make flip sim loopable houdini

  Рет қаралды 6,861

evanrudefx

evanrudefx

Күн бұрын

How to make a flip sim loopable houdini

Пікірлер: 30
@jhonyalvesvfx6475
@jhonyalvesvfx6475 27 күн бұрын
Thank so much!
@massimobaita7178
@massimobaita7178 2 ай бұрын
Thank You very much!
@Efpariah
@Efpariah 2 жыл бұрын
Hope you keep making these, you Just saved a dudes week!
@notanyone5027
@notanyone5027 3 жыл бұрын
Short, informative and subject is well explained. Great tutorial!
@bola_studio
@bola_studio 2 жыл бұрын
Very good technique. Thank you!
@pbdionet
@pbdionet 2 жыл бұрын
smart and useful. Thanks a lot.
@florencepapillon
@florencepapillon 2 жыл бұрын
Thanks a lot, very nice tutorial. Could this be applied also to a waterfall simulation?
@justinhwharton
@justinhwharton 3 жыл бұрын
Great tut, thanks!
@mathieubernier4633
@mathieubernier4633 2 жыл бұрын
Sweet and simple, thank you so much!
@pierredesroberts8985
@pierredesroberts8985 Жыл бұрын
Thank you Evan, this is perfect !... Very good tute, but i am wondering how i could do the same thing with the associated WhiteWater so it loops seamless like the fluid does? Or should i render the whitewater particles directly from the new cache loop your technique provided me with? And how in there should i use the whitewater source node to generate that matching whitewater loop ? Thanks for any info on this !
@Bullitain
@Bullitain 2 жыл бұрын
great succinct tutorial, appreciate !
@gt_kenny
@gt_kenny 3 жыл бұрын
Great stuff Evan! Thanks for sharing!
@evanrudefx
@evanrudefx 3 жыл бұрын
No problem
@chanikul
@chanikul 3 жыл бұрын
Thank you very much for this tutorial
@evanrudefx
@evanrudefx 3 жыл бұрын
no problem, glad to help
@danielefrontini6204
@danielefrontini6204 Жыл бұрын
thank you!!
@easonzhong5549
@easonzhong5549 2 жыл бұрын
Working perfectly in my own project, really appreciate! But I'm wondering does the loopable animation has to be half of the total frame of the origin one?
@evanrudefx
@evanrudefx 2 жыл бұрын
no, but you risk seeing it "skip" or it won't look as seamless.
@ceegee5990
@ceegee5990 Жыл бұрын
PERFEKT
@arthr6818
@arthr6818 2 жыл бұрын
Hey mate, incredible tutorial thanks! Have a slight issue when I export to alembic.. Get this weird geometry overlap at the times where I've keyframed the threshold, everything loops, but it's like the particles haven't deleted in these areas, any ideas?
@evanrudefx
@evanrudefx 2 жыл бұрын
Can't really say without looking at it
@arthr6818
@arthr6818 2 жыл бұрын
@@evanrudefx appreciate there could be a tonne of reasons, if you ever have a spare second would it be possible to send you the .hip?
@evanrudefx
@evanrudefx 2 жыл бұрын
@@arthr6818 email it to me evanrudefx@gmail.com
@arthr6818
@arthr6818 2 жыл бұрын
@@evanrudefx ah you're too kind, thankyou!
@ujjwalparekh433
@ujjwalparekh433 Жыл бұрын
this same thing is happening with my file. Did you figure out a solution ?
@chanikul
@chanikul 3 жыл бұрын
How can you add ID attribute after already caching the huge flip tank but you didn't tick the Add ID box on FLIP solver ;(.....
@evanrudefx
@evanrudefx 3 жыл бұрын
If your point number is not changing, you can do it in a wrangle with "i@id = @ptnum;". But then you might as well just use "ptnum" instead of id. If your point number is changing, there really isn't a way to do it because as soon as your point count changes the id attribute will get offset, and the whole process wont work as well. you might get it to work, but you will see weird popping most likely.
@chanikul
@chanikul 3 жыл бұрын
@@evanrudefx Thank you very much Evan, I'll give it a go and I'll let you know. much appreciated
@user-pz2co7wg2j
@user-pz2co7wg2j Жыл бұрын
Is looping possible in VDB? I can't seem to get the VDB ID settings to work using Group Expressions.
@evanrudefx
@evanrudefx Жыл бұрын
not really sure what you mean but you can loop something that is a vdb, like a smoke sim. I am not sure what you mean, but based on your comment I don't think it would work the way you think it does. Sounds like you are trying to group vdbs using the group expression?
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