The figures look beautiful in every way, they just need to be made with more care:/ nothing is more heartbreaking than finding an awesome rare Halo figure, and being so excited to open it, only to have it break on opening.
@commanderbacara19813 жыл бұрын
Hope to see more of these in the future, really interesting to see how articulation is added to the 3-D models!
@dasFragm3nt10 жыл бұрын
Big thanks for the Pepakura template's.
@Aid36810 жыл бұрын
YOUR TOYS LOOK AWESOME congrats
@EveryDaySkinnyGuy11 жыл бұрын
I wish mcfarlane would have made their 12 inch line a little more bigger. With their newer 6 inch figures, with the joint figures, and overall better joints, it would have made them a lot cooler.
@TheChannelOfGeorge10 жыл бұрын
I wish I could get paid to rotate around a 3D model and move pieces of it all day :P
@hugoruix_yt9955 жыл бұрын
George Seedhouse some high level rigging as well
@mythicxlazar57754 жыл бұрын
You probably could
@WokeDEMOCRATShaveASPD4 жыл бұрын
You could mess it up like the other guys. The odst helmet looked smaller than a head that would be on the body.
@ChuckNorrisIsHere3 жыл бұрын
Been 7 years bro have you done it?
@TheChannelOfGeorge3 жыл бұрын
@@ChuckNorrisIsHere I'm now a 3D Animator in the Games Industry so I guess you could say yes I did :D
@Lalam2413 жыл бұрын
@REZBLUE22 A lot of this deals with constant referencing to make sure the proportioning stays the same, after the joints are added in. While some individuals think it's as easy as "Oh, hey, let's throw a joint here", engineering a figure's joint setup is incredibly difficult.
@RedComet170112 жыл бұрын
It was so cool to meet Todd at Phx Comicon
@Howtoeatrocks11 жыл бұрын
ive got about 9 halo reach action figures, 2 halo 4s and a ghost all by McFarlane every time i spend my money on one i just sit in my room looking at it, moving it. just looking at the figures and all the details
@1983Corolla13 жыл бұрын
Awesome, love to see how you make my favorite Line and Franchise :D
@LaloSalamancaGaming420694 жыл бұрын
Me too XD
@TheIllestShogun13 жыл бұрын
This is SO dope.
@uchuserpent3228 жыл бұрын
idk about everyone else but I'm always going to buy McFarlane's halo figures over mattel 6 inch figures for reasons, 1. scale 2. realism
@omrlpz13 жыл бұрын
Nice
@nicholasgrayeagle65253 жыл бұрын
i always wanted to be a toy designer i have many ideas for toy lines that i think many people will love :3
@CaptainBaksmak110 жыл бұрын
What program are you using?
@SuddenD1710 жыл бұрын
It's Autodesk Maya and Photoshop is on the left side of the screen
@CaptainBaksmak110 жыл бұрын
I appreciate it!
@Himanshu3Dartist4 жыл бұрын
first making a block then sculp and retopology ? process..?
@BeguiledTurnipVDI12 жыл бұрын
It was great to meet you at New York Comic con.
@ChuckNorrisIsHere3 жыл бұрын
Did you meet him?
@rodrigocervantes419411 жыл бұрын
como hicieron la animación de Noble Six Alguien lo sabe? que programas utilizan? de donde sacaron las fotos as did the animation of Noble Six anyone know? that programs use? where they got the photos from halo?
@paleknight19 жыл бұрын
Hey is there a chance you guys will model the Soul Sacrifice characters?
@rodrigocervantes419411 жыл бұрын
as did the animation of Noble Six anyone know? programs that used?
@danaquinn91918 жыл бұрын
He's so nice
@Lonzohiggins9999 жыл бұрын
how long can it takes to make a model like this one?
@sthefandeoliveiracarneiro79578 жыл бұрын
Soundtrack?? what's name?
@shreypurani629611 жыл бұрын
what is the name of this program?
@jamesrealfire1678 жыл бұрын
where do you get the models for the weapons
@BefitHaloPWNPwnageforlife7 жыл бұрын
They model them from the in game designs. If you want them, make them
@JackaWilko7 жыл бұрын
Neckbeard droppings all over that bloody keyboard
@legomariominers454710 жыл бұрын
Todd u inspired me to start a toy company of my own. You heard me! An 11 year old is starting a toy company!
@gadgetboyplaysmc10 жыл бұрын
that's nice.
@alonsogutierrez27389 жыл бұрын
So how many toys have you sell?
@ever10249 жыл бұрын
I didn't yet. I meant when im older btw I am lego Mario miners
@variares11149 жыл бұрын
I bet you just buy ripoff toys and sell them
@zanghproductions25596 жыл бұрын
It still puzzles me how MATTEL got the rights to Halo figures because you guys made them way fucking better. I was excited to get Halo figures when you guys were making them and now Mattel has them and they just look like shit. The only cool thing about them is that you can take the armor off.
@spideyfanboy12 жыл бұрын
todd looks like christian bale
@NickRomick11 жыл бұрын
Maya.
@TravisTouch12 жыл бұрын
Bungie gave them? Kinda obvious =D
@krazymexican50011 жыл бұрын
He's using autodesk maya
@GokaiSilverTv12 жыл бұрын
you guys are like the American version of SH Figuarts :P
@TheQuadraticAttenuator12 жыл бұрын
lmao, same here.
@devildude00511 жыл бұрын
seems like most things happened in 1999
@MrMotorfine12 жыл бұрын
yeah the halo figures they made do look good but ive had at least five figures break on me when i took them out the packaging, i had a halo 3 spartan scout figure and the hand joint snapped on both arms and the legs would not move im sorry but you're figures may look good but joyride studios did a much better job at halo figures than you guys have.
@KaltatheNobleMind9 жыл бұрын
i dont get it. all of the footage was just highlighting and catagorizing premade assets with the odd hinge/pivot jint thrown in. i didnt see any modeling whatsoever with the lowpoly over highpoly giving n impression of such. speaking of which i have no idea if that high poly was the work of your modelers who extrapolated all that detail form the low poly game model or you were given everything from the highpoly masters to the lowpoly game models. if teh latter why did you guys get the game models which offer nothing of value ias you have the actual master models to work off of? and if former why the heck did you not show how your modeler folk extrapolate their own interpretation form the game assests??? that would have been aweosme and inspiring.
@oneplumpboi53177 жыл бұрын
I know I'm a little late but from the game assets ripped from halo, they're extremely poor, most of these guys add into the sharp detail which was actually textures on the original model (The low poly, smooth model you saw there was it.) Although it would be cool to see them actually modify the model to be more detailed, we did not. But it's known as a fact that they did infact do all that detail work. Bungie just doesn't do extra work on a 3d model only to give it to a toy company. The only time they ever made high poly models and gave it to someone else was Halo 3 : ODST for legacy effects, who made the suits. After that Halo Reach, legacy effects used a game model and added their interpretation of the detail.
@dronus9 жыл бұрын
three minutes of a guy manipulating the axis of the limbs on the chief...boring.
@WanBelltrum8 жыл бұрын
that's noble 6.
@BefitHaloPWNPwnageforlife7 жыл бұрын
I like it...
@mrbilra7 жыл бұрын
Shut up rat kid.
@hersch359410 жыл бұрын
Nice
@Djhamo111 жыл бұрын
whats the name of the program ?
@theoneandonlyac108 жыл бұрын
What software did you use for the 3D models
@WEIRDSKULLtheArtist8 жыл бұрын
Autodesk Maya 2016
@littleturtleboy25538 жыл бұрын
i thought it was blender the animating software
@novedyatwood45348 жыл бұрын
It's definitely Maya, but this video was published in 2011