Bonus tips: The “battle switcher” can be used to animate going in and out of battle with a bit of timing I recommend having a script full of a bunch of different structs for characters, enemies and items so that the variables don’t have to be stored within the objects themselves This video does seem to be designed to be stacked onto when it’s over, so adding and removing things should be easy. I do enjoy a good damage formula, so here’s the one I use: at-df/5+wp-ar/7 Where at = attack, df is defense, wp is weapon, and ar is armor. I’d say have fun with the math because I definitely changed mine a few too many times and has more depth than it probably should but have fun with the math. Many don’t recommend using the persistent rooms when it comes time to making a saves system. I forget the actual reasoning as to why but I think it’s for when you reload your game after quitting or crashing and having everything be reset. Those are my tips. Have fun with it.
@jeremyfoster6144Күн бұрын
Very glad you guys uploaded this. I recently implemented the live action version as that was the only one you had on KZbin. I am going to implement this after I implement the Space Rocks tutorial, as that one is easier.
@SorceressGamelabКүн бұрын
Yes another video! I know this might not be part of this series but could you show us how to make the enemy move only whenever the player moves? Like in Lufia 2? Like for example make enemy move opposite way at the same time when player moves. Thanks for being awesome!
@yigithamza584923 сағат бұрын
Is it possible to use a turn-based and Real-time combat system at the same time?
@GameMakerEngine20 сағат бұрын
Sure you can, just make two separate enemy parent objects where one has real-time combat and the other has turn-based combat. Then assign a parent to an enemy object depending on which combat you want it to have.
@yigithamza584919 сағат бұрын
@@GameMakerEnginethanks!
@kaustavhalderКүн бұрын
How are you getting the show the events one after the other in the editor. I still get the old interface
@gurpreetsingh793Күн бұрын
Enable Code Editor 2 from the preferences if you are using 2024.11. This is shown in the first part
@siskavard10 сағат бұрын
I've been trying & failing to make some turn-based combat similar to Rogue & Mystery Dungeon games. I hope I can take some of this and apply it & have some success.