Пікірлер
@anilgupta4827
@anilgupta4827 Ай бұрын
I thoroughly enjoyed watching and learning through your Obi-Wan Kenobi tutorials. I am new to MAYA and willing to dive into leaning toward the advance level. Could you let me know your MAYA basic to advance Patreon link. Thanks.....Anil
@peterrandall6761
@peterrandall6761 2 ай бұрын
hey Adam, what are you using for your bump map? is it a subtle skin noise to add more break-up or is it a normal map that gives info for a higher subdivision level (ie: from subdiv 5 to 6). i mustve missed where you got that map, just making sure your not using a normal map that provides info from subdiv 1 to your highest while also using displacement.
@peterrandall6761
@peterrandall6761 2 ай бұрын
Hey Adam, thank you so much for this series. As an amateur artist it is so helpful to have this in depth knowledge to refer to! Do you plan to publish the eye tutorial?
@diegoramiropapiz
@diegoramiropapiz 2 ай бұрын
Amazing!!!!! perfectly explained, man. Thanks so much!
@vladx3539
@vladx3539 3 ай бұрын
very very good! thx for sharing
@vladx3539
@vladx3539 3 ай бұрын
amazingly good.
@Dpate10
@Dpate10 5 ай бұрын
How do you go about picking the best skin on Texture XYZ? I feel like it’s hard to pinpoint an actor’s skin tone since reference pictures have all sorts of lighting that change its appearance.
@andreythegamer1123
@andreythegamer1123 6 ай бұрын
How can install Autodesk Maya full without license
@mikerusby
@mikerusby 6 ай бұрын
weird how mine was looking pretty bad,then i set the render stats to 'double sided' and it worked fine
@unleas3d
@unleas3d 6 ай бұрын
what happened to x-gen hair video ?
@spacekitt.n
@spacekitt.n 6 ай бұрын
peter jackson level of showing the process. such an invaluable tool for budding artists/hobbyists
@losaminos59
@losaminos59 10 ай бұрын
Great video! What is your pc specs (cpu, ram and gpu) when working in mari?
@beeloobhai9200
@beeloobhai9200 10 ай бұрын
thats awesome, But I am new i have one question, why didnt you use the built in model of XYZ texture, why did you created your own plane ?
@user-ux9og1jk5n
@user-ux9og1jk5n 10 ай бұрын
Starting with sphere or base head is good for realistic protrait .... great tutorial sir ❤
@goober7535
@goober7535 11 ай бұрын
love how calm and clear this tutorial is. for whatever reason a lot of tutorials feel too fast to me, this went at a great pace. thanks for sharing
@manuelnzns
@manuelnzns 11 ай бұрын
24:00
@kevinardron2601
@kevinardron2601 Жыл бұрын
Good work, is there any good books you can recommend when sculpting a very good likeness?
@DrKnow186
@DrKnow186 Жыл бұрын
I have Intel Core i7-11700kf processor and RTX 3070 10g oc And May is running like shit, I don't know how you managed to do it. Compared to a blender, everything is so heavy, clumsy and works just stupid. Waiting 10 minutes to preview the render with my GPU is crazy
@stormk-1130
@stormk-1130 Жыл бұрын
why i suck at sculpting faces??? like for real man wtf
@DrKnow186
@DrKnow186 Жыл бұрын
30:06 where does "mask data" come from, I don't see it myself, plus your head is matte and mine is shiny. I don't know how you changed it. Still, I don't see anything if I add a new layer on the displecement channel, I only see it when I do the same on the Diffuse Color channel. Does anyone have a solution? very annoying
@ayakiri5098
@ayakiri5098 Жыл бұрын
Usually we pay 30~50€ for this kind of knowledge and workflow and you made it totally free ! Thank you
@_D3adB0y_
@_D3adB0y_ Жыл бұрын
You could also flatten the geometry to UV space. Feel like the transfer could be even better.
@Roozy_Persepolis
@Roozy_Persepolis Жыл бұрын
Can you do the Wrap3d using texturingxyz method for models like a zombie,that doesn't have a symmetrical face and his lips,mouth,eyes,differ in shape and features from a human's face?
@Adamocg
@Adamocg Жыл бұрын
Yep its the same process but you would need to do more work later on in texturing, but this would give you a good base. Tbh the method is a bit outdated now. The newer xyz and 3d scan store methods are the way to go
@unixous4826
@unixous4826 Жыл бұрын
Very Nice Tutorial !! I have One Question about this process. After 38:46 when I try to project my XYZ Displacement Map, It paints White color with displacement details. I Want to project my map as displacement color as your Video. Please Help me!
@DrKnow186
@DrKnow186 Жыл бұрын
did you solve this problem? I also paint white
@DrKnow186
@DrKnow186 Жыл бұрын
you must select " scalar data"
@phreakii
@phreakii Жыл бұрын
What happened to the next video? And the Patreon is 404.
@dj_multiple_one
@dj_multiple_one Жыл бұрын
What about Padme??
@biriani2855
@biriani2855 Жыл бұрын
How is it rendering so fast? I have it on 2k and it takes forever to render. Like 10 minutes.
@koliller
@koliller Жыл бұрын
Thank you so much, this is pure gold
@wcherokee100
@wcherokee100 Жыл бұрын
Hi great tutorial I have a question why do you turn off filtering after applying a texture ? what does it do ?
@Adamocg
@Adamocg Жыл бұрын
Most render engines will apply a softening filter to the texture which can help with sampling. Turning this off just makes sure that the unaltered texture is being sampled
@Some_one11237
@Some_one11237 Жыл бұрын
bro ii bought 2 course, 2 face map and i struggled with res, then i watched your video you set UV MAP to 8k and ...bro that was the problem, 2 tutorial didn't talk about that..... thanks :)
@biriani2855
@biriani2855 Жыл бұрын
Whats the point of the utility map?
@yassanhassanpour1442
@yassanhassanpour1442 2 жыл бұрын
fantastic tutorial . tnx !
@balajisofficialutube
@balajisofficialutube 2 жыл бұрын
How is he always return back to the same position with image after changing the position of the sculpt for every stroke?
@jjkirolos
@jjkirolos 2 жыл бұрын
honestly this is a great tutorial series.. but you skip over alot of the why's and what's. I have some holes in my learning. do you have any idea where I can get started? beginner face tutorials? I need a terminology breakdown. thanks
@zain__ua
@zain__ua 2 жыл бұрын
Awesome work, I want to be get full access but I have a question, If I buy membership then tutorial will be same (I mean these tutorials are speedy) ?
@RahulRajput-hv2bv
@RahulRajput-hv2bv 2 жыл бұрын
hello bro I hope you are fine. when you upload new sculpting zbrush video.
@alphacrusaders6535
@alphacrusaders6535 2 жыл бұрын
Do you offer in-depth sculpting tutorials on the entire human body over on your Patreon?
@kannan7223
@kannan7223 2 жыл бұрын
Awesome man... Need full 3d photorealistic character maya zbrush substance marvelous desig xgen hair render in maya step by step process needed is possible full processes realstic im waiting
@akhileshnegi5801
@akhileshnegi5801 2 жыл бұрын
Can we get a quick poly modeling video for clothes? Thanks
@manavgala2361
@manavgala2361 2 жыл бұрын
Great video! + you convinced me to buy that head base mesh
@TechGamerAndHacker
@TechGamerAndHacker 2 жыл бұрын
Tnx bro. Very Nice Video.
@laurelionothaliondor7308
@laurelionothaliondor7308 2 жыл бұрын
I have a real hard time to find a way to work around field of view especially how to handle to reference with different valors like one photo on front and one photo on profile. Did you have any suggestion about some tutorial or video that treat specificaly this kind of aspect of 3d sculpting?
@JasonNalley
@JasonNalley 2 жыл бұрын
I know this video is old. I am hoping you'll still see this comment to reply. I have 2 questions. 1) The program you use for the photos, I am having a hard time hearing what you're saying exactly, I heard Pura or Peora, but could not find it by a simple google search, was hoping it was in the description, but it is not. The second question is concerning the use of base mesh. I am trying to do this exact likeness for DAZ Genesis 8.1 Male. So I need to keep the geometry otherwise it messes up more things down the road (I think one of the commenters alluded to it). The Iray Renderer will allow you to do Subdivision level 6, so I assume, using ZBrush if I just have Dynamic Subdiv on, and set to smooth subdiv 6, I can do all of this without changing the base geometry. DAZ works off of Morphs, so I'd be re-importing the sculpted mesh into DAZ and then it would translate the delta's into a Morph wheel. If you're familiar with this process, is there a chance you could do a video on it?
@Adamocg
@Adamocg 2 жыл бұрын
Sorry yeah its dificult to understand. Its Pure ref. Im not familiar with daz but I presume you can just use their basemesh
@JasonNalley
@JasonNalley 2 жыл бұрын
@@Adamocg Heh, I'm sure it doesn't help that I spent my youth inside of cars that would make your ears and nose bleed if they were turned up all the way, and my weekends throwing raves. LOL. But thanks for clarifying the program name. And yes, I am using their base mesh (Genesis 8.1 Male Character) to sculpt on. It has a starting Polycount fo 259,136 KP (Full Body + Eyes + Teeth), which is making it kind of hard to do the initial blocking out. I wonder if I there's someway to reduce the resolution first and then bring it back up without affecting the base geometry...
@voltronLion1
@voltronLion1 2 жыл бұрын
@10:28 please explain how to create the image on the plane to be use as skin texture. Thanks and awesome likeness tut!
@adel_hunt
@adel_hunt 2 жыл бұрын
Hello. I don't have a Utility/Raw color space. And my displacement map is not displayed on the model. Maybe someone had a similar problem?
@nekitperes
@nekitperes 2 жыл бұрын
I don't have utility raw as well, using some standart "raw" instead. Hope this works. And about displacement try switch to Shaders (betweet Channels and Objects) and set Current Channel for example, you will be able to see the Displacement at least
@koji2551
@koji2551 2 жыл бұрын
Thanks for the knowledge <3
@laurelionothaliondor7308
@laurelionothaliondor7308 2 жыл бұрын
Hi Adam, I would like to asking a question. There is a way to paint two texture at the same time in order to overlap them perfectly? Example, here you work with the displacement and the diffuse in two separate step, but what if I need a large number of detail match exactly one with another, examples the pore skin in both diffuse and displacement? This issue bug me a lot, I found a way in substance but since my graphic card is a bit old I cannot export texture in 8k, I would try to work in Mari (onestly simple because I like more the user interface and UI style) but this problem of overlap texture bother me a lot (presented by Hetap) so i was looking for some kind a thrick. The closest thing is change the texture before bake it and go back and forward beetween layers but this is work only if I not bend the texture, the moment that i change image the bend grid reset itself. So here I am searching for answer. Sorry for my broken english ^^'
@木山春秋
@木山春秋 2 жыл бұрын
why i cant input the image to the wrap4d
@Polygonlin
@Polygonlin 2 жыл бұрын
If you cant find out what camera lense was used, is it possible to just try each. One until you get one that works?
@ginteacher8185
@ginteacher8185 2 жыл бұрын
mh.. so this pipeline is a pipline to all the Finalstages for Cinematic/Film AND Real Time Game Character or Adam? I mean, you rendered it realistic, so you took a higher subdivision level of the head. But when i make the same Obi, BUT for a realtime game character, the only thing i had to do is, to take Level 1 or 2 Subdivison of the head from zbrush AND i have to make Haircards and place them. Do i understand right? I ask you that, because i want to become a patreon and i want to make Game Characters.
@Adamocg
@Adamocg 2 жыл бұрын
Yeah thats correct. The only difference between AAA games character and VFX character pipelines is the optimization to save, storage/ memory/ framerate. This means using hair cards, lower poly count, lower texture sizes, ect.