithechozen 25 күн бұрын
I believe Super Counter and After Image Strike should waste ki to use like every other ability in the game. Also, I think it should take 3 or 4 skill counts to deflect/counter an Ultimate Attack
@jonathanhargraves2241
@jonathanhargraves2241 26 күн бұрын
As a Goten player, having my Rock Throw move get vanished on-hit every time is dreadful
@nickvaughn8533
@nickvaughn8533 26 күн бұрын
I’m having fun with the game as it is currently but I also believe that the argument can be made that a delay to at most Spring of 2025 would’ve benefited the game as well and given the devs more time to polish it
@dominantgorilla9274
@dominantgorilla9274 25 күн бұрын
17:45 idk if it said further in the video but they should also fix the thing where giant legit can't do shit when your stay at the very top of the map because the giant's hitbox hits the sealing too soon, they should be nerfed but they should not be able to get cheesed this easy if you wanne play them tho
@mmgstatic8041
@mmgstatic8041 27 күн бұрын
I hate to be that guy, but they don’t care. They gave us an unfinished game as a cash grab and put a franchise that we love on it so we will buy it. This game wasn’t made to be good. It was made to make money.
@phantoomart699
@phantoomart699 25 күн бұрын
I agree, which is why I'm currently working on a reverse engineering project to add roll back to BT3
@AquaGaming1607
@AquaGaming1607 25 күн бұрын
i disagree and I believe this take is in extremely bad faith. the game was made with love and consideration for the dragon ball series, the avid fans, and the tenkaichi players. there was very obvious consideration put into every tiny detail, the issue is the game was rushed because it had to be released in parallel to Daima. the issues with the game primarily rest in gameplay and all it is, is small-time stuff that need to be fixed for a more fun and engaging experience
@mmgstatic8041
@mmgstatic8041 25 күн бұрын
@ I understand what you’re saying but bad faith is not what my take is in the game was made to be a ranked game with characters that are objectively stronger than others that doesn’t even make sense other than to retain players and let’s not forget that non-online battles wasn’t a thing until people complained about it the best part of the previous games so many defensive options are there to make it seem like a skilled game when it’s not it’s a cheese game us as Dragon Ball Z fans have to stop accepting the bare minimum because that’s all we’ll get there’s so many problems with the main game but they ask us if we want a battle pass you don’t think somethings wrong with that they flaunted the customization just for it to be barely even an option they’re giving us characters that we had in the previous games for free as DLC they’re not an Indy game company time constraints is not an excuse they put the time constraints on themselves if they needed more time they should’ve gave themselves more time instead of giving us an incomplete game it’s insulting because they knew we would buy it either way
@projectflexking
@projectflexking 23 күн бұрын
@@mmgstatic8041Straight Fax
@anthonyhaye2385
@anthonyhaye2385 23 күн бұрын
The moment my friends was able to fight and killled some of my characters on sparking while he couldn't pass my first character on bt3 told me everything i needed to know
@rhett3185
@rhett3185 20 күн бұрын
Yeah it’s more casual, and Bt3 is much older and you likely have muscle memory and prior game knowledge compared to your newbie friend. That’s not a bad thing, Jesus Christ.
@TheWhopGod
@TheWhopGod 27 күн бұрын
The holy dbz document 🙏
@SamuraiXKdubs
@SamuraiXKdubs 27 күн бұрын
8:40 Super counter could cost half a skill gauge or less. Considering skill Guage is built up when trading damage
@ChristianSedaTalks
@ChristianSedaTalks 25 күн бұрын
The issue is that basically it’s brain dead to do infinite combos in this game and brain dead to super counter. So there’s not a lot of intentional thought into your options when you are playing the game. The game just rewards mashing too much and the offense is too simple to really feel rewarding .
@W_e_e_f
@W_e_e_f 24 күн бұрын
35:36 Praying that they fix revenge counter There's no reason why it shouldn't come out when im getting hit from infront (it will just eat my skill Guage) and from behind. I only found it useful when dealing with sparking ki spam
@rhett3185
@rhett3185 20 күн бұрын
You’re using incorrectly and thinking about it wrong. Revenge counter is an engagement extension tool. What I mean by this, is that if the enemy is trying to set up something, let’s say instant sparking as a common example, he needs to launch you away with a smash attack or knock you away in a vanish war/super counter. What revenge counter is good at, is keeping yourself close and locked onto the player trying to set up something, it may cost 2 skill gauge, and you may still get damaged in the process, but you still managed to stop them from setting something up that would’ve done much more damage or be more annoying to deal with. It’s AMAZING for hyper aggressive players like me, that like to stick onto sparking and ult spammers. It’s not a combo breaker, that’s super counter, and sonic sway, remember, it’s an engagement extender. You can apply it to any kind of attack that launches you away that might set something up. Got sonic swayed, and they’re going to rush super you during your hitstun? Revenge counter the sonic sway. They use explosive wave to get you off so they can swap out their low hp character? Revenge counter to stay on them and cancel their switch, hopefully downing that character. They’re spamming you with ki blasts from sparking? Revenge counter and immediately use any evasive tools you can to stall out the sparking timer. If they super perception your revenge counter it costs them 2 skill gauge as well, meaning it’s an even trade and they only launch you back like normal. Unlikely that they’d have stored up like 5-6 skill gauge to super perception your revenge counter to set up an instant sparking for example, plus if you have 4 or more you can continually revenge counter their super perceptions.
@Kabyk
@Kabyk 27 күн бұрын
My main issue with this doc is it nerfs literally everything to the point where you can't do anything besides throw hands; this is clearly written for competitive play in mind. Yes, SOME (maybe even A LOT) of this is absolutely necessary, i am not disagreeing, but it still needs to be balanced for casual fun first and competitive second - as in, i want to throw a lot of beams and use a bunch of skills over the course of a match, because that's cool and is why i'm here. if i wanted sweaty fisticuffs i'd go play street fighter. let me press R2 buttons (both normal and ults). this also encourages seeing clashes/impacts, which currently don't exist at all in online play.
@forsaken7752
@forsaken7752 27 күн бұрын
It’s not fun going up against Super vegitos that have afterimage strike the entire match. 1. Skill point gain is increased 2. Vanishes take less ki which means even more skill point gain 3. No ki sickness so no counter
@expomkr7506
@expomkr7506 26 күн бұрын
That’s how it should be
@LuisGustavoSO
@LuisGustavoSO 26 күн бұрын
Using supers and ults were rewarding in BT3, they just weren't spammable. That's what people want for SZ as well.
@viennasavage9110
@viennasavage9110 26 күн бұрын
@@LuisGustavoSO they were rewarding because that game was local
@viennasavage9110
@viennasavage9110 26 күн бұрын
@@forsaken7752 okay but what about everything else
@Ace1stClass77
@Ace1stClass77 22 күн бұрын
Background ost at 1:04?
@j_quan2594
@j_quan2594 24 күн бұрын
When going to timer the winner of the match should be who did more damage. It would keep healing useful but not a complete crutch. The damage number is literally on the screen.
@viennasavage9110
@viennasavage9110 26 күн бұрын
The document puts defensive gameplay in absolute jeopardy. If they nerf super counter and Z counters, battles will just be sparking mode + rush backshots into victory. Some changes like super counter cooldown are good, but z counter costing a whole bar and the person with the least ki winning? That is insane. That means you could throw out an ult and win a vanish war for no reason what so ever. This definitely needs to be pruned at best and trashed at worst. Some of these are intentional mechanics like perceptioning rush in attacks. You want your combos to stop dropping so instead of formulating new combos you demand the defensive play be nerfed? Has anyone considered how this might actually affect competitive play beyond themselves?
@dbypro
@dbypro 25 күн бұрын
i'm sorry that you have no idea what you're talking about
@rhett3185
@rhett3185 20 күн бұрын
^not an argument. I agree with OP, the defensive mechanics in this game are as strong as they are because if they weren’t the offensive options would be overbearing and shoo away most players, casual and competitive. Lotus also fundamentally misunderstands revenge counter telling me all I need to know about his actual knowledge of the game’s mechanics.
@dbypro
@dbypro 20 күн бұрын
@@rhett3185 I'm sorry that you're bad at the game and have no idea how competitive Tenkaichi works
@viennasavage9110
@viennasavage9110 16 күн бұрын
@@dbypro How is he bad when you're the one crying for changes?? We're fine with the game.
@dbypro
@dbypro 16 күн бұрын
@@viennasavage9110 I am sorry that you have no idea what you're talking about
@MrEstrela12
@MrEstrela12 26 күн бұрын
We got it all right here
@OrangeStarHighSchool
@OrangeStarHighSchool 18 күн бұрын
*ATTENTION* super counter needs to cost 1 stock meter, and in ranked you you should only get 2 ultimate moves aside from B skills. Period you don’t need more than 2 a character. Reward the staying player. Add the missing 150 ish characters we are done.
@nathonz
@nathonz 22 күн бұрын
I miss when heavy attacks broke the perception stance.
@rhett3185
@rhett3185 20 күн бұрын
They do, only when the opponent has no skill gauge left. Which you can whittle it down if you just keep hammering them with heavies. Do you people even play the game you’re criticising?
@Dorq-GGHQ
@Dorq-GGHQ 26 күн бұрын
Need a 2v2 co-op mode!
@starn9
@starn9 24 күн бұрын
Listen i didnt play BT2 or 3 but Im S rank in sparking and this game need serious change or ima just never reinstall fr and ik a lot of ppl prolly feel the same. Instant sparking afterimage and giant dash spammers ruined it omm everything you saying and the document was on point
@RhythmViolence2
@RhythmViolence2 23 күн бұрын
This game is so beautiful. I cant go back to bt3. Fighterz is still my goat though. I really want this game to be good. I believe that the devs also want that.
@sayweebs1889
@sayweebs1889 26 күн бұрын
The thing about this is that I still do actively play the game, and actively play ranked. But it's so tiresome to fight the same gimmicks, I blame my masochist "I can beat that" mentality for why I even bother. But I've sat down with friends who've never even touched the game and explained to them how bad some of the things in this game are.
@wesleymedrano7638
@wesleymedrano7638 24 күн бұрын
i think skill counter or blast stock can be slower but i think increasing the stock or having the stock use all for instant spark could be an option because for every 10,000 damage you receive or life loss better said a player receives a skill count. i played players where they let there ass get kicked then turn things around by sparking twice and do ultimate and they win 😢 my hard work gone
@KiraiChakra
@KiraiChakra 26 күн бұрын
Honestly this game decides when certain moves hit too like if I know the window pup an ult and it doesn't register why that that doesn't make sense how did they vanish when my moves instant
@Peacefulskater
@Peacefulskater 25 күн бұрын
In B rank and everyone is now perception spam which is obnoxious
@ChristianSedaTalks
@ChristianSedaTalks 25 күн бұрын
Skill gain is too fast. Basically you have almost unlimited access to skills and super counters. Half the time I don’t even look at my meter because I know I have enough there to do whatever I need
@ExMonarch
@ExMonarch 27 күн бұрын
Bro, hearing all this "this mechanic needs to cost ki, that mechanic should cost ki, this should cost ki or skill points" shit is nuts. I get it, some things need tweaks but some of yall who be saying this about to have the game be just pure hand to hand with no special ingredients because shit cost too much to bother using. Hell, if im being real there's some shit i wished costed LESS! Feel like supers cost too much ki for what they are.
@viennasavage9110
@viennasavage9110 26 күн бұрын
exactly, its like theyre trying to turn the game into street fighter
@rhett3185
@rhett3185 20 күн бұрын
They think that they can turn this 4D arena fighter into a 2-3D classic fighter. It’s ridiculous. There’s problems with the game, but they’re manageable imo, and patches can easily fix what I feel truly holds the game back. Dramatically changing fundamental mechanics to make it feel more like Bt3 and in line with modern standard fighting games is NOT a combo I want to see at all, esp in sparking zero.
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