Orderless SRNW w/ Multiple Cargos, demo by jewoGRFS: kzbin.info/www/bejne/ZmG1l2iqgbepl9U
@Quiltfish4 жыл бұрын
Sure, it works, but imagine being a passenger at that Berkeley station. You have to board at the far platform from the town, roll 20 meters, transfer to a closer platform on the other side of the train, board another train and only then get to go towards your destination. People would riot at the ticket office.
@LugnutsK4 жыл бұрын
Yes >:D Maybe the transfer station at the very end of the video is more realistic, but then that has the logic trains spinning around. SRNW doesn't score that well for realism :p
@damian_madmansnest4 жыл бұрын
You could market dummy train as some sort of high-tech moving waiting hall 😂
@HelmutKohlrabi4 жыл бұрын
And the guy at the ticket office tops it off by requesting the Passierschein A38 to exit the train maze.
@vgg1752 жыл бұрын
pretty accurate to inter-european rail
@PaulFisher7 ай бұрын
in fairness, as an openttd passenger, you don’t really have a “destination” per se. it’s as if you walk into the train station in a daze, wanting to go *somewhere* and getting on literally the first train that will take you, lacking any concern about where it may or may not go.
@FHBStudio2 жыл бұрын
1:19 "Next stop.... I don't know!"
@KashouWannabe4 жыл бұрын
Been playing OpenTTD for a couple of years, it is of a genre that I dabbled with back when I was a kid; A-Train on the Amiga 1200. TPF1 is great and all, but there is something that always draws me back to OpenTTD. I find your videos on logic gates and such totally mind bending, but it goes to show what the software is capable of with the right GRFs. As much as I enjoy your series' I love your one off videos, great for inspiration and new ideas. So, thanks!
@LugnutsK4 жыл бұрын
Thank you for your wonderful comment!
@null_subject3 жыл бұрын
I hope you are aware that A-Train is still going very strong to this day! The latest version just released this September (2021).
@plausibledeniabilities4 жыл бұрын
im crying rn you have little slugs going into massive slugs this shit got me in literal tears+
@beauxguss6321 Жыл бұрын
I've found that with no orders (except dummy) a few backwards facing path signals is all you need to control. That is, one back facing at the decision point, one on the main line after the decision point and a regular forward facing signal at the waiting position. Back facing paths don't force orderless trains to stop the way forward facing ones do, so they act more like block signals on the main line, but will always send a train to a forward facing signal first. Also, if you have a path signal on the waypoint side of the dummy platform, then make the dummy orders to the far end, it will turn around before unloading, allowing the waiting train to enter the station while unloading is still taking place. Wouldn't have figured any of this out without your primer... thanks @LugnutsK I've learned so much from your videos.
@cavorkehl67773 жыл бұрын
When you realize passengers have to wait in empty cities with only train rails, those stations designs feels like sci-fi or cyberpunk scenes.
@Dextrian14 жыл бұрын
Really interesting and technical video, thank you for your time and effort!
@daniel697 ай бұрын
This is just art at this point.
@RedSntDK Жыл бұрын
Brilliant. I've hit 500+ hours in OpenTTD, and had just gotten bored of the regular way of playing it. Learning this mechanic I might squeeze another couple of hundred hours out of the game :)
@IlayarajaS19974 жыл бұрын
Wonderful video as always. It does look fun to make.
@Random0890_ Жыл бұрын
1:05 you're telling me I could have done this the entire time instead of changing the entire schedule every time I add a station I wish I knew of this before
@jewoGRFS4 жыл бұрын
And that's what I call The Perfect Manual 👀👌👍👏
@pablo.g4 жыл бұрын
Great video, good to see you back!
@UntouchedWagons4 жыл бұрын
I may use the dummy train mechanic but god damn the rest of that is just absurd.
@Yvax994 жыл бұрын
WE ARE BACK BOIS!
@FHBStudio2 жыл бұрын
I can only pity all of those passengers. And train conductors. Nice cash tho.
@Gamer-Clark8 ай бұрын
12:09 Sadly the save game download of the coop game doesn’t seem to work for me. It’s taken me a long time to understand the design of the sub network for the pickup / transfer trains. The reversers hidden in tunnels are the key to encourage trains to take the waiting bays.
@KhanterWinters4 жыл бұрын
I missed ur videos! So this would solve issues of giving orders all time? Also, that road newgrf, is of Europe Newgrf or US?
@LugnutsK4 жыл бұрын
Yeah, you can add more stations to a SRNW without needing to make new trains/orders! Road GRF is the American Road Replacement Set.
@leediffusion4 жыл бұрын
I'd missed your video's! Partly because KZbin had unsubscribed me
@LugnutsK4 жыл бұрын
Oh no!
@siricz3 жыл бұрын
5:29 would it be possible to use entry signal on the entrance and exit signal on the splitted tracks and on the station route don't put any signals untill the station? I think that would be a bit easier that needing to turn on the two-way command
@siricz3 жыл бұрын
Btw sorry for bad explanation. English isn't my first language and I am still learning it, so sorry bout that
@CiaranMaxwell3 жыл бұрын
Yes, but that wouldn't force a full load. The goal was to force a full load. Edit: Your English is fine. I have yet to see someone who offers that apology and is worse than a native speaker. (They're usually better than most native speakers!)
@siricz3 жыл бұрын
@@CiaranMaxwell oh yea, now I understand, thanks
@PiotrDzialak3 жыл бұрын
You are crazy (and it works)
@S.Gamedev-zc2wp5 ай бұрын
Open and exit signal can work instead of 2 way eol, no need to change settings
@partycrasher15692 жыл бұрын
11:20 the trains kinda looks like maggots ngl
@srulyfasten10394 жыл бұрын
Finally
@kevinwatts82213 жыл бұрын
Couldn't you make it so the next train doesn't go to Oxford UNTIL the full load has transferred and is waiting?
@Duck1en3 жыл бұрын
So i can't do it without the console command? I wanted to try in the multiplayer
@EmergencyTemporalShift2 ай бұрын
Thanks, I hate it. Also I figured it wouldn’t work with cargodist
@itkerry.gaming4 жыл бұрын
Hold on, wait a minute... you are Hazzard? O_O
@LugnutsK4 жыл бұрын
Yes
@jankus51336 ай бұрын
This can't work without disabling train depot maintenance and reducing all infrastructure upkeep costs to or near to zero.
@eronex7773 жыл бұрын
Сколько же часов на такую постройку потрачено...
@dayman8882 жыл бұрын
Where do you get all those different types of signals from? I only have a few signal types.
@mmneander13162 жыл бұрын
I understand that in newer releases of the game, the UI by default shows only path signals and not the "classical" entry/exit/combo signals. But you can still re-enable those "classical" signals in your Settings.