Making Stylized Parquetry Wood with Substance Designer

  Рет қаралды 18,137

3dEx

3dEx

Күн бұрын

Пікірлер: 36
@3dextrude
@3dextrude 4 жыл бұрын
Thoughts on this one? Open to ideas for future materials as well :) Thank you to Premium Group Members!! New Members : Yunus Emre KAYA, 일 삼 To join the group: 3dex.net/premiumpage/
@hatsonhatsonovich3496
@hatsonhatsonovich3496 3 жыл бұрын
It was crazy to watch the process. This is amazing! Thanks for the tutorial!
@3dextrude
@3dextrude 3 жыл бұрын
Glad you liked it!
@facetheedge7170
@facetheedge7170 4 жыл бұрын
Love the final result! thanks for showing the process! keep it up
@3dextrude
@3dextrude 4 жыл бұрын
Thank you! Will do!
@thisGuy481
@thisGuy481 4 жыл бұрын
I always watch your videos for inspiration. It's very helpful.
@3dextrude
@3dextrude 4 жыл бұрын
Glad you like them!
@inedia8871
@inedia8871 Жыл бұрын
great tut!
@PepiMepi
@PepiMepi 4 жыл бұрын
Lovely result!
@3dextrude
@3dextrude 4 жыл бұрын
Thank you! 😊
@wilhelm992
@wilhelm992 4 жыл бұрын
I am going to try and learn SD soon and will watch all ur SD videos or most. Thank you!
@3dextrude
@3dextrude 4 жыл бұрын
Have fun!
@Arnov618
@Arnov618 4 жыл бұрын
I recommend taking notes, or screenshots in some software like Pureref, its a lifesaver, otherwise month passes and you have to go back and watch a video because you forgot that one node or how to get specific result
@Xirpzy
@Xirpzy 4 жыл бұрын
Substance academy has awsome tutorials for beginners.
@jonatanolavarria4618
@jonatanolavarria4618 4 жыл бұрын
Looks amazing! Thanks for sharing
@3dextrude
@3dextrude 4 жыл бұрын
Thanks for watching!
@juheonkim4874
@juheonkim4874 3 жыл бұрын
flood fill mapper greyscale is not working
@Krytikyle
@Krytikyle 7 ай бұрын
Extremely late to the party, but for anyone having this issue, change the Pattern Distribution Mode of the Floodfill Mapper Greyscale to "Distribute Map Input"
@Xirpzy
@Xirpzy 4 жыл бұрын
Nice! I still struggle to keep the node graph small and optimized.
@3dextrude
@3dextrude 4 жыл бұрын
No worries, the graph doesn't necessarily need to be small as it depends on the material.
@BRENDAESQUIVELF
@BRENDAESQUIVELF 4 жыл бұрын
I'm a huge fan of what you do! Super creative and ingenious materials and textures! I tried following your tutorials, but I have an issue since the Ambient Occlusion output node isn't showing by default. Do I need to create it myself? I tried changing the graph template, but none of those include an Ambient occlusion map. Where could I research more about it? I'm going bananas here :(
@3dextrude
@3dextrude 4 жыл бұрын
It comes by choosing the PBR(metallic/roughness) graph template. If not, just duplicate an existing output and under properties change it to Usage-Ambient occlusion. Then drag that output to the 3d view and choose ambient occlusion
@BRENDAESQUIVELF
@BRENDAESQUIVELF 4 жыл бұрын
@@3dextrude Thanks a million! It worked :)
@mariafomina9004
@mariafomina9004 3 жыл бұрын
Спасибо!
@ThrinayanaK
@ThrinayanaK 4 жыл бұрын
Amazing
@3dextrude
@3dextrude 4 жыл бұрын
Thank you! Cheers!
@melancholy652
@melancholy652 4 жыл бұрын
Realy good
@Arnov618
@Arnov618 4 жыл бұрын
Nice!
@3dextrude
@3dextrude 4 жыл бұрын
Thanks!
3 жыл бұрын
When i put the spot of perlin noise in the point of warp, warp became sky-blue and then when i put it in the flood fill mapper grayscale nothing happen :c
@3dextrude
@3dextrude 3 жыл бұрын
really? that's really strange there should be no color change since they are gray scale nodes.
3 жыл бұрын
@@3dextrude I thin i fixed it. I clicked in the node and selected view output in 2D view... because sometimes the image dissapear and i only see the node color... i'm totally new in this program so maybe is a stupid basic thing. Thank you for the answer
@3dextrude
@3dextrude 3 жыл бұрын
@ awesome, great to hear
@HenriqueAugustodejesus
@HenriqueAugustodejesus 4 жыл бұрын
Very good
@3dextrude
@3dextrude 4 жыл бұрын
Thank you!
@katya-suleymanova
@katya-suleymanova 4 жыл бұрын
3:30 - the most satisfying moment
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