Manifold Garden - Edge Detection & Anti-Aliasing Comparison 2015 vs 2019

  Рет қаралды 5,876

William Chyr

William Chyr

Күн бұрын

Пікірлер: 32
@robrick9361
@robrick9361 5 жыл бұрын
Can't wait for the 2019-2023 comparison.
@WilliamChyr
@WilliamChyr 5 жыл бұрын
Ouch :) It'll be out... soon!
@birchwwolf
@birchwwolf 4 жыл бұрын
@@WilliamChyr Original comment now applies to the 8K VR version ;)
@alanp741
@alanp741 3 жыл бұрын
@@birchwwolf oh lord if I played the vr version I'll definitely will try walking on walls after playing this 2 hours straight ;-;
@thegoblintown
@thegoblintown Жыл бұрын
@@WilliamChyr can't wait, it's time. Tech breakdown would be amazing too
@cogno-marco3724
@cogno-marco3724 5 жыл бұрын
Look at all those horrible artifacts disappear! This must have been an INSANE amount of work. Amazing Job, really.
@WilliamChyr
@WilliamChyr 5 жыл бұрын
I remember back in 2015 I thought that'd be impossible to solve. Arthur (our graphics programmer) has done an incredible job. We're hoping to do a tech breakdown of the edge detection at some point.
@simonl1938
@simonl1938 Жыл бұрын
@@WilliamChyrI'd love to see a tech breakdown of the edge detection! It looks amazing!
@WilliamChyr
@WilliamChyr Жыл бұрын
@@simonl1938 Arthur Brussee, the graphics programmer on Manifold Garden, actually did a presentation for Siggraph. Here's the video: kzbin.info/www/bejne/a4fSq3ubp9GCh9k
@AgentMidnight
@AgentMidnight 5 жыл бұрын
I'm still quite excited to play this. Best of luck getting to the finish line!
@kasra8255
@kasra8255 5 жыл бұрын
Absolutely beautiful. Cannot wait to get myself lost in this game. Keep on doing your best work, William and team!
@kasra8255
@kasra8255 5 жыл бұрын
Never-fucking-mind, I guess. It's an EGS exclusive now.
@BennLivid
@BennLivid 5 жыл бұрын
Looks goood! Keep up the great work and remember not to stress out too much. We'll be waiting patiently until you're ready. :)
@DEEWHTFLD
@DEEWHTFLD 5 жыл бұрын
looks flawless!! still holding on in anticipation for the full release!!
@eirikjormungandrson
@eirikjormungandrson 5 жыл бұрын
and this is why you should ALWAYS take your time on a project, even if it takes years.
@benjoe1993
@benjoe1993 5 жыл бұрын
Woah, smooth as heck!
@MaykoJester
@MaykoJester 5 жыл бұрын
It looks so pretty! Can't wait! Let me know when pre-orders are up!
@CamUsername123
@CamUsername123 5 жыл бұрын
That's a huge feat, I dunno if it's something you always planned to fix and knew how, or worked through the problem and solved it because you just wanted to improve it. Either way it must feel fantastic to reach this milestone. Keep it up!
@blakeb708
@blakeb708 5 жыл бұрын
This looks fantastic. Wowowow
@ghostsdefeated4078
@ghostsdefeated4078 5 жыл бұрын
damn that's beautiful
@peripheralarbor
@peripheralarbor 5 жыл бұрын
Very solid presentation! Looking forward to playing the finished game. Perhaps we can work together on the next version, with circular geometry a-la Tetrahedral Planetoid: peripheralarbor.com/gallery/v/CG+Art/TetPln/ and procedurally generated architecture and puzzles!
@Kavukamari
@Kavukamari Жыл бұрын
was there a speech about the effect somewhere? acerola said there was, but I don't know how to find it
@YuhNinja
@YuhNinja 5 жыл бұрын
I love how you got rid of the artifacts, but it appears so much more colorful before. Hopefully up close its still colorful?
@RandumStuffRandumnes
@RandumStuffRandumnes 5 жыл бұрын
I think the problem was before there wasn't much contrast between the geometry and background. I like having a larger distinction between them.
@WilliamChyr
@WilliamChyr 5 жыл бұрын
It just happened that a lot of the lighting was on the left side of the screen. We have a lot of new levels and geometry, but I wanted to keep the format shown here. There's definitely more colorful areas. I'll make sure to show them in future videos.
@videobot100
@videobot100 5 жыл бұрын
How did you solve the edge flickering? Is it still an edge detection shader? Or is it simply a mesh now?
@WilliamChyr
@WilliamChyr 5 жыл бұрын
It's still a post processing shader, but much more complicated: distance field, etc. Arthur (the graphics programmer who joined in 2017) discussed it here: twitter.com/WilliamChyr/status/1166808409657741313 We'll do a tech breakdown one day.
@sandys-channel
@sandys-channel 5 жыл бұрын
looks cool. ship it.
@WilliamChyr
@WilliamChyr 5 жыл бұрын
We're trying, Mike! :)
@consta32192
@consta32192 5 жыл бұрын
when is it being released :(
@WilliamChyr
@WilliamChyr 5 жыл бұрын
Soon. For real.
@randomnaamofzo1246
@randomnaamofzo1246 Жыл бұрын
@Acerola_t mentioned this. Very cool!
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