Manor Lords Efficient Farming & Food Guide

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TactiCat

TactiCat

Күн бұрын

Easiest Methods Of Food Production In Manor Lords. Discover the ultimate guide to mastering farming and food mechanics in Manor Lords! This comprehensive "Manor Lords Efficient Farming & Food Guide" is your go-to resource for optimizing your agricultural efforts and ensuring your settlement thrives. Whether you're just starting out or looking to refine your strategies, this guide covers everything from the basics of food production to advanced building techniques. Dive into detailed walkthroughs and tutorials that explain how food works in Manor Lords, and implement top strategies to enhance your playthrough. Perfect for beginners and seasoned players alike, this guide not only explains the mechanics but also offers practical tips for building and expanding your estate effectively. Equip yourself with the knowledge to excel in Manor Lords with our essential starting guide and deepen your understanding of the game's food mechanics and strategy. Get ready to transform your manor into a prosperous and efficient powerhouse with our expert Manor Lords guide!
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PC & Recording Setup
docs.google.com/spreadsheets/...
00:00 Intro
00:20 Berries
00:57 Farms - Wheat & Barley
02:30 Vegie Plots
04:21 Apple Plots & Plot Sizes
07:20 Conclusion

Пікірлер: 156
@Jimbobiscuit
@Jimbobiscuit 19 күн бұрын
Yanno I probably would've given up on this game if it wasn't for your videos. The game is hella enjoyable but there's so much it doesn't tell you, and there's no way I would've figured half this stuff out on my own. So thanks a lot dude you've kept me playing this fantastic game 👍
@TacticatGaming
@TacticatGaming 19 күн бұрын
Glad it helped!
@JiangXina
@JiangXina 17 күн бұрын
The vegan lords
@hubertET
@hubertET 19 күн бұрын
I love such "efficiency nerds" videos. They show me what others enjoy and experiment with. And I may learn from those experiences. Thanks to your videos I can overcome food issues "in-game" while playing MY way. Keep them coming pls.
@Paurames
@Paurames 16 күн бұрын
I encountered low food >>> low donation >>> low influence. The yellow got all the other lands. You efficiency guides helped me a lot. THANKS BRO
@Vomarik
@Vomarik 19 күн бұрын
Ah yes, the corpse pit. Another addition to freedom measuring units. I want ghost building feature so bad 😅.
@Aggies44
@Aggies44 19 күн бұрын
1 corpse pit = 2.5 freedoms hahahaha
@andyv2209
@andyv2209 19 күн бұрын
All length measurements are arbitrary.
@comicmoniker
@comicmoniker 19 күн бұрын
I don't know if it was intentional, but apparently the awkwardness of turning an ox around was exactly why medieval farms tended towards that exact same long-and-thin shape you mentiom here
@jonfindlay7838
@jonfindlay7838 13 күн бұрын
Time spent maneuvering is time not spent plowing. It's pretty frustrating to watch your ox-guide spend 5 seconds plowing and then 15 seconds walking around to start a new row next to where they started the last.
@KG-1
@KG-1 19 күн бұрын
Applying W. Edwards Deming and the Toyota Production System-Lean Manufacturing to Medieval Germany. Excellent. Eggs work some now or at least better. Have to use 2 CP's next time and the house line rule. I've been using .7-.8 morgan on fields, designing off a .5 morgan base to be able to feed people and take a 15% tithe for influence, but am seeing now the tithe just seems to take bread. Very helpful as always.
@TacticatGaming
@TacticatGaming 19 күн бұрын
Very cool!
@mattn7415
@mattn7415 19 күн бұрын
Love the information you are sharing with the community. I was using Log Camps as my measurement unit but switched to Corpse Pits yesterday with the Perfect City Road Layout. I read a comment about assigning Veggie Families to Farms and had some success. And my army got stuck in the veggie farm roads which could be useful for designing a Rimworld style killzone 😂
@MrMartinSchou
@MrMartinSchou 19 күн бұрын
Just to add to the usefulness of the corpse pit - its footprint is perfect for two double plots with workshops.
@ramiz9817
@ramiz9817 19 күн бұрын
I've seen lots of ppl videos no one think about deid distance.. Great job dude keep it up... Cannot waiting for new patch going live to back to the game with your new tips.. Will be great adventure
@johan8969
@johan8969 18 күн бұрын
My first playthrough was a mess when I realised how much down time of just walking my peasants had. Its been a min max game of non walking instead of resource gathering since
@chadtopia
@chadtopia 3 күн бұрын
This is really helpful, thank you for the video
@chickenassasintk
@chickenassasintk 19 күн бұрын
thank you. Excellent video. new about not building the veg patches that big but never worked it out around the farms. thanks lol :D
@Glizzy9284
@Glizzy9284 15 күн бұрын
I did some testing, each family in the farm house should be assigned 0.75 morgan maximum, any more than that they wont be able to plough, sow and let the last sowed seed on the plot get to 5% growth before winter arriving. If that last seed sowed doesn't get to 5% growth, then the crop will be destroyed by the cold.dont forget not total crop groth but last seed sowed growth. So for an 8 family farm house, i would make a polt of 5.9 Morgan as i dont want to hit 6 Morgan due to inefficacys with family members job rolls through the months(ie. Water drinking, praying and transporting firewood to there houses. Hope this helps
@thereal_onelargemammal
@thereal_onelargemammal 19 күн бұрын
I hit 500 pop, 100% efficiency easy using your SQUID. Cheers mate!
@TacticatGaming
@TacticatGaming 19 күн бұрын
The Squid is happy.
@mcmann7149
@mcmann7149 19 күн бұрын
Learned that long burgage inefficiency the hard way after starving a village to death. Great video, love it.
@vl4581
@vl4581 19 күн бұрын
This is a game changer for me. You have just saved the game for me.
@TacticatGaming
@TacticatGaming 19 күн бұрын
That's awesome!
@DavidKnight33
@DavidKnight33 19 күн бұрын
Awesome updates. Thanks for your hard work figuring things out.
@ketsi3079
@ketsi3079 19 күн бұрын
thanks for creating this beatiful game dude!
@moe1747
@moe1747 18 күн бұрын
Thank you !
@jimp9458
@jimp9458 18 күн бұрын
I really enjoy your ML content. Can you do a "Manor/Castle" planner building guide.
@retroboomer
@retroboomer 19 күн бұрын
Thank you so much for this. My berries are way too far away from my village so I might reroll.
@TacticatGaming
@TacticatGaming 19 күн бұрын
Glad I could help!
@davidquezada50
@davidquezada50 17 күн бұрын
Ha I was doing this accidentally. I noticed right away that long was bad. They weren't reaching thr end. Good video
@itaknieogarniasz
@itaknieogarniasz 17 күн бұрын
Thx 😊
@wollinger
@wollinger 19 күн бұрын
They should have an tech point to unlock baskets.
@ob1983
@ob1983 19 күн бұрын
Great video, Super useful :)
@Just_another_nobody.
@Just_another_nobody. 19 күн бұрын
The game is definitely more enjoyable after the patch. Do you plan on doing (step-by-step) guides for the Steam achievements? In particular "Mercenary Captain" and "Challenge accepted"? I kinda burned out trying to get those done. The patch made me wanna play again but I am not really motivated to go for those achievements without having a game plan.
@TacticatGaming
@TacticatGaming 19 күн бұрын
I might - I’ve never been a steam achievement seeker though lol
@playitbyear5312
@playitbyear5312 17 күн бұрын
I was punished severely for my grid design to city planning… thank you for showing me this.
@tdotfun
@tdotfun 19 күн бұрын
Interesting stuff. Farming. Is that 3 farmhouses, 24 workers, 6 mules for 20 fields (1 morgan each)? So you only start farming after your a large town? after how many people? etc. How do you start-up efficiently as a farming town would be interesting. Patch1 observations (2 quick runs): * it is looking like you get bonus yield if you hit a "strange" number. Ex. my 2 morgan plots=140-160 barley; but my 2.1, 2.2. 2.3 morgan plots yields=250-290) * crop rotation may have less down sides now, but still inefficient. At certain points, I could double my yearly yields by forcing everything and having spare fields to sow. * mules are slower then people on big plots (rectangle, square, or weird shape fields ) * 3 fields, 8 families were optimal (assigning 1 mule was slower, assigning 2 mules ruined everything).
@XxLastYetixX
@XxLastYetixX 13 күн бұрын
awesome video, i just got the game and i am already hook. quick question whenever i build veggie plots, i cant get a family assign to work the veggies (games says its not a valid work assignment) so i leave the family that lives in the house unassigned, but since unassigned workers prioritize construction, no one works the veggies. what am i missing here?
@TacticatGaming
@TacticatGaming 12 күн бұрын
They will harvest when it’s ready- you don’t have to do anything - it’s automatic
@Anima19925
@Anima19925 5 күн бұрын
At 1:03 in the video, how did you toggle on that view where you can see your crop yield?
@TacticatGaming
@TacticatGaming 5 күн бұрын
tab
@davido9076
@davido9076 19 күн бұрын
Liked & subscribed!😃
@odycz
@odycz 19 күн бұрын
BDW Work area on farms was fixed.(not for ox). Best automatic system for farm what i found is to have farmhouse in the middle and 3x 2.4 morgan fields around it. i like most the 4 workers and follow-follow-barley. but it is possible to use 8 workers for fallow-Wheat-barley. Do not use heavy plows because they are problematic if you don't have small fields Also build burgage plots for these workers just on side of the field and allocate them manually to the farmhouse. biggest problem in September is travel time.
@odycz
@odycz 19 күн бұрын
like this 4 workers can make +-170 barley and you do not need to spend point on heavy plows. Also build it as compact as possible and use work area restriction if you have more than one farm.
@odycz
@odycz 19 күн бұрын
Also nice trick is to make a square 3 corps pit x 3 corps pit put farmhouse in the middle and rest of area split to 3 parts +-0.6 morgan fields each. and you have exactly what one family can make in one year if you use follow-follow-barley. (again build for that family house just on the edge of that field. because travel time in September is killer)
@kristijangrgic9841
@kristijangrgic9841 19 күн бұрын
My problem is not production I got plenty but distribution. Some houses dont get the stuff altough I have more than enogh. I am now reasigning workers to jobs close to their homes to see if this will fix it.
@drzdeano
@drzdeano 17 күн бұрын
how do you make the veggie plot keep its size with only 2 corner points , every time i try this it becomes a triangle
@drzdeano
@drzdeano 17 күн бұрын
you have to surround the area you want the plot built within with roads .
@andrefritzsche-rr4ic
@andrefritzsche-rr4ic 17 күн бұрын
It's a shame if it isn't played as a medieval simulation - no village in the Middle Ages looked like that. Still, nice suggestions for efficiency. Maybe you can do both?
@Nagastudillo
@Nagastudillo 9 күн бұрын
Will increase the production of food in burgage plots if a choose to upgrade them with a second family living in the same yard?
@TacticatGaming
@TacticatGaming 9 күн бұрын
More families will yield faster - really depends on the size of the plot
@Nagastudillo
@Nagastudillo 9 күн бұрын
@@TacticatGaming Does it work with eggs and leather?
@TacticatGaming
@TacticatGaming 8 күн бұрын
Nope - not yet
@Meloo118
@Meloo118 18 күн бұрын
How do you make home slots like!? I cant ever figure out how people are making them that size with only one house
@TacticatGaming
@TacticatGaming 18 күн бұрын
I go over that in this video unless you’re taking about something else
@Meloo118
@Meloo118 17 күн бұрын
@@TacticatGaming Im curious how you made a single home with a massive plot in order to have the veggies like that
@VicRaptor2589
@VicRaptor2589 19 күн бұрын
I dont know if is a bug or i am doing something wrong, the families dont move the veggies to market or granary. They are always complaining their house is full of veggies.... I build two granaries and still food is not being moved around... any idea what i am doing wrong?
@TacticatGaming
@TacticatGaming 19 күн бұрын
A lot if fixed in the beta patch - current version doesn’t empty till 90% full
@thomaslastname3070
@thomaslastname3070 3 күн бұрын
Man... I had a Barley field, yield was shown to be 300+. 6 families get to harvesting: SIX pieces of Barley. WTF. Also, on another field (2 Morgan - way too big), Wheat, fully plowed, fully sown, fully grown, then harvest season comes around and poof, it turns into the Fallow phase. TWO Morgen full of possible yummy bread, all gone. IDK how that happened. I'm gonna try make smaller fields tho.
@TacticatGaming
@TacticatGaming 3 күн бұрын
Drought maybe?
@thomaslastname3070
@thomaslastname3070 3 күн бұрын
@@TacticatGaming no I have drought turned off
@_deerock_
@_deerock_ 19 күн бұрын
Restarting new game.
@leoashura8086
@leoashura8086 19 күн бұрын
I just buy food once I’m able to sell a bunch of weapons with an iron rich deposit
@grga1vk
@grga1vk 19 күн бұрын
Yup, thats my go to strategy. Iron rich economy. I export iron slabs and switch between the weapons i sell and make decent money. I struggle with food so i just import it. Won first game on normal dificulty last week.
@TopODaMernin
@TopODaMernin 19 күн бұрын
Are you playing the new beta version?
@leoashura8086
@leoashura8086 19 күн бұрын
@@TopODaMernin haven’t played the new beta
@TopODaMernin
@TopODaMernin 19 күн бұрын
@@leoashura8086 the trading is significantly different early game with the beta. You should check it out
@LowHangingFruitForest
@LowHangingFruitForest 19 күн бұрын
That was easy until the cost of every food item was increased by 5 lol
@SmokeGSU
@SmokeGSU 18 күн бұрын
Waaaaait a minute.... corpse pits are supposed to be used to fertilize fields?!
@danielriley3494
@danielriley3494 19 күн бұрын
How many granary do you need to keep all of the food stalls full?
@TacticatGaming
@TacticatGaming 19 күн бұрын
3 fully staffed and I’m making a 4th for market efficiency with just 2
@Saphire_Throated_Carpenter_Ant
@Saphire_Throated_Carpenter_Ant 19 күн бұрын
Can the game keep going and going so you can keep building your town/towns or does it always end upon meeting a certain condition?
@helmetfire5973
@helmetfire5973 19 күн бұрын
When you setup a playthrough, there is an option for endless mode.
@johanneswaldherr9242
@johanneswaldherr9242 19 күн бұрын
I'm not sure if I should invest a Point in bakery's. Does more effective production mean you get the same amount of bread in a shorter time with less workforce, or do you get more bread out of the same amount of flour. For example 2 instead of 1. Have you done any testing in this subject?It will be very nice if you can share your conclusions here.
@TacticatGaming
@TacticatGaming 19 күн бұрын
The workers are locked to that job with that skill but they produce 2x faster- if you have nothing better to do with that point I’d say go for it. Personally I have more people than I need so it’s easy to scale bakeries for me
@johanneswaldherr9242
@johanneswaldherr9242 19 күн бұрын
Ok thanks a lot, that is the answer I was hoping for.👍 So no bakery's then. Have a great day 🌞
@AttiliusRex
@AttiliusRex 19 күн бұрын
​@@TacticatGaming from what i read, no, its not that they produce faster, its that artisan bakeries create 2 bread for 1 flour, making them twice as resource efficient. its a late game powerbuild.
@TacticatGaming
@TacticatGaming 19 күн бұрын
@@AttiliusRex I will need to look at that again - if that's true - my mind just got blown
@KG-1
@KG-1 19 күн бұрын
@@AttiliusRex so 1 Wheat = 4 bread with artisanal bakeries.
@shawnduffy279
@shawnduffy279 19 күн бұрын
People also need to remember that if you have a massive veggie plot, any families that live on that plot need to leave their job(s) to harvest that plot. So not only is harvesting the plot inefficient your losing workforce from other jobs. *Tacticat I know you know this but thought I would add it for new players who were unaware they lose families during veggie harvest and I guess apple orchards too* 👍
@TacticatGaming
@TacticatGaming 19 күн бұрын
Thank you - !
@wasbra
@wasbra 19 күн бұрын
Can anyone confirm this, is this true?....I heard that it doesn't matter, it will harvest first then go back to their assigned job regardless if you unsigned them or not
@shawnduffy279
@shawnduffy279 19 күн бұрын
​​​@@wasbra That's what I mentioned. Families need to leave their assigned job to go home and care for their veggie plot. By leave I don't mean "unassign" them from w/e job you have them assigned to, IE Forester, Hunter etc, I mean they will automatically stop doing said job and go home, harvest then return to their assigned job. It's totally automated and you can not pause them from the plot like an Artisan. They will go home no matter what. Even those building will stop to process their vegetable plot.
@kevinmahoney4067
@kevinmahoney4067 14 күн бұрын
what do you mean when you say "One Morgan"?
@TacticatGaming
@TacticatGaming 14 күн бұрын
One morgen
@kevinmahoney4067
@kevinmahoney4067 14 күн бұрын
@@TacticatGaming I know it is a unit of measurement... HOW DO YOU KNOW IT'S ONE "MORGEN"??
@TacticatGaming
@TacticatGaming 14 күн бұрын
@@kevinmahoney4067 with no context i have no idea what you are specifically asking. How do you know one potato is one potato?
@jona826
@jona826 19 күн бұрын
I can't do that "pick a corner and go one over..." thing. Just never works for me.
@pulp5084
@pulp5084 19 күн бұрын
Aren't apples still bugged? Like the granary doesn't pick them up from the plots at all.
@TacticatGaming
@TacticatGaming 19 күн бұрын
you have to wait till the pantry is 90% full to be emptied - so apples have always”worked”. The beta patch fixes those issues completely.
@pulp5084
@pulp5084 19 күн бұрын
@@TacticatGaming Apple Orchards being viable now is probably the best update so far now.
@albertserramontmany
@albertserramontmany 19 күн бұрын
I think by now KZbinrs may know more about how the game works than the developer himself
@Cheesybark
@Cheesybark 11 күн бұрын
How do i know when the apple trees are fully grown (i didnt count the years)
@TacticatGaming
@TacticatGaming 11 күн бұрын
3 years
@Cheesybark
@Cheesybark 11 күн бұрын
@@TacticatGaming Thx
@jemwings
@jemwings 19 күн бұрын
Why does everyone always got map with a lot of fertility?mine always generate barren land 😢
@TacticatGaming
@TacticatGaming 19 күн бұрын
You have to keep rolling till you get a region with one rich deposit vs 2. Those regions have high Fert
@jemwings
@jemwings 19 күн бұрын
@@TacticatGaming i see, then which rich deposit do you think would really be beneficial?
@TopODaMernin
@TopODaMernin 19 күн бұрын
@@jemwingsiron or clay, something NOT food and NOT rock lol
@NickFallon88
@NickFallon88 11 күн бұрын
What does a corpse pit do? Do you have to kill people for fertilizer
@TacticatGaming
@TacticatGaming 11 күн бұрын
Just used for consistency
@NickFallon88
@NickFallon88 11 күн бұрын
@@TacticatGaming thanks got it now it's a unit of measurements
@Sparticulous
@Sparticulous 19 күн бұрын
Thank you! My last town looks more like a aztec god wearing a skirt instead of your squid with how i had to orient my town. Rich berry and game so i had to build around the barely arable land i had.
@TacticatGaming
@TacticatGaming 19 күн бұрын
Yeah the skirt works too, just make sure your roads are fantastic.
@heliopkad
@heliopkad 19 күн бұрын
wish they release the update to all platforms, playing on gamepass here.
@zagmazmatron
@zagmazmatron 14 күн бұрын
Corpse Pit Strat is the phrase of 2024.
@coltoncyr2283
@coltoncyr2283 10 күн бұрын
I still don't understand fields. Even more fun, last night I had 3 fields get to 100% growth, and cut them down, aaaaaaaand got absolutely no yield, 0 stock, for all fields LOL. Ummmmm yeah im done, ill just import flour/flax and make bread etc from that honestly. Cut the work/transitions/time out and bring it in from trade. Has this ever happened??
@TacticatGaming
@TacticatGaming 10 күн бұрын
New patch in beta released today supposedly fixed a ton of field issues
@coltoncyr2283
@coltoncyr2283 10 күн бұрын
@@TacticatGaming released today, alright, lets see if this changes. This was the first time this has happened, but i also chose an impossible yield map, almost all red and orange LOL. I wanted to test the "fallow" and see what i could do, it does nothing haha.
@Tiitsari2501
@Tiitsari2501 5 күн бұрын
bro ive been trying everything and every time my citizens just starve and idk what im doing wrong, everything else is going fine btw
@TacticatGaming
@TacticatGaming 5 күн бұрын
focus on berries early game
@Tiitsari2501
@Tiitsari2501 5 күн бұрын
@@TacticatGaming ok ill try
@SpearHead1011
@SpearHead1011 19 күн бұрын
How do you get that many berries in one year?
@TacticatGaming
@TacticatGaming 19 күн бұрын
by collecting them in growing season with lots of workers
@SpearHead1011
@SpearHead1011 19 күн бұрын
@@TacticatGaming So i fill up one hut or make multiple, fil them up during the growing season is when the arrow is there right? Is that from a rich deposit only with the berrie perk?
@TacticatGaming
@TacticatGaming 19 күн бұрын
3 forager huts at 2 workers is ideal - rich and no perk. Or a normal with perk
@SpearHead1011
@SpearHead1011 19 күн бұрын
@@TacticatGaming Great thx for getting back with me... I have been doing just 1 with max workers.
@Claude-Vanlalhruaia
@Claude-Vanlalhruaia 19 күн бұрын
"play around with yourself"- TactiCat 2024
@TacticatGaming
@TacticatGaming 19 күн бұрын
I could run for president on that
@joebobrosen
@joebobrosen 19 күн бұрын
I don’t understand how you harvest so many berries. I always run out….
@warmesuppe
@warmesuppe 19 күн бұрын
The trick is too harvest with a lot of people when the are growing. The max out at 64 or 128 but before that they grow infinitely. So just go with 8 families in two berry huts.
@roshee5573
@roshee5573 19 күн бұрын
While these types of videos are nice once your city is well developed but my problem is getting things up and started effectively 😢
@Denek_23
@Denek_23 19 күн бұрын
5:40, i need to pick my jaw from the foor
@wizzarin424
@wizzarin424 19 күн бұрын
OK question: What is a "Morgan" ? I know I should know this but having a brain fart. Also thank you so much for your videos, they are very useful.
@TacticatGaming
@TacticatGaming 19 күн бұрын
It’s the unit farm plots are measured in
@wizzarin424
@wizzarin424 19 күн бұрын
@@TacticatGaming OK so a Morgan is a little over three Corpse Pits then?
@TacticatGaming
@TacticatGaming 19 күн бұрын
Morgen is about 4 pits
@MorshuArtsInc
@MorshuArtsInc 18 күн бұрын
In real life terms, Morgen is German and Dutch for morning, so it was the area one ox could plough within the morning hours, which could be between 1900 and 11780 square meters, but usually not more than 5000 square meters, so it's almost equal to one acre in the Imperial system. Every region had pretty much its own standard.
@wizzarin424
@wizzarin424 17 күн бұрын
@@MorshuArtsInc That is a great answer and thank you.
@2KXMKR
@2KXMKR 19 күн бұрын
Petition to replace "Morgen" with "Corpse pit's worth"
@TacticatGaming
@TacticatGaming 19 күн бұрын
Lol
@ashlandky62
@ashlandky62 19 күн бұрын
Now all we need are hogs so we can have bacon!
@shawnduffy279
@shawnduffy279 19 күн бұрын
And chickens to be viable. What do y'all think about adding a "Smokehouse" for things like pigs, goats, wild game etc? Allows jerky to be made and used for like lean times. Say a drought and you lose veggies/farms or raiders burning your crops. Idk. It just came to me.
@ashlandky62
@ashlandky62 19 күн бұрын
Lots could be in Greg's mind but he has to consider performance too. I'm using I5, 3060ti, 64GB without hurting fps with 2100 peeps but very slow loading time.
@shawnduffy279
@shawnduffy279 19 күн бұрын
​​@@ashlandky62 I'm wondering if they will switch off UE 4 and start using 5.4. The things that have been done to UE 5 would reduce a lot of those performance issues. If you think the game looks great now, imagine if the current landscape was done with nanite technology? * If you're unfamiliar check a few videos. * As for Greg and the Dev Team, I'm not worried about what content will be added. It's early access and reducing issues currently occuring is a better use of their time. Once you address those base issues, you can add content.
@KG-1
@KG-1 19 күн бұрын
@@shawnduffy279 doesn't make sense you get hides out of goats now, but no meat. I could see them getting 1 meat for 2 hides. Eggs going to 2, or optionally 1 egg 1 meat. Sister has about half dozen chickens and gives away and uses them. Might be a better system and make more sense, if goats-veggies-chickens offset one food/clothing requirement and then supply a smaller amount to larger market. Kind of silly that now all that gets collected to go to a granary, then to a market to be redistrod back to the initial producer.
@KG-1
@KG-1 19 күн бұрын
Also, it's Germany. If you don't have pigs, you can't get sausage products like Bratwurst.
@JuanchisLopez
@JuanchisLopez 14 күн бұрын
holy shit, how do I get so much people? Im just geting like 15 families, tops....
@TacticatGaming
@TacticatGaming 14 күн бұрын
mass produce food and fuel and you're golden
@UncleHam1337
@UncleHam1337 19 күн бұрын
Veggies are op
@patrickkelly6691
@patrickkelly6691 19 күн бұрын
How about you explain exactly how they are 'op' ?
@UncleHam1337
@UncleHam1337 19 күн бұрын
@@patrickkelly6691 They can solve your food problems for years forward as soon as the game starts, it only costs 15 gold to make them. If you build only veggiefarms and wood industry, the surplus is so big you can import literally everything else.
@helmetfire5973
@helmetfire5973 19 күн бұрын
It's stupid easy to make wayyyyyyyy to many veggies. I'm at the point where I occasionally demolish a storagehouse just to let the inventory rot on the ground.​@patrickkelly6691
@UncleHam1337
@UncleHam1337 19 күн бұрын
@@patrickkelly6691 Hmm, I already answered but somehow the answer is missing..But yeah, like Helmetfire said, you can build huge veggie farms when the game starts and forget your food issues for the rest of the game. Also exporting them and importing everything else is (was) too easy.
@onizuka
@onizuka 19 күн бұрын
foods always been easy, what the issue and problem always was. the ai keeping it stocked. ai is dumb as bricks. 25 food stalls, only 3-4 used. 30 firewood stalls, only 3-5 really used. etc dumb broken ai
@edsoncampos8947
@edsoncampos8947 19 күн бұрын
My game is super bugged.. production sucks
@TacticatGaming
@TacticatGaming 19 күн бұрын
The beta patch fixed a ton of
@soppingclam
@soppingclam 19 күн бұрын
Really, has a lot of stupid hidden bugs requiring stupid amount of time to counter dumb AI
@edsoncampos8947
@edsoncampos8947 19 күн бұрын
My berries run out super fast with just one gathering post. And they just gather the number it says there 40 or 50. How the f you got 1k???????!
@AttiliusRex
@AttiliusRex 19 күн бұрын
the trick is to gather them in spring, as they grow crazy quickly if you dont harvest them fast enough, they stop growing
@KG-1
@KG-1 15 күн бұрын
TactiCat. Listened to this again just yesterday. Am sure a budding agronomist like yourself would appreciate. It's Germany in the 20th Century, not Franconia, but Baden-Wurtemburg, and its farming and the struggle with it after WW1, that had some far reach in influence. "Unsettled Lands: the interwar crisis of agrarian Europe" kzbin.info/www/bejne/Z2LTZ4mEhZ5phKc For the record, think you'd have a fine & successful career at the UN promoting the squid tendril farming concept 🙂. Walking distance is walking distance. Although we'll need more technology for the teleportation chambers and zero-point energy power supplies at the food stalls.
@TacticatGaming
@TacticatGaming 15 күн бұрын
I essentially gave the same speech but I just said squid design in place of lucid tangible sentences.
@KG-1
@KG-1 15 күн бұрын
@@TacticatGaming Along with Timothy Snyder and Stephen Kotkin, Adam Tooze is one of my favorite scholars to listen to. One of the things about playing Manor Lords and Ostriv, kind of like reading the valid parts of Guns, Germs, and Steel, is you'll never look at bowl of cornflakes again the same way, or a pair of shoes - - bread doesn't come from the store. It comes instantaneously to your house from the market place!! 🤣.
@TacticatGaming
@TacticatGaming 15 күн бұрын
Lmao
@SuperPope69
@SuperPope69 19 күн бұрын
The beta works differently
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