Making Hitman 2's Best Level

  Рет қаралды 1,285,140

Game Maker's Toolkit

Game Maker's Toolkit

5 жыл бұрын

🔴 Get bonus content by supporting Game Maker’s Toolkit - gamemakerstoolkit.com/support/ 🔴
Stealth games are known for their open-ended and realistic levels. And no franchise does this quite like Hitman. In this video, I chat to IO Interactive’s Jakob Mikkelsen and Eskil Mohl about the making of the Miami level in Hitman 2
=== Before you watch ===
Disclosure: Hitman 2 game code provided by Warner Bros
=== Games Shown ===
Metal Gear Solid V: Ground Zeroes (Kojima Productions, 2014)
Dishonored 2 (Arkane Studios, 2016)
Deus Ex: Mankind Divided (Eidos Montreal, 2016)
Call of Duty: WWII (Sledgehammer Games, 2017)
Dishonored: Death of the Outsider (Arkane Studios, 2017)
Hitman (IO Interactive, 2016)
Hitman: Blood Money (IO Interactive, 2006)
Hitman 2 (IO Interactive, 2018)
Forza Motorsport 6 (Turn 10 Studios, 2015)
BioShock Infinite (Irrational Games, 2013)
Metal Gear Solid V: The Phantom Pain (Kojima Productions, 2015)
Hitman: Absolution (IO Interactive, 2012)
=== Credits ===
Hitman 2 soundtrack - Niels Bye Nielsen
Please, Don't Touch Anything soundtrack - blinch (bulkypix.bandcamp.com)
=== Subtitles ===
Contribute translated subtitles - amara.org/v/C3BEU/

Пікірлер: 1 200
@GermaphobeMusic
@GermaphobeMusic 5 жыл бұрын
An IKEA Hitman level needs to happen.
@RatcheT2497
@RatcheT2497 5 жыл бұрын
@@isviewer a jysk level then?
@stonecat676
@stonecat676 5 жыл бұрын
So an infinite sandbox?
@Steve080501
@Steve080501 5 жыл бұрын
holy shit, that actually a pretty good idea XD
@sandwichboy1268
@sandwichboy1268 5 жыл бұрын
Name the level "I Kill Ya"
@itzalion
@itzalion 5 жыл бұрын
Sole IKEA store is already too small by the new Hitman standards, make it huge shopping mall with IKEA as one section of it.
@neckal
@neckal 4 жыл бұрын
I love that their philosophy on suit only challeneges is just "the players will find a way, don't worry about it"
@Al77343
@Al77343 4 жыл бұрын
In his hitman repetition video he showed the chain explosion double kill. Someone will figure it out and share it.
@chrisb9143
@chrisb9143 2 жыл бұрын
Isle of Sgail SASO on Master difficulty was very fun
@burgbass
@burgbass 2 жыл бұрын
On one hand it’s a bit scummy they didn’t plan out a couple more viable paths in the levels for SA/SO challenges but I suppose it only makes completing them all the more thrilling
@vizthex
@vizthex 2 жыл бұрын
ikr
@dazerrazer3018
@dazerrazer3018 Жыл бұрын
@@burgbass "scummy"
@nashsok
@nashsok 5 жыл бұрын
As an architect, the bit about avoiding dead ends to not make the player feel trapped nicely mirrors dead ends in real buildings - Building codes actually pretty strongly limit the length of 'dead end corridors' in order to limit the area of a building an occupant can be trapped in the event of a fire.
@Sonofavenger
@Sonofavenger 5 жыл бұрын
That so? Neat. Learn something new every day.
@cheesecakelasagna
@cheesecakelasagna 4 жыл бұрын
Yes! I'm not an architect and don't know one, but I heard/read that one indicator of a bad building design, especially talking about malls/public areas, is when you can't circle around it. I love midlessly roaming around malls, big and small, and I hate it when I reach a dead end so I have to awkwardly turn back and pretend I misstepped or something.
@chocov1233
@chocov1233 3 жыл бұрын
@@Sonofavenger Yep. Very interesting. 😊
@lnsflare1
@lnsflare1 3 жыл бұрын
I'm reminded of how when Robert Ebert was talking about how he didn't consider video games to be art, my first reaction was basically "No duh, you're a movie critic while video games design is closer to a mix between architecture and sculpture, with possibly a bit of novel writing as well if it's story heavy."
@reservoirfrogs2177
@reservoirfrogs2177 Жыл бұрын
@@lnsflare1 Roger Evert didnt even knkw what a good movie was, why would anyone listen to him about video games lol
@mariapazgonzalezlesme
@mariapazgonzalezlesme 5 жыл бұрын
The moment I heard Agent 47's VA, I knew the context would be twice awesome.
@igodreamer7096
@igodreamer7096 5 жыл бұрын
I love it too! xD
@razzraziel
@razzraziel 5 жыл бұрын
And an ad.
@marcuskrogsgaard4555
@marcuskrogsgaard4555 4 жыл бұрын
*content
@riverstyx928
@riverstyx928 4 жыл бұрын
David fucking Bateson!!!
@Jack_Pottage
@Jack_Pottage 5 жыл бұрын
Now I'm hyped for Hitman: Ikea...
@Zeithri
@Zeithri 5 жыл бұрын
That'd be too close to home considering a Mother and her adult son got stabbed to death in Ikea.
@kanalkucker14
@kanalkucker14 5 жыл бұрын
He just made them a level for their next game xxDD
@Murgablodazor69
@Murgablodazor69 5 жыл бұрын
I think Ikea is more like a battle royale map
@taylorhancock5834
@taylorhancock5834 5 жыл бұрын
Sugárzó Palacsinta I thought Hitman: IKEA was the best possible idea, but now I want to see an IKEA map for a battle royale game...
@LibertyLocalizer
@LibertyLocalizer 5 жыл бұрын
Taylor Hancock Fortnite season 37
@smactork
@smactork 5 жыл бұрын
I love the addition of dev interviews/commentary. Hearing the thought processes from the guys actually building the games is super interesting
@superlol178
@superlol178 5 жыл бұрын
Yeah, and it also reduces the chances of him getting something wrong or losing the focus on a video...
@theconsolekiller7113
@theconsolekiller7113 5 жыл бұрын
Yea, great video. Very entertaining and interesting.
@stevencooper564
@stevencooper564 3 жыл бұрын
Not to mention how neat it is that they're clearly familiar with his work, Eskil referenced one of his videos when talking about their design, must be pretty cool to actually be known by really great game designers!
@The4thSnake
@The4thSnake 5 жыл бұрын
Oh, you're supposed to find a photograph to get the robot to kill him? I just timed it right so he walked into the line of fire.
@GMTK
@GMTK 5 жыл бұрын
That’s clever!
@joshuaortmeyer291
@joshuaortmeyer291 5 жыл бұрын
Actually you can also kill sierra knox with this method lol
@QuinnArgo
@QuinnArgo 5 жыл бұрын
This surely wasn't intended to be the solution but seems they have made it possible.
@ariztrad4386
@ariztrad4386 5 жыл бұрын
Same. Didn’t think about a photo of him at first and had to reload like 5 times to get the timing just right
@DanStaal
@DanStaal 4 жыл бұрын
@@QuinnArgo One of the other great things in Hitman is that while there's a few things they've intended, they make sure nearly anything is possible. There's a great video online for this level from when they were still demoing the game where one player decided he wasn't going to take the scripted solutions - he was going to throw the bomb onto the track, and blow Sierra up manually. It took him quite a bit to get the timing right, but it worked, because she wasn't just a scripted graphic on the track - she was a physical object in the game, and you could interact with her and the car, even then.
@sethattun7196
@sethattun7196 5 жыл бұрын
I love that they referenced one of your older videos on hitman.
@kanalkucker14
@kanalkucker14 5 жыл бұрын
Yes
@wyattwilbourne8601
@wyattwilbourne8601 5 жыл бұрын
They know the community. They're listening
@kanalkucker14
@kanalkucker14 5 жыл бұрын
I wish they didn't make hitman 2 always-online
@bemo_10
@bemo_10 5 жыл бұрын
@@kanalkucker14 I'm sure that the always online thing is the publisher's idea and not the developer's.
@kanalkucker14
@kanalkucker14 5 жыл бұрын
I know... :/
@QuetzalOvejasElectricas
@QuetzalOvejasElectricas 5 жыл бұрын
This game is a masterpiece. I love playing this over and over.
@DGMUSICisGOOD
@DGMUSICisGOOD 3 жыл бұрын
blood money is a masterpiece. this is ok
@iterationfackshet1990
@iterationfackshet1990 3 жыл бұрын
@@DGMUSICisGOOD blood money in my opinion is a bit overrated. It’s a great game, but not the best in the franchise. It’s telling that when the game came out players thought the formula was getting a bit stale. It certainly has the best AI in the series, but the world of assassination trilogy’s AI isn’t far behind. The one thing that puts The World of Assassination games ahead of blood money for me is that it’s not only a natural progression of blood money, but also of absolution, and the three games are also just one game. If they were to remake any of the previous hitman games they would use the system Hitman 3 will put in place to just add them into the current plot.
@brandonmorel2658
@brandonmorel2658 3 жыл бұрын
Isnt Philosophy, Furries and communism more your thing Quetzal?
@costcoh348
@costcoh348 3 жыл бұрын
It never gets old! You can do what ever the fuck you want and it’s amazing!
@iterationfackshet1990
@iterationfackshet1990 3 жыл бұрын
@Matthew Anthony that’s the actual name of the game and the trilogy, the world of assassination.
@belegarsson2020
@belegarsson2020 5 жыл бұрын
Oh hell nah I don't want to die from an assassin disguises as an IKEA table.
@nicholasavasthi9879
@nicholasavasthi9879 5 жыл бұрын
That’s a very specific fear you have there. Might want to get that looked at.
@itsdabenji9518
@itsdabenji9518 5 жыл бұрын
“Hello, and welcome to game makers toolkit. Today, I want to discuss the genius design of one of my favorite levels in any game, IKEA” -Mark Brown
@Exxag
@Exxag 5 жыл бұрын
The Austrian IKEA cause a Swedish one would probably be too stereotypical!
@DowzerWTP72
@DowzerWTP72 4 жыл бұрын
I love their thoughts on Suit Only. I had the exact same feeling when I first played each level. It felt like if I wasn't following the Mission Stories, it was near impossible to find ways to eliminate the targets. And yet, a couple attempts later, I was inside the Kronstadt building, on the top floor, in the classic suit. There's something so rewarding hearing that the developers haven't made it an easy task to complete a mission Suit Only, and that I have done so for all the missions in both Hitman and Hitman 2.
@justwatch7091
@justwatch7091 4 жыл бұрын
I will never forget finishing Paris for first time. After finishing the mission for first time, I looked at challenge list and saw SASO challenge. I was like "There is way I can do it". Now I plan most of my SASO runs on my own. Love this feeling of Hitman. The information you know about game mechanics and map really pays off.
@sejfzlrrhman
@sejfzlrrhman 3 жыл бұрын
Same. When I first saw it, I thought you needed to be an expert on the map, but I was able to pull it off after a few attempts.
@justanotherblackwhitemicke7817
@justanotherblackwhitemicke7817 2 жыл бұрын
Marrakesh was my first attempt silent and suit only, damn I think I save like 20+ times and I felt like a god after completing it
@burgbass
@burgbass 2 жыл бұрын
I think Colorado’s SA/SO is the only one that was truly hellish
@Wintd1
@Wintd1 2 жыл бұрын
@@burgbass Even Colorado isn't super difficult if you know the map well enough, as well as the pathing and routines for each of the targets. I had no idea how I was gonna do an SA/SO run for Colorado before I attempted it, but when I finally got around to it I didn't have anywhere near as much trouble as I thought I would.
@killa3648
@killa3648 4 жыл бұрын
Me and my friend were playing hitman once, he killed almost every person in the race track with just 3 screwdrivers, a cleaver, fish 2 tin cans and a pistol.
@killa3648
@killa3648 4 жыл бұрын
Man I miss him.
@mkyalva
@mkyalva 3 жыл бұрын
Killa Hope you’re doing good
@d.l.8394
@d.l.8394 2 жыл бұрын
Are you sure the guy isnt associated with John wick?
@abi7497
@abi7497 2 жыл бұрын
@@killa3648 do you miss him because he became a hitman? LOL
@vincentyou266
@vincentyou266 2 жыл бұрын
@@killa3648 wishing you the best. How are you?
@NotTheAbhi
@NotTheAbhi 5 жыл бұрын
Hitman always prefers quality over quantity in maps.
@cheesecakelasagna
@cheesecakelasagna 4 жыл бұрын
@@amanpreetgill7564 Can I play Hitman 2 without having played the first one (2016)? I'm liking the levels and free world implementation on this so if the first game is more linear, I might skip it.
@gooseminecraft2499
@gooseminecraft2499 4 жыл бұрын
@@cheesecakelasagna Hitman 2016 is very good and I wouldn't recommend skipping it. I played Hitman 2 first then went back to 2016 when I felt the need to have more levels to explore and found the 2016 levels to be just as, and some cases more fun than the Hitman 2 levels
@MechanicalMooCow
@MechanicalMooCow 4 жыл бұрын
Always? Do you forget that disaster Absolution?
@MechanicalMooCow
@MechanicalMooCow 4 жыл бұрын
@@cheesecakelasagna I would recommend skipping 2016. Buy hitman 2 with the GOTY Legacy Pack. You get both games.
@zhcterry
@zhcterry 4 жыл бұрын
@@MechanicalMooCow that's what I did during the sale. Essentially 2 triple A title games for less than 30 bucks. I also bought absolution. I thought it was okay, but after the first play through. I never want to replay it to discover other killing methods. But till today I've played the tutorial map of hitman 2 for like 10 times. Will other games sneak repetition into their levels to boost up their play time, hitman makes you want to keep repeating a level
@theemeraldfalcon9184
@theemeraldfalcon9184 5 жыл бұрын
The quality has jumped like crazy in, what, a month? Two?
@falconeagle3655
@falconeagle3655 5 жыл бұрын
This was always a quality channel. Welcome to the club.
@Vallam23
@Vallam23 5 жыл бұрын
yeah go back and watch the megaman 11 video from 3 months ago, it has some of the best motion graphics on youtube
@grahamwalker2168
@grahamwalker2168 5 жыл бұрын
Boss keys
@recht_voor_zijn_raap5506
@recht_voor_zijn_raap5506 5 жыл бұрын
You actually had David Bateson to lend his voice AND the devellopers for this video?! Normally your content is extremely well made and a great watch. But today you lifted it up to a whole new level! Awesome work.
@TheSektorz
@TheSektorz 5 жыл бұрын
You got David to do the intro! Dang that was nice.
@joegshanahan
@joegshanahan 5 жыл бұрын
IO Interactive sent a bunch of social media people a special edition of the game, that had Bateson saying their name, and giving a short monologue. I believe that audio clip was cut from the one they sent GMTK.
@paulstein8854
@paulstein8854 5 жыл бұрын
I love how in love IOI, Jakob and Eskil actually are with their game. Their excitement and the proud smiles are super wholesome. Their community engagement is also amazing, we need more devs like IO
@jackwithrow536
@jackwithrow536 2 жыл бұрын
If only they actually tried on the dlc
@griggboat3588
@griggboat3588 Жыл бұрын
@@jackwithrow536 is it worth the $30?
@DawnosaurDev
@DawnosaurDev 5 жыл бұрын
Ok. now that opening is creepy...
@SadKris
@SadKris 5 жыл бұрын
In the Special Edition packages gotten from one of the conventions, you get a videotape where they record it with your name along with the game. Saw it from another channel which I don't remember.
@DjSeptimus
@DjSeptimus 5 жыл бұрын
I don't get it how is it a creepy opening?
@SadKris
@SadKris 5 жыл бұрын
@@DjSeptimus Simply unsettling, I'm guessing
@KrossXShot
@KrossXShot 5 жыл бұрын
IMO the voice of hitman is VERY unsettling
@JD..........
@JD.......... 5 жыл бұрын
I think you mean EPIC
@TheMeldanor
@TheMeldanor 5 жыл бұрын
Now I want an IKEA DLC. With a couple, who have to buy ALL the glas ware.
@sirdarkon4517
@sirdarkon4517 5 жыл бұрын
Hitman level on Luxury Cruise ship. I always dream that somehow
@robby576
@robby576 5 жыл бұрын
*pushes everyone overboard* This would be amazing
@JuanAndresG01
@JuanAndresG01 5 жыл бұрын
SirDarkon IF isn’t there a mission like that in Blood Money?
@tasertag7513
@tasertag7513 5 жыл бұрын
That was somewhat in the first Hitmans' tutorial.
@world-tour
@world-tour 5 жыл бұрын
Yeah they made the mistake of making the aesthetic deliberately fake, made of wood. They should have just made it look like a real ship on a real harbour then people would consider it to be a real level.@@tasertag7513
@tasertag7513
@tasertag7513 5 жыл бұрын
@@world-tour I can't agree more.
@isviewer
@isviewer 5 жыл бұрын
18:43 Very polite of you to pronounce Jacob as it's pronounced in Danish rather than just go for the English pronunciation. :P (Which would be perfectly acceptable.)
@HandsomeGamerGuy
@HandsomeGamerGuy 5 жыл бұрын
And that's how we in Germany would pronounce it aswell.
@jackrabbit4617
@jackrabbit4617 3 жыл бұрын
@@HandsomeGamerGuy cool
@e.f.6422
@e.f.6422 3 жыл бұрын
This level is an absolute masterpiece. Initially, I hated it, because of how overwhelming it was. But I ended up absolutely loving after I got to know the level better.
@juanbautistaruizarizcuren8815
@juanbautistaruizarizcuren8815 5 жыл бұрын
Mark i'm argentinian but i see your videos subtitled and i love them. thanks for do this amazing videos to generate a good training for developers
@GMTK
@GMTK 5 жыл бұрын
Thanks for watching! The community provides translated subtitles - so cheers to my Spanish fans!
@juanbautistaruizarizcuren8815
@juanbautistaruizarizcuren8815 5 жыл бұрын
@@GMTK you answer me i love you its the deal
@verce613
@verce613 5 жыл бұрын
Eee otro argentino papaaaa
@juanbautistaruizarizcuren8815
@juanbautistaruizarizcuren8815 5 жыл бұрын
@@verce613 aguante el mark carajo
@jazzmusicstops374
@jazzmusicstops374 5 жыл бұрын
Wholesome af
@camelChase20
@camelChase20 5 жыл бұрын
I enjoyed hearing about the iterative qualities of the level design processes, and cackled when hearing about the suit-only moment. It's a succinct look into a deep philosophy in the Hitman series. Even going as far back as Hitman 2 with its introductory level, players are able to consistently perform well in levels without using disguises. It speaks volumes about the actual consistency of the gameplay in this series. Amazing video, as always.
@BackfallGenius
@BackfallGenius 5 жыл бұрын
Yeah it's kind of a reverse psychology level design situation. You would think Suit Only means it's easier to design the level around it because you don't have to deal with disguises, but it's exactly the opposite. This means that the target shouldn't freely wander out into areas where 47 can roam in a suit without trespassing, because it would make it too easy. The entire level, its target loops, and assassination opportunities have to work for Suit Only, which can be incredibly difficult to pull off.
@elijahpepe
@elijahpepe 5 жыл бұрын
So much effort for an intro.
@TheGameLecturer
@TheGameLecturer 5 жыл бұрын
1:52 "I am Young Liam Neeson wearing a cap."
@shawnheatherly
@shawnheatherly 5 жыл бұрын
It's so cool that you got to speak with the devs on how they approach designing a level, and I am so pleased hearing that opening from Agent 47.
@thelordofforeheads2839
@thelordofforeheads2839 4 жыл бұрын
One thing I like about hit man is what makes the levels unique, more so in hitman 2016 than hitman 2. Paris: a large map with lots of people, where each level of the building goes up in difficulty Sapienza: a small Italian town filled with stories and unique locations and events Marrakech: tbh this map doesn’t bring anything new but is still fun Bangkok: this my is just plain boring in my opinion luckily the next 2 redeem it. Colorado: a large map where the entire map is a “fortress” almost everyone is a guard and one wrong move means death Hokkaido: a map where you cannot bring any equipment and access to the different facilities is solely based on disguise
@cooliostarstache5474
@cooliostarstache5474 4 жыл бұрын
I'm sorry, but Bangkok was amazing
@thelordofforeheads2839
@thelordofforeheads2839 4 жыл бұрын
Coolio Star Stache what did you like about it?
@cooliostarstache5474
@cooliostarstache5474 4 жыл бұрын
@@thelordofforeheads2839 Everything. The Himmapan Hotel feels like a place I would actually stay at. The opportunities weren't as creative as the other missions, yes, but were still so much fun to do, especially considering it's when the game holds your hand less. The targets were also really complex. I even felt real sympathy for Jordan Cross during the "Intervention" opportunity
@Kontaras987
@Kontaras987 2 жыл бұрын
@@cooliostarstache5474 the challenges were unintuitive, SASO was complete BS and doing anything on the map was just tedious.
@maciejglinski6564
@maciejglinski6564 2 жыл бұрын
i hate it, but its probably because the recording camera thong you destroy to get rid of camera evidence didn't spawn and all the fun from the level just evaporated as i was being spotted again and again and couldn't do anything about it. But i guess thats a code problem, not a level problem
@JSTama
@JSTama 5 жыл бұрын
They should make a Hitman level in a ComicCon with loads of refferences to gaming. That would be a fun lil meta lvl
@DehJarlorNoob
@DehJarlorNoob 4 жыл бұрын
Now to get the disguise from that 47 cosplayer...
@left8277
@left8277 3 жыл бұрын
Do an E3 level and you have to assassinate Todd Howard
@left8277
@left8277 3 жыл бұрын
Alternatively, E3 2008 and you can kill Reggie while he’s on the Wii Fit
@GmodPlusWoW
@GmodPlusWoW 5 жыл бұрын
Thinking about the Miami level, how you're basically exploring everything BUT the track, it kind of makes me wonder about a multiplayer game wherein some players are racing, and other players are doing things behind the scenes in the venue off the track. Sort of like Mario Kart meets Spy Party. Events on the track could affect the situation in the venue (an errant turtle shell could end up in the punch bowl), while certain incidents in the venue could affect the situation on the track (someone could mess with a powerup that's about to be put on the track, causing someone's bullet bill to send their car flying into orbit). Also, getting the devs in was a masterstroke for this video. I never would have thought about snail-houses, Swiss cheese and Ikea before today, but now I have some IDEAS.
@oceanman2811
@oceanman2811 5 жыл бұрын
Hey, that's a great idea for a game!
@Roxfox
@Roxfox 5 жыл бұрын
That sounds rad. Asymmetrical gameplay is becoming more and more popular, too. Taken to the extreme, you could even have shades of Keep Talking and Nobody Explodes, where if one off-track opponent does something sketchy to affect the race, you have to get yourself down to the pit to give your racing teammate instructions on what to do when repercussions kick in. Maybe some sort of track sabotage could make a series of shortcuts inaccessible and you need to figure out which route your teammate needs to take and have him memorize your instructions ahead of time as to not run into a suddenly appearing wall at the last moment. Games like Rollcage and Split/Second had lots of fun with powerups that destroyed parts of the scenery on and around the track to try to trap opponent racers with, and that would naturally create challenges and difficulties if there are also players up to no good in those very buildings. You could make some cool stuff out of that!
@fLzii
@fLzii 5 жыл бұрын
while it doesn't have anything to do with cars the general premise sounds a lot like the custom counter strike mode "deathrun" where one or two players can activate various traps while the other players have to run through the corridors baiting the trap operators into activating them
@GmodPlusWoW
@GmodPlusWoW 5 жыл бұрын
@@fLzii I am quite familiar with the concept of the Death Run. However, I feel like the formula could be further refined with a "Killer Mansion" game mode, where the CTs have to go around a sprawling non-linear level, solve the puzzles and try not to die, while the Terrorists sit around in their secret bunker, setting off traps and summoning monsters in the mansion above, in an effort to keep the CTs from unlocking the bunker and killing them all.
@fLzii
@fLzii 5 жыл бұрын
@GmodPlusWoW that sound's pretty good actually maybe make the traps and puzzles semi random like tilesets in various dungeon crawlers for longevity. might be hard to get working in source though except maybe with copy and pasting the villa and using random teleports on mapspawn
@pascl9226
@pascl9226 5 жыл бұрын
12:03 "seasoned ikea veterans"
@KubinWielki
@KubinWielki 3 жыл бұрын
They come from SCP 3008.
@johnhopcroft186
@johnhopcroft186 4 жыл бұрын
“ we made a map the we thought would be impossible to complete SA suit only, they then completed it” my only guess would be that this map is Colorado because that is near impossible to do SA/SO
@mikevignola4213
@mikevignola4213 3 жыл бұрын
Isle of Sagil is pretty intimidating at a glance too. You have to trespass in about every location, and unlike Colorado you're in very open areas with alot of people.
@Kontaras987
@Kontaras987 2 жыл бұрын
had no problems with colorado, bangkok is where its at.
@robbie8480
@robbie8480 2 жыл бұрын
@@Kontaras987 agreed, took me about 2 hours to figure out and complete consistently
@ruthiewong8722
@ruthiewong8722 4 жыл бұрын
March 30, 2020 I’m just binge watching this whole series while making face masks. I just wanna day how much I love this. It’s so entertaining to listen and learn all sorts of things about video games that I never thought of since I don’t play much. (Also Mark, love your voice, just sayin’)
@GMTK
@GMTK 4 жыл бұрын
Cheers!
@commenturthegreat2915
@commenturthegreat2915 5 жыл бұрын
Thanks for the amazing quality of these videos!
@benjaminrothstein5595
@benjaminrothstein5595 5 жыл бұрын
I've been waiting for this video! The 'Art of Repetition' episode is the reason why I bought 2016, and put tons of hours into it, and subsequently caused me to pre-order the gold version of Hitman 2.
@MisterNorthernCanuck
@MisterNorthernCanuck 3 жыл бұрын
Just got into Hitman 2016, bought 2 an hour later and 3 is preordered. I got into it in a way I was not expecting. Such a great experience
@RomnilWater
@RomnilWater 5 жыл бұрын
Another really interesting video. Your Art of Repetition video was actually the video that caused me to find you. Add to that I've recently jumped back into Hitman 2 and I feel like this video is an odd sort of going back to the beginning of me finding this channel.
@bryantkobean7184
@bryantkobean7184 5 жыл бұрын
Really well done video, probably my favourite done on the hitman franchise. I learned a lot and gained a very unique perspective on the assembly and inner workings of the maps. Just awesome dude!
@snakeeyesvolly3405
@snakeeyesvolly3405 5 жыл бұрын
Hit man boss keys spin off please!
@RhinoHand
@RhinoHand 5 жыл бұрын
Sometimes you add videos to a special playlist. But rarely, you find a channel like this that is the playlist itself. Every video is as useful as the other, you can't choose a few videos to take, you need the whole channel.
@MrSiloterio
@MrSiloterio 3 жыл бұрын
17:30 - this pretty much sums up why this game never feels boring even after binging it for hours and hours. every level is designed with different "guidelines" that it needs a fresh approach from the player every time.
@Altrue
@Altrue 5 жыл бұрын
This video is oozing quality. I'm a huge Hitman fan and it was a pleasure to see how much effort went into this. From the developers interview to the commentary and post production. I'd only point out that you did reuse some gameplay footage a bit too much in my opinion.
@DannyMexen9
@DannyMexen9 5 жыл бұрын
This is an incredible video, Mark. Really grateful for the work you put in to make these and shout out to IOI for the interview.
@dsquare3033
@dsquare3033 5 жыл бұрын
This was awesome having the developers input and stuff I always love hearing what developers have to say about the in and outs of their games make me looks at the games differently and I kinda wanna play a hitman games now
@GameBrainOfficial
@GameBrainOfficial 5 жыл бұрын
Such an incredible piece of work. Obviously requiring tons of collaboration with io that payed off in the form of second-to-none production value. I'm trying to do similar work as this with my interviews with developers, but I take my hat off to you as always Mark. You're truly in a league of your own!
@mrbrookah4117
@mrbrookah4117 5 жыл бұрын
Great video Mark! It's fantastic to see developers open up to you and become part of GMTK. More like this please, if it's even possible!
@TheMaxMD
@TheMaxMD 5 жыл бұрын
That is some next level for your videos. Its really cool to see that you are improving in terms of quality of the videos. Great job, man!
@angela_jx
@angela_jx 5 жыл бұрын
Imagine your starting work with the questions “wouldn’t it be cool if X” every time
@carprincess
@carprincess 5 жыл бұрын
I love how this video was a combination of analysis and an interview with the actual creatives behind the game.
@quinndombroskie4528
@quinndombroskie4528 5 жыл бұрын
This is one of your best videos yet Mark! I love hearing the developers talk about their thought process. If you can, please add more of that!
@zamuy12479
@zamuy12479 3 жыл бұрын
the thing that attracts me so much to these games, and indeed, most stealth games, is the clockwork nature of them. everything is pristine, a beautiful dance, a cuckoo clock the size of big ben. i've more than once failed a level in one of these sorts of games just to see the clock play out its dance. not often, but more than once.
@namelessfire
@namelessfire 5 жыл бұрын
Easily my game of the year for 2018. Loved the dev commentary.
@meteorfreak777
@meteorfreak777 5 жыл бұрын
Dude you are finally getting the recognition you deserve! This was awesome!
@LovezHD
@LovezHD 5 жыл бұрын
Thanks for this awesome video. Hitman 2 is the first game I've played in this series and it's quickly shaping up to be one of my all-time favourites. The open-ended nature of the levels is addictingly fun and I'm discovering new things even after 150 hours of playtime; spanning over the season 1 and 2 levels. Also the fact that they took the time and effort to port over the old maps into the sequel is just so good, it truly feels like a full package with the legacy maps.
@JuiceBoxBoiii
@JuiceBoxBoiii 3 жыл бұрын
Thank you for making this! It's fascinates me on how this is made - how well thought this is. Kudos to you and IOI.
@lostexodus
@lostexodus 5 жыл бұрын
Most levels in the original Hitman 2: Silent Assassin were also very fun to master, like Malaysia, Japan, Russia and India! It's still so much fun.
@DeadwingDork
@DeadwingDork 5 жыл бұрын
oh my god everybody needs to play Hitman 2 it is a transformative experience. good video. I never loved the Miami level before this video but now I've got a new appreciation for it. Whittleton Creek LOTYAY imo
@BackfallGenius
@BackfallGenius 5 жыл бұрын
Isle of Sgail is my fav level just due to the literal fortress aspect of it and the weirdly creepy music in some of the locations. Every level in Hitman 2 is 10/10 though.
@TheFuchsl666
@TheFuchsl666 5 жыл бұрын
@@BackfallGenius Isle of Sgail gave me an absolute eyes wide shut vibe
@skreign
@skreign 5 жыл бұрын
Im still trying to 1-- percent 1 then im absolutely getting 2
@gabrielegr8282
@gabrielegr8282 5 жыл бұрын
@@skreign Why not 100% 1 in the remastered levels in 2?
@cheesecakelasagna
@cheesecakelasagna 4 жыл бұрын
Can I play Hitman 2 without having played the first one (2016)? I'm liking the levels and free world implementation on this so if the first game is more linear, I might skip it.
@venom_snake1984
@venom_snake1984 5 жыл бұрын
Incredible video mate! Keep up the good work! No one does videos to the same level of detail and beauty as you do man.
@xplojunz
@xplojunz 5 жыл бұрын
Very nice video I love the hitman videos you do there’s so much to explore and analyze and learn from. Would love to see more videos on other maps like Colombia and sapienza. Great content as always :)
@jassykat
@jassykat 5 жыл бұрын
This game is amazing. Respect to the developers
@batmanarkhamcentral3149
@batmanarkhamcentral3149 5 жыл бұрын
Please make more of these Hitman 2 map videos, I live this video and the game. I hope you will do Mumbai next.
@XxXKobalXxX
@XxXKobalXxX 5 жыл бұрын
As soon as I saw that intro, I knew this was gonna be a good one. Possibly my favorite video so far!! Please do more with these scattered pieces of interviews woven in, it really helps to see an inside look of what's going on inside a game!
@BlinkLed
@BlinkLed 5 жыл бұрын
I thought I recognized the Don't Touch Anything soundtrack in there. Great video, It was particularly nice seeing the devs impressed that you were able to figure out their strategy in a previous video.
@mrf4ncyp4nts
@mrf4ncyp4nts 5 жыл бұрын
This episode brought to you by Nvidia Ansel
@GMTK
@GMTK 5 жыл бұрын
Not gonna lie, it came in handy.
@surrog
@surrog 5 жыл бұрын
Great video, an series around interview of game designer would be quite awesome :)
@asitio1383
@asitio1383 5 жыл бұрын
Thanks from France ! The quality of your work is outstanding ! Thanks for all the analysis and all the "food for thougts" you shared with us (thanks to have a vegeterian option btw :) ). I will definitively try the new Hitman games once I finished the Witness (there is a possibility this gem is my favorite game of all time actually !)
@sojou.RN.
@sojou.RN. 5 жыл бұрын
Love your content. Loved hearing from the designers about this franchise. Great work as always, Mark.
@PokeHearts
@PokeHearts 5 жыл бұрын
I didnt know much about hitman before watching this, I actually want to play them now, they seem really interesting
@KillerBot5100
@KillerBot5100 4 жыл бұрын
I wish there were certain hitman levels like a rich/cool shopping center (think Singapore airport but a mall), an airport terminal, a skyscraper, Times Square (with buildings), a war-torn city, and a factory/sweatshop in like China
@DavMCycle
@DavMCycle 5 жыл бұрын
Wow that intro is great, also it is so good to know the thought behind the development of Hitman levels, great video, your channel is one of the few that take the time to explain what makes a great and fun game.
@aspermypreviousemail5907
@aspermypreviousemail5907 5 жыл бұрын
Damn, the editing in this video is top notch. All your videos are very well edited, but this one had me rewinding again and again because of how well done the editing is.
@makkoi4478
@makkoi4478 5 жыл бұрын
That opening was really cool
@SetnaroX
@SetnaroX 5 жыл бұрын
Currently watching this in Miami.
@ianmcneely2446
@ianmcneely2446 5 жыл бұрын
Setnaro X get down.
@kaistephens2694
@kaistephens2694 5 жыл бұрын
oh no, let's hope your'e not at a racetrack. if you are, get down
@vicvanes
@vicvanes 3 жыл бұрын
Your channel is absolutely one of the best I've ever seen, thanks for all this amazing content!
@VBall1295
@VBall1295 5 жыл бұрын
Your in-depth explanations of this series has made me decide to get them, Mark. Not immediately, I'm still playing through several games at the moment, but I am excited to have such a methodical sandbox to play with.
@tarquinnff3
@tarquinnff3 5 жыл бұрын
This is great! I'd love to see something like this video done for Stardew Valley's town design and character schedules. Regardless, I look forward to more Making of videos. Thanks!
@maaaybegreat
@maaaybegreat 5 жыл бұрын
"Snail House with Swiss Cheese"
@thesecretthirdthing
@thesecretthirdthing 5 жыл бұрын
Such a cool video, thank you for seeking out an interview it adds so much to it.
@ProToTypeBeatmaker
@ProToTypeBeatmaker 5 жыл бұрын
Love your videos! I've learned some much about games! Far more than I did in my college days! Keep it up!
@parkourbee2
@parkourbee2 4 жыл бұрын
I love that the guys he interviewed were as bald as Hitman.
@mariopllumbi3748
@mariopllumbi3748 4 жыл бұрын
The most underrated game of all time. I love HITMAN games.
@K38Media
@K38Media 5 жыл бұрын
I love this video Mark, please do more of these if possible! I love hearing from the designers of the game, I learned so much as a fellow developer/designer
@lucasdelvallet
@lucasdelvallet 5 жыл бұрын
Awesome video ! I think it's the first time you make a video that's close to a making-off, by sharing tips and secrets directly from the devs. And it's a great idea ! More of them would be cool, it's super interesting.
@robchuk4136
@robchuk4136 5 жыл бұрын
IKEA assassination challenges: -Hold My Hair -Piano Man -Free Shipping?
@mrscorpion-_-217
@mrscorpion-_-217 4 жыл бұрын
HandOfGlory Don’t talk smack bout my meatballs, or Köttbullar as we call it in Sweden
@swaghettimemeballs4420
@swaghettimemeballs4420 4 жыл бұрын
"The making of Hitman 2's Miami level" "Hitman Miami level" ... _HITMAN MIAMI: NUMBER 47_
@vitorhp2
@vitorhp2 5 жыл бұрын
Nice episode. I'm playing Hitman 2016 and as I play I think constantly about the whys and hows of every level, so this came in the perfect time.
@BenjaminRodriguezReyes
@BenjaminRodriguezReyes 5 жыл бұрын
This channel keeps getting better and better, awesome video
@pathongofaustralia
@pathongofaustralia 5 жыл бұрын
Dammit you've sold me on this game I'll have to buy it immediately
@SWBGPGMG
@SWBGPGMG 4 жыл бұрын
It's strange and sad to see that Camp omega from MGS Ground Zeroes as no equivalent in the entire Phantom Pain two maps . Ground Zeroes was way shorter than Phantom Pain, but way better and really felt like an MGS game.
@sanguine_sujeethpv9132
@sanguine_sujeethpv9132 2 жыл бұрын
The amount of planning u got a put into getting those SA/SO challenges are so fun ..it just makes u feel soo good when u pull it off
@Michneko
@Michneko 5 жыл бұрын
Really good video, very interesting, it was really cool to hear stuff from the actual devs.
@CaptainJeoy
@CaptainJeoy 5 жыл бұрын
Basically, a game filled with a lot of "interesting decisions"
@grahamwalker2168
@grahamwalker2168 5 жыл бұрын
“You have already said this in your previous video on repetition” #HumbleBrag
@rashidm5138
@rashidm5138 5 жыл бұрын
Your videos always have a very high production quality, but the editing in this video is just superb!!
@rendiggietydog
@rendiggietydog 5 жыл бұрын
what a great interview, the insights into the design of Miami are so interesting!
@youtubeuniversity3638
@youtubeuniversity3638 5 жыл бұрын
There NEEDS to be an Ikea level.
@pontifexcellence6648
@pontifexcellence6648 5 жыл бұрын
What have Agent 47 and Diana got about meeting in airports?
@jeromeciarkowski1367
@jeromeciarkowski1367 5 жыл бұрын
I love the addition of the dev Skype chat! Hearing the direct thoughts of the creators is a nice touch.
@djbeema
@djbeema 5 жыл бұрын
I've been playing Hitman 2 & legacy levels like crazy over the past 2 weeks, so this is perfect! Love these games so much.
Making Hitman 3's Best Level
9:01
Game Maker's Toolkit
Рет қаралды 381 М.
The Power of Invisible Choices
12:58
Game Maker's Toolkit
Рет қаралды 981 М.
小路飞姐姐居然让路飞小路飞都消失了#海贼王  #路飞
00:47
路飞与唐舞桐
Рет қаралды 95 МЛН
Omega Boy Past 3 #funny #viral #comedy
00:22
CRAZY GREAPA
Рет қаралды 33 МЛН
I Need Your Help..
00:33
Stokes Twins
Рет қаралды 145 МЛН
Roguelikes, Persistency, and Progression
11:37
Game Maker's Toolkit
Рет қаралды 1 МЛН
Analysing Every Mission from Hitman 2
39:15
Writing on Games
Рет қаралды 446 М.
How To Make A Metroidvania Map
8:05
Kilo Galaxia
Рет қаралды 11 М.
What Makes a Good Puzzle?
17:42
Game Maker's Toolkit
Рет қаралды 1,9 МЛН
Revealing the Tricks Behind Hitman's Level Design
29:22
Noclip - Video Game Documentaries
Рет қаралды 236 М.
How Games Use Feedback Loops
13:11
Game Maker's Toolkit
Рет қаралды 1,1 МЛН
The Best Games from GMTK Game Jam 2023
16:05
Game Maker's Toolkit
Рет қаралды 1,1 МЛН
What Makes HITMAN's Sapienza So Memorable?
13:09
Adam Millard - The Architect of Games
Рет қаралды 124 М.
The Two Types of Random in Game Design
19:18
Game Maker's Toolkit
Рет қаралды 3,2 МЛН