Very well made intro! You obviously put in a lot of effort in your videos. Good job 👍🏻
@CatalinPascaru3 жыл бұрын
I paused to appreciate the intro and the smooth syncing with the song. Great job on that presentation! :D
@curiousint3 жыл бұрын
this is perfection! Great Job!
@markus.kaufmann3 жыл бұрын
Thats a real good way to explain the math behind and how to set it up with nodes. Thank you!
@stefanguiton3 жыл бұрын
Great in depth tutorial, love the intro
@squeegel39043 жыл бұрын
I can see why everyone thinks this is such gold, you explain everything not only with words but visual representations and explain what the attributes can contain etc. This is 100% going to be shared to anyone wanting to know more about geonodes.
@squeegel39043 жыл бұрын
Sidenote: I am making a gingerbread world, so the focus being on candy was just.. Icing on the cake.
@BadNormals3 жыл бұрын
Can you share this world with me on Instagram once ready?
@squeegel39043 жыл бұрын
@@BadNormals will do! I have plans to make it into something a bit more than a render though..
@squeegel39043 жыл бұрын
Apparently I have been working on this for too long today. But only due to making progress! I made my own assets for simplifying using the shaders etc. I love blender as its the software I have used since 2.49b and how its free just blows me away.
@aditya95sriram3 жыл бұрын
Appreciate the in-depth explanation (even though I don't even use Blender). Also, you could put that intro alone into a really satisfying KZbin Shorts as a teaser for this full video.
@bricio_3d3 жыл бұрын
Amazing! Now I became even more interested in learning Geometry Nodes, after following this tutorial I had to go out to buy some cookies because I got hungry
@TopChannel1on13 жыл бұрын
amazing
@eternalguy60233 жыл бұрын
No words for that intro❤️
@vallyproductions54533 жыл бұрын
that's what i call awesome renders
@kneel.downnn3 жыл бұрын
A quality presentation right there!👍👏
@kotgs80963 жыл бұрын
You are so good man.
@marcosgonzalez13043 жыл бұрын
Beautiful
@salamaal-shaibani463 жыл бұрын
Amazing tutorial, I liked the way of your explanation, keep going👏
@xyre84432 жыл бұрын
How to do this in 3.0? please I need help. Thank you. Edit: To be specific, I got stuck on Attribute Vector Math, I able to solve the connection of Vectors to Geometry and also on the Multiplying but now I'm stuck somewhere at 17:00, I don't know how to work on the angles, I tried to use Vector Rotate but its function is different from the video so I don't know how to use it.
@KillinSmallz2 жыл бұрын
Liking a video before it even begins because you know it's about to be some dank stuff
@LIVINGSTONTH3 жыл бұрын
Excellent !! Thanks
@mikeben95872 жыл бұрын
When i see this, the future of 3d will be happen without me. Unfortunately iam too stupid to check this. Yes, maybe i can follow a tutorial like this, but then, iam not able to recreate something of my own. congratulation to everyone, who can understand the math behind all this to creat awesome 3d.
@jameschoe41563 жыл бұрын
What an amazing tutorial. Keep them coming! Subscribed
@JohnFranklin19823 жыл бұрын
Thank you very much for the detailed explanation!!!
@TayDex_3 жыл бұрын
I know all these math principles but it seems crazy coming up with all this, deciding what I want to do and choosing what to use. Good job dude.
@sazaam3 жыл бұрын
hi! love your kind style and somehow funny humourous phases as well.. very welcomed content on yt! instead of truncate changing float to integer in the node will both simplify the setting and cast out decimals in the exposed slider up front. great example and have a nice day!! u make people wanna learn estonian!
@BadNormals3 жыл бұрын
Thanks for the tip, I had been ignoring that integer option until now. I believe learning Estonian is harder than all the math combined 😁
@TankredDaeron2 жыл бұрын
Could you, please, remake this tutorial for blender 3.0+ versions?
@dariochoy18203 жыл бұрын
"what kind of a powder has opacity settings?" awesome tutorial
@danchi3d3803 жыл бұрын
Thanks for such a good tutorial
@AA-hg7xq3 жыл бұрын
Very nice. Thank you. The thought process is very helpful.
@mallickpriyanshuOG3 жыл бұрын
To remember the sin, cos and tan function you can try to remember this phrase. "Some people have curly Brown hairs, turned permanent Black." "Some People Have" for Sin = Perpendicular (y) / Base [x] "Curly Brown Hair" for Cos = Base (x) / hypotenuse (h) "Turned Permanently Black" for Tan = Perpendicular (x) / Base (y)
@ygsg3 жыл бұрын
That's an awesome intro. Nice work man🔥🔥#
@jamesgreen24953 жыл бұрын
I wish I was smart. My brain can't cope with nodes and maths. It looks amazing and inspiring.
@baihoc3d70 Жыл бұрын
After following this tutorial, I can't find attribute separate, math also vector math. So which could I replace for all these nodes? Any idea why / how to fix?
@emilianocalero30173 жыл бұрын
Awesome! Thank you for sharing :)
@JaaaaamesK3 жыл бұрын
Very very nice, thank you! And they look so delicious!
@ibotpl3 жыл бұрын
Very good explained! Great tutorial. Keep it up!
@MarbleMusicM2 жыл бұрын
I couldn't find the attribute seperate node
@AhmedNassef3 жыл бұрын
Dude...wow!
@maremmus3 жыл бұрын
Managed to get it to work in 3.0, if Bad Normals agrees I can post a picture of my geonodes.
@BadNormals3 жыл бұрын
No problems. Post it twice if you want.
@maremmus3 жыл бұрын
@@BadNormals Thank you, here is my node tree: kzbin.info/www/bejne/hGmpemqrdpyBerc
@SirEatsCrackAlot3 жыл бұрын
You deserve more upvotes. Thanks again!
@さんハリネズミ2 жыл бұрын
why i cant this on blender3.0..... i tried your node perttern ,but Cylinder remains Cylinder!!! so sad...
@maremmus2 жыл бұрын
@@さんハリネズミ I just reopened the file in Blender 3.1 and is still working, one thing I did was to "grid fill" the cylinder before applying the subdivision (used 4 as levels), as far as the geometry nodes, they're all still valid. Try the "grid fill" for the cylinder caps (top and bottom) and see if that helps.
@DesdeLaCaverna3 жыл бұрын
Thanks. Really intreresting
@basil32013 жыл бұрын
Wwooowww ! The animation in the beginning is really impressive !!! Love it so much , wish to see more
@LunarLucy_3 жыл бұрын
I dont even do blender but this is entertaining
@travisc84063 жыл бұрын
i love this channel!
@atharvpatil56443 жыл бұрын
New blender doesn't have attribute separate xyz among others, how to approach?
@koryaiine73933 жыл бұрын
2:07 "This is where the fun begins.."
@rishitrajjain71572 жыл бұрын
not able to see attribute separate xyz node in blender 3.1.2
@StudioCreativeRender3 жыл бұрын
I am a dumbass in math but this tutorial is so interesting to me that I watch full video and trying to do something with these math node. 😜😆😜
@knottt3 жыл бұрын
Felt like went into a Math class, nice job!
@svovel_llc3 жыл бұрын
made it to my recommended
@이종열-p1m2 жыл бұрын
I use blender 3.2 but can not find the "attribute saperate XYZ" in geometry nodes
@sonyaveymat40902 жыл бұрын
me too
@shreyansjain36703 жыл бұрын
the math has blown my mind cause I didn't get any of it.
@BadNormals3 жыл бұрын
One day you will. A few years ago I couldn't understand anything about math nodes.
@shreyansjain36703 жыл бұрын
@@BadNormals Yeah but Im not even out of high school. Not even learned sine and cos and anything. So maybe 5-6 years until I properly know this.
@jameshughes30143 жыл бұрын
Those look delicious. Now I'm hungry.
@gottagowork3 жыл бұрын
For contrast, instead of power (which isn't "contrast" - doesn't create an S-curve), try map range node or lookup the math behind fBias and fGain (fGain uses fBias) and create group nodes for those. The reason they are great compared to curves and ramp are they can be controlled with inputs.
@ANGEL-fg4hv3 жыл бұрын
8:02 how did you toggle through all the node connections with your keyboard , i only know how to drag connect into node . Not toggle through Nvm found out it's node wrangler and its activated by shift+control + left click . New issue found at 14:58 , my cylinder is showing in wireframe even though I'm on solid view.
@BadNormals3 жыл бұрын
Do you have the X-Ray mode on?
@kimsanovomadbek27132 жыл бұрын
how to do the same way for candy plate, you are controlling number of triangles, I mean how sine is not effecting to the central area for some radius ?
@kurishutofu3 жыл бұрын
Nice tutorial, btw I think this kind of chocolate candy is called a praline.
@UncleBurrito153 жыл бұрын
I call this kind of chocolate candy tasty
@SHIVAM.M.S3 жыл бұрын
Just call it chocolate 😂 no one gives a fuck what its name is 😂
@allangabriel15473 жыл бұрын
Praline involves almonds if I am not mistaken, following @Shivam on calling these chocolates also ^^
@toniprajapati953 жыл бұрын
Awesome video. But I'm not able to find some attribute node like separate xyz in blender 3.0 Can someone help with the same ?
@BadNormals3 жыл бұрын
Use the position node and separate it with just a separate XYZ
@toniprajapati953 жыл бұрын
Thanks
@tomaszsyrek37283 жыл бұрын
In the fitst candy you could have used a gradient texture set to "radial" Edit: and instead of enabling "affect only: origins" you could have just right clicked and choose "origin to 3d cursor"
@BadNormals3 жыл бұрын
Yes, true, the radial texture works very well in shaders but since there is no texture like that in geometry nodes, I thought it would be simpler to create it from scratch already in shaders.
@tomaszsyrek37283 жыл бұрын
@@BadNormals ok
@tomaszsyrek37283 жыл бұрын
@@BadNormals there actually is in the texture tab
@petergragert18243 жыл бұрын
Hallo author: first of all, your watch?v=O9qqWfxxoCM is worth a compliment! But this 'old' Blenderuser but beginner of Geometry Nodes (and using Blender 3 alpha on W10) has a number of suggestions: First of all there should be text (eventually what I write now) The tutorial has (to my opinion) 4 parts: 1. Introduction followed by creating a suitable object for candy's ) 2. shader-mode to explain the swirly upper part of a candy (nice done with your annotations used) 3. in geometry mode creation of a (basic) candy ( using part 2!) 4. finishing touch BUT as a beginner a lot of puzzles are not explained (at least for Blender 3 alpha) Example: you attach the input to two GM nodes where numbers are used to change easily the appearance of the candy , how to change the outputnames of the input node, in you tut they are suddenly (nicely) named Number and Curliness in blender 3 alpha I found out that this can (must?) be done by using the properties panel to be pulled out and using Group (with the input node active) where the TWO B's can be changed (e.g. your suggestion). Greets from grandpa PKHG
@ahammedfarhan2 жыл бұрын
13:35 Attribute seperate isn't showing in Blender 3.1. BTW, cool video bro.
@ahammedfarhan2 жыл бұрын
Got the geonodes video of maremmus. Problem solved.
@steffilovespandasandcookies Жыл бұрын
kzbin.info/www/bejne/hGmpemqrdpyBerc Thanks for that Tip! I'll just link that video here if someone else ist looking for it too.
@ІванБаришевський Жыл бұрын
0:00 hl2 flashbacks🥲
@basspig9 ай бұрын
I heard of making candy in a blender but making candy with blender?
@MasBagz3 жыл бұрын
Good Normals
@BadNormals3 жыл бұрын
Over-the-average normals
@EliRezik3 жыл бұрын
hey everyone, trying to get the candy tutorial done on blender 3.0 having a bit of trouble, was wondering where can I share a photo of my geomtry nodes and ask for help?
@BadNormals3 жыл бұрын
You can join my Discord, the link is in my video descriptions.
@mallickpriyanshuOG3 жыл бұрын
We need a video for how you animate and whats the workflow is like 🙂🙂please
@saparjumash3 жыл бұрын
i feel like i am again student at school LoL
@petergragert18243 жыл бұрын
Hallo, is is possible to reproduce the steps in Blender 3.0.0 ?? could not find corresponding nodes you used? as you can see, a complement already sent ;-) for a 2.93.6 version of Blender BUT they behave differently on an (old Macbook resp not new W10 PC)
@BadNormals3 жыл бұрын
It's possible. I cannot give you a full guide but the math works essentially the same way and when I write something in the position attribute, use the set position node instead. You can separate the position into XYZ using the position node and separate XYZ node. Hopefully I helped.
@Texplanations3 жыл бұрын
How do you have so little reach? You make awesome content
@BadNormals3 жыл бұрын
Thanks! I'm a quite new channel so I haven't had time to grow yet, I only started in this year's January
@Texplanations3 жыл бұрын
@@BadNormals Thats awesome man. I can see you on the same stage as CG Matter soon
@tupe4443 жыл бұрын
When I tried this, it looked fine in the viewport, but in the render the swirl ended up being a lot less intense. Any idea why / how to fix?
@BadNormals3 жыл бұрын
It is probably because of the subdivision surface modifier. Crank up the render subdivisions and it should work
@tupe4443 жыл бұрын
@@BadNormals Thanks, didnt notice
@R.Daneel3 жыл бұрын
@27:36 Are you sure that's chocolate. It's says right there: "Poo Value".
@BadNormals3 жыл бұрын
That's why you should never use grease pencil with a mouse
@raxlyy64163 жыл бұрын
Did you use unreal engine to render the scene?
@BadNormals3 жыл бұрын
No, I did it in Blender as well
@plasid23 жыл бұрын
Can I ask you to make tutorial spruce tree this metod?
@BadNormals3 жыл бұрын
Could be an idea.
@kikvinn3 жыл бұрын
Очень интересное видео правда надо будет пересмотреть чтоб лучше понять
@ambuj.k3 жыл бұрын
If you told someone that this animation was made in Houdini, they'd believe it.
@BadNormals3 жыл бұрын
My studio kinda pushes me to learn Houdini but I've been squeezing things out of Blender until now
@lazyng66313 жыл бұрын
I had a maths lesson, ha ha
@nigellill32223 жыл бұрын
Great tutorial, appreciate the method to get the result. I get the impression that the Blender Gods have developed geometry nodes to give mathematicians a hobby in life. It's a bit like saying to Einstein "look you can make pretty pictures using mathematics". I have yet to see a case where geometry nodes produce something that couldn't be done pre geo nodes. Iv'e watched Blender masters create incredible sculpting or shading, even abstract art without the use of geo nodes. These artists within the blender fraternity create incredible 3d graphics with modifiers, their skill, imagination & their heart, & then there are mathematicians who produce pretty pictures with numbers, algebra & trigonometry & think they're graphic artists.
@BadNormals3 жыл бұрын
Do you believe artists using maths aren't "real" artists?
@nigellill32223 жыл бұрын
@@BadNormals I think it's like a driver preferring a automatic over a manual. Both drivers can get their cars from A to B but only one is actually "driving" their vehicle. When you're using math, equations & numbers there's a certain satisfaction knowing you got the math right instead of being satisfied your experience checked out. Math really has nothing to do with being a graphic artist, if it did man would never hold a paint brush again. He would simply attach the brush to a CNC & get the math to reproduce a Picasso or Rembrandt. If you want to produce an animated film fine, use all the bells & whistles, if you're producing a product advertising render or a concept of product render then let the human creative touch do the work. Surprisingly, my job is to produce 3d renders of high end cakes for weddings, birthdays etc. I'm employed by several chef's to meet with their client & record what they want for their cake. I then produce a render which I provide to the chef for his/her approval before the client see's it. They are tough on my renders, it can't be so perfect that they can't replicate it & yet it can't be so bad that the client won't accept it. I've tried geo nodes to produce my renders but in my case the "human touch" is what's needed. When a client is spending $10,000.000 - $15,000.00 for their wedding cake the drawing has to look like a human has just put the icing on it & not like it's just come out of a 3d printer.
@pinanwicaksono3 жыл бұрын
Not every people can make something from zero with math, don't see the result man. Look at the process when this guy found the answer with math which is geometry nodes, the process itself is an art and the result is even more.
@nigellill32223 жыл бұрын
@@pinanwicaksono I'm hearing you Pinan & I agree, the process & result is a wonderful thing, it is art. All i'm saying is before geo nodes the human touch of modelling was real, except for a few modifiers you had to model objects yourself. With geo nodes you just fill in boxes with numbers & it's done, where's the skill in modelling in doing that ? The skill of modelling is replaced by being good at math.
@pinanwicaksono3 жыл бұрын
@@nigellill3222 Maybe we're just have a different perspective towards that, lets just agrree to disagree
@squeegel39043 жыл бұрын
A(sq) + B(sq) = Hypotenuse
@squeegel39043 жыл бұрын
In your case, x squared plus y squared = result
@BadNormals3 жыл бұрын
A squared and B squared should give hypotenuse squared, no?
@gor.3 жыл бұрын
I do not understand why you do not know "h" and why you know "x".
@BadNormals3 жыл бұрын
Thanks for pointing that out actually. We can get the length of H from the objects vector length operation and multiplying the resulting gradient with zero on the Z axis so that the cylinder length doesn't matter. We know the X and Y from separating the objects coordinates into three different axises. I sure don't know their exact length, but blender does and these gradients together allow sin and cos operations.
@lasagna7553 жыл бұрын
Yeah i'm too dumb for this
@SbIrok_official3 жыл бұрын
you craize//
@BadNormals3 жыл бұрын
A little bit yes
@SmartBrainhumanoid3 жыл бұрын
why you like 6 so much? are you Illuminati?
@BadNormals3 жыл бұрын
Always will be
@fabianoperes21553 жыл бұрын
AMAZING work!! But you know you could just do it without explaining EVERY SINGLE math detail, just doing it and showing the results to get a 10 minute and MUCH MORE dynamic video.
@BadNormals3 жыл бұрын
Yes, I'll think of making longer tutorials on Patreon and shorter fast paced on KZbin
@ArunKumar-dv8zw3 жыл бұрын
That'll be good for views, but not for information nerds like me😄. Since there very rarely are any tutorials that explain such things.
@LIVINGSTONTH3 жыл бұрын
I like when i understand, so I vote for explanations version
@SniperNo93 жыл бұрын
i was enjoying the video at first cause i want to learn about blender, until you started the math stuff, then i lost interest