Mandalay Exploration Build | 87.80 Ly Jump Range | Elite Dangerous

  Рет қаралды 2,637

Captain Newton

Captain Newton

Күн бұрын

Пікірлер: 31
@RiminiVirage
@RiminiVirage 3 күн бұрын
Great video. Everybody has their own views on how to engineer ships, so critics, if you don’t like it….do your own video…impress us with your engineering skills!
@grehib9666
@grehib9666 4 күн бұрын
Unfortunately this is NOT a proper explo build. Firstly, reduced fuel tank is almost always not a good decision. That way you can only perfrom like 1-2 max range jumps before running out of juice wasting time on fuel scooping. Maxing jump range is not always priority number one in exploration ships, especially that Mandalay has an insane default jump range. If you want to sacrifice fuel tank size for more jump range at least do it from size 5 to 4 and not to 3. Also smaller fuel tank will reduce the SCO range significantly. One should even consider putting an additional fuel tank because of that! Secondly, AMFU mass is 0t and thats why you should always put larger AFMU rather than a smaller one. Leaving these class 4 compartments empty is a wasted potential. Thirdly, that 2A power plant with G5 overcharged is also a bad idea because it will generate a lot o heat (and still you didn't use a single heatsink in your build!). A better idea is to use eg. 3A PP with G5 Low emmisions and thermal spread. That way the ship will never overheat during SCO and you can also fuel scoop and charge FSD at the same time - similarly to what a Dolphin ship can do! And you won't need a single heatsink for this :) It took me like 5 minutes to make a rather decent Mandy explo build like this one: s.orbis.zone/qBHx O7 Cmdr
@spaceman022
@spaceman022 4 күн бұрын
Until this ship came out the Dolphin was my main explorer.Put an extra 8T fuel tank and had close to 66LY
@captainnewton4618
@captainnewton4618 3 күн бұрын
I get your point, a Class 4C will reduce the jump range to 85 LY ish which is not bad either, with a 6A fuel scoop, it takes 5 seconds to re-fill, same time it takes to line up ur next jump. Anyway my build is to see how much useful jump range we can get out of the ship, for exploration and bubble hopping.
@eternallight523
@eternallight523 3 күн бұрын
@@captainnewton4618 You can get a higher jumprange with the default tank. There is literally never a single reason to downsize, ever. You also didn't Heavy Duty your lightweight hull either, with a small shield you would want to have all the hull you can get to not blow up on a small bump on a high G planet. Imo, Repair Limpets are a must too.
@Solomon_Grundy
@Solomon_Grundy 4 күн бұрын
For more hull integrity you can put grade 5 heavy duty engineering on your lightweight alloys which won't sacrifice your jump range. The engineering adds +30% Mass, but your lightweight alloys don't weigh anything; 0 + 30% = 0. I went a different route for my build, focusing on heat management over raw jump range. Having the ability to scoop while charging your FSD is just really nice, and when I'm exploring i'm not in a hurry to get anywhere specifically. That being said, it still topped out at around 79ly which is still more than adequate. At the very least, whack a heat sink on there. I'm scared for your modules! I'd reconsider sacrificing your fuel tank. One of the best features of the Mandalay is that native SCO, but it's still pretty thirsty. Best of luck Cmdr o7
@captainnewton4618
@captainnewton4618 3 күн бұрын
Wow, thats a good suggestion about the the Hull, I will look into that, but as for heat management, trust me you don't need to worry, the Mandalay is a heat management beast. I was sitting close to stars perimeter line fuel scooping and temp did not go past 55 degres, I ran the super cruise SCO for 5 minutes and temp was 50 degress (lol) you don't even need heat sink for this ship.
@copykobo9utejlb968
@copykobo9utejlb968 3 күн бұрын
@@captainnewton4618Coriolis pls
@captainnewton4618
@captainnewton4618 3 күн бұрын
@@copykobo9utejlb968 Ship not on Coriolis yet.
@copykobo9utejlb968
@copykobo9utejlb968 2 күн бұрын
@@captainnewton4618 they added mandalay to coriolis
@scipher99
@scipher99 3 күн бұрын
It is possible for 3D Thrusters. You have to buy and engineer them on another ship to meet optimal mass, store them and switch to Mandalay to fit. They must meet mass requirements, or it won't fit.
@thebanana26
@thebanana26 3 күн бұрын
I recommend taking out the supercruse assist and docking computer modules and replacing them with repair limpets and (maybe) research limpets if you fancy them, and putting atleast 4 cargo slots in for said limpets. There's been times I get distracted near planets and my shield just barely saves me from death. Being able to repair far out is helpful
@abrtn00101
@abrtn00101 3 күн бұрын
I don't bring DCM, but I know some commanders who do because they spend so much time in the black, they can forget how to dock. 😂 My personal reason for bringing SA is to avoid slamming into planets when traveling between them. And it makes DSS easier because you can set it on SA and stay in the DSS screen on approach without worrying about having to steer or hitting the orbital drop perimeter before I'm done DSSing.
@Zum1985
@Zum1985 4 күн бұрын
AFMU's Don't Weigh Anything Put In The Biggest And Best One You Can Fit... Just Make Sure To Disable Power To It And Your Good... Turn Off Everything During Repair Process... Simples To Be Honest You Could Put 2x 4A Class AMFU's In There in Case One Takes Damage And Just use Them To Repair Each Other...
@captainnewton4618
@captainnewton4618 3 күн бұрын
Cool, I changed it to a CLASS 4A and disabled the power anyway. Thanks
@tonight_you
@tonight_you 3 күн бұрын
you know what would be nice? to be able to sacrifice that 6 optional slot for a 6 fsd slot. IMO that would be a great addition to engineering, maybe a new thing to unlock like ship mechanics or something.
@captainnewton4618
@captainnewton4618 3 күн бұрын
I was really hoping we could get a 90 something useful jump range from this ship, class 6 FSD SCO would have been perfect, but the optional class 6 fuel scoop is a game changer.
@Otohwo
@Otohwo 3 күн бұрын
@@tonight_you Invader zim pfp woah
@Free_speech_is_not_atYtube
@Free_speech_is_not_atYtube 4 күн бұрын
buys a ferrari and puts sowing machine parts in it lol........
@CelestisForgeUK
@CelestisForgeUK 3 күн бұрын
Common practice when aiming for the max range build. Light weight modules, and stripped down engineering effects.
@Free_speech_is_not_atYtube
@Free_speech_is_not_atYtube 3 күн бұрын
@@CelestisForgeUK yeah I know been doing it for a long time, and this is just a quick there and back type build. Wouldn't use it for anything other than the neutron hwy.
@straven1662
@straven1662 4 күн бұрын
Can you do a build focused on exobiology? not gutting the ship.
@captainnewton4618
@captainnewton4618 3 күн бұрын
I don't really play ground mechanics aspect of elite that much to do that build, what are the main focus for exobiologist, beyond a scarab ground vehicle ?
@fixitman2174
@fixitman2174 4 күн бұрын
That is not an exploration build. It's a max range build with an SRV. It reminds me if the crap D2E builds. Long on range, short on survivability.
@captainnewton4618
@captainnewton4618 3 күн бұрын
Other than increasing the fuel tank to a 5C, what else do u need for survivability for exploration, there a shield and and AFMU, I think it's ok for that purpose.
@Otohwo
@Otohwo 3 күн бұрын
I was the first person to watch this guys
@captainnewton4618
@captainnewton4618 3 күн бұрын
Thanks. (lol)
@Malcolm-xn2yz
@Malcolm-xn2yz 4 күн бұрын
Impressive!
@elsasplaytime7808
@elsasplaytime7808 4 күн бұрын
Great stuff
@bizlme
@bizlme 5 күн бұрын
Fab stuff!!
@Seanofttbl
@Seanofttbl 5 күн бұрын
Nice video good content
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