"It can't be a bug if it never comes up". That's true, but it is as well a good example of sweeping a problem under the carpet lol
@spicypeachdev4 жыл бұрын
As Phone Guy in DSaF once said -- _"Sweep it under the rug, it's probably fine"_
@themadartist19802 жыл бұрын
And then you add the ability to make custom levels
@mono-ub4vc4 жыл бұрын
4:44 the platform started disappearing even though you didn't actually land on it. Might want to change that since I can see it being frustrating in some cases. For features you can add, you can do like Mario where standing on one falling platform causes another platform to rise. That's about all that immediately comes to mind. Seems solid so far.
@lanzalot58224 жыл бұрын
for the rhythm blocks where they disappear after a certain amount of time, maybe make an indicator for where they will be? that could make it a lot easier to properly judge where to actually jump to.
@KosyneMusic4 жыл бұрын
really cool stuff dude just subbed....looking forward to more devlogs..
@nextProgram4 жыл бұрын
Looking cool, keep it up
@kevinscales4 жыл бұрын
In Portal momentum is preserved (speedy thing goes in, speedy thing comes out). Momentum does not increase (that would be weird). The only difference in your game is that the player can change their own momentum in mid-air.
@commenturthegreat29153 жыл бұрын
Yup, that made me way more angry than it should have lol
@imogiagames3 жыл бұрын
Just discovered your channel with this video, I think it's pretty cool and straight forward, and building a solid base for a future game. Great work, I'll follow you for more!
@SuperDutchrutter2 жыл бұрын
I like how fast the character is, the twitchy quickness of him sets it apart from a lot of floatier feeling platformers.
@sigorharaldsson40674 жыл бұрын
Wow you really know what you're doing. This is one of the first games I've seen a devlog on that I'm totally convinced I want to buy when it releases. Great stuff man, keep it up!
@RetroBreak4 жыл бұрын
Very interesting video! Really good tips for making Platformers! Looks like you nailed the physics! Looking forward to seeing the game grow as you continue to work on it! :)
@egosum88814 жыл бұрын
"..but you have to be subtle, so see if you can see my *subtle* usage of particle systems..." Nice
@mayankbhaisora26993 жыл бұрын
😂😂
@Ric_934 жыл бұрын
Good luck with the project, you've earned a new sub sir!
@KidPrarchord954 жыл бұрын
I know the Super Metroid jab probably wasn't meant to be taken completely seriously, but I will anyway. The reasoning behind Super Metroid's wall-jumping controls is that the wall-jump in that game is a sequence-breaking tool first, and a general movement tool second. If it was too easy to pull off, new players may figure out how to do it, then stray from the intended path before they're ready. The ambiguity and slight difficulty involved in pulling it off is to promote experienced players to experiment and break the bounds on repeat play-throughs, while newer players aren't overwhelmed with options and don't stumble into challenges that they aren't ready for.
@growdot19614 жыл бұрын
Great and interesting video!
@NamidaSai4 жыл бұрын
I really like your style, good one! Concise and clear, keep up the good work!
@Skizmo4 жыл бұрын
Hey clickteam fusion! That's the engine I use! I've never seen a game dev youtuber use it, cool!
@gabagoo_grimbo4 жыл бұрын
I’d recommend 2kliksphilip but he isn’t mainly gamedev and does other stuff these days
@Skizmo4 жыл бұрын
Mason Jacobs Yeah actual I like him a lot although he’s how I started using fusion! I guess I didn’t consider him because he doesn’t just do game Dev stuff
@callumfinlayson-palmer83934 жыл бұрын
I think having a oxygen meter in water would not be the best idea as it seems pointless during the fast past flow of a level as well as unnecessary stress + clutter. If you do want threatening water you could add enemies or add another water type that does force a count down. Anyway I enjoyed the video and the game you have cobbled together so far!!!
@smthcrptc4 жыл бұрын
I think a cool idea for an oxygen system would be making powerups, maybe they just change the color of the player character. If you really wanted to, you could make it so they choose it before entering the stage, so that you can throw circumstances later in the level that would really benefit from other statuses, maybe secret collectibles, to encourage players to play through a level without the "correct" powerup
@XanderwoodGameDev4 жыл бұрын
Looking forward to seeing your progress. I just started my own devlog with the same goal 👍❤
@douglasdriving62783 жыл бұрын
This is, I think, the highest quality devlog I have ever seen. Not a second spilled on uninteresting code issues or way-too-early UX tweaks. Very fun to watch and also (I think) quite educative. Will keep watching!
@stealcase4 жыл бұрын
Sounds like a good plan. I believe that the best way of getting good at something is doing it a lot, and that includes Making and releasing games. I really like the format!
@LnkDHr4 жыл бұрын
I don't think I've ever seen a game developer on youtube use clickteam 2.5 for a game they intend to release! This video has inspired me to get back into using CF2.5. Keep this project going, it's awesome!
@Amonimus4 жыл бұрын
I'm interested in your platformer. 6:20 I assume there will be jumps that are only possible from lower position? You can make a jelly floor by taking player's current y speed and multiplying it by minus 2 or something, the faster you land the higher you get launched. That is considering there's no vertical speed limit because of gravity, if there is a limit you'd have to memorize the maximum y and update it on every jump. Also in terms of mechanics I like to think that springs move you to at specific hight, while jelly floors depend on where you came from. Oxygen as a mechanic is the same timer, you think too long, you'll have to restart, just color some paths at which the player can't take their time and where they can. And for swimming you can just rotate the sprite 60-90 degrees. Will there be crushing pistons, timed lasers, landmines? Secret invisible corridors?
@BrunoMaricFromZagreb4 жыл бұрын
This was really good and informative,I too am hoping to make an indie game one day and this'll help me with it. It's basically something like yours,but with a shape + effect system of elements (like and X-Y grid...where FIRE + PLATFORM = a burning carpet,while AIR + PLATFORM creates a floating foothold,and AIR+ BULLET makes a boomerang) The problem with that is that my middleschool didn't really have any classes for coding like this,i don't even know what program you or any other dev are using,combined with me having no idea how to make art or BGM for it... But i'm confident and hopeful,and logs like this'll definetly help me when i start coding. Good luck with your game! (oh,and no breathing meter,please)
@dpgames7303 жыл бұрын
I feel you on the pain of getting basic mechanics right. Feels like you haven't done much but it's super important. Really cool video, looking forward to seeing more!
@dkthehunter5964 жыл бұрын
hey dude. Just wanted to say that I think you have something special here. "Let me go on youtube just to see if Let's Talk Game Design released something" type of thing.
@AngelEpinoia4 жыл бұрын
Very inspiring, getting me motivated to start my first game rn.
@XanderwoodGameDev4 жыл бұрын
I love a good devlog... that's why I started one for the game I'm creating 👍❤
@thelonlypanda13 жыл бұрын
4:20 liked because of this moment XD, "it cant become a bug if it never comes up" ~ wise words from a wise man
@kiddbusiness4 жыл бұрын
This is really enjoyable to watch! You just got a new subscribe! Can't wait for this game to come out!
@hugarada71562 жыл бұрын
Me: *opens video Also me: *sees fusion as the 1st frame My reaction: "I never liked and subscribed to a channel so fast in my entire life"
@Fopull4 жыл бұрын
8:26 ah yes, suggestive thrusting. Also amazing video! Can’t wait to play this game on steam : )
@theothetorch80163 жыл бұрын
The start of a new era. Kinda nostalgic to look back at it. Even Though it wasn't too long since the start of this project. Also, SUPER METROID! (Not binge watching)
@Skeffles4 жыл бұрын
Wow. You've got a really great set of coherent platforming features here. I can't wait to see what you do with them.
@smallgaming86014 жыл бұрын
This is a great start and good information about platforming. Too bad, there are no vertical 'platforms' for more wall jump action in the demo.
@mashonoid3 жыл бұрын
Turn up the particles a lil bit they are a bit too subtle. Otherwise, loving it.
@hendroidLaura3 жыл бұрын
Swimming levels are hard to pull off correctly and make fun, especially with oxygen. It could be fun to have oxygen as a cool gameplay feature, if you add something distinct to it or just with really good level design, but honestly I, and a lot of other people, don't really like water levels all that much. Maybe there could be little speed-boosters that are hard to get to but easily get you oxygen so you could either run all the way to the next part to breath, or try and go there, but if you miss it then it's too far and low of time to go back to the oxygen you could have swam to. That's a vague definition, but something like that.
@Ric_934 жыл бұрын
... wait. There actually _were_ particles? A perfect example of subtle particle use if I ever saw one!
@The-y8e6n3 жыл бұрын
Have been looking fot the subtle use of particles for so long that I need to eat my own limbs to survive
@alizardguy4 жыл бұрын
Love the wind dev art
@sonictheosupremo18853 жыл бұрын
wow, it's rare to find a clickteam fusion developer, gained my sub
@stingly1424 жыл бұрын
Really interesting and entertaining - likes and subbed!
@CodingWorm3 жыл бұрын
dang bro, I feel the need to continue too improve my programming skills. Keep it up my G
@HumanBeiing4 жыл бұрын
Woah i haven't seen clickteam fusion or N++ in so long Great video👍
@Fyshtako4 жыл бұрын
Holy damn, you're incredible at explaining these things concisely.. Subbed. Hope your channel grows!
@nichegames95903 жыл бұрын
I missed this video. That's actually quite a bit of work for 2 a short amount of time. I'll have to see where you're at now.
@tauheedgamedev23884 жыл бұрын
Nice breakdown of Platformer game design. The game has a great pace, don't add an oxygen meter it doesn't need it, Also keep the Pumpkin head guy as an unlockable character for the full game with the particle effects. 👍 Subbed
@thefsquad77874 жыл бұрын
This channel will get 1000+ subs in 2 weeks/1 month 100% | Verry good content for a small channel, Good job dude !
@NoNoahBody4 жыл бұрын
Awesome! I can't wait to see more!
@XanderwoodGameDev4 жыл бұрын
I love a good devlog... that's why I started one for the game I'm creating 👍❤
@Galaxy_World4 жыл бұрын
can u show me tutorials u used or how to do wall jumping and double jumping? im making my own game aswell
@PastaEngineer3 жыл бұрын
Our team set out to make a 2D platformer, 6 month in and out adventure. We are now at 3 years... but maybe at least somewhat close to launching on Steam. Feature creep can be a hell of a thing if everyone on the team has the same inability to say no to features. I teach my students now to do as I say, not as I did. I'll show them your video as well. The game if your curious: store.steampowered.com/app/1219800/Galactic_Thunderdome/
@calebbennetts35594 жыл бұрын
Could I make a small suggestions? If you have a camera that moves by linear interpolation, rather than just snapping to the player's position, it can help the player stay oriented when moving through portals. (Edit: I had a suggestion for how to make springs work better, but then I saw Video 6.)
@Making_dragons3 жыл бұрын
Love your vids dude
@ja100o4 жыл бұрын
I may have spotted the subtle particals, but I'm not 100% sure🤔
@mickgerritsen16644 жыл бұрын
Interesting! I am excited to see what the next devlog will bring! I am also curious, what will make your platformer unique or stand out from all platformers?
@NinjaGaming7614 жыл бұрын
i have a 2d platformer in mind but i have also never made a game yet. im hoping that over thanksgiving break i can at least get a start on platformers
@BurnerRebornPokemon3 жыл бұрын
Love this.
@shroomy__rxcks3 жыл бұрын
today's the 1 year anniversary of this video!
@dylanr48544 жыл бұрын
Looks very nice 👍
@XanderwoodGameDev4 жыл бұрын
I love a good devlog... that's why I started one for the game I'm creating 👍❤
@drakomatic4 жыл бұрын
super metroid is not a good example for wall jumps because wall jumping is not a feature, its a glitch that speedrunners abuse.
@szalaiakos68534 жыл бұрын
Nice video.
@martyboi56094 жыл бұрын
It could run on a toaster Mr.homeless: are you challenging me?
@bethandoeswords67504 жыл бұрын
Where are your various victory dance mechanics? I loved the last 30 seconds or so. And that should be a secretly hidden bonus level available in the final released game.
@LTGD4 жыл бұрын
We'll put some fortnite dances in just before launch. £4.99 each.
@nemene85854 жыл бұрын
@@LTGD bruh
@lenkuri7464 жыл бұрын
clickteam fusion nice my guy
@garyadamos4 жыл бұрын
Are you using multimedia fusion? I haven’t seen that in a long time lol
@prod.jakekarno17652 жыл бұрын
How did you implement your walljump function? I'm trying to do a similar thing but I'm having trouble with the player being able to turn in midair.
@Max-ci2re3 жыл бұрын
Subbed my awesome man
@unitysparticlesystem4 жыл бұрын
It kinda remindes me of a game called Trap adventure 2 But yours is much better "chief's kiss"
@BlueOctopusDev3 жыл бұрын
can you do a sticky wall and you will not fall if youre on :D
@juliank55234 жыл бұрын
The Aubrey Plaza reference!
@croaky-wader3 жыл бұрын
said u might notice a bug, platform randomly moves off screen. then talks about a different bug 4:13
@pragyan3944 жыл бұрын
This looks good. Btw what language are you using for your game?
@LTGD4 жыл бұрын
Clickteam Fusion 2.5+
@chickthenug41564 жыл бұрын
maybe dont add breathing system cause then you can make chase scenes in the water
@MatanVngsh4 жыл бұрын
"Look at it. It's like butter. Smooth, fat butter smeared all over your face" If you've never had this one smooth and b̶̴̨̢̆̈́ͭ̀u͉̤̺̤̾t̢́͋́́͞͞t̢̧ͨ̔̕͟ȩ̰̞r̷̛̪̻͉̹̀̒͗͞y͉̓̓ͅ͏͝ moment when coding an interesting algorithm/mechanic, don't call yourself a progrmmer😤
@vedrane04 жыл бұрын
this is epic - what engine do you use?
@stormstudios13 жыл бұрын
clickteam fusion
@greyrhebok3 жыл бұрын
cool devlog, when's 2 coming out c: ?
@LTGD3 жыл бұрын
Give my channel page a look. We're up to episode 7 now, I think. :)
@koktszfung4 жыл бұрын
Do you know a game called micro platformer? It is very minimalistic, maybe you want to check it out
@dominatoryprograms72963 жыл бұрын
That's lit
@chaosordeal2943 жыл бұрын
I don't know that I would pair "I specifically chose a game style where I think the design can be pretty lazy" with the channel name "Let's Talk Game Design."
@moina40473 жыл бұрын
Cool
@uprank3 жыл бұрын
Damn click team heggs yeah
@speedman96813 жыл бұрын
pleaaaaaaaaaeeeeeeeeeeessssssssssseeeeeee make another devlog
@Chadderbox4 жыл бұрын
Please don't implement an oxygen system for the water. I'm stressed enough. Impressive how much you did and managed to cram into this video.
@LTGD4 жыл бұрын
Thank you! Yeah, I'm coming down on the side of skipping the oxygen system. I don't think I've ever seen it in a game and thought "oooh I'm so glad I'm nearly drowning".
@0sac4 жыл бұрын
@@LTGD I think the timer is enough of an incentive to get the player out of the water, would also be annoying to have to refill your oxygen while wasting precious seconds (edit: just noticed you have already made 5 newer devlogs after this whoops)
@Galaxy_World4 жыл бұрын
lets goo clickteam gangg
@Saki-qw4vi4 жыл бұрын
eh, different color spring, different jump Hight/physics, idk
@naraz9274 жыл бұрын
What was the game made with?
@MiloTheDuck-s7j4 жыл бұрын
Claim your here before 200 subs ticket.
@wonkmy6363 жыл бұрын
What is the GameEngine?
@drb416024 жыл бұрын
What game engine?
@starly38464 жыл бұрын
What engine are you using
@LTGD4 жыл бұрын
Clickteam Fusion 2.5
@wryukeng4 жыл бұрын
MMFusion 2.5 !! Love the program I also have made a game on same engine and its on steam! If your interested check out my chanel or "Silence in the dark" on steam
@tapu_4 жыл бұрын
Sorry but I have to run the perfect 100 subs with 1 more.
@LTGD4 жыл бұрын
We gotta start on 200 some time!
@absolutfx3 жыл бұрын
The end result is what I would expect a student to do in Construct 1 lol.
@capnanaya46424 жыл бұрын
I'm surprised people are still using Clickteam Fusion despite how bad it is. I've used it for more than 2k hours and I very much regret all of them, I should have learned Godot instead. What you learn in CF will only be applicable there and good luck exporting to other platforms since you'd have to contact private devs for that or pay for another sweet extension like the one they put for Firefly and so many others... For the love of God, use another engine that is not CF
@Tanicorn4 жыл бұрын
I care about the boring nonsense 😶 Out of interest, you mentioned you are well versed in your engine. Did you make your own engine?
@LTGD4 жыл бұрын
Noooo, I have zero coding ability. This is just Clickteam Fusion 2, which is based on The Games Factory, which was based on Klik n Play, which I was using at some point in the early 2000's, so I'm just familiar with all its little quirks.