i watch grant for 2 reasons: 1. To learn blender 2. To fall asleep really quick (for real. if anyine has sleep problem watch brginners tutorial and im sure u will sleep in no time )
@MistarZtv3 жыл бұрын
Narrator also has great voice. 😴 perfect
@StygianStyle2 жыл бұрын
Finally found someone who speaks intelligible English for this topic. I Need to start creating game assets now that I've done some projects with Blender Guru to learn basics.
@AndrewMaksym3 жыл бұрын
Thank god we have people like Grant out there trying to make using Blender more approachable. Thank you!
@loganhenry28384 жыл бұрын
Genuinely one of the most comprehensive and understandable UV unwrapping guides I've seen yet. Everyone else just kind of tells you which order to press the buttons but doesn't tell you why they do it. I've never heard anyone say to keep the seams close to each other like that so you can hide it, and it makes a lot of sense. You just made something that was pretty confusing to me for a while into a really simple thing :)
@andersdenkend4 жыл бұрын
Can't wait for the texturing! Very nice and basic tutorial. Easy to follow and explaining everything in an understandable manner. What I also particularly like is the fact, that you are not overly pedantic for beginners. Like with that UV unwrap, it's okay to use smart UV unwrap if you're just starting out modeling. The more intricate and "better" ways you can learn a bit later on.
@grabbitt4 жыл бұрын
Thanks yes that's exactly what I am trying to achieve I'm glad its coming across :)
@NalonB4 жыл бұрын
If I stay inside practicing Blender, I can't get Coronavirus. Win-Win.
@NalonB4 жыл бұрын
@Need2connect I'm aware the virus is a nothingburger mate. I actually tested positive for it shortly after that comment. Nothing bad happened to me healthwise, but they didn't let me come back to work even after I was cleared, due to the 'unknowns'. It was a joke mate, I'm not afraid of anything except for God and my mother.
@AethernaLuxen3 жыл бұрын
@Need2connect And here I thought there were no dumbasses in the blender community, you proved me wrong
@molluskmercenaries22387 ай бұрын
Thank goodness I don't have to look at the world through this lense anymore
@NalonB7 ай бұрын
@@molluskmercenaries2238 Same
@DanMcLaughlin4 жыл бұрын
These are good for experienced folks too, I did it for a little practice and there's always a few tips to learn. I like you're approach of using a bevel to create the pregnant center of the vase - I just did it manually with some loops. Looking forward to the next episode.
@sajidurrahman80183 жыл бұрын
i just learn c++ now i have to learn this as well. i have nothing but upmost respect for game devs especially solo ones
@jonathansgarden91284 жыл бұрын
Great tutorial. I use circle meshes to start these kinds of things so I can ultimately control precise things, but for basic low-poly stuff the cylinder makes more sense to begin with
@Andy_S794 жыл бұрын
Thanks for all your good work! 👍
@hello.46932 жыл бұрын
Grant abbitt thank you seriously your videos are so helpful.
@lz40904 жыл бұрын
Great tutorial. Hope you can make a workflow for those with more complex assets (those that were sculpted/high poly) then make it optimized for games. Thank you
@shabnamiskandarova19683 жыл бұрын
Great tutorial Grant
@kristianthaler65252 жыл бұрын
Very clear and concise. Me like.
@arunasbaj4 жыл бұрын
Thank you very much. I learn english from you and modeling. :D
@CaptainMangles4 жыл бұрын
Wow, you just keep pumping out the good stuff.
@grabbitt4 жыл бұрын
Thanks :)
@the_one_and_carpool2 жыл бұрын
thank you for these tutorials im learning blender so i bought xtream pbr it amazing has a feature the unwraps for you i just need to learn to model and you by far explain stuff where it easy to follow perfect pace for me too
@cr01314 жыл бұрын
3:00 Alt + E = Extrude Faces Along Normals. This way no need to go for Shift +z
@grabbitt4 жыл бұрын
true :)
@Mrpaul204 жыл бұрын
u r truly fantastic grant
@MrZeith4 жыл бұрын
I wish you had shown the way to straighten the UV layout. Most tutorials seem to skip this step and it's so helpful.
@grabbitt4 жыл бұрын
i will try and be more thorough but its unimportant for this model
@guillaumejulielouis-pont69464 жыл бұрын
Great professor! I love the way you teach it is very clear, good job thank you
@rustchrome4 жыл бұрын
i dont understand english very well, but the way you explain the tutorial makes me much easier to understand. really appreciate it. Thank you very much Grant! love your fantastic works! 👍👍
@LT-Arts4 жыл бұрын
Another interesting video. Thank you for sharing this with us :)
@grabbitt4 жыл бұрын
Thanks
@horsethi3f3 жыл бұрын
Could've used a checkerboard texture for the UV unwrapping process.
@kordaling4 жыл бұрын
Havent found any tutorial on blender 2.8 that uses the industry compatible keybinds. All of them are hard to follow since i have to stop and search for every little hotkeys options in the menus. Anyways ; shift + i for isolate alt+r , alt+e to apply scales and rotations. other than that, goodjob so far on the tutorial !
@RitikKumar-cz8rb4 жыл бұрын
fantastic video!! I also love those small wistles that you make sometimes while taking. Maybe its because of the accent. whatever it is, i like it very much !!
@boring19304 жыл бұрын
Really loved can we get something like character creation and animation stuff Without weight painting for game dev
@grabbitt4 жыл бұрын
without painting is a tough one but maybe
@boring19304 жыл бұрын
@@grabbitt I found out weight painting is essential and you haven't made video for weight painting in 2.8 Is that video coming in near future
@grabbitt4 жыл бұрын
@@boring1930 eventually
@rangatang8452 жыл бұрын
Here’s my problem: when the time came the option “live unwrap” didn’t come up. I thought it was nothing but later on when you marked the seam on the side my one didn’t change on the uv map side. It’s so frustrating to me because I always have these problems because I don’t know anything about graphic design and I’m only starting out blender
@siloplaysgames2 жыл бұрын
please do more videos like this
@carlinhosjm883 жыл бұрын
so every object should have indivisual texture maps ? like pot texture, bool texture, etc. our if its like multiple boxes you can make 1 texture for all the boxes ? Thanks
@grabbitt3 жыл бұрын
Better that objects share a texture
@carlinhosjm883 жыл бұрын
@@grabbitt thank you for the feed back :)
@darkknight43534 жыл бұрын
Pressing just "u" for marking seams is the quickest way.
@grabbitt4 жыл бұрын
u will take you to the unwrap menu
@darkknight43534 жыл бұрын
@@grabbitt ctrl+E would take you also to a Menu bigger than "U" menu. Just pressing "U" is better than Pressing 2 keys at once. Both brings you Menus and you have to click mark seams on both of them lol its just my personal preference to press only 1 key rather than pressing Ctrl+E
@NickyDekker894 жыл бұрын
I usually use U and M to mark seam and U and U to unwrap
@gusta48653 жыл бұрын
Why not just delete the top faces and use a solidify modifier?
@grabbitt3 жыл бұрын
yes indeed
@jayantverma70162 жыл бұрын
I have a question, if I model something quite large, a bridge for example, for a game. Should I join it's pieces as one big mesh in the end or keep it in pieces?
@grabbitt2 жыл бұрын
Probably best to work in modules. So pieces
@jayantverma70162 жыл бұрын
@@grabbitt Thank you.
@damurlive4 жыл бұрын
Thanks for the tutorial, we really appreciate it ... And can you make tutorial how to create house for game asset ?
@grabbitt4 жыл бұрын
yes eventually :)
@justintuesday84834 жыл бұрын
Hey Grant, are Ngons something we would need to worry about here/for game design? Or is that an obsolete problem?
@grabbitt4 жыл бұрын
they are fine on a flat surface
@cambopage4 жыл бұрын
how to select on face bro? I can't do the same as u! feeling sad now.
@grabbitt4 жыл бұрын
In edit mode
@inspiredink45154 жыл бұрын
I really love this man's work! Oh and... First!
@prezadent14 жыл бұрын
less is more
@grabbitt4 жыл бұрын
?
@prezadent14 жыл бұрын
@@grabbitt , you hearted a 'first' comment? Good lord, please don't encourage that.
@grabbitt4 жыл бұрын
@@prezadent1 it's nice to see enthusiastic people 😃
@deniskhakimov4 жыл бұрын
I love the way he explains hard things. I would recommend his "Complete beginners guide" and "Get good at Blender" to anyone who starts learning 3D.
@admadea4 жыл бұрын
Any chance we could see the work flow for creating broken versions of props? Or do you know of somewhere with a comprehensive guide?
@grabbitt4 жыл бұрын
not of the top of my head but you can always use the knife tool on these
@josephvanwyk20882 жыл бұрын
Why do you guys always say don't go over the edge in the square UV space? What happens when you need to scale texture and the only way to do so - is to cross the edge. Or do you use a mapping node to do the scale instead of manipulating the UVs directly?
@grabbitt2 жыл бұрын
Only for texture painting. If you have tillable textures it's ok
@Chilling_and_Game4 жыл бұрын
Say if I made a axe or mini Scythe but wanted to give it a grapple mechanic how would I do that or is that too much for a beginner to do right now?
@grabbitt4 жыл бұрын
Grapple mechanic?
@Chilling_and_Game4 жыл бұрын
@@grabbitt like a hookshot from Zelda
@justintuesday84834 жыл бұрын
Wolf mechanics would need to be made in the game engine, you wouldn’t make them in the modeling software
@archsubs35734 жыл бұрын
When I export obj or fbx or Dae or any other format.. It doesn't export texture... How to fix
@grabbitt4 жыл бұрын
you cannot export it with a texture see the video in playlist about taking into unity
@archsubs35734 жыл бұрын
@@grabbitt but I've been downloading .obj files from cgtrader and it imported the object with textures.. How did they export it in obj format? Last night I was able to export the object with texture in .FBX format only. But it doesn't work with obj
@sethuramanm87044 жыл бұрын
Can you make complete simple fight game
@grabbitt4 жыл бұрын
I'm not that skilled yet maybe one day :)
@1XDBEATBOX4 жыл бұрын
Please tutorial mesh analysis blender 2.8
@grabbitt4 жыл бұрын
Don't know much about that
@WektorGH3 жыл бұрын
Hello! Im learning blender for 3 months now so Im beginner. I want to ask: if for example there is a game with a bad optimalization, one of the reasons could be that there are used objects with to much detail? Great video btw!
@grabbitt3 жыл бұрын
Yes
@gamingsam334 жыл бұрын
you had data on how you do those weights
@grabbitt4 жыл бұрын
Not sure what you mean
@elladesigns96094 жыл бұрын
Much easier to do with a bezier curve and the spin tool!
@grabbitt4 жыл бұрын
I dont find it any quicker personally. Probably that i'm used to this way :)
@cweasegaming26924 жыл бұрын
Love the tutorials. They really have helped me in using blender on my own so I can actually start making art. I've gotten into sculpting people lately and purchased your course with GameDev TV on udemy. I was curious though, what made you decide to make a course with them?
@grabbitt4 жыл бұрын
Thanks. The fact that they offer so much support to the students
@davidmurphy5634 жыл бұрын
Sorry, I don't follow... Why are you making the material in blender and not the game engine editor? How are you going to import them?
@happybunnywabbit4 жыл бұрын
you can bake the material into a texture with blender, then import the texture with the mesh to the game engine.
@grabbitt4 жыл бұрын
that should become very clear in the next episode
@davidmurphy5634 жыл бұрын
@@grabbitt Intreging stuff...
@majicMix9113 жыл бұрын
Every time I want to get into modeling and I get into the UV unwrap crap I nope back out again.
@grabbitt3 жыл бұрын
See my intro to UV unwrapping playlist
@Dha1_rya4 жыл бұрын
need more node editers video
@grabbitt4 жыл бұрын
Yes next week
@TalhaRiaz1973 жыл бұрын
Please make a tutorial to how to make a Full Character in Blender BTW Big Fan of you
@grabbitt3 жыл бұрын
Already have
@TalhaRiaz1973 жыл бұрын
@@grabbitt ok Thanks
@darkknight43534 жыл бұрын
This unwrap will work for substance painter too?
@LT-Arts4 жыл бұрын
It should if you bake the UV unwrap.
@timothy84284 жыл бұрын
So ngons are good?
@grabbitt4 жыл бұрын
no but if they are on a flat surface it doesn't matter
@akashsuna51604 жыл бұрын
Love all the way from India
@grabbitt4 жыл бұрын
Thanks :)
@igorkovalenko58514 жыл бұрын
Спасибо, классное видео !
@TencoVoldigoad4 жыл бұрын
YEA!
@lazygardens4 жыл бұрын
CAUTION: Not all of the shortcuts work. If they don't, check your graphics inputs. Or it may be a Linux/Mac/Windows difference.
@haunteddiary154 жыл бұрын
Terry who? :D :D :D
@grabbitt4 жыл бұрын
??
@haunteddiary154 жыл бұрын
Terry ... Terry Cotta ..... Terecota :D : D: D
@grabbitt4 жыл бұрын
@@haunteddiary15 ahhh. Sorry i was way behind with that one :)
@ValeGoG4 жыл бұрын
10/10
@grabbitt4 жыл бұрын
Thanks
@strawberry16894 жыл бұрын
This felt like 3 minutes
@cheesepasta67544 жыл бұрын
Last
@Darcus24022 жыл бұрын
Get good mammt
@MBLive_4 жыл бұрын
Informative video but also a little bit triggering (for me). The "Unwrap it like this! WAIT! no don't do it! Do it like this! WAIT NO NO NO do it like THIS because the other method sucks! No undo it and do it like this! WAIT.... now i show you how to do it!" Part was painful to watch!
@grabbitt4 жыл бұрын
i did say one way to do it before doing the uv unwrap so it was clear that there are 2 different ways. sorry for the confusion. I'll keep it in mind
@nickbeard30984 жыл бұрын
I don't like the way this joker said, "sweater."
@zrise80234 жыл бұрын
Loved the Video, will the Intermediate tutorial include High Poly/Low Poly Workflows?