Retime changing point counts in Houdini?!

  Рет қаралды 4,693

Tim van Helsdingen

Tim van Helsdingen

9 ай бұрын

Discovered this nifty trick so wanted to share with all of you!
Get the files on patreon:
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Other social media links:
/ tvanhelsdingen
/ timvanhelsdingen

Пікірлер: 18
@XAPKOHHEH
@XAPKOHHEH 9 ай бұрын
It's just recooking the whole graph. Just remove "interpolate between input frames" checkbox on your timeblend1 node (at 1:33), and it will work the same way
@TimvanHelsdingen
@TimvanHelsdingen 9 ай бұрын
THERE IS A CHECKBOX FOR THIS ON TIMEBLEND?! Why didn't you tell me sooner xapkohheh, why?! Great tip, thanks!
@PawelGrzelak
@PawelGrzelak 9 ай бұрын
holy shiet I always interpreted that checkbox in different way!
@user-bq1vx7eq9e
@user-bq1vx7eq9e 9 ай бұрын
WHAAT 😂😂
@StephaneSOUBIRAN
@StephaneSOUBIRAN 9 ай бұрын
​@@PawelGrzelak​........Me too, what the fuck !! LOL ..... i don't understand how it is working !? (because no ID attrib, vertex number changing...)
@vladyslavlavrenov9167
@vladyslavlavrenov9167 7 ай бұрын
LOL
@massimobaita7178
@massimobaita7178 9 ай бұрын
Thank You very much, Tim!
@PawelGrzelak
@PawelGrzelak 9 ай бұрын
Very interesting trick Tim. Did you try using performance monitor to check if lop retime in fact evaluates the whole tree?
@antoniopepe
@antoniopepe 9 ай бұрын
i like the scene retime it the end all at once . great
@CGImagine
@CGImagine 9 ай бұрын
Great! Thanks for sharing!
@raimuhammaduzairfareed7628
@raimuhammaduzairfareed7628 9 ай бұрын
😎😎
@StephaneSOUBIRAN
@StephaneSOUBIRAN 2 ай бұрын
thank you !
@YanivGorali
@YanivGorali 9 ай бұрын
It's just evaluating sub frames. U can set the timeline to play fractions of frames to see this. So no actual geometry interpolation is happening.
@TimvanHelsdingen
@TimvanHelsdingen 9 ай бұрын
Which is exactly what i’m describing it does in the video…
@user-sl309jd90
@user-sl309jd90 9 ай бұрын
Thank you for sharing this!! Very curious to know how it works and why it doesn't work sometimes 🤔
@TimvanHelsdingen
@TimvanHelsdingen 9 ай бұрын
If this works like how I think it works, it's because If you filechache it out it doesn't have the intermediate frames anymore, so it doesn't have anything to evaluate before the cache. This is still super useful though, I was using in a scene where im blending curves, then doing things with the curves after (sweeping, etc) and I needed a global retime on my scene. This made this a LOT easier, as I didn't need to start nesting timeblends inbetween all my graphs, i could just retime it like this :)
@DennisSengthong
@DennisSengthong 9 ай бұрын
Woahhh 😮
@honfoto1
@honfoto1 9 ай бұрын
Noiceeeee!!!!
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