Game Asset Workflow - All Parts (now Free!)

  Рет қаралды 54,601

Crimson

Crimson

Күн бұрын

This used to be a paid course but I'm now releasing it for free alongside any future tutorials/educational content.
Learn how to create a game asset using my workflow, this is not "start to finish, uncut", this is the workflow part by part with some tips and tricks to improve your own workflows.
If the course helped you, feel free to support me through Kofi, otherwise subscribing and liking the video helps a ton: ko-fi.com/crim...
Software Required:
● Blender (or another modelling software, however some tips may not apply to other software)
● Substance Painter
● Unreal Engine 4 (or another game engine)
● Shotpacker (not required, but a UV add-on for Blender)
● PureRef (also not required, but great for gathering references)
If you want to see more of these types of videos, feel free to like and subscribe!
Watch me live on Twitch: / firstcrimson
Follow me on Twitter: / thecrimsondev
Join the First community today, would love to have ya: / discord
#gamedev #unrealengine

Пікірлер: 52
@ronaldoveloso5285
@ronaldoveloso5285 10 ай бұрын
The G channel you mentioned will actually hold 1 bit more of the information after the texture compression (Block Compression). R - 5bit G - 6bit B - 5bit
@maxwellbrengle7168
@maxwellbrengle7168 7 ай бұрын
I was wondering, is that because green has a higher luminance value than other colors? So it has a wider range of data it can hold?
@ronaldoveloso5285
@ronaldoveloso5285 7 ай бұрын
⁠​⁠@@maxwellbrengle7168that might be the reason why G was the chosen between R and G, not sure.
@delamovies
@delamovies 2 ай бұрын
@@maxwellbrengle7168 the human eye has double the receptors for the green color than it does for the others, that might be why (as adding an extra bit doubles the possible values)
@maxwellbrengle7168
@maxwellbrengle7168 2 ай бұрын
@@delamovies Ah, that's interesting!
@TheCreativePal
@TheCreativePal Жыл бұрын
The best workflow so far in the internet !!!
@mrzero2089
@mrzero2089 Жыл бұрын
Bro the video is great but I have seen a video for you from over a year and you said something that really changed my logic in game programming, you ware saying don’t make code make a system. And this really took me to the next level
@faryanblender8946
@faryanblender8946 9 ай бұрын
What does that mean?
@mrzero2089
@mrzero2089 9 ай бұрын
@@faryanblender8946you shouldn’t make a code that works only on one scenario make a system that would work on multiple of ways
@SkiMaskPolitics
@SkiMaskPolitics 4 ай бұрын
amazing way to think about it
@winnie8614
@winnie8614 2 ай бұрын
Great tip to start from low poly. So you don't need to think what to delete, and basiclly doing double work in some places! Nice
@StatleyTitan179
@StatleyTitan179 11 ай бұрын
Thank you so much for making this free!! That's so awesome
@FirstCrimson
@FirstCrimson 11 ай бұрын
Hope it helps!
@santig.p.2439
@santig.p.2439 2 күн бұрын
Hi, one tip for change name lowpoly and high poly.You can duplicate two twices the collection principal and with control F2 rename/replace name all objects .001 by _low and .002 by _high
@michaeljburt
@michaeljburt 11 ай бұрын
This is an awesome tutorial on game asset workflow. Great stuff. One small comment on the PNG texture export - it's probably best to do a 16 bit export (you'll get the highest precision that way) and then let Unreal Engine handle how that data might be compressed.
@lwac
@lwac 8 ай бұрын
Merci beaucoup pour cette vidéo, je commence à me former en création 3d pour Unreal en autodidacte, donc ce genre de cour m'aide énormément, sympa de l'avoir passé en accès free
@MikeCore
@MikeCore 8 ай бұрын
Shotpacker isn't for sale anymore )= but that stack similar geometry seemed like a steal of a feature
@Nitram-xw9ei
@Nitram-xw9ei 7 ай бұрын
ZenUV and UVPackmaster also have stacking features. Both of these addons (paid) are essential kit for Blender
@nerophase
@nerophase Жыл бұрын
maan thanks for this video!! i was looking for a tutorial like this for a while.. and it would be really nice to have the entire course here on yt for free.. can't thank you enough
@peetroar
@peetroar 8 ай бұрын
Great workflow man! I wonder how I could handle a situation where an object exists only in the high poly mesh and not the low poly, e.g. fabric stitches? I created the stitches using geometry nodes and would ideally bake these into the low poly normals
@FirstCrimson
@FirstCrimson 8 ай бұрын
Should be doable! You would just have to make sure that if you're baking using grouped meshes that you have the stitches apart of those groups or (if I remember correctly, I haven't baked in a while so this might not work) having a _01, _02, etc. after _low/_high should work. Alternatively, you would just bake it as a mesh and put it apart of the object that it's on top of
@IgorSinitsky
@IgorSinitsky Ай бұрын
How do you avoid problems by overlapping UV's to same UV space . I mean different parts that use same color map part can have different lighting conditions (look differently) due to different AO map ?
@zohahs5276
@zohahs5276 9 ай бұрын
Hi very nice tutorial is it possible to get access to this model for texturing practice thanksalot.
@Magoo277
@Magoo277 9 ай бұрын
I'm trying to export the third Person mannequin from unreal but it seems to be coming out...extremely small... Any ideas as to why this may be happening?
@FirstCrimson
@FirstCrimson 9 ай бұрын
It's possible the scale conversion is messed up, if I were to guess, scaling the mannequin by 100x should bring it to the normal scale- it could also be how your scene is setup measurement wise.
@Magoo277
@Magoo277 9 ай бұрын
Thanks for the help. Figured out that I had my meshes in blender too large. You got my sub! @@FirstCrimson
@finesseandstyle
@finesseandstyle 3 ай бұрын
When in doubt, measure the actual mannequin in blender, it should be 1.75m tall.
@bhoneaunghein5793
@bhoneaunghein5793 6 ай бұрын
what will happen in baking result if we dont make sharp edge in low poly and make shade smooth
@devilsdad1062
@devilsdad1062 5 ай бұрын
Where is link ?
@5th_Vertex
@5th_Vertex Жыл бұрын
Thanks! Subscribed.
@videos9758
@videos9758 9 ай бұрын
great video .. where is the mannequin folder located exactly or is it a downloadable file ?
@FirstCrimson
@FirstCrimson 9 ай бұрын
You should be able to easily export it from Unreal itself, since that's Unreal property I can't really give out a download for it sadly
@videos9758
@videos9758 9 ай бұрын
@@FirstCrimson in my case im a blender 4.0 user thanks anyways and that reply was fast omg ❤️
@tplgy
@tplgy 7 ай бұрын
Do I have to join the entire objects first before importing to substance?
@FirstCrimson
@FirstCrimson 7 ай бұрын
No, if you’re baking by name, joining all the objects would break that altogether, plus it’s unnecessary to join the entire thing
@Mr.McWatson
@Mr.McWatson 5 ай бұрын
The log keeps telling me "highpoly scene was required but could not be loaded"... what the hell
@drumandbassob0007
@drumandbassob0007 Жыл бұрын
have you worked much with ue5 nanite i have been doing experiments and find i can get similar performance just texturing my highpoly props and not going through the hassel of lowpoly to highpoly workflow , is the downside just when i bake my game down it will be a larger size as it will contain more high poly models, good channel too btw
@mrzero2089
@mrzero2089 Жыл бұрын
I have tried to use nanite but there is problem I faced because of my vram my. Nanite need more than 4gb to work properly in the engine but I don’t know about the package
@SashaTadano
@SashaTadano 11 ай бұрын
Thank you :)
@Aaronnoraator
@Aaronnoraator 3 ай бұрын
Is Substance Painter not the same as the Adobe Substance Painter?
@qawa2205
@qawa2205 3 ай бұрын
no its the same
@ApathyGaming01
@ApathyGaming01 Жыл бұрын
You mention links to articles throughout the video, where can I find these?
@FirstCrimson
@FirstCrimson Жыл бұрын
They were originally included within the original course material, I'll look into having them publicly uploaded to a Google Drive or something
@mushishi3994
@mushishi3994 Жыл бұрын
Where can I get the course ?
@FirstCrimson
@FirstCrimson Жыл бұрын
This is the course
@gastonsaillen
@gastonsaillen 9 күн бұрын
First 30 seconds and I saw substance painter, I mean, I would love to have it, but I need to pay for something that I will barely use since Im learning :(
@FirstCrimson
@FirstCrimson 3 күн бұрын
My recommendation to 3D artists that really want to get into the space is investing in it by buying Painter on Steam (perpetual license) and then making asset packs while using the app to try to recoup the price of the software (and also gain more experience, skills, and passive income all the while).
@gastonsaillen
@gastonsaillen 3 күн бұрын
@@FirstCrimson is it really that profitable? I see tons of artists upload asset packages but strugle to make money, and the assets are top notch
@FirstCrimson
@FirstCrimson Күн бұрын
I'd say it is, you just have to create stuff that isn't super competitive (e.g. don't make weapon models), and sell it on multiple marketplaces wherever (e.g. Fab, Unity Asset Store, etc.)- that being said, if you're *super* new to the whole ordeal, you can make do with some of the alternatives but I heavily recommend picking up Painter when you feel more comfortable
@ErikMurt444
@ErikMurt444 7 ай бұрын
Damn, it's too fast for me to follow, got to stop and google every 5 seconds. xD
@Hannoah171
@Hannoah171 Жыл бұрын
❤..
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