This is awesome, and the surprise at the end was epic! I did not see that coming! 👀🔥😳
@ComfeeMug8 ай бұрын
Haha, thank you 😄
@ShadowedStudio8 ай бұрын
the editing done on this video was amazing and simple. well done
@ComfeeMug8 ай бұрын
@ShadowedStudio That is all thanks to my amazing editor, Daichi! He pulled out all the stops to make this video look so good, and I'm so glad you like it!
@Nkanyiso_K8 ай бұрын
Definitely gonna rewatch this tomorrow
@ComfeeMug8 ай бұрын
@nkanyisoinnocentkhwane3752 I'm so glad you found it that helpful! Thank you for your continued support!!
@filmvagabond70328 ай бұрын
@@ComfeeMugAlways a pleasure
@aitsuki35388 ай бұрын
Amazing! Thank you so much! I saw that you had some really cool stylized shots in the beginning with the old time computer and keyboard 0:38. Will there be a tutorial for that eventually?
@ComfeeMug8 ай бұрын
@aitsuki3538 Thank you so much, I'm so glad you liked this tutorial! I would LOVE to make a tutorial on how I made the retro computer and keyboard; maybe on the different methods I used to get that look regarding the modelling and shading.
@aitsuki35388 ай бұрын
@@ComfeeMug Thank you! Looking forward to it!
@Toonjabi3 ай бұрын
Where have you been all my life?? This is a gold mine of information!
@ComfeeMug3 ай бұрын
@Toonjabi I'm so glad I could help!
@screenkiduniya37178 ай бұрын
As always, Wonderful
@ComfeeMug8 ай бұрын
@screenkiduniya3717 Thank you so much, so glad to see you here!!
@SeventyCoins8 ай бұрын
Was prepping to model a French inspired fantasy tavern environment as my first scene for an animation I had in mind when I realized how much good looking glass goes a long way for bottles and windows. Originally I was thinking of using a metallic shader with transparency and call it a day but this looks so much prettier and I thank you for providing this. Kind of want to experiment with the shader and see if I can make stained glass out of this for a chapel environment
@ComfeeMug8 ай бұрын
@SeventyCoins That sounds like such a cool project!! And I'm so glad and honored that you're using my tutorial for it 😄 If you feel up for it, I'd love it if you posted a pic of your tavern in my discord! Hoh, stained glass would be so cool! Yes, please experiment and build off of this shader 😆
@gaetanolombardo615024 күн бұрын
I believe I am not the only one that sees you as Gandalf to Frodo: an astonishing magic friend.😁 BTW what about the mess they did with Alpha blend in Blender 4.2+ version? Any sensible solution, please?
@TushyaJha4 ай бұрын
love the fact that you respond to most queries in comments!!!
@whatTheblue8 ай бұрын
I'm not following this tutorial now, just came here to give it a like..
@ComfeeMug8 ай бұрын
@whatTheblue Take all the time you need, my friend! I really appreciate and value your continued support, thank you so much ☺️❤️
@whatTheblue8 ай бұрын
@@ComfeeMug The pleasure is all mine 😊
@savamax338 ай бұрын
the timing is insane, my project is saved :3
@ComfeeMug8 ай бұрын
Hah, I'm so glad! Really excited for your project 😆
@kilianstarzengruber68358 ай бұрын
Using Bump nodes in that way is super cool, great tutorial, thanks!! 2:24 the outline in this example feels a lot more thicker and consistent than the one at the end of this tutorial. Why is that?
@ComfeeMug8 ай бұрын
@kilianstarzengruber6835 Thank you, I'm so glad you learned something new 😄 Yeah, it could be because of a couple reasons: the model referenced here is from a different project where I made the original shader, so the color ramp controlling the fresnel might have been cranked a little more, and it's also a lot closer up. If you want to change the size of the outline to be thicker, all you need to do is adjust the color ramp that is connected directly after the the fresnel node. I hope this helps 😊
@Artoons-discoveries8 ай бұрын
please keep uploading such tutorial we need teacher like you
@ComfeeMug8 ай бұрын
@Artoons-discoveries Thank you so much for your encouragement, I will definitely keep it up 😄
@jay-2143 ай бұрын
8:45 you can just tell value of pose in color ram node , between the color picker & ramp , insted of Visual cue
@Cassieuwu8 ай бұрын
your tutorial´s are the best, much love 💕
@ComfeeMug7 ай бұрын
@Cassieuwu Thank you so much!! Kind love received, haha 😊
@eno_one_eno8 ай бұрын
Man, you are the goat!
@ComfeeMug8 ай бұрын
@eno_one4106 Thank you so much, that is such a huge complement 😆
@SammieWeiss8 ай бұрын
I been doing some Splatoon Blender stuff for a while and I been using some of these tutorials to make anime shaders for some of the Splatoon stuff, like the weapons and one of the glasses, Annaki Charms. These have been super useful
@ComfeeMug8 ай бұрын
@SammieWeiss That's awesome! Splatoon has a really cool art style, I'm so glad my videos have been helpful in recreating it 😄
@katface59068 ай бұрын
I generally use a mix of glossy and transparent with fresnel or facing node depending on what I want. Will be interesting to see your take on this topic 🧐
@ComfeeMug8 ай бұрын
@katface5906 Those are, in fact, the best base nodes to use. I don't know if mine will be the same setup as yours, but you have definitely listed the fundamentals of pretty much any kind of glass shader 😄
@katface59068 ай бұрын
@@ComfeeMug very beautiful outcome ❤️ I've used Musgrave and magic textures in the past with bump to give the emissive sections a bit more "wobble" with respect to emulating natural light reflections.
@TwoPixelsAheadКүн бұрын
With the changes in 4.2, or 4.3, make sure you check Camera and Light Probe Volume under Backface Culling, you can check Shadows too and see how it acts in your scene. Render Method must be Blended and Transparency Overlap checked. Checking Transparent Shadows may have an interesting effect depending on how you have set up your nodes. You'll have to tinker a bit with the color ramps until you get a satisfying result. Changing the Render Method to Dithered may result in some ethereal effect, so you may consider messing around with that if you want to add some spirit to your scene.
@Protpat778 сағат бұрын
Thanks a lot! But I should mention, that after I turned on this Dithered render, glass became strange and noisy, so if you want result same to this video, you should avoid that Dithered render. (or maby this Dithered render thing works wrong only for me)
@TwoPixelsAhead4 сағат бұрын
@@Protpat77 I though "ethereal" means "ghost-like". I checked the definition and that wasn't the case, but it's what I wanted to call the strange and noisy effect in case someone wants to make some ghost-like figures for their scene.
@Cakeuvu3 ай бұрын
You can use Layer Weight set to facing instead of frensel for easier control of the outline thickness
@kuerove2 ай бұрын
this just blow my mind amazing
@ComfeeMugАй бұрын
@kuerove Thank you, I'm so glad you like it!
@oniplexCarbon8 ай бұрын
Brilliant, one of the things that caught my eye was the Sky shader you used when showcasing the Plastic shader Bottle. Maybe in the future can you do another tutorial on that?❤❤
@ComfeeMug8 ай бұрын
@oniplexCarbon Thank you so much! I'm SO glad you asked about the sky background, cause I'm planning on making an in depth tutorial on it in the near future; for day, evening, and night backgrounds 😆 Hopefully that will be up in the next month or so, but in the meantime, I go over how to make a simple sky background in my cloud shader tutorial! I'll link it below with a timestamp if you want to follow that... kzbin.info/www/bejne/qYjXo5ikpKhsm6Msi=x3vEvB3Foy4VO-sU&t=255
@oniplexCarbon8 ай бұрын
@ComfeeMug ah, Thank you 😊
@JunelCahilig2 ай бұрын
Wow! this is awesome. It's my first time to actually be able to create a successful procedural texture, and it's a glass at that. The tutorial was very clear and concise. I love it so much! But my laptop is not loving it LMAO. But thank you sooo much! You just earned another subscriber. Looking forward for more tuts soon,
@ojas3397 ай бұрын
Damnn Christian, you and blender made easy both sound so similar and you both do such a goood job at what you do !
@ComfeeMug7 ай бұрын
@ojas339 Wow, thank you so much! I've actually never seen blender made easy's content but now I have to go check it out!! I really appreciate your comment and support, thank you 😊
@bencesimon-dir8 ай бұрын
Im working on a desert with some large rock formations. I am also failing. It would be great to see how you approach it!
@ComfeeMug7 ай бұрын
@bencesimon-dir I would love to make a tutorial on this type of scenery! Hopefully I can find a solution for the problem you're tunning into; could you tell me more about your project? I'm very curious 😄
@screenkiduniya37178 ай бұрын
Wondering whats next video would be! But i have a thought for a project i am working on:- How to get that anime effect on every object in environment(street pole, mail box, etc), guess that wouldn’t be possible by making video for every single object so something universal would work
@McFlyGold8 ай бұрын
I have something that might help with what you're trying to do. Create a color palette image of all the colors you need for all the objects in your scene. Then add it to your cel shader with a multiply node (image in the "A" and toon shader in the "B" of the multiply), then the result of the multiply into the Material Output node. Now all you have to do is use the same material on every object in your scene and then UV map each object to the color needed in your color palette image. Hopefully I explained that well enough to not be too confusing!
@screenkiduniya37178 ай бұрын
Thanks! I was looking for this. Let me tell you a secret ... YOU ARE A LIFESAVER!❤
@ComfeeMug7 ай бұрын
I absolutely love your suggestion; kind of like an overview on applying an anime style to any shader imaginable! That will be a much more detailed tutorial, but I already have several techniques for doing this, and I can't wait to share them!! 😆
@screenkiduniya37177 ай бұрын
@@ComfeeMug waiting for them
@Arrietty3d6 ай бұрын
WOW WOW and WOW! Amazing tutorial, really helpful, thank you so much for making this❤
@saky_waky8 ай бұрын
6:04 how do you get the lecunar (whatever its called) thing to show up? for me theres no option for it on the noise texture node lol
@ComfeeMug8 ай бұрын
@saky_waky Haha, it is the hardest word out there! But yes, it should be right in between the roughness and distortion values, listed as: Lacunar... 2.000 I tried to see if there was a setting for the noise that removed the lacunarity, but it should always be there. If it's still not showing up, you may want to try restarting blender or your computer. Or, it may also be the version of blender you're using. I am using 4.1, but this feature was also present as far back as 3.6 I believe.
@ruverq-psycho8 ай бұрын
THE GOAT!!!!
@ComfeeMug8 ай бұрын
@ruverq-visuals You're too kind 😅
@CGDASH7 ай бұрын
Awesome tutorial, I also faced many difficulties while creating a cel glass shader (while making egg cracking video), i was having some wierd glitch where i can watch though the glass in viewport but it's glitch in render.
@ComfeeMug7 ай бұрын
@CGDASH Thank you so much, that means quite a lot coming from you since you were one of my biggest inspirations to start my own channel 😊 I agree, there is something about the transparency in EEVEE that doesn't quite translate well into renders. But your egg cracking animation tutorial turned out amazingly! Thank you again for your comment, I am very honored. And I can't wait to catch up with what you've been up to on your channel!
@Artoons-discoveries8 ай бұрын
thanks sir for your good tutorial
@ComfeeMug8 ай бұрын
@Artoons-discoveries Thank you!!
@angeldust93888 ай бұрын
Would you ever consider using the Screencast Keys addon to show which keys you're pressing to help viewers who aren't too familiar with Blender? Thanks anyway! I've been struggling with glass in this cel shading style for months; it's quite difficult, especially when I have to apply it to a plane.
@ComfeeMug8 ай бұрын
@angeldust9388 Absolutely! I've been meaning to use that addon for some time now, but just keep forgetting to turn it on 😅 I'll remember to turn it on for the next tutorial, though!
@angeldust93888 ай бұрын
@@ComfeeMug It's not really an issue for me because I've been using Blender for a year now and I know the shortcuts pretty well, but it would be very helpful for newcomers! Anyway, keep up the good work, thank you for existing ;-;
@alessiaserena53804 ай бұрын
your tutorials are awesome! Anyway in Blender 4.2 I cannot find anymore the settings for backface culling and the material is not trasparent! what can I do?
@kuerove2 ай бұрын
same here😭
@pnut00737 ай бұрын
What would you do for a window pane?
@Mine-dx3td7 ай бұрын
that is so wonderful to have you made this content. from thai
@ComfeeMug7 ай бұрын
@Meramie-dx3td I'm so glad you enjoyed this tutorial! 😄
@Turg1013 ай бұрын
can you make a updated version for blender 4.2?
@ComfeeMug3 ай бұрын
@Turg101 Absolutely! I'll be working on it soon, so stay tuned for that 😄
@aimadpro90544 ай бұрын
Good job. Could u make use a video about smoke, fire and water maybe?
@Evadson6 ай бұрын
As of Blender version 4.2, a lot of the options at 3:20 aren't available anymore. It would be nice to get an updated version for the latest version of blender so it's easier to follow.
@Samoyado5 ай бұрын
or just change to blender 4.1, old eevee is better for anime-ish style
@NotGavinV8 ай бұрын
Can You make anime vfx like explosions and whatnot plz?
@ComfeeMug8 ай бұрын
@NotGavinV Absolutely! I'm actually starting to learn how to make stylized explosions, so this is definitely gonna be fun!
@NotGavinV8 ай бұрын
@@ComfeeMug thanks
@caffeinated_doot85976 күн бұрын
Nice, but how do you make the liquid in the bowl or bottle??
@alekrex59058 ай бұрын
you can make a tutorial teaching how to make a water in anime shading??
@ComfeeMug7 ай бұрын
@alekrex5905 Absolutely!! I want to make that tutorial as soon as possible, hopefully several tutorials actually so I can cover different styles of water for things line anime pools, running water and oceans, as well as tapa and drinking water since they all have their own unique stylization 😆
@alekrex59057 ай бұрын
@@ComfeeMug Thank you very much! 😁😁
@torrellwright61448 ай бұрын
can you please do a forest lane path
@ComfeeMug8 ай бұрын
@torrellwright6144 Ooo, it would be so cool to eventually make a full forest scene! Maybe with an old anime hut or rice field along side it too. You're giving me ideas, thank you!!
@torrellwright61448 ай бұрын
@@ComfeeMug maybe you could do a continuous loop parallax anime city street or river or tunnel or moving clouds in the sky
@zeynepsonmez57615 ай бұрын
Love the video and it is soo helpful thanks a lot :)
@axelds84972 ай бұрын
I fkn love u, man.
@ComfeeMugАй бұрын
@axelds8497 Appreciate the love, buddy 🥰
@abdurashidibaydullaev52066 ай бұрын
this is so cool, thanks for the tutorial! btw Can you also make anime style blue sea next to the sand island please !!
@oxydthenewJojoАй бұрын
this doesn't work in 4.3 can you update the video or explain clearly how does the shader work
@DearBearDrinkingBeer2 ай бұрын
Ok the result is good, like
@Skybuildhero8 ай бұрын
Sasuga Comfee Sensei, I love the result! But I am a bit confused about your node setup, it seems weirdly convoluted, but maybe I simply do not understand the reasons behind what you did. For example, after the two reflection blocks, there is a "Lighten" node, which feeds into an "Emission" shader (the first one added at 7:51), which again is converted to RGB. Why? Does that change anything? Then, as far as I understand it, the Fresnel gets mixed with the reflection highlight and then should function as a mask for the transparency. Doing that directly has the problem that the rim Fresnel effects on the inside of the bowl show up as strongly as those outside, which is weird, since they should be darker. This is mitigated by using the mask in a "Diffuse BDSF" that makes it darker if it is not directly in the light. But why do you first mix it again with an "Emission" shader (the second one added at 7:51), using the Fresnel as the factor? What does that do?
@ComfeeMug7 ай бұрын
@Skybuildhero Thank you so much for your high complement, it means a lot to me that you find value in my tutorials 😊 You raise some really good points, and I do agree with you that those node connections in particular seem strange. These connections are due partially to my experimentation as I was figuring out how to make a glass shader in this style, but are also it give a little more flexibility for customization depending on the needs of the one using this shader. At face value, the emission with the shader to RGB directly after it does seem redundant given that not using an emission would yield the same result to a certain extent. However, that emission node there allows for an increase or decrease in the brightness and glow of the reflections in particular, and the second emission controls the same effect for the fresnel outline. I hope that answers your questions 😅 That being said, by no means should this or any of my tutorial shaders be left as it if you can find an optimization or way of more efficiently yielding the same result or a better one. I will always encourage making changes to my tutorial shaders, as that is the absolute best way to learn what each node connection does, and how to make these types of things on your own! So yes, if you would like to, please feel free to make any and all changes you desire to my shaders! It would be an honor to know that my tutorials and imperfections were the catalyst for your learning success 😄
@fadepanther62247 ай бұрын
Something I picked up from watching a hard surface 3d printing channel for blender, is if you go into your Preferences > Themes > 3D Viewport > Face Orientation Front, then set the Alpha of said option to 0% you can keep the [Face Orientation] option on. Now it'll only show you yellow, or whatever color you have picked for the [Face Orientation Back], to show when the normals are wrong and showing you them even in the solid mode view port. It doesn't feel like much, but it quickly makes up for the time it takes to set it up when you instantly know the normals of a model are facing the wrong way, and which ones are doing it. EDIT! I forgot to warn ya all. If you are using this trick, be aware that when you use a solidify modifier with the normals flipped, aka for that anime edge look, it will show the WHOLE mesh as being wrong. This is easy to fix in the short term by turning the viewport option on the solidify modifier off, or turning the [Face Orientation] off for when you want to look over the colors. BUT before then, it helps a great deal.
@linxshen1555Ай бұрын
Why is my setting looks different in blender 4.2😭 I couldn’t find alpha blend and the shadow options TT
@giuliomarunti20937 ай бұрын
Very great tutorial!! I'm having a problem with transparancy though :( I'm making a window with an inner frame, and after adding the density part of the nodes, the window frame won't cast shadows anymore. Do you have any idea how could I solve the problem? ...in the meantime I'm going to subscribe to you channel :)
@voltavegas58978 ай бұрын
How do i make an image texture for this
@ComfeeMug7 ай бұрын
@voltavegas5897 Great question! You would have to make two image textures: a bump image texture for the gloss (reflection) and a mask image texture for rim outlines, which would probably just need to be black and white. I hope this helps, and I'm really excited for you!!
@arturmichalowski79236 ай бұрын
Hello. I've been binge-watching your videos for the past several days. They are great! Anyway, I've tried to tweak with this shader to use it for bubbles but no matter what I do it still has this glassy look. Do you have any suggestions that could help me turn this into bubbles shader?
@kenonerboy8 ай бұрын
Good tut as always, but if ure using a black and white coloramp, you can just use math>greater than node. Its faster can simpler.
@ComfeeMug8 ай бұрын
@kenonerboy Thank you so much! I'm interested in trying out the math>greater than node for shaders like this in the future. Perhaps after I've had more time to learn about it and how to use the math node that way I'll start implementing it into my tutorials. Thank you for the suggestion 😄
@kenonerboy8 ай бұрын
@@ComfeeMug math nodes are faster because the use only 1" channel" instead of 3(rgb). Color ramps are easy to visually understand but they aren't as efficient both in setup and execution.
@andysun732 ай бұрын
backface culling doesn't have alpha blend or alpha clip now
@ComfeeMugАй бұрын
@andysun73 Correct, they have been condensed to "dithered" and "blended" which are slightly different, but still equivalent to alpha blende (now dithered) and alpha clip (now blended). The change was a bit of a confusing change, but I hope this helps clarify. I'll be making an updated anime glass tutorial for blender 4.2 and beyond in the near future 😊
@andysun7326 күн бұрын
Thank you,
@bad-knight5 ай бұрын
using the metal shader for the body of an aston martin db5, and the glass for the windows!
@Frydmmy6 ай бұрын
i follow every your step carefullu but why i endup with different looks like yours...
@rhffr26 ай бұрын
same here
@IAM_BOY_ENGR8 ай бұрын
I don’t have shader to RGB node How
@ComfeeMug8 ай бұрын
@Mizora Oh yeah, the Shader to RGB node is only available in the EEVEE render engine. You'll just need to go to render properties and switch it from Cycles to EEVEE 👍
@Ibo-km-2-mpg8 ай бұрын
😂me who dont even have a pc watching blender videos for 4 years The day i get one I'll be the most experienced beginner 😅😂😂
@ComfeeMug7 ай бұрын
@Ibo-km-2-mpg Oh my goodness, you will go super saiyan "OVER 9000" when you finally start making your own renders, haha 😆
@Jakeofthunder7 ай бұрын
Amazing tutorial. I was wondering if you could make a tutorial of anime cherry blossom trees with floating petals. Anime sparkly water And a anime Mount Fuji :o I’m trying to make a logo and with these two things in the future and would love to see if you could make a tutorial if you ever have time for recommendations:)) Thank you for your kindness and awesome videos
@cuber1cuber6 ай бұрын
where do you get the background that you have in your chrome browser ive check some but cant find the one that im looking for. im looking for what you have
@CeceMelchor7 ай бұрын
Using it for Green House windows!
@tusherahahmad8 ай бұрын
Plz how to make anime city tutorial plz❤❤
@ComfeeMug7 ай бұрын
@user-ls2ps6ck2g That tutorial is coming way sooner than you think!! So excited to share what I've been learning and making!!!
@gamingking26448 ай бұрын
Bro I'm from India following your channel and I'm making some 3d environments for my project. What tutorial i need the most is anime style"wall texture and wood texture" . Please do it bro
@ComfeeMug7 ай бұрын
@gamingking2644 I love your suggestion, and I'm so happy to hear how you're learning and making your own environments!! I've made a lot of wall textures for my patreon, but forgot I never made a tutorial for how to make your own over here on youtube. That will absolutely be a tutorial I make in the near future!
@Cheshie4 ай бұрын
Has anyone tried this in 4.2? I'm getting different results regarding transparency.
@ComfeeMug4 ай бұрын
@Cheshie I'm currently working on updating this and other tutorials so they work in 4.2. I'll have them up soon 😁
@Cheshie4 ай бұрын
@@ComfeeMug a legend rises 🫡
@ComfeeMug4 ай бұрын
You're too kind 🥰
@noblephantasms72504 ай бұрын
@@ComfeeMugthanks a lot, can’t wait for the updated tutorial since I’m in 4.2
@pranav_shrestha3 ай бұрын
@@ComfeeMug can't wait. i am stuck because i was just learning 4.2 🙂.
@Emelineeeeeee3 ай бұрын
Anyone know how to make this work in 4.2?
@Emelineeeeeee3 ай бұрын
I'm still having trouble but in the material settings change the render mode to "blended" instead of dithered to get rid of the grain.
@SSG2024-z2k4 ай бұрын
In Blender 4.2 there is no longer a "bloom" checkbox in the render settings. This is now called "glare" and is part of the post production process. I found a tutorial for setting it up: kzbin.info/www/bejne/mKLQnn6mmraSqNk but it's all a bit complicated for a beginner like me who has yet to delve into the mysteries of nodes (this was going to be my first attempt at a shader!)
@enragedcoffey49228 ай бұрын
poggers
@oxymoreproducer7 ай бұрын
most of it didn't work, the object appears entirely white. I had to manually tweak things and only the nodes after the fresnel one became effective, everything else has absolutely no incidence on the final look. Quite disappointing since your other tutorials are very good :/
@sebastianmercado95136 ай бұрын
I had the same problem, and after reading your comment, I realized my problem was that the Fresnel wasn't plugged to the Color Ramp. So, em, thanks I guess XD
@DaDarkDragon8 ай бұрын
5:05 amung us
@ComfeeMug8 ай бұрын
@DaDarkDragon I'm telling you, I didn't do it! It was red, I saw him!! 🤣
@danielwesley50516 ай бұрын
Mug is sus
@Exaldear8 ай бұрын
Making a vending machine
@ComfeeMug8 ай бұрын
@rossanderson5815 That's awesome!! I'd love to see a pic of your vending machine in my discord if you feel like sharing it when you're done 😄
@Exaldear8 ай бұрын
@@ComfeeMug will do. It's part of a scene I'm working on.
@screenkiduniya37178 ай бұрын
Hey this is a video( kzbin.info/www/bejne/g5i9pIl4i79mhMUsi=nOwFda015kpWlO4k ) which showcase how to get painterly stroke effect, i wonder if this could be used for Anime style.
@ComfeeMug7 ай бұрын
@screenkiduniya3717 Yes, I've seen this tutorial and love the techniques @ffuthoni uses!! I am very interested in seeing how to utilize this technique for anime shaders, and also to see if a similar result can be achieved through a node setup. But again, very impressed with @ffuthoni 's work here!
@screenkiduniya37177 ай бұрын
Yeah you all people are really contributing to the community
@ggshon2 ай бұрын
Could you make a fix for 4.2 as I have lost all of my braincells.
@ComfeeMug2 ай бұрын
@ggshon Yes 😋
@LeviBlade13 күн бұрын
My Pc Was Never Able to Render This.😭😭😭😭
@_MKVA_5 ай бұрын
It really sucks that this video is now completely outdated after 3 months. If you're wondering, they've replaced backface culling and blend modes with other new shit, and now you have to add a math node or something fucking I don't know what the fuck.
@rajnagar36867 ай бұрын
I can edit for you for free
@DearBearDrinkingBeer2 ай бұрын
5:24 Bro, do it step by step, manually. Don't dump all the nodes at once, it's very confusing even for a non-newbie!
@bbasina8 ай бұрын
Wawter
@ComfeeMug8 ай бұрын
@bbasina Ahahah! I got a prompt to "Translate Comment to English," so good haha 😂 "Wawter" 🌊
@bbasina8 ай бұрын
@@ComfeeMug Also, I would like to know how one would go about adding dispersion to this shader.
@llewxam24694 ай бұрын
Finished watching and then sat back and thought… what did I learn??… come to find out it was nothing
@angelnieto6926Ай бұрын
AGHHH WHY BLENDER CHANGE TO MUCH UGH
@ComfeeMugАй бұрын
@angelnieto6926 I'll make an updated tutorial soon 😁