Usually we pay 30~50€ for this kind of knowledge and workflow and you made it totally free ! Thank you
@goober753511 ай бұрын
love how calm and clear this tutorial is. for whatever reason a lot of tutorials feel too fast to me, this went at a great pace. thanks for sharing
@matthewdartford95013 жыл бұрын
Genuinly one of the best Zbrush/Sculping tutorials Ive ever watched
@Quxera4 жыл бұрын
This is gold content and it is free. Thank you!
@fabersoul2 жыл бұрын
you're a very good teacher. This was very pleasant and easy to digest
@user-ux9og1jk5n10 ай бұрын
Starting with sphere or base head is good for realistic protrait .... great tutorial sir ❤
@azrael9744 жыл бұрын
kickass! subscribed :) can't wait for next part!
@SgtOkiDoki4 жыл бұрын
I can't find a word for how much I love this. I just can't find a word.
@Lee_Ja3D3 жыл бұрын
Sculpting is a hard skill to learn. This way not only need talent but also include patience. Man, hope one day i can do this quality portrait like you.
@diegoramiropapiz2 ай бұрын
Amazing!!!!! perfectly explained, man. Thanks so much!
@george.exe_stopped_working4 жыл бұрын
Oh I'm extremely excited for this
@Ben_CY1234 жыл бұрын
Great tutorial! I also working on likeness sculpt for learn character sculpt and I found that eyebrows, hair and make-up also make huge impact of the likeness.Especially if you make female actor and it’s difficult to make it right
@Adamocg4 жыл бұрын
For sure, great comment Ben!
@manavgala23612 жыл бұрын
Great video! + you convinced me to buy that head base mesh
@dominatorz4 жыл бұрын
I really like these 3d sculpting and was looking for a tutorial for like a year and finally found it. Thanks for providing it for free. Really great content !! 🔥🔥
@chunchoe3 жыл бұрын
amazing tutorial explanation and work thank you so much for this , not enough of this online where people tell you the keybindings and button presses
@matthewhwang22503 жыл бұрын
It's a very good tutorial to knowing all processes of making real human 3d characters, I really enjoyed your recap video. cheers.
@serenity88394 жыл бұрын
Going into the background of a camera to learn the perspective... thats so damn! Could never figure out why i struggled lining stuff up like this in Zbrush unlike in Cinema 4D this never crossed my mind.
@MrShadowscheme4 жыл бұрын
Ahhh...you have a very thorough approach to this. Subscribed! The funniest line is explaining your partner why you’re looking at ewan’s photos 🤣! Looking forward to the next videos.
@Adamocg4 жыл бұрын
Thank you for your excellent sense of humour Andrew haha
@mohammedahmed-er9rh4 жыл бұрын
That's sick,can't wait for other parts
@chrisdaniel19984 жыл бұрын
Awesome! Can't wait for part 2
@tapacg13294 жыл бұрын
Awesome workflow! Looking forward to see the full process
@replay_rewind4 жыл бұрын
This is a great walkthrough, thank you so much for posting this.
@the_pointpusher3 жыл бұрын
Amazing quality in your work and your instruction. Thank you for sharing this amazing work and your process.
@paveljesus23554 жыл бұрын
Nice job, hope to see the part of texturing tut, congrats!!!!
@bakhrommakhamadov78884 жыл бұрын
I saw your work on artstation and really liked it. This video is very informative and gives you a good understanding of the sculpting process. Bravo...
@adnanarif59973 жыл бұрын
Beautiful work man. thank you so much for posting this. Love and appreciate
@zohahs52763 жыл бұрын
Really great pro quality stuff.
@リンクです2 жыл бұрын
I found this technique in yiihuu too. Thank you for the free tutorial 🙏
@maxie10424 жыл бұрын
Really good video Adam! Thank you for sharing this stuff
@eduardoai54 жыл бұрын
Man this is incredible. Thank you for your time to make a tutorial for us....greetings from Brazil
@vladx35393 ай бұрын
very very good! thx for sharing
@ignatiousjasentes16584 жыл бұрын
'At least this time when you're looking at pictures of Euan McGregor in bed, you have an excuse for it.' - loved that moment. Easy Sub.
@Adamocg4 жыл бұрын
Nice! Thanks man!
@randmanq4 жыл бұрын
Beautiful work man. Love and appreciate seeing the workflow
@arcettin4 жыл бұрын
Thank you!
@nathanielscheurer18214 жыл бұрын
Cheers man! Been looking forward to this, Merry Christmas
@Adamocg4 жыл бұрын
Thanks very much Nathaniel! Have a good one mate!
@sdffsdsfdsfd4 жыл бұрын
Oohhh thank you man, great tutorial, gold, awesome, BRASIL
@renanbianchi4994 жыл бұрын
Amazing work man!!
@jayantsarkar29004 жыл бұрын
Awesome video Always wanted to know 💖
@Sbrush4 жыл бұрын
Thank you for the great tutorial
@Polygonlin2 жыл бұрын
If you cant find out what camera lense was used, is it possible to just try each. One until you get one that works?
@Anim8ionManiac3 жыл бұрын
it's a shame i didn't find this sooner, thank you
@flexmcpee4 жыл бұрын
Wow amazing!
@SirNocte894 жыл бұрын
Great Job thank You for this material!
@laurelionothaliondor73082 жыл бұрын
I have a real hard time to find a way to work around field of view especially how to handle to reference with different valors like one photo on front and one photo on profile. Did you have any suggestion about some tutorial or video that treat specificaly this kind of aspect of 3d sculpting?
@Giga3D8114 жыл бұрын
Quite informative. thank you :)
@avtpro4 жыл бұрын
Excellent!
@TechGamerAndHacker2 жыл бұрын
Tnx bro. Very Nice Video.
@razorblade-4 жыл бұрын
Amazing! Thank you!
@xiaomii82764 жыл бұрын
This model looks match better then in battlefront2 This should be Great mod fot them
@gameon61744 жыл бұрын
very nice video though.. can you make one small video on setting refrence using spotlight. It was unclear...plz do soon.
@reginaldarmah23814 жыл бұрын
Am waiting for part 2
@rg3dart7784 жыл бұрын
Nice sir I am looking this video
@williamcoscolluela9493 жыл бұрын
Thanks for this video it has been really helpful! I picked up the same base meshes and was wondering if you could explain how to separate the eyes into another sub-tool. When I went to start adapting it to the likeness the eyeballs got really messed up. Thanks!
@BaileyVandenbroek3 жыл бұрын
Can you save a specific angle to jump back on the side view to make the side of the face? and when you worked on the front the image reference was always turned on and when you worked on the side you made the edit the image dissaperead you stop sculpting the image returned how did you do that you pressed on a key or it was automatic if it was how did you kept the reference locked when you sculpted the front? ** I'm learning zbrush from videos but have not bought it yet but I wanna get familiar with UI before buying.
@balajisofficialutube2 жыл бұрын
How is he always return back to the same position with image after changing the position of the sculpt for every stroke?
@dastaun4 жыл бұрын
Keep it coming ;D!
@jatinjulka64782 жыл бұрын
Does Full Version Have Full Commentary? All telling process?
@zain__ua2 жыл бұрын
Awesome work, I want to be get full access but I have a question, If I buy membership then tutorial will be same (I mean these tutorials are speedy) ?
@VitoFabrizioBrugnola4 жыл бұрын
As it has been said before, this is pure gold. As a newbie in digital sculpting and Star Wars fan since 90s, I'm looking forward for the other parts. Just a question: will you show the jedi robe making? The fabric pattern is sick! Amazing work, going to buy the bald and decimated guy!
@maheshdixit43114 жыл бұрын
how to set camera angle to the model for reference ?
@charleskendrick79434 жыл бұрын
Where do you get the high quality reference photos?
@Stuff-3D-creations2 жыл бұрын
Hello I'm Paolo. That's an amazing tutorial, but is there any chance to get the same tutorial at a reasonable speed? Because it's just impossible to grasp what you are doing.
@ratach644 жыл бұрын
thank you so much!
@SuperPanavision8883 жыл бұрын
excuse me what is your persepcetive?
@bearbones79134 жыл бұрын
That fold with the eyebrow and the eyelid has been a bit tricky for me I don't really know how to not make it look like the brows folding over the eyelid
@Mrabet_Houssem4 жыл бұрын
cool !!! where is part 2
@j.a.harvilla28194 жыл бұрын
Question, does the perspective and focal length distort the model at all when it comes to modeling for a video game or 3d printing? For example I recently did a self portrait that I sculpted with no perspective and when I exported it as a fbx and view it outside of zbrush it looks distorted. If you where doing this likeness for a toy or a game would you use different reference or a different perspective?
@Adamocg4 жыл бұрын
The perspective camera in other 3D packages will vary, I think Maya is about 35mm by default but you can always change them. No, I would sculpt exactly the same for a toy or game, there's always going to be some slight mismatches in distortion happening when using reference, unless you have lens attributes for your images or you use scan data. Over time you get better at assuming certain focal lengths and your sculpt gets closer to a 1-1 match.
@artikk1004 жыл бұрын
Нас ждёт отличный сериал) надеюсь время между выпусками не будет слишком растянутым)
@arthurmorgan68673 жыл бұрын
Hey! what is the program name to merge the images ,I didn' t understand is it prf ?
@Adamocg3 жыл бұрын
Pure ref
@JasonNalley2 жыл бұрын
I know this video is old. I am hoping you'll still see this comment to reply. I have 2 questions. 1) The program you use for the photos, I am having a hard time hearing what you're saying exactly, I heard Pura or Peora, but could not find it by a simple google search, was hoping it was in the description, but it is not. The second question is concerning the use of base mesh. I am trying to do this exact likeness for DAZ Genesis 8.1 Male. So I need to keep the geometry otherwise it messes up more things down the road (I think one of the commenters alluded to it). The Iray Renderer will allow you to do Subdivision level 6, so I assume, using ZBrush if I just have Dynamic Subdiv on, and set to smooth subdiv 6, I can do all of this without changing the base geometry. DAZ works off of Morphs, so I'd be re-importing the sculpted mesh into DAZ and then it would translate the delta's into a Morph wheel. If you're familiar with this process, is there a chance you could do a video on it?
@Adamocg2 жыл бұрын
Sorry yeah its dificult to understand. Its Pure ref. Im not familiar with daz but I presume you can just use their basemesh
@JasonNalley2 жыл бұрын
@@Adamocg Heh, I'm sure it doesn't help that I spent my youth inside of cars that would make your ears and nose bleed if they were turned up all the way, and my weekends throwing raves. LOL. But thanks for clarifying the program name. And yes, I am using their base mesh (Genesis 8.1 Male Character) to sculpt on. It has a starting Polycount fo 259,136 KP (Full Body + Eyes + Teeth), which is making it kind of hard to do the initial blocking out. I wonder if I there's someway to reduce the resolution first and then bring it back up without affecting the base geometry...
@andreythegamer11236 ай бұрын
How can install Autodesk Maya full without license
@mateoalcatraz24033 жыл бұрын
GRACIAS BB, ERES DIOS
@Mike771543 жыл бұрын
Can You share your referencie photos of Ewan mcgregor please?
@reginaldarmah23813 жыл бұрын
Do you sculpt in perspective or orthographic
@Adamocg3 жыл бұрын
Perspective
@K.V.S.H3 жыл бұрын
@@Adamocg which focal length ? And how do you chose the right focal length so it match with the ref ? Thanks for answering and great job !
@RevizionArts3 жыл бұрын
Hello there! Hehe. Nice making of series dude! Really like them. One question: you used morph target before subdividing, so you won't lose the initial forms, does this trick affect displacement/normal maps down the road? I saw people write on forums of zbrush that 'subdivide without losing volume / morph target trick" affects displacements in bad way, are they wrong?
@Adamocg3 жыл бұрын
Thanks for your comment R.A. I'm not really sure in which situation this could effect disp maps unless the uvs where done on the basemesh before sculpting but it wouldnt make sense to work like that anyway
@RevizionArts3 жыл бұрын
@@Adamocg Ty a lot for the answer!
@ricarldoharris60374 жыл бұрын
Can I send you some pics of my sculpt just for advice in the right direction
@Adamocg4 жыл бұрын
Hi Ricarldo, I have to reserve my time for advice for Patreons only, sorry. I get a lot of messages for advice but unfortunately, I just don't have the time to help everyone. Hope you understand. Cheers
@kevinardron2601 Жыл бұрын
Good work, is there any good books you can recommend when sculpting a very good likeness?
@muaddib94333 жыл бұрын
This is insane! How long have you been sculpting likenesses before this project? I'm only now getting into head anatomy and wonder when will the time come for me to even attempt such thing :D
@Adamocg3 жыл бұрын
Thanks for your comment man, I've been sculpting off and on for the last 10 years but only really took it seriously last year. Everybody has to start somewhere so dont be afraid of jumping in. I think the best way to progress as an artist is to get stuck into a personal project. Good luck!
@muaddib94333 жыл бұрын
@@Adamocg Thank you very much!
@sjjanimations70043 жыл бұрын
😀👌
@GooInYou4 жыл бұрын
The Thumbnail Photo is the finished Model! You should remind people of that because I just assumed you were a hack who used a photo of Ewan for his thumbnail.
@slerforever86303 жыл бұрын
Hello bro, I have a somewhat small youtube channel and I do tuturials let me make your video but in Spanish ?. It's non-profit and to publicize this, I don't know how to do it I'll practically do it with your tutorial and it's to practice . Edit :I won't take your video I'll do it from 0
@QsMkDgy28273 жыл бұрын
12:50
@bellycuda4 жыл бұрын
16:05 If Obi Wan and Darth Maul had a child
@Adamocg4 жыл бұрын
Missed opportunity to play Duel of the fates there :D
@entry28253 жыл бұрын
Hello There!
@Tosmo4 жыл бұрын
Hello there
@stormk-1130 Жыл бұрын
why i suck at sculpting faces??? like for real man wtf
@BillRey4 жыл бұрын
Obi-Wan looks like Alec Guinness, not Ewan McGregor
@RivenbladeS3 жыл бұрын
cmon you researched the cameras focal point in holywood wtf... just pick a good angle and by the eye match the proportions lol