Can't afford to take your course yet Martin, but this is something I really need to do! Looks amazing.
@devanshutak253 жыл бұрын
For getting the gradient for the glow of the moon, we can use object coordinates and select the moon object in the "Object" field in the texture coordinate node. That way the gradient will always start from the origin of the moon object.
@brandonjrichard3 жыл бұрын
This was my solution as well. Awesome easy trick.
@WW_Studios3 жыл бұрын
I was just going to say that lol!
@DilophoMS3 жыл бұрын
@Captain Reason Switch from Texture to Point in the Mapping node.
@pieterdebie41623 жыл бұрын
That worked like a charm and will no doubt be useful in the future too. For people that are still confused about the shader setup: imgur.com/a/phqSJro
@thekid3172 жыл бұрын
I think UV mapis easier, just look at it and project from view, if you already have a UV map then add a new one and assign each to it's corresponding node.
@games5283 жыл бұрын
9:30 I'd recommend multiplying the moon emission strength with a math node rather than changing the bloom settings, as that will only make the moon have strong bloom around it (which is more realistic)
@MartinKlekner3 жыл бұрын
Good tip, thanks :)
@raoulette2 жыл бұрын
merci
@abiyyupanggalih8543 жыл бұрын
it's useful to make a night scene 11:22 make it "object" on texture coordinate, if you want not to look stretchy recommendation from me: after done with all that it's better to render it as an HDRI tutorial to doing that: kzbin.info/www/bejne/pmWTi3WObs2LmKc
@lukayz13633 жыл бұрын
what a coincidence. i was literally about to search for a tutorial on this and you just happen to upload it... thank you
@MartinKlekner3 жыл бұрын
Haha awesome!
@incognito67513 жыл бұрын
0:07 I see a one eyed cat in the sky lol
@AR_-xi5xg2 жыл бұрын
KZbin gives me this video recommend after my pc explode (because minim ram) 😪 But thanks to make this video 😊 Now i know how to make sky
@BurnEdOutOne3 жыл бұрын
If you have trouble adjusting the gradient texture coordinate nodes, or it doesn't seem to adjust at all / adjusts predictably, make sure it is set for "quadratic" and not "quadratic sphere". That's the rookie mistake I made! :P
@demivideos88873 жыл бұрын
Thank you, i was so confused
@tobiassimon659 Жыл бұрын
no matter what option I take in the gradient texture node, the vector does not chance anything at all :(
@jeffg46863 жыл бұрын
Love it. How about a stars 'volumetric' that would be cool. Like if could move through it and have some light trails coming off the stars as moving past. Not sure if the motion blur feature in cycles works with volumetrics, but maybe.
@ISEESPOOKS2 жыл бұрын
Where were you when I was building a Rocket ship to Mars? Fantastic tut ! very well thought out. Any thoughts on Anti-grav modulators to make my Ship look cool!
@_eisi3 жыл бұрын
Love your Landscape course Martin, thank u for all this good content!
@bill3922 жыл бұрын
Hmm, when my clouds moved, the moon remained in front of them. To put the moon behind the clouds, I duplicated the sky dome and scaled it down to .97, duplicated the sky material too, renamed to clouds and put the clouds nodes only on the inner dome, leaving the moon and the stars sky material on the outer one. The inside dome needed a mix-shader and transparent shader to allow the moon and stars from the outside dome to shine through. The moon glow works on the clouds very well. For EEVEE to use transparent shader, had to set clouds material to alpha-hashed. I don't know if it matters, but after I made the first dome, I made sure that the normals were all facing inward toward the camera view.
@MartinKlekner2 жыл бұрын
Hi, yes, thats a drawback of my approach - your approach solves it well, thanks for sharing!
@clausbohm98073 жыл бұрын
Thank you for offering this course as well as keeping it updated. Short enough yet has all the most important detail to do the lessons.
@Dingle.Donger3 жыл бұрын
Absolutely love this tutorial. I was just thinking about making night scenes.
@khlorghaal3 жыл бұрын
you dont need to use transforms for keyframes, you can keyframe directly within materials
@dreygen93572 жыл бұрын
Why when i pluging my clouds nodes it's all going pink? What's the problem and how i can fix that
@cgboost2 жыл бұрын
Could be a missing texture. ~Egon
@Illasera3 жыл бұрын
16:42 bottom right, The only issue is that there are some gradation artifacts to be solved, the rest is good.
@martinveloche12283 жыл бұрын
I make my own night sky, thanks a lot!!! Great tutorials as always!!
@integragemi72343 жыл бұрын
epic thanks, i never gonna need to use fake images as planes for backgrounds again
@LuminousLabs3 жыл бұрын
This is such a cool tutorial, I looked up how to do this and figured it would just be someone with an HDRI or something. Really great stuff!
@LoudNoob2 жыл бұрын
Idk, NASA's starmap wrap is pretty darn good. But I do like making my own universe's.
@thunderhawk50610 ай бұрын
Help, when I add the "Mix Color" node to the gradient texture, the color appears strongly on the whole dome instead that it changes the color of the radiant texture. I followed every step exactly except that the mixrgb node is the mix color node now..
@cgboost9 ай бұрын
You need to change the Blending mode of the Mix Color node to Color (by default it is set to Mix)
@keziagreste6 ай бұрын
@@cgboost After doing that, when I combine the stars with the colour, the color dissapears.. it's just grey and black
@joacobellene85913 жыл бұрын
Excelent Video! I'm new using blender and the way you explain things help me a lot!
@brandonjacksoon3 жыл бұрын
Thank you for your tutorials! You have a truly talent to mentor and teaching people's! Top youtube content! Everything looks very realistic!
@Kroh032 жыл бұрын
I’m trying to create the starry field but I can’t see any of the noise, my entire scene appears black. What am I doing wrong??
@thekid3172 жыл бұрын
the easiest solution for the moon lighting I UV map, just look at it and project from view, if you already have a UV map then add a new one and assign each to it's corresponding node.
@Satoru_Haruto3 жыл бұрын
my settings for the gradient texture is x -0.5 y -0.6 z 0.4 in the step called positioning the glow
@snyperwulffgaming95753 жыл бұрын
So I absolutely plan to get your Master course. HOpefully you will actually see this as I do wanna know if this can be used to easily build a land area for a scene in an animation involving characters and what not? Edit: By "This" I meant the Master Course.
@UrMamIsARide3 жыл бұрын
This is great! I haven't seen any of your tutorials until now but, I love it. The organisation of your nodes is something I never thought put much thought into and I'm definitely going to now (and the tutorial was brilliant too lol). Great work!
@adl17192 жыл бұрын
I'm very curious, when I import an image as plane, that has a transparent background, why does it still not end up transparent when imported into blender?
@MartinKlekner2 жыл бұрын
Have you used the Alpha socket of the image and plugged it into the Alpha socket of the Principled BSDF shader in Shader Editor?
@adl17192 жыл бұрын
@@MartinKlekner yes I did, yet the only way I could get it to work was if I photoshopped an image to have a transparent background, no pngs I downloaded would work without doing that, strange
@howlinnadeaux7662 жыл бұрын
THANK YOU SO MUCH!!! The Sky Texture alone adds so many variations to the lighting just by a few slides but with that and this shader combined you can create effects OUT OF THIS WORLD!! Youre a legend.
@TUMENG-TSUNGF2 жыл бұрын
Great video! I followed the tutorial but ran into a little problem. When I set the color ramp at 4:38, my background is not completely dark. Instead it's a shade of dark grey. What might I have done wrong?
@cgboost2 жыл бұрын
You may need to adjust the dark colour on the colour ramp. It's probably not set to black. It might also be that the world colour is not set to black. ~ Daniel
@comicsands97193 жыл бұрын
wow thank you so much man this is exactly what i was looking for
@Glowbox3D3 жыл бұрын
Really nice tutorial, thank you. I feel like I'm in Skyrim when I watch your vids. ;)
@hahatoon46063 жыл бұрын
From Brazil here. Subscribed. Thanks for this toturial and more.
@alakinamann20692 жыл бұрын
Heya, great tutorial, though I was wondering what would happen if it was made in Cycles? I know you give that option for turning off the shadows in Cycles, but if you continued in cycles, would there be any other consequences? thanks so much
@MartinKlekner2 жыл бұрын
I think apart from slower render times there is no big difference in Cycles, I use these skies in Cycles all the time 🙂
@Anxious_Eli6 күн бұрын
Couldn’t this map also just be mapped in the world shader as a sky texture?
@TheHorreK22 жыл бұрын
I tried this at Blender 3.0 and sadly nothing seems to be happening when using the noise node. Anyone knows why? Is there another feature that cancels some neccesarry stuff out? EDIT: Strange, i fixed it by double Tapping the "Use Nodes" under the Material section, i guess Blender bugged out on me? It wouldt work on me by completly redoing the Node set-up so.... at least it works now
@lt.aldoraine68422 жыл бұрын
im using 3.0 where is this?
@realms_of_reality2 жыл бұрын
I had the same issue in 3.2.1. Tapping the material output node fixed it for me.
@ZacharyWhite253 жыл бұрын
I am most certainly going to recreate this sky for a baseball stadium project I’m working on in blender. I would also like to create from scratch a daytime sky like the night you created. Is there a video on that as well?
@bobogus75592 жыл бұрын
A method I used to create a Sun disk in the world material settings was to use a map range node. From max was 1 and from min was just short of 1 (I had it at about 0.99995). To min was 0, to max was 500. By changing the from min and to max values, you might be able to repurpose it as a low-intensity moon glow and adjust with additional nodes to get a better result (and it's perfectly circular, too). This was applied to the World material, not to an object (also keep in mind that this is an outer space scene).
@arnoldst69363 жыл бұрын
Hallo, ich hab ein Objekt was an manchen stellen Sehr viele Hörner hat. Wie kann man sowas gut remeshen? Bei nah aneinander gereiten Meshes bekomme ich nur probleme. Hello, I have an object that has a lot of horns in some places. How can I remesh it well? I only get problems with meshes that are close to each other.
@cyntac8690 Жыл бұрын
Im stuck on the bloom, whenever i turn it on it affects the entire scene and not just the moon?
@cgboost Жыл бұрын
That is correct, the bloom effect is a global one (it affects the whole scene)
@cyntac8690 Жыл бұрын
@@cgboost when you turn it on and play with the threshold it visually looks like there is more light coming from the moon in particular but when I do it, the scene as a whole just gets washed out with with a purple brightness. I am doing a thing where the stars are more purple than white and the gradient matches, could that be what’s causing it?
@cgboost Жыл бұрын
@@cyntac8690 Purple color just makes me guess that there might be some texture missing. Are you sure there is nothing like this in your scene ?
@cyntac8690 Жыл бұрын
@@cgboost Well in my scene i wanted a purple-esk atmosphere so i changed the colors of the star noise texture to a purple one and for the ground glow its purple to black instead of blue to black, but thats all i have that different from yours. Its really breaking my brain lol im still a little new to blender so dont know what to do to troubleshoot this.
@yahyabaskale8948 Жыл бұрын
@Gettutorials1233 жыл бұрын
Thanks for the tutorial.
@tomoyaogawa44853 жыл бұрын
This is so beautiful! Thank you Martin!
@Ditto-qn3pu3 ай бұрын
It took me all night. But I did it. And it looks co pretty. I love it ♥♥☺
@D3LB0Y2 жыл бұрын
are you able to make lightning ?
@MartinKlekner2 жыл бұрын
Sure thing, just make a mesh in shape of lighting ( this addon might help developer.blender.org/T27189 ), add emission shader to it and animate a very strong light to light up when it appears.
@cedricaguilar45013 жыл бұрын
Looks nice but I see one problem, the moon will always be in front of the clouds which is not realistic.
@twitchingantoine38323 жыл бұрын
Is there a solve for this? I run into it too
@fadhil40083 жыл бұрын
I just don't understand why Blender just don't make gradient texture to be mapped easier. Playing around with scale, position and rotation is just ehhmm....
@cgboost3 жыл бұрын
Yeah, agree on that.
@nedstudios64902 жыл бұрын
Andrew Kramer of Blender tuts. Loved it
@ImperioAme2 жыл бұрын
Excellent video. Thank you!
@jonatansvar80762 жыл бұрын
I made the star distribution a little more random, it made it look a little more realistic
@ElijahWLYT2 жыл бұрын
how?
@jonatansvar80762 жыл бұрын
@@ElijahWLYT I don't even remember lol
@jonatansvar80762 жыл бұрын
@@ElijahWLYT I think I mixed a bigger noise map with the stars to make them more clustered
@nedstudios64902 жыл бұрын
The Andrew Kramer of Blender tutorials. Loved it
@Gemesil3 жыл бұрын
Wow what the heck I looked for a video on how to do this yesterday
@fidalium3d8453 жыл бұрын
Now I can make my own night skies 😊. Thanks for the video
@mcan-piano47182 жыл бұрын
You are greatttttttttttttttt. First time I watched ur channel
@gordonbrinkmann3 жыл бұрын
Good tutorial! 👍 I just wonder why people almost always use the Color output of the Noise Texture when they need greyscale noise... there is a Fac output for that and in the newer versions of Blender they already put it above the Color socket because it's more useful for most cases... Oh, and I prefer the Voronoi texture for stars but that's just me 😄
@cgboost3 жыл бұрын
I guess habit from the previous versions ;-) ~Egon
@gordonbrinkmann3 жыл бұрын
@@cgboost Well, don't worry, I think you're in good company 😄
@sims4u4222 жыл бұрын
Thank you.
@kaameplays97842 жыл бұрын
I am in love
@slip-shape9942 жыл бұрын
my stars generating on the outer layer of the sky dom not on the under layer
@umanggajjar1773Ай бұрын
Does this work for cycles as well?
@yesr4242 жыл бұрын
you say "if like us, you will construct the sky for evee" what dose this means i should start using evee. (dose this means its better with evee?). 2:13
@MartinKlekner2 жыл бұрын
It's faster to preview, but otherwise the same 🙂
@melindamassey144 ай бұрын
When is any part of Blender user friendly.
@ElijahWLYT2 жыл бұрын
Anyone having a problem getting their moon to glow?
@PhoenixPalmer886 ай бұрын
Fantastic tutorial man, really helpful! I followed along in Cycles since my overall project looks a bit better there, and the result is almost identical. Only holdup I'm having on it is trying to emulate the Eevee bloom, any pointers?
@cgboost6 ай бұрын
You can add the bloom in post-production with glare node inside the compositor. ~ Masha
@begalooloo3 жыл бұрын
is the bird animation also show in the course
@michapayska47249 ай бұрын
better to make couds on other smaller spere so they can cover the moon
@Blacktalonarts3 жыл бұрын
I find all this very beautiful and looks to be a pretty amazing course. But I have a question. Is this more of a follow me course or do you actually explain why you are doing the things the way you are? I find many tutorials paid and free are simply "follow/copy my actions" and not so much why. Just curious before I purchase. :)
@darrennew82113 жыл бұрын
I want to know too. I've bought courses that are "30 hours" that are the same basic modeling thing over and over where I would have expected stuff like procedural textures and collection instancing rather than just "let's do the same thing repeatedly on different shapes".
@nbakerify3 жыл бұрын
wow! not sure i'd call the node setup simple, but this is a great video. thanks!
@karaelzexceed6662 жыл бұрын
love the tutorial, super easy to follow even for a beginner :D also banging my head on my desk cause image to plane add-on is apparently a thing that exists and I had a bunch of hyperrealistic drawings just gathering dust
@cgboost2 жыл бұрын
Well now you know how to use them! 💪 Great to know that you liked the tutorial :) ~ Masha
@zenix83072 жыл бұрын
can i export this and put the sky into unreal engine 5
@rafaszopa29553 жыл бұрын
I personally love to combine new Sky Texture with the noise texture =)
@내금니돌려주세요 Жыл бұрын
ummm BUT where the stars....in the end scene
@raviii93502 жыл бұрын
How do you copy this to other projects without loosing textures on it, coz when i export it as objects the sky texture and moon vanishes
@MartinKlekner2 жыл бұрын
Appending should work ok... Make sure that you append all the objects the sky is comprised of. If your textures turn pink, you can go to File - External Files - Find Missing Files and navigate to folders where your missing textures are.
@No1Idle3 ай бұрын
Ok i know this is 2 years ago but i have a problem when adding the moon: when i add image as a plane everything works fine until i try to scale the moon to get it bigger (in the tutorial i see it is scaled about 100 times) then i get only a square or something similar. Can anyone help me?
@treyxyzАй бұрын
Have you tried adding vertical & horizontal loop cuts? it'll deform better.
@1c3c0ldw4t3r7 ай бұрын
im having an issue in blender 4.0, when i add the mix shader coming from the gradient shader it turns the whole dome blue, i can't get it to adjust only the bottom part of the gradient
@cgboost7 ай бұрын
Hi, hard to tell without seeing the file, can you please post it inside our community community.cgboost.com/home ~ Masha
@dabonker1065 Жыл бұрын
in having issues putting the moon onto the dome
@Adhithya20033 жыл бұрын
Hi martin 😊😊
@MartinKlekner3 жыл бұрын
Hiii :)
@alessiochemeri2059 Жыл бұрын
Wish to thank you so much, your tutorial really help me in a "home Project", may i put the link of your tutorial on my proj. Refs.?
@cgboost Жыл бұрын
Sure! Thanks for appreciation! :)
@leonelsantos65173 жыл бұрын
very good I liked it thank you.
@moensmichiel8537 Жыл бұрын
How to make it work with cycles?
@mxrsh02 жыл бұрын
6:30 -Having trouble balancing the color how you did it, mine comes from underneath but kinda like overwhelms my object :/ I think i did something wrong.
@ArtisticRyad3 жыл бұрын
holy shit thats much needed
@lt.aldoraine68422 жыл бұрын
why does my sphere look white?
@chrissem52003 жыл бұрын
Hi Why is half of my texture grey and noisy when baked. Im baking combined and colored texture. Should I bake differently if I bake a clored texture?
@bill3922 жыл бұрын
I added a "track to" constraint to my moon so that it always faces the camera so it always appears as a proper circle.
@MartinKlekner2 жыл бұрын
Good tip, thanks!
@Omidd28312 жыл бұрын
hi I have a question about (the set parent to)when I select "the set parent to" for set on the object (keep transform) I should be the Oon the function of SkyDome, right, I saw according to the video but for me is opposite of it, I mean SkyDome is the function of the moon now, how should I fix that bug? or does it not matter?
@TsuriaDragon2 жыл бұрын
I'm having an issue with the stars they seem a lot dimming looking and aren't as bright I wonder what I did wrong? I follow the steps you showed and its done but in the final shot the stars you can't really notice at all.
@timwallace64863 жыл бұрын
Thank you for this great tutorial. I learned so much! I am currently working on the Cubic World tutorial and decided to add a moon to the scene. One comment- Maybe I am doing something wrong but the plane as image works great until you animate the camera. Then as you move the camera to the sides the moon's geometry distort and forms an ellipse rather than a circular shape. I substituted a sphere ( I know it's a cubic world) with an image texture for the plane and it doesn't distort as the camera moves to the sides.
@cgboost3 жыл бұрын
You can work with the plane too, but then you would need to constrain its rotation to the camera. ~Egon
@kolega4ever Жыл бұрын
Well, about node wrangler, many addons are not active by default despite "virtually everyone" using them since some addons, even built-in ones, tend to not co-operate well with each other, even causing crashes.
@GCAF_3 жыл бұрын
thank you! any way to make the moon behind the clouds? so when you animate the clouds the moon "hide" behind them?
@pieterdebie41623 жыл бұрын
I think you could duplicate the SkyDome, make it a bit smaller and texture the clouds on that with a transparent material.
@ellal69153 жыл бұрын
Fantastic I love your 3D environment course.
@humn_error3 жыл бұрын
Sorry for the newbie question but how do you snap scale or get all axis to change at the same time when you input values in dimensions in the n panel? It's driving me crazy! Thanks so much for your amazing content
@darrennew82113 жыл бұрын
Click into the first box, and while holding the button, drag over the other values. Then you can edit them all at once, or keep holding and move the mouse left and right. Check out the 2.8 fundamentals video on the official Blender Foundation channel for how the UI works.
@humn_error3 жыл бұрын
@@darrennew8211 thanks so much for this! I had seen the fundamentals videos when I first started in Blender but had completely forgotten about this...
@antonzax363 жыл бұрын
Martin Bro, thanks!
@call_me_blue3 жыл бұрын
my cntrl T just stopped working all together, any tips?
@stellaachenbach3 жыл бұрын
Thank you Martin
@DarkSwordsman2 жыл бұрын
I saw people using hotkeys like Shift + T but they never explained that I needed Node Wrangler to use it, so I was always stumped. Thanks for explaining that! Definitely silly that it is not enabled by default.
@CoolThangz10 ай бұрын
definitely not a beginner video, i cant follow half the thigs you are doing
@cgboost10 ай бұрын
Hi, sorry that you had difficulties to follow this video. Some of our videos, especially the ones about environments are not for beginners but more for intermediate users. ~ Masha
@ivankrecker92103 жыл бұрын
Nice! Thanks 👍
@austin6473923 жыл бұрын
Is this purely for eevee or can you use this with cycles as well?