Omg we both started Lorwyn. She is the coolest, love her ❤
@Grooveworthy4 ай бұрын
My first ever deck was the Flamekin precon from lorwyn!
@josephchinosi44894 ай бұрын
This and I cannot stress it enough is so wonderful. Props to you all!!! 💛
@STS-qi1qy4 ай бұрын
Love the talk on goal setting over focusing purely on winning. Working, and being aware of, goals will pay off more in the long run then lucking out a win but playing sloppy.
@Casual_BackPacking4 ай бұрын
The LGS i go to is very diverse and super rad and popular 😎 im very glad its near me
@ephemeraleel_4 ай бұрын
Ugh gotta love the lorwyn set, such a fun time to join!
@GetCommanded4 ай бұрын
Comment for the algorithm and this wonderful content!
@mattlawton114 ай бұрын
I am the 3rd person who loved that Star Wars game
@mightyone37374 ай бұрын
If it was SWCCG I literally had a 3 person play group, and another 2 person one. It was not very popular compared to stuff like pokemon, adults that it was childish despite children looking at it and saying 'this is clearly not for us'. Couple that with a marketing budget in the tens of dollars and you can see how they lost the license, even if the game was sweet.
@hardfoil4 ай бұрын
Another podcast lets gooooo
@patrickdunlap74 ай бұрын
LOVE NILE LOVE YOU BOTH!!
@screebb4 ай бұрын
I would love to see more MTG lady superstars. Come one girlies, get in there!
@Taranasaurus14 ай бұрын
The Birds website seems to be down :(
@dukevulture45624 ай бұрын
Magic is for the girlies! Magic is for everyone!
@DragonmasterSK3 ай бұрын
The Little Mermaid is Meta in Lorcana. They get it . I wonder why they don't just give us THE bant merfolk matters merfolk legend 🤔
@rachelxkendramtg4 ай бұрын
Nile is so cool 💕
@jordanlablond22584 ай бұрын
Honestly I'm headcanoning that Nile is a scrybaby now and y'all can't stop me. She's the diva that doll and she IS the moment.
@scrybabies4 ай бұрын
We are so ok with that ❤
@dukevulture45624 ай бұрын
She should 100% come back to play Commander.
@mightyone37374 ай бұрын
Nile's talking about Star Wars CCG, right? I don't know how old Nile is, but Star Wars CCG went out of print in like 01 or 02 iirc, when Decipher lost their license to use Star Wars as an IP. It was too bad, the game had some real upsides compared to Magic (it was much more complex/rewarded more intelligent players a great deal), but Magic eventually gobbled up a lot of the things from it, including the ungodly power creep that showed up when Decipher found out they'd lost the license (that's my explanation for the sudden need to have each set obsolete the previous set, they certainly knew for long enough to dig into the cupboards for the Reflections sets so I'm guessing that's why 3 and 4 power creatures were suddenly a dime a dozen). The weirdest thing was that the last few sets of the game were far and away the most complex, in part because they wanted to give people more to work with since the game was being truncated so brutally (and in favor of another little kid game). I loved how players learned to 'use the force', aka count cards and memorize what was in their deck intimately, such that an objective like This Deal Is Getting Worse All The Time was a huge dose of free info each turn, it told you what was in your force pile! Thus I built around never flipping it so I always knew if it was worth picking up my force pile, or playing my hand out, it was such a strong effect as long as you were smart enough to be able to pull it off quickly enough not to get a slow play call. Pros would regularly count cards, such that stuff like Bith Shuffle was actually VERY playable at high levels, even though the card was stinking poop vs bad players. Yeah, keywords SOUND like a good idea, but if the game doesn't print their explanations on cards (usually on commons) it's very easy to get them wrong, I knew a guy in high school who played FNM and still thought Trample worked in a wildly incorrect fashion (one that it never worked in). Lots of keywords are confusing until you're invested in the game, so they are a barrier arguably, even if they open up a lot of design space.