Making a Night Sky in Blender

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CG Boost

CG Boost

Күн бұрын

Пікірлер: 249
@marcdraco2189
@marcdraco2189 3 жыл бұрын
Can't afford to take your course yet Martin, but this is something I really need to do! Looks amazing.
@devanshutak25
@devanshutak25 3 жыл бұрын
For getting the gradient for the glow of the moon, we can use object coordinates and select the moon object in the "Object" field in the texture coordinate node. That way the gradient will always start from the origin of the moon object.
@brandonjrichard
@brandonjrichard 3 жыл бұрын
This was my solution as well. Awesome easy trick.
@WW_Studios
@WW_Studios 3 жыл бұрын
I was just going to say that lol!
@DilophoMS
@DilophoMS 3 жыл бұрын
@Captain Reason Switch from Texture to Point in the Mapping node.
@pieterdebie4162
@pieterdebie4162 3 жыл бұрын
That worked like a charm and will no doubt be useful in the future too. For people that are still confused about the shader setup: imgur.com/a/phqSJro
@thekid317
@thekid317 2 жыл бұрын
I think UV mapis easier, just look at it and project from view, if you already have a UV map then add a new one and assign each to it's corresponding node.
@games528
@games528 3 жыл бұрын
9:30 I'd recommend multiplying the moon emission strength with a math node rather than changing the bloom settings, as that will only make the moon have strong bloom around it (which is more realistic)
@MartinKlekner
@MartinKlekner 3 жыл бұрын
Good tip, thanks :)
@raoulette
@raoulette 2 жыл бұрын
merci
@abiyyupanggalih854
@abiyyupanggalih854 3 жыл бұрын
it's useful to make a night scene 11:22 make it "object" on texture coordinate, if you want not to look stretchy recommendation from me: after done with all that it's better to render it as an HDRI tutorial to doing that: kzbin.info/www/bejne/pmWTi3WObs2LmKc
@lukayz1363
@lukayz1363 3 жыл бұрын
what a coincidence. i was literally about to search for a tutorial on this and you just happen to upload it... thank you
@MartinKlekner
@MartinKlekner 3 жыл бұрын
Haha awesome!
@incognito6751
@incognito6751 3 жыл бұрын
0:07 I see a one eyed cat in the sky lol
@AR_-xi5xg
@AR_-xi5xg 2 жыл бұрын
KZbin gives me this video recommend after my pc explode (because minim ram) 😪 But thanks to make this video 😊 Now i know how to make sky
@BurnEdOutOne
@BurnEdOutOne 3 жыл бұрын
If you have trouble adjusting the gradient texture coordinate nodes, or it doesn't seem to adjust at all / adjusts predictably, make sure it is set for "quadratic" and not "quadratic sphere". That's the rookie mistake I made! :P
@demivideos8887
@demivideos8887 3 жыл бұрын
Thank you, i was so confused
@tobiassimon659
@tobiassimon659 Жыл бұрын
no matter what option I take in the gradient texture node, the vector does not chance anything at all :(
@jeffg4686
@jeffg4686 3 жыл бұрын
Love it. How about a stars 'volumetric' that would be cool. Like if could move through it and have some light trails coming off the stars as moving past. Not sure if the motion blur feature in cycles works with volumetrics, but maybe.
@ISEESPOOKS
@ISEESPOOKS 2 жыл бұрын
Where were you when I was building a Rocket ship to Mars? Fantastic tut ! very well thought out. Any thoughts on Anti-grav modulators to make my Ship look cool!
@_eisi
@_eisi 3 жыл бұрын
Love your Landscape course Martin, thank u for all this good content!
@bill392
@bill392 2 жыл бұрын
Hmm, when my clouds moved, the moon remained in front of them. To put the moon behind the clouds, I duplicated the sky dome and scaled it down to .97, duplicated the sky material too, renamed to clouds and put the clouds nodes only on the inner dome, leaving the moon and the stars sky material on the outer one. The inside dome needed a mix-shader and transparent shader to allow the moon and stars from the outside dome to shine through. The moon glow works on the clouds very well. For EEVEE to use transparent shader, had to set clouds material to alpha-hashed. I don't know if it matters, but after I made the first dome, I made sure that the normals were all facing inward toward the camera view.
@MartinKlekner
@MartinKlekner 2 жыл бұрын
Hi, yes, thats a drawback of my approach - your approach solves it well, thanks for sharing!
@clausbohm9807
@clausbohm9807 3 жыл бұрын
Thank you for offering this course as well as keeping it updated. Short enough yet has all the most important detail to do the lessons.
@Dingle.Donger
@Dingle.Donger 3 жыл бұрын
Absolutely love this tutorial. I was just thinking about making night scenes.
@khlorghaal
@khlorghaal 3 жыл бұрын
you dont need to use transforms for keyframes, you can keyframe directly within materials
@dreygen9357
@dreygen9357 2 жыл бұрын
Why when i pluging my clouds nodes it's all going pink? What's the problem and how i can fix that
@cgboost
@cgboost 2 жыл бұрын
Could be a missing texture. ~Egon
@Illasera
@Illasera 3 жыл бұрын
16:42 bottom right, The only issue is that there are some gradation artifacts to be solved, the rest is good.
@martinveloche1228
@martinveloche1228 3 жыл бұрын
I make my own night sky, thanks a lot!!! Great tutorials as always!!
@integragemi7234
@integragemi7234 3 жыл бұрын
epic thanks, i never gonna need to use fake images as planes for backgrounds again
@LuminousLabs
@LuminousLabs 3 жыл бұрын
This is such a cool tutorial, I looked up how to do this and figured it would just be someone with an HDRI or something. Really great stuff!
@LoudNoob
@LoudNoob 2 жыл бұрын
Idk, NASA's starmap wrap is pretty darn good. But I do like making my own universe's.
@thunderhawk506
@thunderhawk506 10 ай бұрын
Help, when I add the "Mix Color" node to the gradient texture, the color appears strongly on the whole dome instead that it changes the color of the radiant texture. I followed every step exactly except that the mixrgb node is the mix color node now..
@cgboost
@cgboost 9 ай бұрын
You need to change the Blending mode of the Mix Color node to Color (by default it is set to Mix)
@keziagreste
@keziagreste 6 ай бұрын
​@@cgboost After doing that, when I combine the stars with the colour, the color dissapears.. it's just grey and black
@joacobellene8591
@joacobellene8591 3 жыл бұрын
Excelent Video! I'm new using blender and the way you explain things help me a lot!
@brandonjacksoon
@brandonjacksoon 3 жыл бұрын
Thank you for your tutorials! You have a truly talent to mentor and teaching people's! Top youtube content! Everything looks very realistic!
@Kroh03
@Kroh03 2 жыл бұрын
I’m trying to create the starry field but I can’t see any of the noise, my entire scene appears black. What am I doing wrong??
@thekid317
@thekid317 2 жыл бұрын
the easiest solution for the moon lighting I UV map, just look at it and project from view, if you already have a UV map then add a new one and assign each to it's corresponding node.
@Satoru_Haruto
@Satoru_Haruto 3 жыл бұрын
my settings for the gradient texture is x -0.5 y -0.6 z 0.4 in the step called positioning the glow
@snyperwulffgaming9575
@snyperwulffgaming9575 3 жыл бұрын
So I absolutely plan to get your Master course. HOpefully you will actually see this as I do wanna know if this can be used to easily build a land area for a scene in an animation involving characters and what not? Edit: By "This" I meant the Master Course.
@UrMamIsARide
@UrMamIsARide 3 жыл бұрын
This is great! I haven't seen any of your tutorials until now but, I love it. The organisation of your nodes is something I never thought put much thought into and I'm definitely going to now (and the tutorial was brilliant too lol). Great work!
@adl1719
@adl1719 2 жыл бұрын
I'm very curious, when I import an image as plane, that has a transparent background, why does it still not end up transparent when imported into blender?
@MartinKlekner
@MartinKlekner 2 жыл бұрын
Have you used the Alpha socket of the image and plugged it into the Alpha socket of the Principled BSDF shader in Shader Editor?
@adl1719
@adl1719 2 жыл бұрын
@@MartinKlekner yes I did, yet the only way I could get it to work was if I photoshopped an image to have a transparent background, no pngs I downloaded would work without doing that, strange
@howlinnadeaux766
@howlinnadeaux766 2 жыл бұрын
THANK YOU SO MUCH!!! The Sky Texture alone adds so many variations to the lighting just by a few slides but with that and this shader combined you can create effects OUT OF THIS WORLD!! Youre a legend.
@TUMENG-TSUNGF
@TUMENG-TSUNGF 2 жыл бұрын
Great video! I followed the tutorial but ran into a little problem. When I set the color ramp at 4:38, my background is not completely dark. Instead it's a shade of dark grey. What might I have done wrong?
@cgboost
@cgboost 2 жыл бұрын
You may need to adjust the dark colour on the colour ramp. It's probably not set to black. It might also be that the world colour is not set to black. ~ Daniel
@comicsands9719
@comicsands9719 3 жыл бұрын
wow thank you so much man this is exactly what i was looking for
@Glowbox3D
@Glowbox3D 3 жыл бұрын
Really nice tutorial, thank you. I feel like I'm in Skyrim when I watch your vids. ;)
@hahatoon4606
@hahatoon4606 3 жыл бұрын
From Brazil here. Subscribed. Thanks for this toturial and more.
@alakinamann2069
@alakinamann2069 2 жыл бұрын
Heya, great tutorial, though I was wondering what would happen if it was made in Cycles? I know you give that option for turning off the shadows in Cycles, but if you continued in cycles, would there be any other consequences? thanks so much
@MartinKlekner
@MartinKlekner 2 жыл бұрын
I think apart from slower render times there is no big difference in Cycles, I use these skies in Cycles all the time 🙂
@Anxious_Eli
@Anxious_Eli 6 күн бұрын
Couldn’t this map also just be mapped in the world shader as a sky texture?
@TheHorreK2
@TheHorreK2 2 жыл бұрын
I tried this at Blender 3.0 and sadly nothing seems to be happening when using the noise node. Anyone knows why? Is there another feature that cancels some neccesarry stuff out? EDIT: Strange, i fixed it by double Tapping the "Use Nodes" under the Material section, i guess Blender bugged out on me? It wouldt work on me by completly redoing the Node set-up so.... at least it works now
@lt.aldoraine6842
@lt.aldoraine6842 2 жыл бұрын
im using 3.0 where is this?
@realms_of_reality
@realms_of_reality 2 жыл бұрын
I had the same issue in 3.2.1. Tapping the material output node fixed it for me.
@ZacharyWhite25
@ZacharyWhite25 3 жыл бұрын
I am most certainly going to recreate this sky for a baseball stadium project I’m working on in blender. I would also like to create from scratch a daytime sky like the night you created. Is there a video on that as well?
@bobogus7559
@bobogus7559 2 жыл бұрын
A method I used to create a Sun disk in the world material settings was to use a map range node. From max was 1 and from min was just short of 1 (I had it at about 0.99995). To min was 0, to max was 500. By changing the from min and to max values, you might be able to repurpose it as a low-intensity moon glow and adjust with additional nodes to get a better result (and it's perfectly circular, too). This was applied to the World material, not to an object (also keep in mind that this is an outer space scene).
@arnoldst6936
@arnoldst6936 3 жыл бұрын
Hallo, ich hab ein Objekt was an manchen stellen Sehr viele Hörner hat. Wie kann man sowas gut remeshen? Bei nah aneinander gereiten Meshes bekomme ich nur probleme. Hello, I have an object that has a lot of horns in some places. How can I remesh it well? I only get problems with meshes that are close to each other.
@cyntac8690
@cyntac8690 Жыл бұрын
Im stuck on the bloom, whenever i turn it on it affects the entire scene and not just the moon?
@cgboost
@cgboost Жыл бұрын
That is correct, the bloom effect is a global one (it affects the whole scene)
@cyntac8690
@cyntac8690 Жыл бұрын
@@cgboost when you turn it on and play with the threshold it visually looks like there is more light coming from the moon in particular but when I do it, the scene as a whole just gets washed out with with a purple brightness. I am doing a thing where the stars are more purple than white and the gradient matches, could that be what’s causing it?
@cgboost
@cgboost Жыл бұрын
@@cyntac8690 Purple color just makes me guess that there might be some texture missing. Are you sure there is nothing like this in your scene ?
@cyntac8690
@cyntac8690 Жыл бұрын
@@cgboost Well in my scene i wanted a purple-esk atmosphere so i changed the colors of the star noise texture to a purple one and for the ground glow its purple to black instead of blue to black, but thats all i have that different from yours. Its really breaking my brain lol im still a little new to blender so dont know what to do to troubleshoot this.
@yahyabaskale8948
@yahyabaskale8948 Жыл бұрын
@Gettutorials123
@Gettutorials123 3 жыл бұрын
Thanks for the tutorial.
@tomoyaogawa4485
@tomoyaogawa4485 3 жыл бұрын
This is so beautiful! Thank you Martin!
@Ditto-qn3pu
@Ditto-qn3pu 3 ай бұрын
It took me all night. But I did it. And it looks co pretty. I love it ♥♥☺
@D3LB0Y
@D3LB0Y 2 жыл бұрын
are you able to make lightning ?
@MartinKlekner
@MartinKlekner 2 жыл бұрын
Sure thing, just make a mesh in shape of lighting ( this addon might help developer.blender.org/T27189 ), add emission shader to it and animate a very strong light to light up when it appears.
@cedricaguilar4501
@cedricaguilar4501 3 жыл бұрын
Looks nice but I see one problem, the moon will always be in front of the clouds which is not realistic.
@twitchingantoine3832
@twitchingantoine3832 3 жыл бұрын
Is there a solve for this? I run into it too
@fadhil4008
@fadhil4008 3 жыл бұрын
I just don't understand why Blender just don't make gradient texture to be mapped easier. Playing around with scale, position and rotation is just ehhmm....
@cgboost
@cgboost 3 жыл бұрын
Yeah, agree on that.
@nedstudios6490
@nedstudios6490 2 жыл бұрын
Andrew Kramer of Blender tuts. Loved it
@ImperioAme
@ImperioAme 2 жыл бұрын
Excellent video. Thank you!
@jonatansvar8076
@jonatansvar8076 2 жыл бұрын
I made the star distribution a little more random, it made it look a little more realistic
@ElijahWLYT
@ElijahWLYT 2 жыл бұрын
how?
@jonatansvar8076
@jonatansvar8076 2 жыл бұрын
@@ElijahWLYT I don't even remember lol
@jonatansvar8076
@jonatansvar8076 2 жыл бұрын
@@ElijahWLYT I think I mixed a bigger noise map with the stars to make them more clustered
@nedstudios6490
@nedstudios6490 2 жыл бұрын
The Andrew Kramer of Blender tutorials. Loved it
@Gemesil
@Gemesil 3 жыл бұрын
Wow what the heck I looked for a video on how to do this yesterday
@fidalium3d845
@fidalium3d845 3 жыл бұрын
Now I can make my own night skies 😊. Thanks for the video
@mcan-piano4718
@mcan-piano4718 2 жыл бұрын
You are greatttttttttttttttt. First time I watched ur channel
@gordonbrinkmann
@gordonbrinkmann 3 жыл бұрын
Good tutorial! 👍 I just wonder why people almost always use the Color output of the Noise Texture when they need greyscale noise... there is a Fac output for that and in the newer versions of Blender they already put it above the Color socket because it's more useful for most cases... Oh, and I prefer the Voronoi texture for stars but that's just me 😄
@cgboost
@cgboost 3 жыл бұрын
I guess habit from the previous versions ;-) ~Egon
@gordonbrinkmann
@gordonbrinkmann 3 жыл бұрын
@@cgboost Well, don't worry, I think you're in good company 😄
@sims4u422
@sims4u422 2 жыл бұрын
Thank you.
@kaameplays9784
@kaameplays9784 2 жыл бұрын
I am in love
@slip-shape994
@slip-shape994 2 жыл бұрын
my stars generating on the outer layer of the sky dom not on the under layer
@umanggajjar1773
@umanggajjar1773 Ай бұрын
Does this work for cycles as well?
@yesr424
@yesr424 2 жыл бұрын
you say "if like us, you will construct the sky for evee" what dose this means i should start using evee. (dose this means its better with evee?). 2:13
@MartinKlekner
@MartinKlekner 2 жыл бұрын
It's faster to preview, but otherwise the same 🙂
@melindamassey14
@melindamassey14 4 ай бұрын
When is any part of Blender user friendly.
@ElijahWLYT
@ElijahWLYT 2 жыл бұрын
Anyone having a problem getting their moon to glow?
@PhoenixPalmer88
@PhoenixPalmer88 6 ай бұрын
Fantastic tutorial man, really helpful! I followed along in Cycles since my overall project looks a bit better there, and the result is almost identical. Only holdup I'm having on it is trying to emulate the Eevee bloom, any pointers?
@cgboost
@cgboost 6 ай бұрын
You can add the bloom in post-production with glare node inside the compositor. ~ Masha
@begalooloo
@begalooloo 3 жыл бұрын
is the bird animation also show in the course
@michapayska4724
@michapayska4724 9 ай бұрын
better to make couds on other smaller spere so they can cover the moon
@Blacktalonarts
@Blacktalonarts 3 жыл бұрын
I find all this very beautiful and looks to be a pretty amazing course. But I have a question. Is this more of a follow me course or do you actually explain why you are doing the things the way you are? I find many tutorials paid and free are simply "follow/copy my actions" and not so much why. Just curious before I purchase. :)
@darrennew8211
@darrennew8211 3 жыл бұрын
I want to know too. I've bought courses that are "30 hours" that are the same basic modeling thing over and over where I would have expected stuff like procedural textures and collection instancing rather than just "let's do the same thing repeatedly on different shapes".
@nbakerify
@nbakerify 3 жыл бұрын
wow! not sure i'd call the node setup simple, but this is a great video. thanks!
@karaelzexceed666
@karaelzexceed666 2 жыл бұрын
love the tutorial, super easy to follow even for a beginner :D also banging my head on my desk cause image to plane add-on is apparently a thing that exists and I had a bunch of hyperrealistic drawings just gathering dust
@cgboost
@cgboost 2 жыл бұрын
Well now you know how to use them! 💪 Great to know that you liked the tutorial :) ~ Masha
@zenix8307
@zenix8307 2 жыл бұрын
can i export this and put the sky into unreal engine 5
@rafaszopa2955
@rafaszopa2955 3 жыл бұрын
I personally love to combine new Sky Texture with the noise texture =)
@내금니돌려주세요
@내금니돌려주세요 Жыл бұрын
ummm BUT where the stars....in the end scene
@raviii9350
@raviii9350 2 жыл бұрын
How do you copy this to other projects without loosing textures on it, coz when i export it as objects the sky texture and moon vanishes
@MartinKlekner
@MartinKlekner 2 жыл бұрын
Appending should work ok... Make sure that you append all the objects the sky is comprised of. If your textures turn pink, you can go to File - External Files - Find Missing Files and navigate to folders where your missing textures are.
@No1Idle
@No1Idle 3 ай бұрын
Ok i know this is 2 years ago but i have a problem when adding the moon: when i add image as a plane everything works fine until i try to scale the moon to get it bigger (in the tutorial i see it is scaled about 100 times) then i get only a square or something similar. Can anyone help me?
@treyxyz
@treyxyz Ай бұрын
Have you tried adding vertical & horizontal loop cuts? it'll deform better.
@1c3c0ldw4t3r
@1c3c0ldw4t3r 7 ай бұрын
im having an issue in blender 4.0, when i add the mix shader coming from the gradient shader it turns the whole dome blue, i can't get it to adjust only the bottom part of the gradient
@cgboost
@cgboost 7 ай бұрын
Hi, hard to tell without seeing the file, can you please post it inside our community community.cgboost.com/home ~ Masha
@dabonker1065
@dabonker1065 Жыл бұрын
in having issues putting the moon onto the dome
@Adhithya2003
@Adhithya2003 3 жыл бұрын
Hi martin 😊😊
@MartinKlekner
@MartinKlekner 3 жыл бұрын
Hiii :)
@alessiochemeri2059
@alessiochemeri2059 Жыл бұрын
Wish to thank you so much, your tutorial really help me in a "home Project", may i put the link of your tutorial on my proj. Refs.?
@cgboost
@cgboost Жыл бұрын
Sure! Thanks for appreciation! :)
@leonelsantos6517
@leonelsantos6517 3 жыл бұрын
very good I liked it thank you.
@moensmichiel8537
@moensmichiel8537 Жыл бұрын
How to make it work with cycles?
@mxrsh0
@mxrsh0 2 жыл бұрын
6:30 -Having trouble balancing the color how you did it, mine comes from underneath but kinda like overwhelms my object :/ I think i did something wrong.
@ArtisticRyad
@ArtisticRyad 3 жыл бұрын
holy shit thats much needed
@lt.aldoraine6842
@lt.aldoraine6842 2 жыл бұрын
why does my sphere look white?
@chrissem5200
@chrissem5200 3 жыл бұрын
Hi Why is half of my texture grey and noisy when baked. Im baking combined and colored texture. Should I bake differently if I bake a clored texture?
@bill392
@bill392 2 жыл бұрын
I added a "track to" constraint to my moon so that it always faces the camera so it always appears as a proper circle.
@MartinKlekner
@MartinKlekner 2 жыл бұрын
Good tip, thanks!
@Omidd2831
@Omidd2831 2 жыл бұрын
hi I have a question about (the set parent to)when I select "the set parent to" for set on the object (keep transform) I should be the Oon the function of SkyDome, right, I saw according to the video but for me is opposite of it, I mean SkyDome is the function of the moon now, how should I fix that bug? or does it not matter?
@TsuriaDragon
@TsuriaDragon 2 жыл бұрын
I'm having an issue with the stars they seem a lot dimming looking and aren't as bright I wonder what I did wrong? I follow the steps you showed and its done but in the final shot the stars you can't really notice at all.
@timwallace6486
@timwallace6486 3 жыл бұрын
Thank you for this great tutorial. I learned so much! I am currently working on the Cubic World tutorial and decided to add a moon to the scene. One comment- Maybe I am doing something wrong but the plane as image works great until you animate the camera. Then as you move the camera to the sides the moon's geometry distort and forms an ellipse rather than a circular shape. I substituted a sphere ( I know it's a cubic world) with an image texture for the plane and it doesn't distort as the camera moves to the sides.
@cgboost
@cgboost 3 жыл бұрын
You can work with the plane too, but then you would need to constrain its rotation to the camera. ~Egon
@kolega4ever
@kolega4ever Жыл бұрын
Well, about node wrangler, many addons are not active by default despite "virtually everyone" using them since some addons, even built-in ones, tend to not co-operate well with each other, even causing crashes.
@GCAF_
@GCAF_ 3 жыл бұрын
thank you! any way to make the moon behind the clouds? so when you animate the clouds the moon "hide" behind them?
@pieterdebie4162
@pieterdebie4162 3 жыл бұрын
I think you could duplicate the SkyDome, make it a bit smaller and texture the clouds on that with a transparent material.
@ellal6915
@ellal6915 3 жыл бұрын
Fantastic I love your 3D environment course.
@humn_error
@humn_error 3 жыл бұрын
Sorry for the newbie question but how do you snap scale or get all axis to change at the same time when you input values in dimensions in the n panel? It's driving me crazy! Thanks so much for your amazing content
@darrennew8211
@darrennew8211 3 жыл бұрын
Click into the first box, and while holding the button, drag over the other values. Then you can edit them all at once, or keep holding and move the mouse left and right. Check out the 2.8 fundamentals video on the official Blender Foundation channel for how the UI works.
@humn_error
@humn_error 3 жыл бұрын
@@darrennew8211 thanks so much for this! I had seen the fundamentals videos when I first started in Blender but had completely forgotten about this...
@antonzax36
@antonzax36 3 жыл бұрын
Martin Bro, thanks!
@call_me_blue
@call_me_blue 3 жыл бұрын
my cntrl T just stopped working all together, any tips?
@stellaachenbach
@stellaachenbach 3 жыл бұрын
Thank you Martin
@DarkSwordsman
@DarkSwordsman 2 жыл бұрын
I saw people using hotkeys like Shift + T but they never explained that I needed Node Wrangler to use it, so I was always stumped. Thanks for explaining that! Definitely silly that it is not enabled by default.
@CoolThangz
@CoolThangz 10 ай бұрын
definitely not a beginner video, i cant follow half the thigs you are doing
@cgboost
@cgboost 10 ай бұрын
Hi, sorry that you had difficulties to follow this video. Some of our videos, especially the ones about environments are not for beginners but more for intermediate users. ~ Masha
@ivankrecker9210
@ivankrecker9210 3 жыл бұрын
Nice! Thanks 👍
@austin647392
@austin647392 3 жыл бұрын
Is this purely for eevee or can you use this with cycles as well?
@MartinKlekner
@MartinKlekner 2 жыл бұрын
Both cycles and eevee :-)
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