Making a damaged concrete pavement with puddles PBR material in Substance Designer - tutorial

  Рет қаралды 6,491

Daniel Badtke

Daniel Badtke

Күн бұрын

In todays timelapsed tutorial, we will be making a damaged concrete pavement with puddles PBR material in Substance Designer. Hope you like it!
Free 1k PBR materials at: vfx-world.com
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Music by:
Ronald Kah - Dancing in the Moonlight - ronaldkah.de
Musicfox Talkline Nr. 7 - musicfox.com
Godmode - Slow Sneak Up - KZbin Studio
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Пікірлер: 11
@刘兆阳-o6s
@刘兆阳-o6s 3 жыл бұрын
14.20那块怎么做的 没有参考图啊 大佬
@debe3D
@debe3D 3 жыл бұрын
Just use some pictures of concrete as reference, I just searched in google images. :)
@codycrockford-swiggs3994
@codycrockford-swiggs3994 Жыл бұрын
Hey this has been up a while so I don't expect an answer but, when adobe bought substance they removed these custom legacy nodes like Get_Slope is there a replacement node for it or what can I possibly do.
@debe3D
@debe3D Жыл бұрын
Hey. To be honest, I am not sure, this is a node that was shared for free on substance share, it was never part of substance designer directly. After the complete transition to adobe, there was a legacy substance share site, but it seems that this is gone now. I don't think I am allowed to share it, but here is the Artstation link to the original creator of the node, maybe he can help: www.artstation.com/qtheory
@debe3D
@debe3D Жыл бұрын
Hi Cody, here is a link to the node: vfx-world.com/stuff/get_slope_node_by_peter_sekula.zip
@its_tenten5342
@its_tenten5342 2 жыл бұрын
i dont have 14:53 this node here, is it some kind of custom node?
@debe3D
@debe3D 2 жыл бұрын
Hey. Yes, it's the Get Slope node and indeed a custom node made by QuantumTheory. You can get it for free here: share-legacy.substance3d.com/libraries/1172
@its_tenten5342
@its_tenten5342 2 жыл бұрын
@@debe3D thank you!!
@debe3D
@debe3D 2 жыл бұрын
You are welcome!
@reecebenn7992
@reecebenn7992 2 жыл бұрын
what renderer do you use
@debe3D
@debe3D 2 жыл бұрын
I used Marmoset Toolbag 4 for this one. It's what I mostly use for fast and pretty renders. Sometimes I also used the build in IRay in SD or Cycles in Blender, but mostly Marmoset Toolbag.
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