I think this format is great, you show not only the node controls but also the use cases. Personally, I wouldn't even mind a bit more technical video explaining, for instance, that Flood Fill generally creates a UV shell for each grayscale island etc. It is always good to know at least a little bit of what goes on behind the scenes. Also, thanks for demonstrating the Bounding Box (I assume that is what it stands for?) FF node, I never knew what that was about. Cheers. :)
@debe3DКүн бұрын
Thanks! Glad you like this format. I don't know how technical I really can get before it turns really boring, but I try to explain even more. Indeed, the BBox stand for bounding box and is a really useful node, for example for natural scattering of rocks etc. However, I'll make some more of those as there is a lot to cover.
@ChristinaMcKay7 күн бұрын
Great, thanks!
@debe3D7 күн бұрын
Glad you like it!
@rallibe29348 күн бұрын
Hello, thank you for the useful lessons. I want to ask you, is it possible for instaMAT to export the texture of a 2D view like Substance Painter does?
@debe3D8 күн бұрын
Hey, thank you very much, appreciate it and glad it's helpful! Exporting the texture via the 2D image viewer is indeed possible. When you open the image viewer with the image you want to export, the menu to the left will give you two options to do so: at the top you have the disk icon, which will write your Image to disk. Below that you have the clipboard icon which will copy the image to clipboard when pressed. You can then paste the image into an application like paint or Photoshop to save it. Hope that helps!
@luxx_pa_3d11 күн бұрын
Lovely video, and thank you for putting this together :) In the next video (if there will be one), could you make sure to be solo-ing the masks you're working on, as it was difficult to see the changes that you were applying/cycling through. Thank you again for the video!
@debe3D11 күн бұрын
Thank you, appreciate it and glad it's helpful! There will be new videos for sure, especially about layering/asset texturing I am planing to do more. Thanks for the tip, I didn't think about it tbh. I basically tried to texture like I would be usually, but I think your idea is great and useful for a tutorial, will keep that in mind for the next one!
@luxx_pa_3d10 күн бұрын
@@debe3D thank you so much for your understanding and kind words. I look forward to the next ones (while I devour the current uploaded ones on InstaMat eheh). Take care!
@debe3D9 күн бұрын
Thanks! Appreciate it that you enjoy my videos. :) Take care!
@Willydmq20 күн бұрын
super gracias por estos videos, para aprender mas cosas de este programa, por mi parte me encanta este programa y poco a poco voy aprendiendo mas y mas a tu canal, gracias
@debe3D19 күн бұрын
Thank you very much, appreciate it and really glad that it is useful!
@DKNS_DSGN21 күн бұрын
Oh no, a short! :D
@debe3D21 күн бұрын
Yeah ;D Trying some things out, thought such quick tipps might be nice as short. But will mainly make regular videos nonetheless, a short just from time to time maybe.
@1989johno21 күн бұрын
Will you be supporting payment plans ??
@debe3D21 күн бұрын
Hey, that is something I do not know, I am a private person. Looking on the official website, there isn't such an option. Maybe you could ask in the offical forum or discord. I think they can answere this question over there.
@hwdpitm26 күн бұрын
Looks great, can't wait for the next one
@debe3D26 күн бұрын
Thank you!
@Willydmq29 күн бұрын
Excelente canal, me gusta como explica mas este programa Instamat que la verdad tienen buenas cosas 👍👍
@debe3D29 күн бұрын
Thank you very much!
@debe3D29 күн бұрын
Thanks to everyone who attended the stream, more people than I had expected! Really appreciate it! Sorry for the chaotic beginning, this will get better with time. :)
@Deza133729 күн бұрын
Thx for the stream Daniel😊
@debe3D29 күн бұрын
You are welcome, thanks for watching!
@1989johnoАй бұрын
will you be having any rent to buy schemes ? like 12 or 18 months payments gives you a perpetual license?
@debe3DАй бұрын
Hey, I am a private person, so I cannot speak for the company, but as far as I know there isn't such an option unfortunately. The options I know of are the free pioneer license, which is without any limitations, the indy/startup option for ~10$ a month and the perpetual for ~489$ and then the business options which are a bit pricier. You can find more about the pricing on the official page instamaterial.com.
@debe3DАй бұрын
Here is the full tutorial: kzbin.info/www/bejne/aXm5eZqanb9lp6s
@hwdpitmАй бұрын
Awesome material and tutorial, InstaMAT looks really powerful, thanks a lot!
@debe3DАй бұрын
Thanks a lot!
@GetLearntАй бұрын
Looks great, Daniel! Thanks for this, I learnt a couple new nodes. :)
@debe3DАй бұрын
Thanks Chunck! Glad that there is stuff in it that is helpful!
@InstaMAT_ioАй бұрын
Awesome tutorial Daniel 🥳 Thank you sharing it with the world 🤩
@debe3DАй бұрын
Thank you very much, appreciate it! Hope to have some more coming soon!
@abcdeeeeffАй бұрын
Kindly make human skin texture material
@debe3DАй бұрын
Thanks for the comment! Maybe in the future, human skin is kinda difficult as it heavily depends on which part of the body the skin is. It differs a lot.
@abcdeeeeffАй бұрын
@@debe3D kindly do skin texture of all body parts ,face, arms, legs, upper body,lower body. You can make a series of it for your channel
@debe3DАй бұрын
That's actually a good idea, I'll keep that in mind, thanks!
@stevietee38782 ай бұрын
Amazing ! Can this be automated to apply alpha png decals to 3D models ?
@debe3D2 ай бұрын
Hey, thanks! I've never tried that, but MAT is all about automatiation, so there should probably be a way.
@rileyhoyt73663 ай бұрын
Can I ask how your output nodes are setup? Looks great!
@rileyhoyt73663 ай бұрын
also what is your default material height set to?
@rileyhoyt73663 ай бұрын
also how did you get the edges of the cube to stay so clean when it tiles the texture?
@debe3D3 ай бұрын
Hey, it's just a simple setup with the "Base Material" node and AO, Normal, Base Color, Roughness and Metalness input into it. Nothing special really. I can upload it if you'd like to have it.
@debe3D3 ай бұрын
That really depends on the material I am working on. In this case for a rock it was quite high to have a good amount of displacement. As far as I remember to 10 or greater.
@debe3D3 ай бұрын
Not sure here, I was just using the standard cube that is provided with Designer.
@kmanL3G3N3D3 ай бұрын
I'd like to see a tilable lava material or something ,scifi, on an organic alien/monster looking material of like their skin
@debe3D3 ай бұрын
I am working on something a bit more simple currently to be able to fully narrate it and so it doesn't take too long. But the ideas sound nice, especially the lava as I already did one and could do an upgrade! Nice idea, thanks!
@kmanL3G3N3D3 ай бұрын
Very nice. Hope to see more Instamat tutorials. Thank u
@debe3D3 ай бұрын
Thanks, appreciate it! More are coming soon. :)
@hotsauce71244 ай бұрын
Thank you
@debe3D4 ай бұрын
You are welcome!
@yurikunin8934 ай бұрын
Thank you so much for this inspiring news! It's always great to try something new in your pipeline.
@debe3D4 ай бұрын
You are welcome. Indeed, it's a really great tool to have!
@debe3D4 ай бұрын
Hey guys! Tell me if you rather want to see more advanced tutorials, or learn the basics? Currently I think videos like this might be a bit boring and we should directly jump into creating a nice material.
@carlosrivadulla89034 ай бұрын
Definitively! just create a nice material.
@hwdpitm4 ай бұрын
I think at least one more of those basic ones would be nice, at least I'd like to learn about some nodes.
@carlosrivadulla89034 ай бұрын
@@hwdpitm by making materials u learn the nodes as well
@hwdpitm4 ай бұрын
@@carlosrivadulla8903Didn't think about this, you are right
@debe3D4 ай бұрын
@@carlosrivadulla8903 Indeed, I also think that's the best thing to do! Maybe I'll be able to wrap something up over the weekend.
@user-ug7cn3xv2w5 ай бұрын
amazing video but it seems like instamat is not detecting pressure on my tablet, any fix to that ?
@debe3D5 ай бұрын
Hey Mostafa, thank you very much, appreciate it! Did you try to change the dynamic settings of the brush as shown at 26:17? When you change it to "Pressure", it should work. Edit: I just reckecked again, the issue could be that you need to set e.g. "Size" to something greater than "0%" (if you are using size with pressure). If it's at 0%, it doesn't work.
@othoapproto96035 ай бұрын
what was that? Clearly not a tutorial.
@debe3D5 ай бұрын
Those timelapsed tutorials are more aimed towards advanced users with a basic understanding of the program and they work quite well, especially when you reduce the playback speed and it's in realtime. If you are looking for a beginner tutorial, I also have a simple "ice floe" tutorial which is narrated.
@haurg74185 ай бұрын
Killer app?
@debe3D5 ай бұрын
It's really powerful and awesome, no question!
@Trillezchannel5 ай бұрын
amazing tutorial, straight to the point and describe functions well, thankyou!
@debe3D5 ай бұрын
Thanks a lot, glad it's helpful!
@tiedtkeio5 ай бұрын
Watched the entire video, thank you so much for this Daniel! I honestly can’t believe this is free for indies. Using Blender for models, InstaMat for textures and materials and Unreal Engine for the rest you can literary create AAA quality films and games for free. What a time to be alive.
@debe3D5 ай бұрын
Thank you very much for watching! Indeed, it's really great that the tool is free for indys, now we basically have everything to get started. If only the day had more hours. :D
@MagicMike7855 ай бұрын
How do you bake the layers of all the materials in one texture?
@debe3D5 ай бұрын
Hey, sorry for the late reply. I am not sure if this is the best, but one way you could do it would be to drop your Layering Project as many times as the number of materials the mesh has into an Element Graph, then in the nodes you could change your "Mesh Material" for each of the nodes to the different materials and use "Material Blend" nodes with "Mask Mode" set to "From Base Color" to blend your Layering Projects materials together, then export the single material via the Element Graph. You can use the "Link Category Mode" to make connecting easier. Again, not sure if there is a simpler way, but that works for me. Hope that helps!
@SeanAriez5 ай бұрын
Great content - thanks
@debe3D5 ай бұрын
Thanks a lot Sean!
@JeremySeiner5 ай бұрын
Nice video! I liked the section on creating a custom brush! Really enjoying your content!
@debe3D5 ай бұрын
Thanks a lot Jeremy, appreciate it!
@carlosrivadulla89035 ай бұрын
Can custom attributes be imported with the mesh and used as masks?, as a houdini user a lot of mesh attributes are created during the modeling process and I want to leverage them for shading.
@debe3D5 ай бұрын
Hey Carlos, this is something I cannot fully answere I am afraid. I am mainly a material artist and still learning the layering workflow. If you have masks etc, you can just drop them into your project though, not sure if it works with attributes assigned in Houdini (never used it I'm afraid). For a better answere you could check the official community forum or the discord server. Usually you'll get an answere very fast!
@SteveErnst1175 ай бұрын
I've been playing around in instamat, and it's pretty great so far, but I can't find a certain masking feature that substance painter has where you can create a mask by UV island or by connected mesh parts. It seems like the only way to get that kind of detail in a mask is to have your mesh materials set up before you export the model. I miss the flexibility of that substance feature...do we know if Instamat has that yet, or if it's coming in the future?
@debe3D5 ай бұрын
Hey Steve, tbh I am still learning the Layering workflow and mostly know the basics. What I know is that InstaMATs layering is using a 3D volume tech and is not as focused on UV's as this is not as scalable. For example, when you finished texturing an asset, you can drop it into the Element Graph, it will spawn as a node. You can then drop a different Mesh and input it into the layering project - your asset will be fully textured like the one that you textured before. When working with UV based painting/projections etc, this would not work as seamless. So I am not sure if what you want is possible yet, but if I recall correctly, it might be something for the future, not sure though! You could ask in the official community forum or the discord, I am sure you will get a more comprehensive answere.
@DKNS_DSGN5 ай бұрын
More pls! :-)
@debe3D5 ай бұрын
Sure, there will be more soon. :)
@InstaMAT_io5 ай бұрын
Thanks for the video! 😍 Side note, you can adjust your blend settings faster if you directly do that on the layer editor. You can adjust the blend mode and opacity for all channels without changing them in the drop down!
@debe3D5 ай бұрын
Thanks a lot and thanks for the great workflow explanation, I missed it! Still Learning. :D
@AlvarGG5 ай бұрын
Man, horrible backround sound. If you have an nvidia card use nvidia broadcast with sound suppression. Please ❤
@debe3D5 ай бұрын
Yeah I know, sorry for that! I am currently using a laptop so the fan noise is quite distracting. I tried noise cancellation etc but with little success. My main rig is currently out of order but when it's back soon, it'll get better. Meanwhile I'll try nvidia broadcast, thanks for the tip!
@IanDiaz5 ай бұрын
You would NOT have survived OG KZbin lmao
@debe3D5 ай бұрын
Oh yea, those times. :D
@marsmotion5 ай бұрын
i like that its in real time not sped up. the tough part of learning this way of working is knowing how to think in this way of breaking down the operations into these very abstract steps that then build on top of each-other. i think some micro tuts on useful effects that translate into any material would be good.
@debe3D5 ай бұрын
Thank you! This was the first video I made in real speed, glad it's helpful! I am currently more busy with InstaMAT tutorials, which is a new and free alternative for Designer. As the workflows are similiar in regards of material creation, I am sure there is something to pick up for Designer users as well!
@JeffBarre5 ай бұрын
Hey Daniel, thank You. Many people like me will probably come from Substance. After a few hours using InstaMAT, I already feel at home but could you make a video on the differences / improvements / workflow between the two softwares ?
@debe3D5 ай бұрын
Hey Jeff, thank you very much! Great that you already like MAT. Generally I think such a video is a good idea, but I am not sure if the comparison would be fair, as the last version of SD and SP I have is from 2021, thus quite old. I could make a general video about the workflows in MAT and quality of life improvements etc. Do you have anything specific in mind? For the next video I planned to show some workflows about layering/texturing and the one after would probably be about procedural material creation.
@JeffBarre5 ай бұрын
Thanks @@debe3D , I understand. As an example, the FloodFill nodes in InstaMAT seems to be more efficients and give us more options than SD ... I think. A video about all those FloodFill nodes would be great. I'm planning to use InstaMAT with Blender ... when the addon will be available. Proceduralism of Geometry Nodes combined with proceduralism of InstaMAT will probably opens new workflows. Thanks for all and sorry for my bad English 🙂.
@debe3D5 ай бұрын
That's a good idea Jeff, thanks! I also hope that the Blender integration will be available soon. I'll make a video on layerin (asset texturing) first, as the demand seems to be quite high and then I go over to making some about procedural material creation, explaining all the Flood Fill nodes and more. There are really many powerful nodes there that I did not see anywhere else before.
@user-mp2or2cu8e6 ай бұрын
Hello! Sorry to bother you, but do you think you could tell me which spline node you use along with the normals node and the ambient occlusion node? :(
@debe3D6 ай бұрын
Hey Alejandra, no worries, feel free to ask! I am not sure if I understand correctly though, do you mean in the Albedo section? There is a Normal node that is connected to a "Curvature Smooth" node, and the same Normal node and an Ambient Occlusion node is connected to the "Dust" node.
@hwdpitm6 ай бұрын
Great node, thanks
@debe3D6 ай бұрын
Thanks a lot, you are welcome!
@DKNS_DSGN6 ай бұрын
Hey, thanks for this. There is pretty much zero content for InstaMAT out there and I would love to get into it. Share more pls :]
@debe3D6 ай бұрын
Thanks a lot! There is more content coming soon.
@TheAncientLich6 ай бұрын
this is super helpful thanks !
@debe3D6 ай бұрын
Thanks a lot, glad it is! I'll make some more soon.
@hwdpitm6 ай бұрын
Thank you for that, very helpful
@debe3D6 ай бұрын
Thanks a lot!
@Deza13376 ай бұрын
Good explanation
@debe3D6 ай бұрын
Thanks a lot!
@debe3D6 ай бұрын
Some of the viewport shortcuts I am explaining here changed for the release version. However, by going to Edit -> Preferences -> Shortcuts you can just assign your own as well.
@michaelwsheeler6 ай бұрын
Can I hand paint with it? Does it come with different brushes like soft and hard edge and airbrush or blending and smudge brushes like Substance Painter and 3D Coat?
@debe3D6 ай бұрын
Sure thing, handpainting is supported with full Tablet support. There will also be brushes available, but you can create your own easily with the Element graph as well! Check the livestream on the official channel today, there will be lots of things covered!
@Igrom_Gamedev6 ай бұрын
Instamat is substance killer )
@debe3D6 ай бұрын
I think both are great! But it's really good that we will get a bit of competition in this space. But I am really excited for MAT and it will be great to see what people will create with it, it's a powerhouse!
@Igrom_Gamedev6 ай бұрын
Waiting more tutorials )
@debe3D6 ай бұрын
I'll definitely make some new ones soon!
@prettyone685 ай бұрын
very cool things what they don't wanna money for using if you are a start lvl indie dev . You need just to use their logo. This is very nice step to the new creators .