Making a Quick and EASY WALK CYCLE Animation - Blender Basics Tutorial

  Рет қаралды 29,464

The Game Dev Cave

The Game Dev Cave

Күн бұрын

Пікірлер: 17
@serene_actual
@serene_actual 2 жыл бұрын
Underrated KZbinr 🔥🔥
@thegamedevcave
@thegamedevcave 2 жыл бұрын
thanks mate :) !
@ahmetomercicek5848
@ahmetomercicek5848 Жыл бұрын
Your videos are simple and instructive. please continue , thanks .
@thegamedevcave
@thegamedevcave Жыл бұрын
Thanks! I have a bunch of video's planned for the next few months already! I'm always glad to help out!
@effectcoverart6836
@effectcoverart6836 2 жыл бұрын
THANK YOU SO MUCH!!! KEEP AND KEEP GOING. tbh your video helped a lot
@thegamedevcave
@thegamedevcave 2 жыл бұрын
glad it helped! i'll keep up with more tutorials! :)
@dawn9691
@dawn9691 11 ай бұрын
yu way too underrated :/ yur lessons ar sooo understandable!
@conicodeliacartoons
@conicodeliacartoons 2 жыл бұрын
THANK YOU! I already learning 2D (in my channel you’ll find a few animations) but I always wanna try with 3D program! You got a new subscriber🤗
@thegamedevcave
@thegamedevcave 2 жыл бұрын
Animation principals stay more or less the same but in 3D it’s easier to move about your model compared to 2D, but there is also less room for stretching and perspective trickery. Still I can’t draw to save my life so I prefer 3D animation. I hope you find some useful info here! I also have a video on jumping animations and recently recorded a video where I make some attack animations for my next game!
@davidj_bergman
@davidj_bergman 7 ай бұрын
I've seen people skin their model to their control rig in blender, but i'm not sure how that works if I want to export and import the animated character into unity. I'm used to having the character skinned to the bones. (Coming from maya here) Would you care to explain it?
@thegamedevcave
@thegamedevcave 7 ай бұрын
you skin the mesh to the bones and then you set up constraints that allow you to use control bones (or objects) to manipulate the bones. when you export your animations/mesh as an fbx, you can tell it to only export the deform bones (which is a setting you can toggle per bone in the object info tab while in edit mode). so any bones that you have set up for contraints should be set to not being deform bones, then when you export your animation, only bones that are marked as deform bones (the ones your mesh is skinned to) will be exported and all your animation data will be baked to those bones. so all your control rigs won't be included in that export.
@davidj_bergman
@davidj_bergman 7 ай бұрын
@@thegamedevcave Thank you very much!
@PurabMehroliya-pm7iz
@PurabMehroliya-pm7iz 2 ай бұрын
sir my key frame is not comming
@j_w_i_
@j_w_i_ Жыл бұрын
How did you get that toolbar on the side
@GrahamThorne
@GrahamThorne Жыл бұрын
Press N
@DAVID_CINEMATIC_EDITS
@DAVID_CINEMATIC_EDITS Жыл бұрын
How to rig properties go
@ThatGuyWithNoLife
@ThatGuyWithNoLife 10 ай бұрын
This video is calling me out too much
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