Low Poly Modular Spaceships in Blender 2.8

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Imphenzia

Imphenzia

Күн бұрын

Пікірлер
@adrianw.8410
@adrianw.8410 4 жыл бұрын
this man has clearly never used blender before. we all know the first step is deleting the default cube and then adding a cube
@l.clevelandmajor9931
@l.clevelandmajor9931 4 жыл бұрын
No need to delete the default cube if you are planning to use a cube. Only needed if you plan to use a different primitive object instead. You just add a couple of steps if you delete the default cube, and then load a cube. I just go with what's there already if that's what I want to use.
@barret-xiii
@barret-xiii 4 жыл бұрын
@@l.clevelandmajor9931 woosh
@teniotorez4501
@teniotorez4501 4 жыл бұрын
@@l.clevelandmajor9931 woosh
@Lord2225
@Lord2225 4 жыл бұрын
@@l.clevelandmajor9931 you are mad. using the default cube summons evil.
@l.clevelandmajor9931
@l.clevelandmajor9931 4 жыл бұрын
@@Lord2225 LOL! Pray tell how?
@decompyler
@decompyler 5 жыл бұрын
Tip: You can use Alt+G to reset the object to the origin without having to manually enter the values in location. Alt+R will do the same with rotation. :)
@Imphenzia
@Imphenzia 5 жыл бұрын
Thanks - I don't know why I didn't do that - it's a time saver for sure and I usually use those hot keys during rigging and animation, doh. Good point!
@TupperwareGaming
@TupperwareGaming 4 жыл бұрын
@@Imphenzia You can also edit several values at one time on colone values by clicking one and dragging to the last. That will set what you type to all the fields. Or you can also move mouse left or right to change the values
@conradclassey4471
@conradclassey4471 2 жыл бұрын
You can also hover the mouse over the transform value you want to reset and tap backspace. Holding backspace you can then mouse over all the others you want to reset too without having to tap constantly.
@techleontius9161
@techleontius9161 5 жыл бұрын
*Me:* tries to draw corrosions, random lines, details, colour. *You:* takes random photos and uses as textures. *Me:* Wow, it has a simpler solutions...
@Imphenzia
@Imphenzia 5 жыл бұрын
Haha, sorry about that =) I did spend hours hand painting textures at first, then was prototyping games and threw random pictures of motorcycles and stuff on there and noticed - hey... this works too =)
@marcusrietmann3339
@marcusrietmann3339 5 жыл бұрын
@@Imphenzia , great idea, love it :D
@blakecasimir
@blakecasimir 5 жыл бұрын
One could then bake a new texture from these ships as they are, and then add further details in various ways on top of that. AO, creases, etc etc
@teher1k
@teher1k 4 жыл бұрын
Learned that one from Scott Robertson. You should check him out.
@Optamizm
@Optamizm 4 жыл бұрын
You can also edit photos and add effects until you can't recognise where the images come from.
@Kyle-gc6ef
@Kyle-gc6ef 5 жыл бұрын
I've never used blender before and thanks to this AMAZING video BAM I HAVE A SPACESHIP, this video helped so much thankyou!!!!
@djrj9367
@djrj9367 3 жыл бұрын
@Imphenzia i Gotta say you have some great background music .. thanks for all your Tutorials
@jbblenderbreakdown4668
@jbblenderbreakdown4668 4 жыл бұрын
Dude! This is so awesome! Why hasn't anyone done this before!? I must say, I was a bit skeptical about the idea at first but it turned out awesome!!!! Thank you so much for uploading!!!
@abdulaoru7576
@abdulaoru7576 4 жыл бұрын
You are my Best blender modeling youtuber
@Imphenzia
@Imphenzia 4 жыл бұрын
Thanks, means a lot =)
@skillzorskillsson8228
@skillzorskillsson8228 5 жыл бұрын
i'm surprised that no one seems to know how to properly inset a face with mirror modifier. Press i for inset then press B and you never get that face in the middle that you need to delete as seen on 02:45
@Imphenzia
@Imphenzia 5 жыл бұрын
Thank you!!! :)
@blakecasimir
@blakecasimir 5 жыл бұрын
Worth remembering also that, like many operations in Blender, if one has not set scale on an object, inset and bevel operations can often come out “odd” or “wonky”.
@trombonemunroe
@trombonemunroe 5 жыл бұрын
@@blakecasimir Can you clarify that a little bit for a new guy? I'm not sure what you mean by "setting scale." Do you mean entering Scale mode by pressing S?
@ricky107_
@ricky107_ 4 жыл бұрын
Oh dang
@kabotteam
@kabotteam 4 жыл бұрын
@@trombonemunroe applying scale - object -> apply -> scale, or ctrl+a + s
@JamalBakari
@JamalBakari 4 жыл бұрын
I found you by your recent blender challenges then saw what other content that you have. Watching this video got me to subscribe. This is exactly what I needed to see to be able to make a lot of "kit bashed" models quickly. Instead of ships, I plan to go mech and mech parts, but this certainly is the same process. A lot of information in a relatively short amount of time and your use of reference pictures for textures really takes the pressure off putting so much time there. Very well done with this one!
@shinyclef
@shinyclef 5 жыл бұрын
The results really surprised me. I actually feel like I can make modular spaceships now as someone who has tried a couple tutorials in the past and gave up on 3D modelling thinking the time investment was just too great. What I love about this is how you used really simple methods and not too many blender features and shortcuts, and still came out with a convincing result at the end. Impressive :). I'l have to check out your other vids.
@Imphenzia
@Imphenzia 5 жыл бұрын
Thanks - glad you like it and thanks for taking the time to comment. I will try to add some more videos but most of what I do in Blender is low poly so the number of videos I can make may be a bit limited =)
@kamen42
@kamen42 4 жыл бұрын
How to make a spaceship: 1) Make random simple shapes 2) Duplicate the shapes and randomly place them together. 3) put random photos as texture I like that. It gives me hope I might be able to do that too some day :D
@jbblenderbreakdown4668
@jbblenderbreakdown4668 4 жыл бұрын
Yeah! I was actually a bit skeptical when I was first listening to the video. But I was very pleased when I tried it. I made the spaceship flyby the camera in a lightsaber duel that I created in just 3 days: kzbin.info/www/bejne/jXi8iKJjraeLjqs
@g43s
@g43s 5 жыл бұрын
this is a new kind of Kitbashing, i like it
@Imphenzia
@Imphenzia 5 жыл бұрын
Cool, I googled Kitbashing and now I want to try that too :)
@sudahmalam1
@sudahmalam1 4 жыл бұрын
@@Imphenzia we will wait for it
@majorbarnulf2608
@majorbarnulf2608 4 жыл бұрын
this guy is doing amazing work
@lokesh5691
@lokesh5691 4 жыл бұрын
Simple and easy way to model crazy spaceships. Cool.
@SergeRamelliPhotography
@SergeRamelliPhotography 5 жыл бұрын
Awesome work so clever I can’t wait to try would love to see more hard surface tutorials in blender from you
@varnonzero
@varnonzero 4 жыл бұрын
I'm late at finding this channel. I really enjoyed the texturing procedure. Would like to see more things like this.
@LittleFellaDynamics
@LittleFellaDynamics 4 жыл бұрын
What a great way to produce multiple models with enough randomization, and the texturing technique is just brilliant! Cheers that is a super useful tutorial 👌😎🌠💯👀😎👍
@alexandermaier3649
@alexandermaier3649 3 жыл бұрын
Dude, I'm watching your videos now since about 4 months while getting started with blender and unity. the beginning was hard, unless i have a little coding background an pro audio skills. I watched millions of tutorial videos on youtube and can definitely say that you are the coolest guy with the coolest videos! Your work is awesome and really helping me getting into it much faster. Thanks a lot and keep up that great stuff! By the way, i'd love to see a video explaining how you made the engine flames with the particle system in unity! cheers
@3DPDK
@3DPDK 4 жыл бұрын
I'm not a "low poly" artist and I'm trying to learn Unreal 4, but I am also trying to learn Blender after 20 years of avoiding it like the plague. I enjoy your presentation style and I seem to learn at least one Blender jewel from every video ... I subscribed!
@Imphenzia
@Imphenzia 4 жыл бұрын
Thanks, glad it could help out and that you like the video =)
@Mahlak_Mriuani_Anatman
@Mahlak_Mriuani_Anatman 4 жыл бұрын
@@Imphenzia after watching this I think of making something similar to it irl one day kzbin.info/www/bejne/f4e7poOAqqaAgJY
@trombonemunroe
@trombonemunroe 5 жыл бұрын
You are simply the best!! Thanks for taking the guesswork out of low-poly modelling!
@Imphenzia
@Imphenzia 5 жыл бұрын
Thank you!! Check out the 20 tip video too if u haven't already
@trombonemunroe
@trombonemunroe 5 жыл бұрын
@@Imphenzia Thanks, I came across that about an hour ago right after this one, I'm still working through this one but once I'm done, it's next on my list! These are gold!
@janthummler3548
@janthummler3548 4 жыл бұрын
Man, it's like your channel was exclusively created for my needs xD This is exaclty why is decided to learn Blender, thanks for all the tipps
@lawrencedoliveiro9104
@lawrencedoliveiro9104 4 жыл бұрын
3:49 Alt-click for loop select, alt-shift-click to add a loop to the selection.
@Pacman-lj4kv
@Pacman-lj4kv 3 жыл бұрын
I'm new to Blender and you did a very good job in demonstrating a project from start to finish. Thank You
@glennevangelista
@glennevangelista 4 жыл бұрын
thank you! i appreciate the length of your vids. practical workflows which doesnt get dragged down by long modelling expalanations. lesson is clear and concise. and the model designs are awesome.
@AdamBielecki006
@AdamBielecki006 4 жыл бұрын
This is so far the best blender intermediate channel on yt! Congratulation and keep up the good work.
@MrNotteNera
@MrNotteNera 4 жыл бұрын
It's mind-blowing, it's like playing with Legos xD thank you for sharing!
@RobertoOrtis
@RobertoOrtis 4 жыл бұрын
It's Lego
@disruptive_innovator
@disruptive_innovator 4 жыл бұрын
This technique is flipping beautiful.
@matthewutley5370
@matthewutley5370 4 жыл бұрын
This video is a little older now, but in case someone doesn't know. When you Shift+D to duplicate, you can then press X/Y/Z to move the new duplicate along that axis. Or you can Shift+X/Y/Z to exclude an axis from movement.
@BigCityPalooka
@BigCityPalooka 5 жыл бұрын
Super nice! Thanks for making this... lots of fun, playful, practical ideas. Cheers!
@Nature_Runes
@Nature_Runes 5 жыл бұрын
This is really useful for a beginner like me, please keep making useful tutorials like this, I like the out of the box ideas. I'm really trying to get good at making low poly art and this helps tremendously.
@Imphenzia
@Imphenzia 5 жыл бұрын
Thanks - I'm very glad you find it useful. I also have a 20-tip for low poly modeling video in Blender 2.8 if you haven't seen that already - maybe that could be useful too.
@bozidarbarbaric2142
@bozidarbarbaric2142 4 жыл бұрын
You can use mouse scroll wheel to move top bar when you can see your shading options.. you don't have to scale your windows.. Also for displaying normals you can go to overlay tab and click a checkbox on face orientation, and you can see blue or red which way faces are displayed
@zavierorlos1948
@zavierorlos1948 4 жыл бұрын
When you find out, the project you was doing for the last 2 years can be done in about 6hrs by some youtuber ://..... Great job by the way! keep rocking
@robertoaguiar6230
@robertoaguiar6230 4 жыл бұрын
Best wishes to your daughter, hope everything goes alright, and thank you for the vid!
@smc3453
@smc3453 2 жыл бұрын
I learned how to speed up character or object development and having all of the assets right there in the same scene for you to make variations, cool
@cieszymirbylina_art
@cieszymirbylina_art Жыл бұрын
The spaceships looks like from spore! Haha Good job, great tutorial ;)
@michelianwestland176
@michelianwestland176 4 жыл бұрын
Interesting techniqué, very nice and detailed video. Loving your giant sound paqué also, by the way
@azizvasanwala1973
@azizvasanwala1973 4 жыл бұрын
I thought making spaceships was like for total 3d pros but wow I started blender a week ago and I am amazed
@Traeumeer
@Traeumeer 4 жыл бұрын
I never used blender in my life and probably never will be, but this was super creative and easy to comprehend. Should I ever crave the urge to design some low poly spaceships, I know where need to start. Thanks.
@electronicinfection
@electronicinfection 4 жыл бұрын
Man you put some real effort into this video! Love it - keep rocking buddy! =)
@Imphenzia
@Imphenzia 4 жыл бұрын
Thanks man - I appreciate it =)
@rubens181
@rubens181 3 жыл бұрын
Great video!!! Keep up with it. I've learnt a lot!!!
@slime_grunt1460
@slime_grunt1460 5 жыл бұрын
Wow dude this is got to be the best tutorial I have ever seen in youtube!
@mxjxn-art
@mxjxn-art 4 жыл бұрын
Great videos! This one was especially unique -- I havent seen the modular approach in other videos. Im just getting started with Blender and Unity.
@Imphenzia
@Imphenzia 4 жыл бұрын
Cool, thank you! A useful thing with the modular ships is not only the variety of ships that you can make, but in a game you can also blow them up and break the modules apart :)
@javednoman3051
@javednoman3051 4 жыл бұрын
This man is a real artist, how knows the art of art......... Thanks Dear, was looking for smart tutorials like this, keep it up. Subscribed
@scratchy996
@scratchy996 3 жыл бұрын
"it's a Klingon ship !" "How do you know ?" "...by the spoons painted on it"
@BillyJackman3D
@BillyJackman3D 4 жыл бұрын
Duuuuuudddeeee! I love this idea. Thanks for the inspiration! -Billy
@Astro1derboy
@Astro1derboy 5 жыл бұрын
This process is a lot of fun for rapid-concepting! Really enjoy your presentation quality. You could even add a displacement node and use your textures to drive some crazy-cool surface disruptions (with some subdivided geometry). Thanks for sharing your processes. Subscribed.
@Imphenzia
@Imphenzia 5 жыл бұрын
Thanks - I'm very happy that you like it! Good point about surface disruptions too, I will give that a go!
@hssn9123
@hssn9123 4 жыл бұрын
you can check boundary opt. in the inset feature (bottom left)(2:41) so that you won't have to delete the face and stuff
@Imphenzia
@Imphenzia 4 жыл бұрын
Hey, thanks for the tip! I learned that after the video was posted- and it's a VERY useful trick for sure.
@metalmastery5460
@metalmastery5460 4 жыл бұрын
Thank you for inspiration! Your modeling pipeline is the first that got me and today I modeled and imported to Godot my first shitty spaceship.
@Imphenzia
@Imphenzia 4 жыл бұрын
Hi - cool, another benefit with this approach is that you can blow the spaceship up in game engines and break it into many parts :)
@metalmastery5460
@metalmastery5460 4 жыл бұрын
Imphenzia it may look strange if you have many overlapping volumes -> ship blows up and the parts are three times bigger than the ship itself. But yes, you’re right, it’s much easier than to slice a solid body. Do you know if it’s possible to add something like joints or snapping points so the parts could be assembled together in some specific way? I know that games do that on their own, but what about Blender?
@周暘恩
@周暘恩 4 жыл бұрын
This is a really inspiring video;as a blender new learner, this video just give me a brand-new way to look into material part. I love this video!!!
@Imphenzia
@Imphenzia 4 жыл бұрын
Thanks, glad you like it :)
@CodeWithTom
@CodeWithTom 5 жыл бұрын
This video was fantastic. Thank you for sharing this technique!
@papafhill9126
@papafhill9126 4 жыл бұрын
5:51 Insta-coffee... makes me miss the UK!
@sanrasuzumaki942
@sanrasuzumaki942 4 жыл бұрын
Wow, Just wow!
@metalmannight4025
@metalmannight4025 3 жыл бұрын
Great video! I'd totally love a video on the engines thrust particles... If you have time for it.
@RiorXD
@RiorXD 4 жыл бұрын
2:56 you had clipping already enabled no need for the magnet
@ДанилаФедоренко-ч6р
@ДанилаФедоренко-ч6р 4 жыл бұрын
This is genius ! Thank you so much your video was very helpful
@maxwamsley
@maxwamsley 4 жыл бұрын
I Learned a lot from this video. Great job
@Domieboy
@Domieboy 4 жыл бұрын
really cool video, i learned a lot about texturing efficiently in this video, i realized that a full uv unwrap session usually isnt neccessary. as i hate that lol. keep making great videos :)
@netherlabgames7511
@netherlabgames7511 5 жыл бұрын
Oh hell yeah I was looking for something like this!
@coolcatgamestudio
@coolcatgamestudio 5 жыл бұрын
Smart idea to build the ships and a good tutorial!
@DaMaster1983
@DaMaster1983 4 жыл бұрын
you made me like blender..i owe you
@frostydicegaming5518
@frostydicegaming5518 4 жыл бұрын
I'm curious if you do everything top of your head or if you sometimes jot out a rough idea of ships in a notebook to refer to later?
@Imphenzia
@Imphenzia 4 жыл бұрын
Hi! This is just random stuff out of my head with random objects that I assemble. I've tried sketching stuff first too, but I'm not very good at that.
@l.clevelandmajor9931
@l.clevelandmajor9931 4 жыл бұрын
Excellent! Love the modular approach, and the way you created your textures. I would ask that you think about doing some displacement textures also by greyscale of the photos you took to make your color textures. Another thing you might think about is grabbing the free to download JSPlacement program. For texture generation it is awesome! It saves in 8K resolution, but that can be reduced in your favorite image editor. I can help if you need it with that program with a few tips and tricks. I use it to create textures for my spaceship models, and I even use the displacement/bump images to create shapes in programs like Bryce 7.1 Pro from DAZ 3D, and PD Howler from TheBest3D.com. Cheers!
@Vollkornaffe
@Vollkornaffe 4 жыл бұрын
This completely blew my mind! Subscribed :)
@shawnkimball5019
@shawnkimball5019 4 жыл бұрын
Why build the ships in Unity instead of making them in Blender and exporting them as their own FBX? Is that to preserve the way the textures are applied to the individual modules instead of to the ship as a whole? If you needed more texture detail on a given ship, would it work to build some using modules in Blender, then combine the meshes somehow, then UV unwrap the model and texture it separately? Or is there a more efficient way to do that? Thanks for your videos!
@ababacarkaliffall7155
@ababacarkaliffall7155 5 жыл бұрын
definitely in love with this channel ! +1 subscriber !!
@mimis2448
@mimis2448 4 жыл бұрын
U r great, man! Thnx a lot for yr tutors and videos, all we need more! From Russia with love!
@rustybroomhandle
@rustybroomhandle 5 жыл бұрын
Regarding viewing normal direction. There's a handy option under the overlays dropdown, called "Face orientation" that will show the faces as red or blue, depending on direction.
@Imphenzia
@Imphenzia 5 жыл бұрын
That's great - will update for my next lowpoly tutorial!
@TheEvilPinguin0902
@TheEvilPinguin0902 2 жыл бұрын
Nice Video! i will use these tricks for 3d Printing my Wargaming Spaceship Fleet :D thanks a lot ! i acutally know your music :O I heard it over a decade ago :D What a coincidince :D
@zerogravity6953
@zerogravity6953 4 жыл бұрын
you are a genius man
@Imphenzia
@Imphenzia 4 жыл бұрын
Probably not - but thanks!! =)
@camillo8575
@camillo8575 4 жыл бұрын
Would you use 3D models for a 2D vertical shooter or is better to save spaceships to 2D image to save CPU usage?
@opal42opal
@opal42opal 4 жыл бұрын
Hi, Question: In this and other Tutorials, new Objects incl. default cube sit with their corner on the world origin, my objects sit with their center in the world origin, so because I dont know how to change that, i cant start the "mirror" part right (of course i can move the object but i want a clean 0,0,0 corner location to start with) - help much appreciated, thx in advance
@zainsagar
@zainsagar 5 жыл бұрын
Awesome awesome awesome. ×1000. ✌️😍 Thanks for such a awesome tutorial. Never thought blender was so Powerful
@Imphenzia
@Imphenzia 5 жыл бұрын
That's great - glad you like it! Blender is so much more powerful than this video shows. This one is only scratching the surface of some low poly stuff but I love it for low poly editing.
@robestey5628
@robestey5628 5 жыл бұрын
Love to see the tutorial on the animation with the flames. Thanks
@Imphenzia
@Imphenzia 5 жыл бұрын
Hi - there is one, check out my channel history =)
@djnoid420
@djnoid420 3 жыл бұрын
Hi Imphenzia! Ive been watching your show ritually. I love your work and you are a great inspiration. Thank you! You said you'd make a particle tutorial if someone asked. I am asking., please and thank you. God bless you and yours...have a good one and good luck to you!! Also in your new videos, would you be so inclined as to make a point of how you make ways of shortcut keys and methods when your modeling. Your awesome!!! be blessed
@yaserbahzad2591
@yaserbahzad2591 5 жыл бұрын
loved it and the way you explain it, please keep it up, and yes would love to see a tutorial on the flames particles in unity. thanks a lot for sharing
@Imphenzia
@Imphenzia 5 жыл бұрын
Thanks - very happy you like it and I'll add some more videos. A quick one on flame particles... tonight maybe? =)
@vartanpanossian7331
@vartanpanossian7331 4 жыл бұрын
Hey man, this is a fun video :D
@playshaun
@playshaun 5 жыл бұрын
Great Video, loving your creativity :-)
@Imphenzia
@Imphenzia 5 жыл бұрын
Thanks - glad you like it =)
@chiaraarcidiaco500
@chiaraarcidiaco500 4 жыл бұрын
I'm in love with your videooooos 😍 thanks a lot, I'm learning and having fun at the same time
@vladimirharamincic1204
@vladimirharamincic1204 4 жыл бұрын
So wait if i use these tehniques in sketchup i would get same resault and i will be able to rotate turrets and or thruster inside unity?
@theGoogol
@theGoogol 4 жыл бұрын
2:40 - Inset (I) then Boundary (B)
@claytontrapp3
@claytontrapp3 4 жыл бұрын
Would like a tutorial on the particle systems please
@kamehamegamer
@kamehamegamer 4 жыл бұрын
This is fantastic
@skyz2795
@skyz2795 4 жыл бұрын
Good day Sir Imphenzia. First of all, I like to thank you because this video tutorial thought me a lot on using Blender. I have created a few models already in blender and save and export it in FBX. However, I got stuck when I import the FBX file in Unity. Seems there is a problem with the material or is it texture? I tried to check other tutorials but am still stuck. Could u advise me how do u include the material and texture of the space craft. Look forward to your reply.
@Imphenzia
@Imphenzia 4 жыл бұрын
Hi, thanks! In unity, just create a new material and import the textures and assign material to the modules.
@skyz2795
@skyz2795 4 жыл бұрын
@@Imphenzia wow. that was fast. thanks Sir Imphenzia. I will try this soon. and will update u how it looks like.
@skyz2795
@skyz2795 4 жыл бұрын
got it. what i did was 1. in blender - in UV Editing, I had to do two things. no.1 was under UV tab I had to click at export UV layout and save it in a specific file. no.2 I had to click "Pack first under Image tab and then in the same tab i have to save it in a specific folder. Then I went into Unity. In unity I drag both file into a specfic folder. . As you advise I created a material. In material, I attach the UV at normal map section and Packed image at the Albedo. Then I attach the material to the object i created. Thanks a lot Sir and have a nice day!
@ygordimas
@ygordimas 5 жыл бұрын
amazing techinique!
@Imphenzia
@Imphenzia 5 жыл бұрын
Cool, glad you like it!
@jmm1233
@jmm1233 6 ай бұрын
this great way to make a kit bash set
@linshu6141
@linshu6141 4 жыл бұрын
Imagine seeing this in a video game and taking a close look to ur spaceship and see plastic containers xD Of course in Mobile games how he said u can't see it but for sure some one here used it for PC games aswell.
@json9865
@json9865 3 жыл бұрын
Thank you this was very helpful
@AdeebMissaghi
@AdeebMissaghi 4 жыл бұрын
So strange going from only watching your ten-minute challenges to a regular video. It feels like the video is on quarter speed xD
@starvinmcmarvin
@starvinmcmarvin 5 жыл бұрын
Im new to blender, but not with working with 3d modeling. This vid is the first time ive heard of unity, so im curious why you would export the models to unity and reassemble them there?
@pfvssouza
@pfvssouza 5 жыл бұрын
Unity is an engine for games. Since the models are pretty low poly, they're basically game-ready.
@starvinmcmarvin
@starvinmcmarvin 5 жыл бұрын
@@pfvssouza gotchya. I did have a search around to see what it was about.
@Forcemaster2000
@Forcemaster2000 4 жыл бұрын
Very ingenious! This video got me to sub, so good work!
@burstfireno1617
@burstfireno1617 4 жыл бұрын
Er du fra Sverige? Rigtig gode videoer :)
@adventuresinoberon2350
@adventuresinoberon2350 4 жыл бұрын
I don't have an edit mode it only gives me the option for object mode and pressing tab does nothing
@edumsilveira
@edumsilveira 4 жыл бұрын
You first show mapping textures on blender and I am wondering if you had to map the textures on unity as well, it is not clear to me if you just textured the ships on unity instead of in blender in the final 12 ships. Thank you for the great tutorial, learned a lot from it.
@bmj6763
@bmj6763 3 жыл бұрын
I'd love to see something like this with the new geometry nodes. You might potentially be able to automate procedural ship generation. Really interesting and clever way to make modular ships, especially the texturing. I feel like the assembly method might lead to a lot of wasted geometry if you're using it for games though. Perhaps you could go in and delete all the non-visible verts?
@bmj6763
@bmj6763 3 жыл бұрын
You might try putting a really high res version of the texture on as a normal map (after converting it ofc) to make them seem less low poly if you wanted a high res look?
@timogeib6776
@timogeib6776 3 жыл бұрын
Great tutorial! As a total blender noob now needing models for my game I have the problem, that the textures are not imported into unity. The materials are just blank white. :-( What was my error?
@Kleshtrem
@Kleshtrem 3 жыл бұрын
that's super cool
@robestey5628
@robestey5628 5 жыл бұрын
Very neat. Thank you
@PhoenixTalon
@PhoenixTalon 5 жыл бұрын
Great tutorial! You make it look so easy. Yes, I would like to see a video about making engine flame particles. Mine always look so empty. I was wondering why you assembled the ships in Unity. Seems like assembling in Blender, baking textures, then exporting might be easier. Or is there some benefit to assembling in Unity?
@Imphenzia
@Imphenzia 5 жыл бұрын
Hi - thanks! I can make one about the engine flames too. The flames in this video are not very optimized as they probably spawn a bit too many particles but that is at the same time what contributes to the "fuller" look in additive blend mode. I'll see what I can do on the topic. First I assembled some ships in Blender and you could go that route for sure, especially if you plan to have the ships assembled exactly as you put them together to begin with. I tend to like to have the modules as distinct individual game objects in Unity as I find it easier to control things like pivot points and add properties to the modules with individual scripts, for example, hitpoints or rigidbody physics. I think that could still be done if the ship was assembled in Blender so it may just be down to my preferred workflow. I also wanted to show what the ships could look like in a game engine such as Unity with the engines and flames and I find it easy to script the rotation animation and stuff.
@PhoenixTalon
@PhoenixTalon 5 жыл бұрын
@@Imphenzia Awesome, I'm looking forward to it. I wonder if making an "engine flame" mesh, then using a volumetric shader would help with the fullness. That is also probably not optimized. I think I understand the benefits now. You could have little pieces break away when hit, have individual damage values for different areas, and easier to make changes to designs in game. Makes sense now. Thank you!
@blakecasimir
@blakecasimir 5 жыл бұрын
Another benefit of assembling in Blender before hand: one can then bake the textures and add further details on top. Of course this means more textures need loading in game which is a consideration, but the option is there. :)
@tuazulyrojoeljean
@tuazulyrojoeljean Жыл бұрын
This looks really awesome, but doesn't using this technique ad too many unnecessary polygons to the final model?
@marcusdeimos
@marcusdeimos 4 жыл бұрын
This guy is awesome
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