Quick summary of Manor Lords Patch Change to Markets and Food consumption. Membership - Join this channel to get access to perks: / @tacticatgaming PC & Recording Setup docs.google.com/spreadsheets/...
Пікірлер: 68
@Manu1090026 күн бұрын
Units of measure: Europe: meter📏 USA: foot🦶 Manor Lords: corpse pit💀
@Dragonhatchie26 күн бұрын
food was never a problem for me. the 30 firewood markets never supplying firewood despite me having 30 months of surplus was annoying tho
@SkyForceOne226 күн бұрын
when my city of 300 people has half the population starving because my granary doesnt want to distribute the 2k veggies and 1k apples its kind of irritating
@onizuka26 күн бұрын
this is my issue with food stalls. market place had over like 15, but only 2 were doing shit. it was horrible. (firewood also had like 15 stalls, like wtf ppl)
@MrBiiila25 күн бұрын
Build another granary? I don't know 🤷
@andyl997625 күн бұрын
Malty house still buggy, people just standing for transfer job
@charlzwerth6924 күн бұрын
The trick with markets is 2 different markets will only stock items = to burgage number, but always supply nearest burgages, even if they are already being supplied by a different marketplace. So 2 markets next to each other with 15 wood each only supply 15 houses not 30.
@ryansullivan263526 күн бұрын
Perfectly square/rectangle with 90 degree right angles are actually the best plots for me with regards to consistently huge farm plots with minimal wasted space. Place the 1st and second points for the front of the house as small as you can in one of the corners. 3rd and 4th can vary but generally 3rd goes as far along as you can tracing the box until it drops and no longer traces the edge. Then fuck with the 4th for best results. 1 thing you may not realize is even after placing all 4 points you can still run your cursor along the edge and it will change the 'dividing line' for the backyard extension. As long as the front is on a corner you can do this to make sure that line is angled across the corner to give you minimum house and maximum farm space.
@TheBusbyBabes25 күн бұрын
Thank god. Nothing more frustrating than. Having 800 food and it not getting to the people because foodstalls didnt stock up
@tedlogan486726 күн бұрын
I accidentally stumbled on the "baseball diamond" shape for certain burgage plots a few days ago. Great tip.
@genghistron703525 күн бұрын
You and Strat have been godsends.. Thank you for the invaluable information.
@TacticatGaming25 күн бұрын
Glad to help
@CryoticFlame26 күн бұрын
Awesome, I need to install the patch as well!
@mattheo763426 күн бұрын
Thanks for the video!
@TacticatGaming26 күн бұрын
You're welcome!
@Jezato26 күн бұрын
Nice vid, quick and concise!. Really hope the devs give the Apiary a range soon, instead of locking it to just two per region, give it a huge circular pul range, so you could fit maybe 6 or 7 with some overlap with diminishing returns if they're too close and in each others range of influence.
@TacticatGaming26 күн бұрын
That would be cool!
@nem0wnz3326 күн бұрын
Your content for manor lords is top notch, but i keep starting over to make the new best design lol. Thanks for what you do.
@Hopeless1325 күн бұрын
Me too. I always feel like that I should have done it another way. But this is with most of the games that I play. I am having fun though.
@ciaronmooney405122 күн бұрын
fast and informative video i like it :D
@TdawgMosby25 күн бұрын
Now the trade perks are broken. Traderoutes cost over 25 with perk and there's no more one price trading with better perks. Hope this will be fixed soon, cause it kinda breaks the trade perks.
@waynegarrett161412 күн бұрын
this is so fucked up - all my farmers, wook cutters, loggers and many others are going to work in the market even with the new 'Allow Market Stall Setup' turned off. Any news if the Devs are going to fix this soon?
@biggc18126 күн бұрын
great update. This is a literal game changer
@tdotfun25 күн бұрын
Thanks. I'm on the new patch and its easier. I will try that "weird" plot size. Still don't know how they fill there stalls and how multiple marketplaces interact. looking forward to optimal setup. *Keep hearing people say apple/veg farm that are big take more time. My question is so what? These people are already assigned else where doing their jobs (only exception for me, is farmers. they need to have exclusive time from Oct-Nov. if they are on apples/veg, you need to assume only 1-3 people from that family will sow - which meant my perfect 8 family farmhouse needed 10-12 to ensure proper sowing)
@TacticatGaming25 күн бұрын
The bigger they are the more time they spend traveling back and forth from the house to the next veg to harvest
@foamslinger278726 күн бұрын
nice!
@pett3rson7926 күн бұрын
You are the best, again and again :) What about merchants and transports between regions? Sorry, but I'm using my native language in game, so I can't tell the names in english, but I guess you can follow me. So, my problem that I have no money in my regions, I see plopping numbers above merchant building, but this money disappear most of the time and I can't upgrade my plots, without money it is a hard to do :D. Is it happening because I had an older version save or is it for the new King Tax and is it maybe bugged out somehow?
@TacticatGaming26 күн бұрын
They are allowing you to use the trade post to send goods between regions now! I’ll have to do some digging there
@TacticatGaming26 күн бұрын
Stop any imports you have - king tax should only hit your treasury funds
@pett3rson7925 күн бұрын
@@TacticatGaming Yeah, do the digging, please. It is kinda blurry how is it working now. Do we have to pay for our own goods now, because it was transported by merchant, for example? It looks to me, but I hope I'm wrong. And I have no imports now, I switched off everything or at least on that region where I have no money - so how could I buy anything if I have no money? :D
@TacticatGaming25 күн бұрын
@@pett3rson79 i think the trick is to make sure you're opening trade routes on hot value items
@pett3rson7925 күн бұрын
@@TacticatGaming Sure, without question, but again, I had literally no money to open trade routes even :) I think I ran into a bug or something. It worked out after many month, but I had to wait a lot and watching my money when I have enough in that microsecond, stop the game, spend it well and let it go again. It was a hard work, believe me :) I should made a stream to have proof.
@elricthebald87025 күн бұрын
Honey should be an alternative resource for the brewery. Just like a joiner or armourer there should be an option to brew either ake or mead (once unlocked).
@starzykillstar765224 күн бұрын
It would also be interesting if we could turn things like apples into cider or berries into wine. Possibly instead of berries we'd get vineyard backyards for growing grapes
@elricthebald87024 күн бұрын
@@starzykillstar7652 👍 It competes with your good supply but skips the extra worker/specialisation, so it's pretty balanced.
@simonbaush620024 күн бұрын
I just installed the beta and it fixed nothing for me in regards to food. I even made smaller markets at four locations to try to meet the demand and no luck. Some house have nothing in stock even if there is a food stall right across the street. Why do we need so many stalls after all? Couldn't they all be managed by the granary and storage instead of by each producing building? That alone is making the game totally frustrating.
@TacticatGaming24 күн бұрын
New game or old save?
@DavidKnight3326 күн бұрын
Trading Post is screwed up even with the better deal tree. Warbows cost 425 and I have the better deals.
@TacticatGaming26 күн бұрын
They will be tweaking everything so I’d imagine this will be looked at
@Wonderwall62725 күн бұрын
S tier update food guide
@paulmanning490126 күн бұрын
My only issue with Tier three is that the house is too big. Looks silly.
@ryansperry269326 күн бұрын
I'm *dying* to try the corpse pit designs... I'll show myself out...
@TacticatGaming26 күн бұрын
Lol
@mondo50m26 күн бұрын
So when do WE get it?
@TacticatGaming26 күн бұрын
If you have steam you can opt into testing
@lateralus651226 күн бұрын
Let’s call out those players that were defending the bugs, broken stuff and poor design. They are like a zealous cult.
@TacticatGaming26 күн бұрын
It's like when someone shows you a hole in their foot and a giant worm inside and say they don't need to see a doctor.
@NastyPasty112326 күн бұрын
Has the patch landed yet ?
@TacticatGaming26 күн бұрын
In testing - instructions on steam only
@NastyPasty112326 күн бұрын
@@TacticatGaming thanks. Looking forward to more content:)
@jonnyc474426 күн бұрын
I couldn't get the markets to supply 1/8th of my houses so stopped playing
@TacticatGaming26 күн бұрын
We shall see how well things work now
@LostCanuck19226 күн бұрын
Was the food an actual problem for people!? 😂😂
@haknoo198125 күн бұрын
Food was an issue when i first started, But now its imported Ale.
@LostCanuck19225 күн бұрын
@haknoo1981 true. It was the market supply that got me at first
@daibo0ne26 күн бұрын
I come back when they fix AI.
@stephenwallace728826 күн бұрын
Yippee.... patched after I just watched your video about the food order and markets etc... and even more YIPPEE... I'm on Game Pass so the update isn't available yet.... 😆😆😆
@onizuka26 күн бұрын
my issue with the game, it was horrible. your cross city design, never ever worked for me... 8 graneries, food stalls were ever stocking properly
@aussieaussieaussie875426 күн бұрын
Not for Epic Games customers who paid the same money, but dont get the patch.. thanks Slavic Horse.... ill take my second class money eleswhere.
@HelloWorld-kp1rn26 күн бұрын
Dude you gotta stop sayign "They implemented" it's HE implemented lol
@LowHangingFruitForest26 күн бұрын
My understanding is that it is now they.
@TacticatGaming26 күн бұрын
It’s always been they - read the credits - two other programmers he contract work out to - the solo dev thing is a marketing ploy
@heathclark31826 күн бұрын
That's not true. It was a solo dev for about 5 years then when hooded horse got involved a couple other developers were hired.