Making Checkpoints in Fusion

  Рет қаралды 6,979

almightyzentaco

almightyzentaco

Күн бұрын

Пікірлер: 34
@pcakez2453
@pcakez2453 8 жыл бұрын
I have recently just started using fusion and these tutorials are really helpful thanks a lot.
@turkym7md5
@turkym7md5 7 жыл бұрын
that music in the beginning sounds very familiar... thank you you made my day
@fidgety48
@fidgety48 6 жыл бұрын
I really needed this, thank you
@kozmagames
@kozmagames 8 жыл бұрын
Thank you! Love your tutorials. :-)
@mikeygamingdev8538
@mikeygamingdev8538 2 жыл бұрын
Help! I'm trying to make a second level but everytime I spawn In the second level it spawns me in where the checkpoint once was and it won't let me spawn at the beginning part of the level
@reverendofwargaming8256
@reverendofwargaming8256 8 жыл бұрын
Checkpoint-topia!
@beav13337
@beav13337 6 жыл бұрын
This probably works great and im trying to follow along, but regardless of whatever item i Choose, I can only see alterable Values? Regardless if its an active object, player object, Platform movement etc... Even if I try to change the Active object to "global Object" under the RunTime Options, I still onyl see alterable, so how can I follow this guide then or what am I missing? :)
@SOSTeraDrive
@SOSTeraDrive 5 жыл бұрын
It works, but I have a problem,whenever I respawn at the checkpoint, it just restarts the frame every 1 second
@keletonGaming
@keletonGaming 8 жыл бұрын
Please Help! When I duplicate/clone a new frame, every time I change something one one of them, the other will have that change as well. How do I not make that happen? Thanks.
@thegregoryshow415
@thegregoryshow415 8 жыл бұрын
Thanks heaps for your tutorials, they're really helping me get a start in CT: F. I've been following the platformer series, and I'm implementing this one into what I've already made from them. So I have collectible items, and I'm wondering how I stop those from reappearing once I have collected them, hit a checkpoint, and restart the frame? I also have the counter which resets to 0, which I don't want it to do. Would I need to do something different to restarting the frame? Like, say if I collide with an enemy and die, and return to a checkpoint - would it be better to simply return the player to the checkpoint rather than restart the frame? Like some kind of die routine?
@thegregoryshow415
@thegregoryshow415 8 жыл бұрын
Okay, I figured it out :) - I just set the player position to the SaveX & SaveY position when I press R. Gosh this is so much easier than Game Maker!
@MaxG1054
@MaxG1054 8 жыл бұрын
Very helpful! Though, I am having trouble with a feature I am trying to make. The feature would be diving, and I was wondering if you would let me send you the mfa file and look at it yourself. Anyways, thank you for the tutorials.
@almightyzentaco
@almightyzentaco 8 жыл бұрын
Link the file and I'll take a look at it when I get the chance.
@MaxG1054
@MaxG1054 8 жыл бұрын
+almightyzentaco I will personally message it to you with information regarding the subject. Thank you :)
@maras_cz
@maras_cz 8 жыл бұрын
could you pls make double jump tutorial?
@almightyzentaco
@almightyzentaco 8 жыл бұрын
sure. but it's really easy. just have a variable that sets to 0 when you are on the ground. add 1 when you jump. allow jumping if the variable is 1 or below.
@maras_cz
@maras_cz 8 жыл бұрын
i understand how it works but idk how to do it :D (i got this program yesterday)
@almightyzentaco
@almightyzentaco 8 жыл бұрын
+marasovec sure, I'll do a tutorial on it.
@sonicspaghetti3814
@sonicspaghetti3814 2 жыл бұрын
It worked!
@justhuman982
@justhuman982 7 жыл бұрын
Thanks
@gamersnl3039
@gamersnl3039 5 жыл бұрын
if you close the game will you spawn at the checkpoint when you start again?
@wispsprojects1120
@wispsprojects1120 5 жыл бұрын
No, for that you have to save te x and y position into an external file. You can do that with the ini or the array object. He has a tutorial about saving with ini as well: kzbin.info/www/bejne/qGSqpaScjK6kg6M
@RaiuAdami
@RaiuAdami 8 жыл бұрын
How do I do savex=0? I can't seem to get it.
@almightyzentaco
@almightyzentaco 8 жыл бұрын
When do you want the value of SaveX to be zero? When that condition is met then set SaveX to zero. So, for example, if you wanted SaveX to be set to zero at the start of frame you would do this" Start of Frame > SaveX = 0. If this doesn't help out send me another message and be as specific about why you can't set savex to zero as possible, and I'll try to help.
@RaiuAdami
@RaiuAdami 8 жыл бұрын
Ok I'll try that
@starm8848
@starm8848 8 жыл бұрын
hi dude i have a problem beacuse i don't see SaveX could u help how to get this i mean i don't see it
@almightyzentaco
@almightyzentaco 8 жыл бұрын
SaveX is an internal variable. These are variables you create yourself that are stored to an object. You can change and reference them.
@starm8848
@starm8848 8 жыл бұрын
i don't really get it beacuse i'm from poland and if i transtlated it good i need to click on "use exprossion" and type there code ? to get it ? sry for problems but i really don't know and sry for problems but or if i typed something wrong.
@almightyzentaco
@almightyzentaco 8 жыл бұрын
I'm sorry that we are having communication problems. SaveX is a variable. You have to create that variable inside an object first before you can reference it in the expression editor. I hope that makes sense. Thanks for watching!
@jakeheintz4107
@jakeheintz4107 7 жыл бұрын
these are active objects right?
@almightyzentaco
@almightyzentaco 7 жыл бұрын
Yeah. Any object that does something is going to be an active.
@jakeheintz4107
@jakeheintz4107 7 жыл бұрын
sorry for the late reply, I couldn't see if it was or not but thanks for replying :)
@Master550gamer
@Master550gamer 8 жыл бұрын
screen shake plz
@almightyzentaco
@almightyzentaco 8 жыл бұрын
soon
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