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Recently, Tuerk demonstrated that SRM can be done using Deku Link's bubble, and therefore in first cycle: • SRM in 1st Cycle is po...
Being able to skip having to play through the first cycle normally is the holy grail of MM glitch research, so this is a very exciting find. Turning it into a useful effect is definitely not easy though, with how few options are available for heap manipulation.
Here I demonstrate an easy method to get SRM using the same principles (although this exact setup is even more inflexible as far as heap manip goes).
First enter NCT on night of the first day. Stand in the corner and look in first person to despawn the bush cluster (En_Kusa2). Sidehop three times to the right and continue holding Z to get the camera into a specific position. Start charging a deku bubble right before the Sakon cutscene begins. (You can optionally let go of Z after starting to charge the bubble, but not before.) During the cutscene, Deku Link is frozen and will not notice that the bubble pops, and maintain his reference to it. Then, with this camera positioning, the cluster of bushes will load again at the very end of the cutscene and stay loaded - all still before Link ever had time to notice the bubble was killed, so he maintains his reference. A bush loads exactly where the bubble used to be and we can manipulate its position and rotation with SRM like a deku bubble.
Aside:
Boomerang SRM writes XYZ position,
Grab/Carry SRM writes XYZ position and Y rotation,
Deku Bubble/Arrow SRM writes XYZ position and XYZ rotation.
So this is in some sense "more powerful" than previous types of SRM, though I don't know if that means anything in practice.