Thank you so much for making this series. I've tinkered with Blender for about 2 years or so now and I've never done anything with character creation and rigging. I always just figured it was going to be way over my head so I never bothered. This is such a good series and really explains how to do it correctly. I'm an electrician by trade but I've been learning how to make video games in my spare time. For me to follow along with this series (rather successfully) just shows you are great at explaining everything. Some people just go way too fast and don't explain a thing when making tutorials. I am absolutely looking forward to rest of this series. Keep up the great work! I've watched a pile of your tutorials and they have all absolutely helped.
@itzgrey66884 жыл бұрын
lololololololol you T H I C C
@swetdep4 жыл бұрын
@@itzgrey6688 wrong comment
@p_inecone4 жыл бұрын
These tutorial continue to amaze me with both quality and speed! The amount of 50 minute videos I watched on blender cannot amount to the information given in 12 minutes. Great job!
@fornasini7 жыл бұрын
You sound like the "host" of a late night smooth jazz music station :D
@herlofrumfragi43617 жыл бұрын
thats a dope sheet.
@menrodbaquiran24677 жыл бұрын
Not4Ucrafter nope thats dope as sheet 😂
@mrkoix23987 жыл бұрын
get out
@hpphotography62536 жыл бұрын
How to place an other character ? ppllllzzzz help me How to put another object in these walking
@TonyWony6 жыл бұрын
HumanlikeMortal funny in aviation dope mean a shrinking Solution
@emilezoulette8826 жыл бұрын
hahahaha
@ScrawnyMcMassive7 жыл бұрын
Your voice is so smooth, it doesn't even turn my speakers on from sleep mode. A+
@BryonLape4 жыл бұрын
Nuts. This has all changed. I had high hopes, but Blender tutorials on KZbin have a shelf life in 2 months.
@ZyntaaX3 жыл бұрын
I get what you mean, but this tutorial still holds up pretty good, tho you have to pause sometimes and google the new location of tools and stuff.
@knightshousegames3 жыл бұрын
Sometimes I feel like the people who design Blender's UI are intentionally trying to make the experience as frustrating as possible and want to be SURE no one learns it by rearranging EVERYTHING at least once a year.
@cassette52295 жыл бұрын
This tutorial is of great help. I spent like 6 hours trying to make a simple walk cycle yesterday, I really need to watch more tutorials to get a better grip on things lol. Thank you for the content, btw your voice is so relaxing and perfect for tutorials.
@adhvithu.b.24144 жыл бұрын
For all blender 2.9 users- At 0:22 you can find the selector at the top left where you can see a grid icon or press F12.
@kingmurder82453 жыл бұрын
ayyyyyyyyyyyyyyyyyy this tut still holds up
@abdullahpatel21203 жыл бұрын
thx alot
@monkeymanolaiba6117 Жыл бұрын
Omg Thank you
@Corummo7 жыл бұрын
Sebastian, you are the best Blender teacher I ever watched on KZbin! Congratulations and many thanks. :)
@elpechero45675 жыл бұрын
This tutorial is dope! You deserve to be more famous ;P Thanks a lot, it really helped me to understand more how smooth and good animation is made ^^
@Flight723 жыл бұрын
I'have seen a quite few animations before but none so perfect like yours! Congratulations for your excellent work!
@amadeusbojiuc26136 жыл бұрын
Thank you sir, I've been trying to find a good blender walk cycle tutorial for years.
@blaptrap7 жыл бұрын
Thanks for all the good work on these tutorials, I followed your cave generation series as well. All very much appreciated.
@hnn1335 Жыл бұрын
bro you are the best, a life saver. im not gonna forget your help my entire life. thank you
@bguilleminot4 жыл бұрын
Wanted my character to have a nice ass animation. Spent hours on it, specially in weight painting (what a head ache). Now it may not be perfect, but I think I managed to make some improvements. Thumbs up if you think aesthetic asses are important.
@coobbyo4 жыл бұрын
So, just from my experience, this is where your videos get a bit outdated. I know you probably will never look at the comments section of this video, but an update to this playlist would be AMAZING. I admit I still need to watch your more recent videos, but trying to find quality videos on this stuff can be difficult and you do it pretty well!
@hmmmmm44304 жыл бұрын
i always thought i was terrible at animating but i was so proud of the animation i created with this tutorial. Thank you so much!
@jacobstone64852 жыл бұрын
If you are still having issues with your animation not flipping correctly with the CTRL + SHIFT + V part, I had to re-symmetrize my bones so the .R bone names were reset. As far as I could tell my bones names were correct, but something was off about it and the re-symmetrize fixed it for me. I did loose some progress on this walk animation, but it wasn't too bad. It looked like something about my leg or IK bones was incorrect, maybe from some tweak I did along the way in past tutorials.
@ST-tx7kq2 жыл бұрын
that was the solutiuon for me, thanks!
@clareyeyes2 жыл бұрын
THANK YOU! I was seriously losing the plot wondering why the legs weren't moving!
@AKA_LIRIX3 жыл бұрын
been trying to do a walk animation for hours on my own without knowledges, 10min tuto, never did so well xD TY
@MultiTorj6 жыл бұрын
I fixed my issue with the SHIFT + CTRL + V by removing the .001 on the R bones. Hope this helps.
@fikrilazuardi20496 жыл бұрын
big THANKS
@cxshoppermag32396 жыл бұрын
that was the only solution, since this feature reverses the names from L to R in this case we had already a duplicate 001 to deal with ;)
@juanignaciodominguez59026 жыл бұрын
It worked! Thank you so much!
@demetresaghliani90486 жыл бұрын
Shouldn't have to. In 2.79, you just select the left-side bones, press W, and select Symetrize. It does everything by itself, but better, and it doesn't add any numbers at the end.
@emilasplund44626 жыл бұрын
Love u
@King-jj6mo4 жыл бұрын
The Reverse animation loop wont work correctly, even though I selected all parts, the reverse animation playback perfectly, the hips will move but the rest of the parts will stay stationary
@turtleANDhare12 жыл бұрын
You have helped me tremendously!! Amazing and simple. I finished mine in half an hour. While doing with pdfs took me 4 hours and a lot of mistakes.
@HarhaMedia4 жыл бұрын
This is so so cool man! Thank you for these tutorials, really. I never thought animation would be this 'simple'.
@AmallieGames5 жыл бұрын
I'm a web developer learning C# and Unity for fun/as a creative outlet - I thought animation would be way out of my league but I've got a cute walk cycle going that I'm really happy with :D Thank you for this series!
@bentendo2809 Жыл бұрын
Fantastic work, pal. Very clear, very good tutorial. Thank you.
@whynotanyting5 жыл бұрын
If you're having problems with shift + ctrl + v not working for the legs, make sure the IK bone for the foot doesn't have that .001 in it's name
@christophkrass69293 жыл бұрын
I double checked every fucking bone, but it still only works for some^^
@leopar17152 жыл бұрын
Thank you
@galo.official3 ай бұрын
i have that problem too, but i dont have the 001 name, what can it be?
@alargastd54154 жыл бұрын
best tutorial teach from the start till export to unity, sebas you the best! ty so much
@hero_animations4 жыл бұрын
1:55 - It's better to select them both and then press S for scale then X to move them only on the X-axis
@LeSo1176 жыл бұрын
FOR THOSE THAT HAVE SOME BONES NOT FLIPPING PROPERLY Make sure to go back into edit mode and recalculate the normals of your bones with cntrl+n. This solved my problem. It may solve yours.
@daviddawson13135 жыл бұрын
One thing to add to this: try recalculating the normals around the active bone.
@timehikes2 жыл бұрын
Hmm I tried recalculating normals on the X View Axis and my whole model got out of whack. Wondering what the implications of that are? Did Do something wrong in the initial rigging process?
@tabitooth84883 жыл бұрын
You are a live saver! Thank you so much for this awesome tutorial :D
@PvtPuddles4 жыл бұрын
Spoiler alert: These tutorials are still helpful. Thanks man :D
@lazsoft34586 жыл бұрын
Please Help: Is there another way to paste the "reverse key frames" at : 8:57 I can´t flip the dope sheets.. ( Shift Ctrl V doesn´t work )
@hypegt68854 жыл бұрын
I fixed my issue with the SHIFT + CTRL + V by removing the .001 on the R bones. Hope this helps.
@NueiNeko6 жыл бұрын
Simple and effective, I loved your tutorial, dude, definitively subscribing! Thank you!
@liamshelley89105 жыл бұрын
Why does no one ever put these characters with animations on marketplaces for free... which is why I'm saying props to you my good sir for adding it as a dropbox!
@tekurariki42129 ай бұрын
THANK YOU SO MUCH !!! IT'S SO QUICK EFFICIENT
@ChrisGrigor5 жыл бұрын
Thanks for this video man. Making an animation for a project and this really helped me start my walk cycle.
@kyeperera75584 жыл бұрын
Hey all! If you're having trouble with the feet twisting in ways they really shouldn't and the Ctrl+Shift+V operation not inverting the pose correctly, this will be because the IK bones behind the heals are twisted around. To fix this you can follow these steps: 1. in edit mode, delete the IK bones and reset the pose if needed (in pose mode, select all the bones with A and then Alt+R followed by Alt+G. 2. make sure the 3D cursor is set to the world centre (Shift+C). 3. Add a new bone, the bottom of this bone should appear between the feet/ancles and go up into the torso of the character model. 4. Select the bone and rotate on the Y-axis by -90 degrees so it points out behind the character model and scale it down so it roughly matches the size of the old IK bones 6. Duplicate the bone and move the duplicate along the x axis until it is in line with one the feet. remember to make a mental note of how far you move it so you can move the other the same distance in the oposite direction so it is behind the other foot. 7. move both the bones back on the Y-axis if needed. 8. rename the new bones to something appropriate (like IK.L and IK.R) 9. select a lower leg in pose mode and add the new IK bone for that side to the inverse kinematics modifier, then do the same with the other lower leg. that should fix the issue.
@cerenmetin49553 жыл бұрын
How can I add a new bone?
@kyeperera75583 жыл бұрын
@@cerenmetin4955 pressing shift + A will open the add menu, from there select armature. If you already have an armature that you want to add a new bone to, go I to edit mode and then you can either extrude the new bone from an existing one, or you can duplicate a bone to create a child of the first selected bone that is not directly connected.
@kirienitram4 жыл бұрын
Thank you for the download links. I just need it to test out something for studying and this is what i need.
@zibrikahn6 жыл бұрын
right mouse button for moving the frame cursor incase u flipped ur rightmouse left mouse settings
@match352146 жыл бұрын
thank you, I needed that! :)
@krushngor21014 жыл бұрын
I loved your video! I actually have a project due for my class, and this video turned out to be very helpful!
@floraazul76224 жыл бұрын
Great video! Thanks for this tutorial!
@annalaura38366 жыл бұрын
How can I make sure that the model's feet stay on the ground?, like at around 1:07 you grab the character and pull it down slightly, the foot doesn't follow through the ground, how can I do that? (Thanks in advance!)
@xxsettingsxx4015 жыл бұрын
I know this is 7 months late but I hope this helps other people; you have to make sure that the leg Ik bone rotation is on the ground at the point, as the leg can't go past it
@DollaSignD5 жыл бұрын
@@xxsettingsxx401 Can you explain a bit more please, or will I only understand if I watch the other tutorials?
@Yubedoobiwa5 жыл бұрын
I'm not sure whether u'll c this suggestion, just let u know actually we can adjust the motion on every frame, hence u can move to the frame that u think the feet aren't at the right place, adjust the feet to be align with ground line and highlight the respective(or all) bones then press i
@diploma20076 жыл бұрын
Instead of typing in -0.05 and 0.05 to move the IK bones it's easier to select both and 's' scale, then 'x' push on x-axis
@playbyan14532 жыл бұрын
Ty so much, it helped me starting a animation.
@JosueMartinez-ww1vj7 жыл бұрын
Great, to the point, thanks again, keep up the great work. The first thing I am going to animate is my char doing the moon walk, just kidding.
@Johnzors4 жыл бұрын
PSA: For anyone having trouble with 5:33 (Pasting the flipped pose), Blender is smart enough to flip bones based off their names. In order to do that your opposite bones need to have the same name, with some kinda direction. (Ie. Knee_L and Knee_R is valid, but Knee01 and Knee02 wont work) For Blender 2.8+: You need to also do the copying and pasting from the DopeSheet panel, rather than the 3D View. 1) Select your armature on the 3D view and Copy 2) Move timeline cursor to 13 seconds and then press Shift+Ctrl+V
@Justfillintheblank4 жыл бұрын
Still doesn't past the arms, only the legs.
@Johnzors4 жыл бұрын
@@Justfillintheblank well yeah you need to change the arm names to match that _L and _R format too
@timehikes2 жыл бұрын
My Left and Right side are named properly using the Symmetrize tool, but when I SHIFT+CTRL+V the right side is just wonky. The legs pose is okay but the arms and chest are just all out of whack. Any suggestions?
@serpnta12677 жыл бұрын
Very clear and precise. Thank you, sir!
@FrostedZaibatsu3 жыл бұрын
Make sure you have "Simplify" turned on in the Rending Properties tab
@TheUltimateLizard4 жыл бұрын
Wow. I would never imagine this is so simple
@logmanh17995 жыл бұрын
i have been using blender for more than 5 years and yet i haven't seen a better video
@AgriasOaks994 жыл бұрын
Sir, I am stuck at the second cycle. Cuz everytime I try to "Shift Ctrl V" it, only few of the keyframes pasted while most of them didn't. Could you tell where I did wrong? I tried to redo my walk cycle so many times from scratch but nothing changed. Help me please
@capten2724 жыл бұрын
Agrias Oaks i have the same problem, but mine doesn t change at all did you find a solution ?
@AgriasOaks994 жыл бұрын
@@capten272 Unfortunately, no brother. No souls give answer till this second.
@Z3koSlo4 жыл бұрын
Did you change all the names of the bones like you should? Upper Leg.R and on the other side should be: Upper Leg.L not Upper Leg.L01
@capten2724 жыл бұрын
@@AgriasOaks99 hey sry for answering this late but after reading threw the comments I found the problem. All you have to do, if you still havn t found a solution is deleting everything after the dot but not the L. example : upperLeg.L and not upperLeg.L.001
@AgriasOaks994 жыл бұрын
@@capten272 I name my part this way, "Right Upper Chest" without dots. Are those okay?
@davidkoffi9857 жыл бұрын
best teacher ever
@stevegray86047 жыл бұрын
Please make a video on how to walk sideways too. Thanks!
@JK-pp2xl6 жыл бұрын
Apply the scale and rotation of the object and the armature in object mode by pressing Alt+A. That may be why we are seeing distortions when using the IK constraint. Also, bone rolls need to be the opposite from the other side. IE arm.l boneroll = 90 then arm.r boneroll needs to be -90. Otherwise, the reverse animation will not work.
@silentshadow29575 жыл бұрын
This is a nice tutorial man. I make animations using the rigs of Sims 4 characters, and the rigs themselves aren't as clean and nice as these ones. Everything is separate for each body part, meaning I can't lift the foot and have it bend the knee automatically. I have to move the foot, then move the calf, then the thigh. This makes animating rather difficult and time consuming. So looking at a running or a walking animation, I always thought, "This much be the hardest animation I could make..." I've learned a lot from your video, though. I'm looking forward to applying what I've learned here in my next animation. Thank you. :)
@silentshadow29575 жыл бұрын
Oh, and I learned something new about this rig. I can't do the Ctrl+C and Shift+Ctrl+V because the rigs of the arms are so different. If I copy the pose in reverse, the arms flail way back like my character is about to dive into something. They don't copy over perfectly. Just something interesting aha. I can copy and paste the legs though
@Natte Жыл бұрын
bro, i love you thanks
@eziostone11097 жыл бұрын
Sebastian Lague You are the best guy in this WORLD! :D :D :D :D :D THANKS FOR THESE TUTORIALS! :D :D :D :D :D
@wojtass2254 жыл бұрын
Great tutorial series, it helped me a lot
@ezydenias85057 жыл бұрын
Walking Animations, the feet get quite chalanging once you have more toony characters. Seriously having bigger feet can be quite tricky since they tend to glitch trough the ground.
@Troy-rt5tx7 жыл бұрын
I've been having a bit of a problem with the Paste reverse. Every time I implement it, my character's arms and head fly up into the air. The only parts that of the model that work properly when doing this are the legs. I've been using the Shift+C the Shift+Ctrl+V method as you state in all 3 of your walk animation videos and this always seem to happen.. is there a setting in blender that could be causing this or am I just doing something wrong? Any help would be greatly appreciated. Thank you.
@manoelmilchev12997 жыл бұрын
Same problem with the legs they are just not changing and that's a trash but you can check first position and just change position of the hand or legs manual i do that and work is shitty but worked
@wagnificent28476 жыл бұрын
I had the same problem, and this is what I did to fix it. (1) Check bone names. They have to be the exact same names with only the L or R being different. (2) Reset the roll of the bones (Front view > edit mode > A > Ctrl + N > View Axis).
@TheK45ss6 жыл бұрын
It's CTRL+C not Shift+C to copy
@JK-pp2xl6 жыл бұрын
I had this happen, as well. Make sure your arm and leg bones are named the same, except the .r and .l end. I also manually changed my bone rolls to 0.0 for every single bone, and applied the change in object mode to the armature. It worked for me. I believe this happens because the scale and rotation are not applied at the object level. Alt+A in object mode will apply scale and rotation.
@abijahshaleem45306 жыл бұрын
@@wagnificent2847 Thank you.
@loganfairbairn46055 жыл бұрын
CTRL + SHIFT + V to copy and flip the keyframes will not work unless you have the same bone names on each side of the armature. Most people suggest naming the bones similar to "UpperArm.R" as a naming convention.
@sillybilly-qg9yt Жыл бұрын
Bro you just saved me
@mugenanimations23436 жыл бұрын
This really helped me with my walk cycle. Thanks so much
@javiergtz1354 жыл бұрын
THIS IS SO SICK
@artinmajidi16544 жыл бұрын
in case your i thing doesn´t work for that animation keyframe BS just use the record button, do your thing and then turn it off. On again for next keyframe and so on so forth.
@RetroPlus4 жыл бұрын
Thank you, this was really useful and helped a lot. Excellent tutorial!
@hxyang6298 Жыл бұрын
big thxs to you bro! amazing tutorial!
@CasperLind15 жыл бұрын
You're really good at this!
@gaerex13346 жыл бұрын
You are amazing buddy amazing, hats off......!!
@aliciavivi21475 жыл бұрын
If control shift v is broken for you, make sure to unlock the bones on the dope sheet
@ZoepX7 жыл бұрын
I'm happy to be your patreon.
@joshmnky2 жыл бұрын
That lad is a chap alright. Just look at that posture. More like posh-ture, amiright?
@mikeroegames3 жыл бұрын
When you animate and you use the hip to bring the model down, how are you keeping your characters feet from sinking into the ground. Im using a basic riggify and when I move the pelvic bone the entire model fallow. This makes proper foot placement hard.
@reviyee55716 жыл бұрын
Why is mine not paste-flipping anything that's a child ????? I'm totally worked up I've been looking this up for days. When I paste the keyframes, only the neck,chest,body and hips bone flip-paste. Not the legs!
@plasticflower5 жыл бұрын
This is probably coming a little bit late, but have you named them .l or .r? Only if you name them properly will Blender know that for example the left arm is the mirror of the right arm
@Sichel225 жыл бұрын
@Reviyee Hay i stepped on this problem 2 times now (thought first time i did something wrong or different than in the tutorialxD) so its pretty simple the naming of the bones gone wrong and so if you copy-flip-pose blender only recognizes the non copyandpasted names(hip-head-spine-neck). you just have to clear up the name (for example :probably the bone "shoulder.R" is named to "shoulder.R.001" -> so just delete the numbers after the "R") i know this is fricking late :D and probably the other comments already helped ._.
@중국인의한국적응기10 ай бұрын
I love you. Thank you so much
@AdrianPereiraDev6 жыл бұрын
This is exactly what I needed! thanks! :D Keep it up!
@bandlsd6 жыл бұрын
Excellent tutorial! I can finally make a realistic walk animation now :)
@hangc.93473 жыл бұрын
thank you so much for this great tutorial! If there is also a tutorial about walk animation for animals (dog for example) in Blender from you, I would be happy..
@happymoments50167 жыл бұрын
Thank you very much!
@csanadtarjanyi85722 ай бұрын
Hi. My characters ankles turn outwards whenever he takes a step. I set up the ik bone and the pole target exactly like you did, but I feel i my have left something out, since your character's feet always stays perpendicular to the ground. If that helps, I am using Blender 4.2, but I think this is a me issue. Thanks for the help in advance.
@basti0n5533 жыл бұрын
i guess you could say he's in a league of his own
@Jimmith8293 жыл бұрын
Your profile pic matches so well with what you said, still won't like your comment tho
@generic........6 жыл бұрын
awesome! thanks for the tutorial it really helped!
@staticbeepbeep7 жыл бұрын
Best animation tutorial ever. Love em, keep em commin!!! You could do some doodads animation aswell and not just characters! :P
@shadybandit74 жыл бұрын
thank now i gonna try to make a rpg game thank you.
@biology-of-life6 жыл бұрын
Great tutorial! Love it :D
@noelcastillo38294 жыл бұрын
I always wondered what Viktor from Underworld would sound like if he made a blender tutorial.
@sfhobes Жыл бұрын
Excellent tutorial! At 1:02-1:03 when rotating the ITL ligament, the foot moves in the opposite (downward) direction. How would one switch directions? I tried looking to "parent" connections and inverse kinetics but cannot identify the proper procedures for switching ITL rotation direction!
@ivanb3866 жыл бұрын
Excellent tutorial!
@0-oo-o8693 жыл бұрын
how did he get it to collide with the ground
@r8Rusoski5 жыл бұрын
Thanks bro, so useful! :D
@SmackFX6 жыл бұрын
Thanks, this helped me a lot!
@jopdone71176 жыл бұрын
You really sound like the guy on an old Skyrim chanell i used to watch Smike. Great tutorial btw! :)
@thelaughlab41665 жыл бұрын
Thanks for the vid it really helped.
@emilezoulette8826 жыл бұрын
that's a great tutorial, thank you !
@JustCurious-ou6gn3 жыл бұрын
Thank you. This is so useful. However when I follow the step at 8.52 the left feet and leg deform. I tried to do it one by one but that even didn't do the trick.. How can I fix this? Is it possible to replace keyframes? I tried it but with one it says right after that "f-curve with path ".."foot_tweak.R" cannot be keyframes, ensure that it isn't locked or sampled and try removing f-modifiers". I looked into it how I can delete f-modifiers but I don't see them and I cannot delete the keyframes either..
@ZenChibiko7 жыл бұрын
Super video :) Waiting for continue :)
@kira76836 жыл бұрын
Why does moving arm moves one of leg vertices? It's 100% blue and not in the vertex group of the bone. I removed it and replaced with a new one to fix and it worked
@mrc.39337 жыл бұрын
@Sebastian Lague, the video 0:43 mentions a link to your reference poses will be in the video description but I don't see it. Thanks for the great series!
@SebastianLague7 жыл бұрын
+Mr C. Oops, thanks for alerting me. I'll upload it as soon as I get home.
@koemxe79866 жыл бұрын
Hey there, thanks for this video. Got a question - when I use CTRL + SHIFT + V for inverse keyframes like you do to get the opposite pose at the beginning and end of a moving cycle, do you know if the effects of this feature is different in Windows from Mac? It seems when I try to follow your tutorials, I have one arm that "mirrors" across on all axes - so like, my arm wouldn't just swing to the opposite side from front/back view of the character, it seems to point UP from the character, etc. Any thoughts you can share about that?
@silentshadow29575 жыл бұрын
Mine does the same thing. I don't know how to fix that, so what I did was just copy the legs over, and manually adjusted the arms. All rigs are different so sometimes the arms don't copy the same way. Mine just flail straight back/up if I try to copy and paste.
@itssugsy62503 жыл бұрын
So hello if you see this i have a problem when i move my leg back or front then the whole leg twists and when i fix it its in the right side twisted
@amiteshwarsingh60993 жыл бұрын
Check the inverse kinematics are set properly !
@GameDev17 жыл бұрын
Great tutorial, thank you very much! Will you also cover the Blender export and Unity import of multiple (2 are sufficient) animations?