It's just recooking the whole graph. Just remove "interpolate between input frames" checkbox on your timeblend1 node (at 1:33), and it will work the same way
@TimvanHelsdingen Жыл бұрын
THERE IS A CHECKBOX FOR THIS ON TIMEBLEND?! Why didn't you tell me sooner xapkohheh, why?! Great tip, thanks!
@PawelGrzelak Жыл бұрын
holy shiet I always interpreted that checkbox in different way!
@РедькоАртем Жыл бұрын
WHAAT 😂😂
@StephaneSOUBIRAN Жыл бұрын
@@PawelGrzelak........Me too, what the fuck !! LOL ..... i don't understand how it is working !? (because no ID attrib, vertex number changing...)
@vladyslavlavrenov9167 Жыл бұрын
LOL
@PawelGrzelak Жыл бұрын
Very interesting trick Tim. Did you try using performance monitor to check if lop retime in fact evaluates the whole tree?
@massimobaita7178 Жыл бұрын
Thank You very much, Tim!
@YanivGorali Жыл бұрын
It's just evaluating sub frames. U can set the timeline to play fractions of frames to see this. So no actual geometry interpolation is happening.
@TimvanHelsdingen Жыл бұрын
Which is exactly what i’m describing it does in the video…
@CGImagine Жыл бұрын
Great! Thanks for sharing!
@UzairFareedFX Жыл бұрын
😎😎
@antoniopepe Жыл бұрын
i like the scene retime it the end all at once . great
@user-sl309jd90 Жыл бұрын
Thank you for sharing this!! Very curious to know how it works and why it doesn't work sometimes 🤔
@TimvanHelsdingen Жыл бұрын
If this works like how I think it works, it's because If you filechache it out it doesn't have the intermediate frames anymore, so it doesn't have anything to evaluate before the cache. This is still super useful though, I was using in a scene where im blending curves, then doing things with the curves after (sweeping, etc) and I needed a global retime on my scene. This made this a LOT easier, as I didn't need to start nesting timeblends inbetween all my graphs, i could just retime it like this :)
@user-sl309jd907 ай бұрын
@@TimvanHelsdingen Thank you Tim. I still check this video over and over again and it's still magical!