Making of Obi-Wan Kenobi PART 01 Sculpting a likeness in zbrush

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Adamocg

Adamocg

3 жыл бұрын

This is the first part of my Obi-Wan Kenobi: Making of tutorial series.
In this part, I'll go over my key techniques that I use when trying to create a good likeness sculpt in zbrush, from the blockout stage to the small form detailing stage.
Patreons will have access to my full, unedited version of the videos as well as early access to my future tutorials.
You can support me here:
/ adamocg
The fantastic base head model by Vincent Ménier can be found here:
vincentmenier.artstation.com/...
You can buy a decimated version of the full Obi-Wan sculpt here:
adamocg.artstation.com/store
Social:
adamocg
www.artstation.com/adamocg
Music:
Song: Tech House Vibes
by: Alejandro Magaña (A. M.)
Creative Commons - Attribution 3.0 Unported - CC BY 3.0
mixkit.co/free-stock-music/r-...
Music shared by "Music • Premium Stock"
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Пікірлер: 105
@ayakiri5098
@ayakiri5098 7 ай бұрын
Usually we pay 30~50€ for this kind of knowledge and workflow and you made it totally free ! Thank you
@george.exe_stopped_working
@george.exe_stopped_working 3 жыл бұрын
Oh I'm extremely excited for this
@goober7535
@goober7535 3 ай бұрын
love how calm and clear this tutorial is. for whatever reason a lot of tutorials feel too fast to me, this went at a great pace. thanks for sharing
@Quxera
@Quxera 3 жыл бұрын
This is gold content and it is free. Thank you!
@replay_rewind
@replay_rewind 3 жыл бұрын
This is a great walkthrough, thank you so much for posting this.
@the_pointpusher
@the_pointpusher 2 жыл бұрын
Amazing quality in your work and your instruction. Thank you for sharing this amazing work and your process.
@adnanarif5997
@adnanarif5997 2 жыл бұрын
Beautiful work man. thank you so much for posting this. Love and appreciate
@randmanq
@randmanq 3 жыл бұрын
Beautiful work man. Love and appreciate seeing the workflow
@dominatorz
@dominatorz 3 жыл бұрын
I really like these 3d sculpting and was looking for a tutorial for like a year and finally found it. Thanks for providing it for free. Really great content !! 🔥🔥
@chrisdaniel1998
@chrisdaniel1998 3 жыл бұрын
Awesome! Can't wait for part 2
@mohammedahmed-er9rh
@mohammedahmed-er9rh 3 жыл бұрын
That's sick,can't wait for other parts
@azrael974
@azrael974 3 жыл бұрын
kickass! subscribed :) can't wait for next part!
@tapacg1329
@tapacg1329 3 жыл бұрын
Awesome workflow! Looking forward to see the full process
@matthewdartford9501
@matthewdartford9501 2 жыл бұрын
Genuinly one of the best Zbrush/Sculping tutorials Ive ever watched
@maxie1042
@maxie1042 3 жыл бұрын
Really good video Adam! Thank you for sharing this stuff
@Lee_Ja3D
@Lee_Ja3D 2 жыл бұрын
Sculpting is a hard skill to learn. This way not only need talent but also include patience. Man, hope one day i can do this quality portrait like you.
@eduardoai5
@eduardoai5 3 жыл бұрын
Man this is incredible. Thank you for your time to make a tutorial for us....greetings from Brazil
@SgtOkiDoki
@SgtOkiDoki 3 жыл бұрын
I can't find a word for how much I love this. I just can't find a word.
@bakhrommakhamadov7888
@bakhrommakhamadov7888 3 жыл бұрын
I saw your work on artstation and really liked it. This video is very informative and gives you a good understanding of the sculpting process. Bravo...
@SirNocte89
@SirNocte89 3 жыл бұрын
Great Job thank You for this material!
@chunchoe
@chunchoe 2 жыл бұрын
amazing tutorial explanation and work thank you so much for this , not enough of this online where people tell you the keybindings and button presses
@matthewhwang2250
@matthewhwang2250 3 жыл бұрын
It's a very good tutorial to knowing all processes of making real human 3d characters, I really enjoyed your recap video. cheers.
@serenity8839
@serenity8839 3 жыл бұрын
Going into the background of a camera to learn the perspective... thats so damn! Could never figure out why i struggled lining stuff up like this in Zbrush unlike in Cinema 4D this never crossed my mind.
@Sbrush
@Sbrush 3 жыл бұрын
Thank you for the great tutorial
@razorblade-
@razorblade- 3 жыл бұрын
Amazing! Thank you!
@sdffsdsfdsfd
@sdffsdsfdsfd 3 жыл бұрын
Oohhh thank you man, great tutorial, gold, awesome, BRASIL
@renanbianchi499
@renanbianchi499 3 жыл бұрын
Amazing work man!!
@flexmcpee
@flexmcpee 3 жыл бұрын
Wow amazing!
@paveljesus2355
@paveljesus2355 3 жыл бұрын
Nice job, hope to see the part of texturing tut, congrats!!!!
@zohahs5276
@zohahs5276 2 жыл бұрын
Really great pro quality stuff.
@nathanielscheurer1821
@nathanielscheurer1821 3 жыл бұрын
Cheers man! Been looking forward to this, Merry Christmas
@Adamocg
@Adamocg 3 жыл бұрын
Thanks very much Nathaniel! Have a good one mate!
@avtpro
@avtpro 3 жыл бұрын
Excellent!
@user-ux9og1jk5n
@user-ux9og1jk5n 2 ай бұрын
Starting with sphere or base head is good for realistic protrait .... great tutorial sir ❤
@manavgala2361
@manavgala2361 Жыл бұрын
Great video! + you convinced me to buy that head base mesh
@fabersoul
@fabersoul 2 жыл бұрын
you're a very good teacher. This was very pleasant and easy to digest
@jayantsarkar2900
@jayantsarkar2900 3 жыл бұрын
Awesome video Always wanted to know 💖
@arcettin
@arcettin 3 жыл бұрын
Thank you!
@Giga3D811
@Giga3D811 3 жыл бұрын
Quite informative. thank you :)
@user-zc1wv4id7w
@user-zc1wv4id7w 2 жыл бұрын
I found this technique in yiihuu too. Thank you for the free tutorial 🙏
@TechGamerAndHacker
@TechGamerAndHacker Жыл бұрын
Tnx bro. Very Nice Video.
@dastaun
@dastaun 3 жыл бұрын
Keep it coming ;D!
@VitoFabrizioBrugnola
@VitoFabrizioBrugnola 3 жыл бұрын
As it has been said before, this is pure gold. As a newbie in digital sculpting and Star Wars fan since 90s, I'm looking forward for the other parts. Just a question: will you show the jedi robe making? The fabric pattern is sick! Amazing work, going to buy the bald and decimated guy!
@ignatiousjasentes1658
@ignatiousjasentes1658 3 жыл бұрын
'At least this time when you're looking at pictures of Euan McGregor in bed, you have an excuse for it.' - loved that moment. Easy Sub.
@Adamocg
@Adamocg 3 жыл бұрын
Nice! Thanks man!
@Anim8ionManiac
@Anim8ionManiac 3 жыл бұрын
it's a shame i didn't find this sooner, thank you
@ratach64
@ratach64 3 жыл бұрын
thank you so much!
@Ben_CY123
@Ben_CY123 3 жыл бұрын
Great tutorial! I also working on likeness sculpt for learn character sculpt and I found that eyebrows, hair and make-up also make huge impact of the likeness.Especially if you make female actor and it’s difficult to make it right
@Adamocg
@Adamocg 3 жыл бұрын
For sure, great comment Ben!
@MrShadowscheme
@MrShadowscheme 3 жыл бұрын
Ahhh...you have a very thorough approach to this. Subscribed! The funniest line is explaining your partner why you’re looking at ewan’s photos 🤣! Looking forward to the next videos.
@Adamocg
@Adamocg 3 жыл бұрын
Thank you for your excellent sense of humour Andrew haha
@reginaldarmah2381
@reginaldarmah2381 3 жыл бұрын
Am waiting for part 2
@rg3dart778
@rg3dart778 3 жыл бұрын
Nice sir I am looking this video
@williamcoscolluela949
@williamcoscolluela949 2 жыл бұрын
Thanks for this video it has been really helpful! I picked up the same base meshes and was wondering if you could explain how to separate the eyes into another sub-tool. When I went to start adapting it to the likeness the eyeballs got really messed up. Thanks!
@xiaomii8276
@xiaomii8276 3 жыл бұрын
This model looks match better then in battlefront2 This should be Great mod fot them
@artikk100
@artikk100 3 жыл бұрын
Нас ждёт отличный сериал) надеюсь время между выпусками не будет слишком растянутым)
@gameon6174
@gameon6174 3 жыл бұрын
very nice video though.. can you make one small video on setting refrence using spotlight. It was unclear...plz do soon.
@kevinardron2601
@kevinardron2601 5 ай бұрын
Good work, is there any good books you can recommend when sculpting a very good likeness?
@mateoalcatraz2403
@mateoalcatraz2403 2 жыл бұрын
GRACIAS BB, ERES DIOS
@zain__ua
@zain__ua Жыл бұрын
Awesome work, I want to be get full access but I have a question, If I buy membership then tutorial will be same (I mean these tutorials are speedy) ?
@Mrabet_Houssem
@Mrabet_Houssem 3 жыл бұрын
cool !!! where is part 2
@bearbones7913
@bearbones7913 3 жыл бұрын
That fold with the eyebrow and the eyelid has been a bit tricky for me I don't really know how to not make it look like the brows folding over the eyelid
@Glitch-Gremlin
@Glitch-Gremlin 2 жыл бұрын
If you cant find out what camera lense was used, is it possible to just try each. One until you get one that works?
@tristan30345
@tristan30345 3 жыл бұрын
Can you save a specific angle to jump back on the side view to make the side of the face? and when you worked on the front the image reference was always turned on and when you worked on the side you made the edit the image dissaperead you stop sculpting the image returned how did you do that you pressed on a key or it was automatic if it was how did you kept the reference locked when you sculpted the front? ** I'm learning zbrush from videos but have not bought it yet but I wanna get familiar with UI before buying.
@laurelionothaliondor7308
@laurelionothaliondor7308 Жыл бұрын
I have a real hard time to find a way to work around field of view especially how to handle to reference with different valors like one photo on front and one photo on profile. Did you have any suggestion about some tutorial or video that treat specificaly this kind of aspect of 3d sculpting?
@muaddib9433
@muaddib9433 3 жыл бұрын
This is insane! How long have you been sculpting likenesses before this project? I'm only now getting into head anatomy and wonder when will the time come for me to even attempt such thing :D
@Adamocg
@Adamocg 3 жыл бұрын
Thanks for your comment man, I've been sculpting off and on for the last 10 years but only really took it seriously last year. Everybody has to start somewhere so dont be afraid of jumping in. I think the best way to progress as an artist is to get stuck into a personal project. Good luck!
@muaddib9433
@muaddib9433 3 жыл бұрын
@@Adamocg Thank you very much!
@RevizionArts
@RevizionArts 3 жыл бұрын
Hello there! Hehe. Nice making of series dude! Really like them. One question: you used morph target before subdividing, so you won't lose the initial forms, does this trick affect displacement/normal maps down the road? I saw people write on forums of zbrush that 'subdivide without losing volume / morph target trick" affects displacements in bad way, are they wrong?
@Adamocg
@Adamocg 3 жыл бұрын
Thanks for your comment R.A. I'm not really sure in which situation this could effect disp maps unless the uvs where done on the basemesh before sculpting but it wouldnt make sense to work like that anyway
@RevizionArts
@RevizionArts 3 жыл бұрын
@@Adamocg Ty a lot for the answer!
@Stuff-3D-creations
@Stuff-3D-creations 2 жыл бұрын
Hello I'm Paolo. That's an amazing tutorial, but is there any chance to get the same tutorial at a reasonable speed? Because it's just impossible to grasp what you are doing.
@charleskendrick7943
@charleskendrick7943 3 жыл бұрын
Where do you get the high quality reference photos?
@j.a.harvilla2819
@j.a.harvilla2819 3 жыл бұрын
Question, does the perspective and focal length distort the model at all when it comes to modeling for a video game or 3d printing? For example I recently did a self portrait that I sculpted with no perspective and when I exported it as a fbx and view it outside of zbrush it looks distorted. If you where doing this likeness for a toy or a game would you use different reference or a different perspective?
@Adamocg
@Adamocg 3 жыл бұрын
The perspective camera in other 3D packages will vary, I think Maya is about 35mm by default but you can always change them. No, I would sculpt exactly the same for a toy or game, there's always going to be some slight mismatches in distortion happening when using reference, unless you have lens attributes for your images or you use scan data. Over time you get better at assuming certain focal lengths and your sculpt gets closer to a 1-1 match.
@sjjanimations7004
@sjjanimations7004 3 жыл бұрын
😀👌
@balajisofficialutube
@balajisofficialutube Жыл бұрын
How is he always return back to the same position with image after changing the position of the sculpt for every stroke?
@maheshdixit4311
@maheshdixit4311 3 жыл бұрын
how to set camera angle to the model for reference ?
@GooInYou
@GooInYou 3 жыл бұрын
The Thumbnail Photo is the finished Model! You should remind people of that because I just assumed you were a hack who used a photo of Ewan for his thumbnail.
@jatinjulka6478
@jatinjulka6478 2 жыл бұрын
Does Full Version Have Full Commentary? All telling process?
@entry2825
@entry2825 3 жыл бұрын
Hello There!
@JasonNalley
@JasonNalley Жыл бұрын
I know this video is old. I am hoping you'll still see this comment to reply. I have 2 questions. 1) The program you use for the photos, I am having a hard time hearing what you're saying exactly, I heard Pura or Peora, but could not find it by a simple google search, was hoping it was in the description, but it is not. The second question is concerning the use of base mesh. I am trying to do this exact likeness for DAZ Genesis 8.1 Male. So I need to keep the geometry otherwise it messes up more things down the road (I think one of the commenters alluded to it). The Iray Renderer will allow you to do Subdivision level 6, so I assume, using ZBrush if I just have Dynamic Subdiv on, and set to smooth subdiv 6, I can do all of this without changing the base geometry. DAZ works off of Morphs, so I'd be re-importing the sculpted mesh into DAZ and then it would translate the delta's into a Morph wheel. If you're familiar with this process, is there a chance you could do a video on it?
@Adamocg
@Adamocg Жыл бұрын
Sorry yeah its dificult to understand. Its Pure ref. Im not familiar with daz but I presume you can just use their basemesh
@JasonNalley
@JasonNalley Жыл бұрын
@@Adamocg Heh, I'm sure it doesn't help that I spent my youth inside of cars that would make your ears and nose bleed if they were turned up all the way, and my weekends throwing raves. LOL. But thanks for clarifying the program name. And yes, I am using their base mesh (Genesis 8.1 Male Character) to sculpt on. It has a starting Polycount fo 259,136 KP (Full Body + Eyes + Teeth), which is making it kind of hard to do the initial blocking out. I wonder if I there's someway to reduce the resolution first and then bring it back up without affecting the base geometry...
@arthurmorgan6867
@arthurmorgan6867 2 жыл бұрын
Hey! what is the program name to merge the images ,I didn' t understand is it prf ?
@Adamocg
@Adamocg 2 жыл бұрын
Pure ref
@MarbleTD2066
@MarbleTD2066 2 жыл бұрын
excuse me what is your persepcetive?
@reginaldarmah2381
@reginaldarmah2381 3 жыл бұрын
Do you sculpt in perspective or orthographic
@Adamocg
@Adamocg 3 жыл бұрын
Perspective
@K.V.S.H
@K.V.S.H 2 жыл бұрын
@@Adamocg which focal length ? And how do you chose the right focal length so it match with the ref ? Thanks for answering and great job !
@Mike77154
@Mike77154 3 жыл бұрын
Can You share your referencie photos of Ewan mcgregor please?
@Tosmo
@Tosmo 3 жыл бұрын
Hello there
@amination553
@amination553 3 жыл бұрын
12:50
@ricarldoharris6037
@ricarldoharris6037 3 жыл бұрын
Can I send you some pics of my sculpt just for advice in the right direction
@Adamocg
@Adamocg 3 жыл бұрын
Hi Ricarldo, I have to reserve my time for advice for Patreons only, sorry. I get a lot of messages for advice but unfortunately, I just don't have the time to help everyone. Hope you understand. Cheers
@bellycuda
@bellycuda 3 жыл бұрын
16:05 If Obi Wan and Darth Maul had a child
@Adamocg
@Adamocg 3 жыл бұрын
Missed opportunity to play Duel of the fates there :D
@slerforever8630
@slerforever8630 3 жыл бұрын
Hello bro, I have a somewhat small youtube channel and I do tuturials let me make your video but in Spanish ?. It's non-profit and to publicize this, I don't know how to do it I'll practically do it with your tutorial and it's to practice . Edit :I won't take your video I'll do it from 0
@BillRey
@BillRey 3 жыл бұрын
Obi-Wan looks like Alec Guinness, not Ewan McGregor
@stormk-1130
@stormk-1130 6 ай бұрын
why i suck at sculpting faces??? like for real man wtf
@RivenbladeS
@RivenbladeS 2 жыл бұрын
cmon you researched the cameras focal point in holywood wtf... just pick a good angle and by the eye match the proportions lol
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