Making Telemachus | Creating My First Game for the Atari 2600! | Design + IDE

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William J. Meyer

William J. Meyer

Күн бұрын

Пікірлер: 5
@byWilliamJMeyer
@byWilliamJMeyer Жыл бұрын
In honor of Warren Robinett hiding his credit on-screen in ADVENTURE I "hid" an Atari 2600 cartridge in this video-- did you catch the brief appearance of a game designed by Howard Scott Warshaw that wasn’t YARS’ REVENGE?
@8bitsinthebasement
@8bitsinthebasement Жыл бұрын
I like your game idea a lot. Having multiple screens and mission based game play is very interesting and gives a little challenge bAtari wise ;) BTW I really love the sprite you made at 1:18 the little green fella with the flashing pixel ;) Can't wait to see where you go with this. Great video too by the way.
@byWilliamJMeyer
@byWilliamJMeyer Жыл бұрын
Thank you for the encouragement! I've learned so much from you! Yeah, I am discovering the multi-screen approach will be an interesting challenge-- essentially I'll be redefining everything on each new screen-- so we'll see how that goes.
@ChristopherGronlund
@ChristopherGronlund Жыл бұрын
Yar's Revenge was an all-time fave! Man, I friggin' loved it...and...never knew about the album! But this isn't about that. Simply: you make the act of making things so cool. Of course, you've helped me with audiofiction through your videos and chats. I have always been fascinated by game design, but it's not a thing I ever see doing. But man, I love watching and listening to people chat about it.
@byWilliamJMeyer
@byWilliamJMeyer Жыл бұрын
Yeah, it's amazing. I recently learned YARS' Neutral Zone was created by feeding the game's own code to display on screen, resulting in that chaotic scramble of pixels. With my rudimentary know-how, I've been looking at the classics in a new light, counting their pixels and trying to figure out how they did it-- with the console's limitations these are not simple games, despite their low resolution. And thx for the compliment...!
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