Making and Releasing My First Steam Game - Devlog 1

  Рет қаралды 52,418

Let's Talk Game Design

Let's Talk Game Design

Күн бұрын

Пікірлер: 117
@algs5483
@algs5483 4 жыл бұрын
"It can't be a bug if it never comes up". That's true, but it is as well a good example of sweeping a problem under the carpet lol
@spicypeachdev
@spicypeachdev 4 жыл бұрын
As Phone Guy in DSaF once said -- _"Sweep it under the rug, it's probably fine"_
@themadartist1980
@themadartist1980 2 жыл бұрын
And then you add the ability to make custom levels
@mono-ub4vc
@mono-ub4vc 4 жыл бұрын
4:44 the platform started disappearing even though you didn't actually land on it. Might want to change that since I can see it being frustrating in some cases. For features you can add, you can do like Mario where standing on one falling platform causes another platform to rise. That's about all that immediately comes to mind. Seems solid so far.
@lanzalot5822
@lanzalot5822 4 жыл бұрын
for the rhythm blocks where they disappear after a certain amount of time, maybe make an indicator for where they will be? that could make it a lot easier to properly judge where to actually jump to.
@KosyneMusic
@KosyneMusic 4 жыл бұрын
really cool stuff dude just subbed....looking forward to more devlogs..
@nextProgram
@nextProgram 4 жыл бұрын
Looking cool, keep it up
@kevinscales
@kevinscales 4 жыл бұрын
In Portal momentum is preserved (speedy thing goes in, speedy thing comes out). Momentum does not increase (that would be weird). The only difference in your game is that the player can change their own momentum in mid-air.
@commenturthegreat2915
@commenturthegreat2915 3 жыл бұрын
Yup, that made me way more angry than it should have lol
@imogiagames
@imogiagames 3 жыл бұрын
Just discovered your channel with this video, I think it's pretty cool and straight forward, and building a solid base for a future game. Great work, I'll follow you for more!
@SuperDutchrutter
@SuperDutchrutter 2 жыл бұрын
I like how fast the character is, the twitchy quickness of him sets it apart from a lot of floatier feeling platformers.
@sigorharaldsson4067
@sigorharaldsson4067 4 жыл бұрын
Wow you really know what you're doing. This is one of the first games I've seen a devlog on that I'm totally convinced I want to buy when it releases. Great stuff man, keep it up!
@RetroBreak
@RetroBreak 4 жыл бұрын
Very interesting video! Really good tips for making Platformers! Looks like you nailed the physics! Looking forward to seeing the game grow as you continue to work on it! :)
@egosum8881
@egosum8881 4 жыл бұрын
"..but you have to be subtle, so see if you can see my *subtle* usage of particle systems..." Nice
@mayankbhaisora2699
@mayankbhaisora2699 3 жыл бұрын
😂😂
@Ric_93
@Ric_93 4 жыл бұрын
Good luck with the project, you've earned a new sub sir!
@KidPrarchord95
@KidPrarchord95 4 жыл бұрын
I know the Super Metroid jab probably wasn't meant to be taken completely seriously, but I will anyway. The reasoning behind Super Metroid's wall-jumping controls is that the wall-jump in that game is a sequence-breaking tool first, and a general movement tool second. If it was too easy to pull off, new players may figure out how to do it, then stray from the intended path before they're ready. The ambiguity and slight difficulty involved in pulling it off is to promote experienced players to experiment and break the bounds on repeat play-throughs, while newer players aren't overwhelmed with options and don't stumble into challenges that they aren't ready for.
@growdot1961
@growdot1961 4 жыл бұрын
Great and interesting video!
@NamidaSai
@NamidaSai 4 жыл бұрын
I really like your style, good one! Concise and clear, keep up the good work!
@Skizmo
@Skizmo 4 жыл бұрын
Hey clickteam fusion! That's the engine I use! I've never seen a game dev youtuber use it, cool!
@gabagoo_grimbo
@gabagoo_grimbo 4 жыл бұрын
I’d recommend 2kliksphilip but he isn’t mainly gamedev and does other stuff these days
@Skizmo
@Skizmo 4 жыл бұрын
Mason Jacobs Yeah actual I like him a lot although he’s how I started using fusion! I guess I didn’t consider him because he doesn’t just do game Dev stuff
@callumfinlayson-palmer8393
@callumfinlayson-palmer8393 4 жыл бұрын
I think having a oxygen meter in water would not be the best idea as it seems pointless during the fast past flow of a level as well as unnecessary stress + clutter. If you do want threatening water you could add enemies or add another water type that does force a count down. Anyway I enjoyed the video and the game you have cobbled together so far!!!
@smthcrptc
@smthcrptc 4 жыл бұрын
I think a cool idea for an oxygen system would be making powerups, maybe they just change the color of the player character. If you really wanted to, you could make it so they choose it before entering the stage, so that you can throw circumstances later in the level that would really benefit from other statuses, maybe secret collectibles, to encourage players to play through a level without the "correct" powerup
@XanderwoodGameDev
@XanderwoodGameDev 4 жыл бұрын
Looking forward to seeing your progress. I just started my own devlog with the same goal 👍❤
@douglasdriving6278
@douglasdriving6278 3 жыл бұрын
This is, I think, the highest quality devlog I have ever seen. Not a second spilled on uninteresting code issues or way-too-early UX tweaks. Very fun to watch and also (I think) quite educative. Will keep watching!
@stealcase
@stealcase 4 жыл бұрын
Sounds like a good plan. I believe that the best way of getting good at something is doing it a lot, and that includes Making and releasing games. I really like the format!
@LnkDHr
@LnkDHr 4 жыл бұрын
I don't think I've ever seen a game developer on youtube use clickteam 2.5 for a game they intend to release! This video has inspired me to get back into using CF2.5. Keep this project going, it's awesome!
@Amonimus
@Amonimus 4 жыл бұрын
I'm interested in your platformer. 6:20 I assume there will be jumps that are only possible from lower position? You can make a jelly floor by taking player's current y speed and multiplying it by minus 2 or something, the faster you land the higher you get launched. That is considering there's no vertical speed limit because of gravity, if there is a limit you'd have to memorize the maximum y and update it on every jump. Also in terms of mechanics I like to think that springs move you to at specific hight, while jelly floors depend on where you came from. Oxygen as a mechanic is the same timer, you think too long, you'll have to restart, just color some paths at which the player can't take their time and where they can. And for swimming you can just rotate the sprite 60-90 degrees. Will there be crushing pistons, timed lasers, landmines? Secret invisible corridors?
@BrunoMaricFromZagreb
@BrunoMaricFromZagreb 4 жыл бұрын
This was really good and informative,I too am hoping to make an indie game one day and this'll help me with it. It's basically something like yours,but with a shape + effect system of elements (like and X-Y grid...where FIRE + PLATFORM = a burning carpet,while AIR + PLATFORM creates a floating foothold,and AIR+ BULLET makes a boomerang) The problem with that is that my middleschool didn't really have any classes for coding like this,i don't even know what program you or any other dev are using,combined with me having no idea how to make art or BGM for it... But i'm confident and hopeful,and logs like this'll definetly help me when i start coding. Good luck with your game! (oh,and no breathing meter,please)
@dpgames730
@dpgames730 3 жыл бұрын
I feel you on the pain of getting basic mechanics right. Feels like you haven't done much but it's super important. Really cool video, looking forward to seeing more!
@dkthehunter596
@dkthehunter596 4 жыл бұрын
hey dude. Just wanted to say that I think you have something special here. "Let me go on youtube just to see if Let's Talk Game Design released something" type of thing.
@AngelEpinoia
@AngelEpinoia 4 жыл бұрын
Very inspiring, getting me motivated to start my first game rn.
@XanderwoodGameDev
@XanderwoodGameDev 4 жыл бұрын
I love a good devlog... that's why I started one for the game I'm creating 👍❤
@thelonlypanda1
@thelonlypanda1 3 жыл бұрын
4:20 liked because of this moment XD, "it cant become a bug if it never comes up" ~ wise words from a wise man
@kiddbusiness
@kiddbusiness 4 жыл бұрын
This is really enjoyable to watch! You just got a new subscribe! Can't wait for this game to come out!
@hugarada7156
@hugarada7156 2 жыл бұрын
Me: *opens video Also me: *sees fusion as the 1st frame My reaction: "I never liked and subscribed to a channel so fast in my entire life"
@Fopull
@Fopull 4 жыл бұрын
8:26 ah yes, suggestive thrusting. Also amazing video! Can’t wait to play this game on steam : )
@theothetorch8016
@theothetorch8016 3 жыл бұрын
The start of a new era. Kinda nostalgic to look back at it. Even Though it wasn't too long since the start of this project. Also, SUPER METROID! (Not binge watching)
@Skeffles
@Skeffles 4 жыл бұрын
Wow. You've got a really great set of coherent platforming features here. I can't wait to see what you do with them.
@smallgaming8601
@smallgaming8601 4 жыл бұрын
This is a great start and good information about platforming. Too bad, there are no vertical 'platforms' for more wall jump action in the demo.
@mashonoid
@mashonoid 3 жыл бұрын
Turn up the particles a lil bit they are a bit too subtle. Otherwise, loving it.
@hendroidLaura
@hendroidLaura 3 жыл бұрын
Swimming levels are hard to pull off correctly and make fun, especially with oxygen. It could be fun to have oxygen as a cool gameplay feature, if you add something distinct to it or just with really good level design, but honestly I, and a lot of other people, don't really like water levels all that much. Maybe there could be little speed-boosters that are hard to get to but easily get you oxygen so you could either run all the way to the next part to breath, or try and go there, but if you miss it then it's too far and low of time to go back to the oxygen you could have swam to. That's a vague definition, but something like that.
@Ric_93
@Ric_93 4 жыл бұрын
... wait. There actually _were_ particles? A perfect example of subtle particle use if I ever saw one!
@The-y8e6n
@The-y8e6n 3 жыл бұрын
Have been looking fot the subtle use of particles for so long that I need to eat my own limbs to survive
@alizardguy
@alizardguy 4 жыл бұрын
Love the wind dev art
@sonictheosupremo1885
@sonictheosupremo1885 3 жыл бұрын
wow, it's rare to find a clickteam fusion developer, gained my sub
@stingly142
@stingly142 4 жыл бұрын
Really interesting and entertaining - likes and subbed!
@CodingWorm
@CodingWorm 3 жыл бұрын
dang bro, I feel the need to continue too improve my programming skills. Keep it up my G
@HumanBeiing
@HumanBeiing 4 жыл бұрын
Woah i haven't seen clickteam fusion or N++ in so long Great video👍
@Fyshtako
@Fyshtako 4 жыл бұрын
Holy damn, you're incredible at explaining these things concisely.. Subbed. Hope your channel grows!
@nichegames9590
@nichegames9590 3 жыл бұрын
I missed this video. That's actually quite a bit of work for 2 a short amount of time. I'll have to see where you're at now.
@tauheedgamedev2388
@tauheedgamedev2388 4 жыл бұрын
Nice breakdown of Platformer game design. The game has a great pace, don't add an oxygen meter it doesn't need it, Also keep the Pumpkin head guy as an unlockable character for the full game with the particle effects. 👍 Subbed
@thefsquad7787
@thefsquad7787 4 жыл бұрын
This channel will get 1000+ subs in 2 weeks/1 month 100% | Verry good content for a small channel, Good job dude !
@NoNoahBody
@NoNoahBody 4 жыл бұрын
Awesome! I can't wait to see more!
@XanderwoodGameDev
@XanderwoodGameDev 4 жыл бұрын
I love a good devlog... that's why I started one for the game I'm creating 👍❤
@Galaxy_World
@Galaxy_World 4 жыл бұрын
can u show me tutorials u used or how to do wall jumping and double jumping? im making my own game aswell
@PastaEngineer
@PastaEngineer 3 жыл бұрын
Our team set out to make a 2D platformer, 6 month in and out adventure. We are now at 3 years... but maybe at least somewhat close to launching on Steam. Feature creep can be a hell of a thing if everyone on the team has the same inability to say no to features. I teach my students now to do as I say, not as I did. I'll show them your video as well. The game if your curious: store.steampowered.com/app/1219800/Galactic_Thunderdome/
@calebbennetts3559
@calebbennetts3559 4 жыл бұрын
Could I make a small suggestions? If you have a camera that moves by linear interpolation, rather than just snapping to the player's position, it can help the player stay oriented when moving through portals. (Edit: I had a suggestion for how to make springs work better, but then I saw Video 6.)
@Making_dragons
@Making_dragons 3 жыл бұрын
Love your vids dude
@ja100o
@ja100o 4 жыл бұрын
I may have spotted the subtle particals, but I'm not 100% sure🤔
@mickgerritsen1664
@mickgerritsen1664 4 жыл бұрын
Interesting! I am excited to see what the next devlog will bring! I am also curious, what will make your platformer unique or stand out from all platformers?
@NinjaGaming761
@NinjaGaming761 4 жыл бұрын
i have a 2d platformer in mind but i have also never made a game yet. im hoping that over thanksgiving break i can at least get a start on platformers
@BurnerRebornPokemon
@BurnerRebornPokemon 3 жыл бұрын
Love this.
@shroomy__rxcks
@shroomy__rxcks 3 жыл бұрын
today's the 1 year anniversary of this video!
@dylanr4854
@dylanr4854 4 жыл бұрын
Looks very nice 👍
@XanderwoodGameDev
@XanderwoodGameDev 4 жыл бұрын
I love a good devlog... that's why I started one for the game I'm creating 👍❤
@drakomatic
@drakomatic 4 жыл бұрын
super metroid is not a good example for wall jumps because wall jumping is not a feature, its a glitch that speedrunners abuse.
@szalaiakos6853
@szalaiakos6853 4 жыл бұрын
Nice video.
@martyboi5609
@martyboi5609 4 жыл бұрын
It could run on a toaster Mr.homeless: are you challenging me?
@bethandoeswords6750
@bethandoeswords6750 4 жыл бұрын
Where are your various victory dance mechanics? I loved the last 30 seconds or so. And that should be a secretly hidden bonus level available in the final released game.
@LTGD
@LTGD 4 жыл бұрын
We'll put some fortnite dances in just before launch. £4.99 each.
@nemene8585
@nemene8585 4 жыл бұрын
@@LTGD bruh
@lenkuri746
@lenkuri746 4 жыл бұрын
clickteam fusion nice my guy
@garyadamos
@garyadamos 4 жыл бұрын
Are you using multimedia fusion? I haven’t seen that in a long time lol
@prod.jakekarno1765
@prod.jakekarno1765 2 жыл бұрын
How did you implement your walljump function? I'm trying to do a similar thing but I'm having trouble with the player being able to turn in midair.
@Max-ci2re
@Max-ci2re 3 жыл бұрын
Subbed my awesome man
@unitysparticlesystem
@unitysparticlesystem 4 жыл бұрын
It kinda remindes me of a game called Trap adventure 2 But yours is much better "chief's kiss"
@BlueOctopusDev
@BlueOctopusDev 3 жыл бұрын
can you do a sticky wall and you will not fall if youre on :D
@juliank5523
@juliank5523 4 жыл бұрын
The Aubrey Plaza reference!
@croaky-wader
@croaky-wader 3 жыл бұрын
said u might notice a bug, platform randomly moves off screen. then talks about a different bug 4:13
@pragyan394
@pragyan394 4 жыл бұрын
This looks good. Btw what language are you using for your game?
@LTGD
@LTGD 4 жыл бұрын
Clickteam Fusion 2.5+
@chickthenug4156
@chickthenug4156 4 жыл бұрын
maybe dont add breathing system cause then you can make chase scenes in the water
@MatanVngsh
@MatanVngsh 4 жыл бұрын
"Look at it. It's like butter. Smooth, fat butter smeared all over your face" If you've never had this one smooth and b̶̴̨̢̆̈́ͭ̀u͉̤̺̤̾t̢́͋́́͞͞t̢̧ͨ̔̕͟ȩ̰̞r̷̛̪̻͉̹̀̒͗͞y͉̓̓ͅ͏͝ moment when coding an interesting algorithm/mechanic, don't call yourself a progrmmer😤
@vedrane0
@vedrane0 4 жыл бұрын
this is epic - what engine do you use?
@stormstudios1
@stormstudios1 3 жыл бұрын
clickteam fusion
@greyrhebok
@greyrhebok 3 жыл бұрын
cool devlog, when's 2 coming out c: ?
@LTGD
@LTGD 3 жыл бұрын
Give my channel page a look. We're up to episode 7 now, I think. :)
@koktszfung
@koktszfung 4 жыл бұрын
Do you know a game called micro platformer? It is very minimalistic, maybe you want to check it out
@dominatoryprograms7296
@dominatoryprograms7296 3 жыл бұрын
That's lit
@chaosordeal294
@chaosordeal294 3 жыл бұрын
I don't know that I would pair "I specifically chose a game style where I think the design can be pretty lazy" with the channel name "Let's Talk Game Design."
@moina4047
@moina4047 3 жыл бұрын
Cool
@uprank
@uprank 3 жыл бұрын
Damn click team heggs yeah
@speedman9681
@speedman9681 3 жыл бұрын
pleaaaaaaaaaeeeeeeeeeeessssssssssseeeeeee make another devlog
@Chadderbox
@Chadderbox 4 жыл бұрын
Please don't implement an oxygen system for the water. I'm stressed enough. Impressive how much you did and managed to cram into this video.
@LTGD
@LTGD 4 жыл бұрын
Thank you! Yeah, I'm coming down on the side of skipping the oxygen system. I don't think I've ever seen it in a game and thought "oooh I'm so glad I'm nearly drowning".
@0sac
@0sac 4 жыл бұрын
@@LTGD I think the timer is enough of an incentive to get the player out of the water, would also be annoying to have to refill your oxygen while wasting precious seconds (edit: just noticed you have already made 5 newer devlogs after this whoops)
@Galaxy_World
@Galaxy_World 4 жыл бұрын
lets goo clickteam gangg
@Saki-qw4vi
@Saki-qw4vi 4 жыл бұрын
eh, different color spring, different jump Hight/physics, idk
@naraz927
@naraz927 4 жыл бұрын
What was the game made with?
@MiloTheDuck-s7j
@MiloTheDuck-s7j 4 жыл бұрын
Claim your here before 200 subs ticket.
@wonkmy636
@wonkmy636 3 жыл бұрын
What is the GameEngine?
@drb41602
@drb41602 4 жыл бұрын
What game engine?
@starly3846
@starly3846 4 жыл бұрын
What engine are you using
@LTGD
@LTGD 4 жыл бұрын
Clickteam Fusion 2.5
@wryukeng
@wryukeng 4 жыл бұрын
MMFusion 2.5 !! Love the program I also have made a game on same engine and its on steam! If your interested check out my chanel or "Silence in the dark" on steam
@tapu_
@tapu_ 4 жыл бұрын
Sorry but I have to run the perfect 100 subs with 1 more.
@LTGD
@LTGD 4 жыл бұрын
We gotta start on 200 some time!
@absolutfx
@absolutfx 3 жыл бұрын
The end result is what I would expect a student to do in Construct 1 lol.
@capnanaya4642
@capnanaya4642 4 жыл бұрын
I'm surprised people are still using Clickteam Fusion despite how bad it is. I've used it for more than 2k hours and I very much regret all of them, I should have learned Godot instead. What you learn in CF will only be applicable there and good luck exporting to other platforms since you'd have to contact private devs for that or pay for another sweet extension like the one they put for Firefly and so many others... For the love of God, use another engine that is not CF
@Tanicorn
@Tanicorn 4 жыл бұрын
I care about the boring nonsense 😶 Out of interest, you mentioned you are well versed in your engine. Did you make your own engine?
@LTGD
@LTGD 4 жыл бұрын
Noooo, I have zero coding ability. This is just Clickteam Fusion 2, which is based on The Games Factory, which was based on Klik n Play, which I was using at some point in the early 2000's, so I'm just familiar with all its little quirks.
@mmmyum4779
@mmmyum4779 4 жыл бұрын
That transition noise is horiffic
@studioprimitive
@studioprimitive 4 жыл бұрын
Platformers are NOT the most simple game to make.
@synctic
@synctic 3 жыл бұрын
What engine is he using?
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