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Manor Lords in Early Access - Cool, Promising, But I Can't Even - My Assorted Thoughts

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OffyD's Game Grounds

OffyD's Game Grounds

Күн бұрын

I played Manor Lords (which I seem to believe should be called Manorlord like Bannerlord), which turns out to be a pretty decent medieval city builder in the 'Banished-like' mould. But, it's early access. And I am now a broken man. It also has flashes of a greater game that perhaps inspired the hype around it, so I'll talk about that a bit too.
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Пікірлер: 89
@zachariahhoots1735
@zachariahhoots1735 3 ай бұрын
YOOOO did I just find the mythic Kings and Generals narrator?????????
@PossMcLeod
@PossMcLeod 3 ай бұрын
Yeah they both use the same AI voice lol. Well spotted.
@Toshiro_Mifune
@Toshiro_Mifune 3 ай бұрын
Every game-loop manor lords has, be it designing, building, micromanaging your families, building your army and fighting, is solid as heck. Now it needs to be turned into a game. I have 150+ hours on it, love it to bits but every game ends up in a sort of bug-disaster and makes it too tedious for me to search around and find out what's wrong and what i need to destroy/rebuild/re-arrange the families in order to get my production going again. It needs at least two years cooking before it is worthy of proper time wasting on it. Hope the dude can manage it and not break under the pressure, no matter the outcome this is darn impressive.
@OffyDGG
@OffyDGG 3 ай бұрын
That's sounds roughly like my first impression as well. Great systems developed here, but it probably still needs to get brought together into something better. Since they are presumably gonna have loads of money after releasing with like 2 million wishlists already lined up, maybe production will expand. I am sure it will at least carry on a couple of years.
@frackinfamous6126
@frackinfamous6126 2 ай бұрын
@@OffyDGGdefinitely a passion project and since it’s one developer that spent 7 years I’d say he’s ready to turn his baby into some thing great! I think much more battle stuff will be added in as well. PS. One egg per burgage per month and that is in the tooltips. 😊
@ottowint8610
@ottowint8610 3 ай бұрын
In this video Devin begs and pleads for a city builder to be morphed into into Total War because CA is a walking corpse.
@taiho5233
@taiho5233 3 ай бұрын
Iv been listening to your content for a few months now and im shocked you arent getting more views. The production value is pretty good but i guess people are intimidated by the video lenght. KZbin probably doesnt like it either... Regardless im always happy to listen to your rants! Its nice hearing people give their complete personnal opinion on random things instead of being so vague you cant even call it an opinion. All to say, keep on ranting, iv fallen in love with your channel from the carbon rant on avorion haha.
@OffyDGG
@OffyDGG 3 ай бұрын
Well thank you very much! I was thinking recently about going back to how I did things many years ago, where I posted my rants in 20 min segments. would probably do better. But since I am pretty much doing this as a hobby now, rather than in an attempt to make money like I used to, I am less concerned with gaming the system. I like the neatness of throwing everyone in one video, even if its pretty much impossible to sit through it all at once. I kind of consider these videos podcasts to have on in the background or something. Anyway, don't you worry, the rants will only continue! Thanks!
@bi-shop1803
@bi-shop1803 3 ай бұрын
As a decendant of of a minor Polish nobility I definitely had to unlock a perk that increases satisfaction from going into bars and pubs.
@HeiseSays
@HeiseSays 3 ай бұрын
I enjoy it as a Banished sequel.
@OffyDGG
@OffyDGG 3 ай бұрын
It really is a pretty good sequel to banished. Even lots of the small details are the same but improved upon.
@YukitsuTimes
@YukitsuTimes 3 ай бұрын
It's called feudalism. The lord's estate controls the lives of the peasants and economy since it's his land and he decides what industry is on it and how that industry is run. They may delegate or grant some freedoms, but you wouldn't really have people deciding what kind of industry is done in a feudal town in a burgage plot. While there are people who kind of resemble individual entrepreneurs if you squint and ignore all the details, they wouldn't be in this kind of town and would be in one of the few massive port cities. These kinds of peasants indeed would simply be dictated what jobs they would do, be it mining, planting, forestry or anything else that would need to be done with little to no time or freedom to act independently. Wealth of the peasants is generally slightly abstracted, since it may not exist as cash per se. Most are granted pay with access to the commons, or with rights to grow plants which they can then sell on the market which may translate to cash, but may also exist as commodities. I think the region wealth is an abstract view of the movement of goods through the town which are in excess of internal production and consumption which can be used to improve the town, while your personal coffer is real cash. Think working in an Amazon fulfillment centre. You may one day notice that there are not enough eggs to fulfill all of the orders in a timely manner. You couldn't on your initiative start raising chickens unless you had a lord/manager who didn't mind that. Same thing on a fiefdom unless you were a yeoman instead of a serf or villein.
@OffyDGG
@OffyDGG 3 ай бұрын
That makes sense, thanks. I guess it felt confusing the way you spend the abstracted regional wealth, but you could think of it as ordering your peasants to do work they were previously too poor to achieve e.g. raise goats. Normally a game would say that it's 'you' spending the resources, but here it's imagining you ordered someone else to handle it, only that the option isn't available if they actually can't. Maybe it was a little too abstract for me or something, but in reality it functions as if it's just your treasury, so mechanically it's no problem. Makes me wonder if it's the beginning steps towards the privately developing economy I was ranting about, although a feudal game probably isn't the place to go for mechanics like that!
@fungisrock8955
@fungisrock8955 3 ай бұрын
I had fun playing it for a day on gamepass, but I kept getting annoyed with how fast the AI would buy up the land when I was still just trying to grow my village, as well as with the strange farming system. I like how you can edit the plot sizes and how dynamic it feels, but they end up just becoming city blocks. Also that feels like the only thing that really sets it apart from other similar games besides the combat, which feels like watered down bannerlord from above, and is something I could barely reach in my playthroughs. Despite this, I had fun with it and am excited to see it in a more finished state, as long as it remains on gamepass at least.
@XeNeXX
@XeNeXX 3 ай бұрын
its early access and yeah the ai is way too fast cos he's aready "built up" - just disable him or make him passive in the game options - also comparing this games combat to bannerlord? i dont think youve played this game or bannerlord judging by that sentence haha
@eannane8712
@eannane8712 3 ай бұрын
The next patch already fixed half of that
@georgeofazgad2176
@georgeofazgad2176 3 ай бұрын
Devin have you tried Ultimate general, American revolution? It’s a total war like and it’s in early access but the American campaign is already finished and they are working on the British campaign
@OffyDGG
@OffyDGG 3 ай бұрын
I have only played the original ultimate General, which I didnt really like, but I think it was more limited in scope. Have heard good things about newer one but haven't stumbled across it in the store or looked into it yet. But I will!
@McNab1986
@McNab1986 3 ай бұрын
Manor lords is a good example of a game i played to death in early access and im now likely to forget about it and not enjoy the full release, cause i ain't remembering in years to check on a game
@StodOneR
@StodOneR 3 ай бұрын
I looked at it as stronghold crusader but a lot more natural and organic
@MrLukasboys
@MrLukasboys 2 ай бұрын
Manor Lords feels like a game that will forever be stuck in early access. It looks incredibly good, has a ton of planned features combining different genres and a small indie developer behind it.
@HeroCooky
@HeroCooky 3 ай бұрын
Hey Offy, long-time viewer here, and first off I want to thank you for many an hour of enjoyment you provided. Thanks for that! However, watching this review has made me...I think "Take Umbrage" would be too strong, but in the general direction of "Miffed" would be applicable, since I've been following this game since initial development. Around the 25-30 minute mark you were talking about the Perk/Development Tree, and how it was limiting you. Specifically that you wanted to have all of the options. Question; did you ever expand to another Region in your game/s? (Assuming you played another one, or went further than what was shown in the review.) Because that mechanic is centered around your various regions specializing to do other stuff (and admittedly badly explained/not explained at all), so it was quite odd to hear you talking about how you were being locked out of doing most of the things because you had to spec into other things. Also, at minute 49 you were complaining about the Burgage size/plots and how you are not able to customize them/add more houses to them. You can. Next to the hammer to build them, you can see a + and a -. These enable you to choose the size of the plots for individual houses. So you can put two in the space of one. Seeing as you complained about the game not allowing the player to have that choice, I think your problem there was not looking at the UI. In addition, at minutes 50~56 you were talking about how the Battle System should have been/should be focused upon, and while I don't think that you are wrong in regards to it being really fascinating/cool, it would have greatly harmed/greatly harm the core of Manor Lords if done so. Battles are a Part of the game. They should not be the Core. However, I do hope with you that the Devs will look at creating a combat/tactics/strategy game with that system once Manor Lords has finished.
@OffyDGG
@OffyDGG 3 ай бұрын
I didn't do anything other than what is in the video, so it is all very much first impressions. From what you are saying, I am guessing you get a different perk setup for each region? If that is the case, then that sounds better for sure. I had assumed it wouldn't work like that, since there were lots of perks and getting them felt slow, figured it would be one progression for the whole game. I didn't see how to do that stuff with the burgages, but that sounds good also. I thought it was all automatic. I don't necessarily take all the blame for this, since there is a tutorial for it from which I came away not knowing what I needed to know, it seems. maybe that technique should be highlighted and demonstrated in action to avoid it being missed like this. I am sure if I played longer, I would havr found it eventually though. I only think the combat could have been more prominent since it is something of a unique selling point, whereas the other parts of the game are more par for the course in the genre. Obviously it's not what the dev wanted so thats fine, just thinking aloud! Apologies for the miffing. The only thing to remember is that I am probably not the only one with such misapprehensions. I say the game needs to show its best self even to those like who weren't following development and don't know what exactly to expect. But that's just the problem with first impressions, maybe I would have seen the full economy in action if I hadn't played the beta and hence kept my save!
@OffyDGG
@OffyDGG 3 ай бұрын
Also saw you calling this a review - really it isn't that. As I said, I played like 2 hours and stopped due to an error. It's only a commentary on that experience, and why I decided not to do a full playthrough for now.
@HeroCooky
@HeroCooky 3 ай бұрын
@@OffyDGG In order; Yeah, each Region has their own set of up to six Perks. So you can have a region with bad soil but Rich Deposits for Iron, so you go into the mining and smithing Perks. Another has good soil, so you get them the Plow, orchards, and so on. Another may be overal poor, so Trade it is! It is a bit slow, but once you have a region up and running, it is really just you setting a goal and then going for it. Yeah, the game is, currently, not very good at explaining critical parts of the game at all. So you not getting that is not that bad, just my pet peeve of people not looking at UIs rearing its seven-headed ire. :V With combat is is probably our different tastes clashing. But I can agree that it is currently a bit...underdeveloped compared to what it can easily turn out to be if the time is taken to polish the thing. Its just that I think its current form is functional for the game. And the miffing is nothing to apologize about, you aren't obligated to perfectly cater to my every whim and taste. The world would be a very boring place if I was the center of taste. :> And fair point on the review, just me not properly paying attention to that part then!
@OffyDGG
@OffyDGG 3 ай бұрын
Sounds good to me, I can imagine it working well. Thanks for the info!
@squarehead_4
@squarehead_4 3 ай бұрын
The coolest handling of private economy I've encountered has to be the one in the fantastic 4X-meets-wargame Shadow Empire. There the private economy will produce goods, buy and sell commodities (impacting trade prices), and try to improve their quality of life. And while you can influence the private economy indirectly, you can't control it like you do your parallel public economy. Trying to create conditions for a healthy private economy can be really helpful, although you need to be careful you don't end up competing for labour with it or allowing it to extract (and consume or sell) rare resources you need for your war machine. Knowing your preference for not looking at anything outside the game screen though you'd probably hate Shadow Empire. Some of it's systems are not intuitive and, in true wargame fashion, there's no in game tutorial at all but there is an out of game manual that runs into hundreds of pages. All in all it's a great game with some pretty unique features around logistics and planet generation, but if you aren't wargamer whose prepared to climb the learning cliff you'll probably find it more frustrating than fun. I love it.
@OffyDGG
@OffyDGG 3 ай бұрын
I was offered a review copy of Shadow Empire when it came out, but I turned it down because I thought it looked too complicated. Not that this is a bad thing, only that I figured I probably don't have the time to get into it enough before making a video on it, so I usually prefer things where I will probably come up with decent things to say quickly. Feels like more gamey or casual games tend to go for central planning when it comes to economy, so perhaps this dream of 'generic city builder but you don't control stuff' isn't gonna happen. That might even be a good thing, since it would probably not be all that interesting for most people.
@jointgib
@jointgib 3 ай бұрын
21:00 tab key, unless i'm missing the joke
@OffyDGG
@OffyDGG 3 ай бұрын
Wait, are you saying UI overlay I was requesting already exists? Obviously didnt see or hear about it, but I would have loved to have it.
@eannane8712
@eannane8712 3 ай бұрын
​@OffyDGG yes for the most part. Pressing tab shows you worker slots, current assigned, and other stuff for all buildings. Also families don't move in randomly. They move in if you happiness is 51% or more at a rate of 1 family per month or 2 if over 75%. Stratgaming has incredibly detailed mechanics guides.
@frackinfamous6126
@frackinfamous6126 2 ай бұрын
@@OffyDGG ….casually describes the tab key. Reading what docs are in the game already and looking at the settings menu would have drastically changed your experience. Just sayin..
@OffyDGG
@OffyDGG 2 ай бұрын
@@frackinfamous6126 sounds like it, but while you frame that ad a good thing, I frame it as bad. It was important enough that it should have been in the tutorial, essentially, along with the other basics they already provide.
@frackinfamous6126
@frackinfamous6126 2 ай бұрын
@@OffyDGG I’m not saying the tut is unpolished man. Sorry if it sounds like I was disagreeing on that but they aren’t advertising polish. I was being honest that I think if you watch a bit of content on the game read thru what is documented you’ll have a different take. For instance, your description of getting food and fuel. You have to understand the marketplace dynamic. They actually eat very little in this game. 1 food item per family per month. What people struggle with is supplying the market with the proper demand of what if the rich people wanted a choice of food. Also, is the firewood in the market stall available for pickup or do we just have a shit load of firewood? Shitliad of firewood does nothing if the person can’t walk to the stall and grab it. They only use one per house per month or two in winter. It’s the market supply mechanic that makes people feel it’s a grind for food and fuel. Anyway, I’m not knocking your take on it, just thought maybe you’d like it better if you looked into it deeper.
@tremor3258
@tremor3258 3 ай бұрын
I'm off early access but await what this turns into eagerly.
@drdeadred851
@drdeadred851 3 ай бұрын
Dont know if its been changed since release but I found that the plough thing was just awful compared to a peasant swarm.
@Peter86820
@Peter86820 3 ай бұрын
Altough i agree some of your points you made in the video, sometimes it was frustraing to watch...for example: you were complaining about you can't control the amount of houses being built in the drawn shape. Well actually you can, and it's right next to the hammer button. A +/- button. (For example at 49:33) and you can also rotate the plots. Also leaving workers in the farmers house during winter is a waste. Altough the the game doesn't tell you directly, you can figure these things out multiple ways. Just two things that really bothered me. I also disagree with you on the ui question. I really like it when you want to build something, the game shows the building materials you actually need to see and get rid of the unneccessary information, for example how much food do you have. Other than that, i also say give it a good half a year at the very least and see how it develops. Keep it up, and wish you the best Devin.
@OffyDGG
@OffyDGG 3 ай бұрын
It worries me that this frustrates you, but maybe there isn't much I can do. I didn't notice that +/- and ended up talking about how I wished it existed. But that first impressions for you. If you are basically thinking 'ah the things he didnt like don't count because he would have had more fun if he was better', then remember that I am probably not the only one who had these questions going into the game. Others likely missed out in similar ways. Personally I don't think these 'issues' matter much at all, manor lord could get away with never fixing them. but if you think it matters enough that you can't watch it going wrong, I would encourage you to think 'how can the game make this impossible to miss' rather than feel frustrated at the player.
@Peter86820
@Peter86820 3 ай бұрын
@OffyDGG Like i said: i do agree a lot of things you said and that wasn't my first impression. i was just trying to explain something to you that you missed. I do think some of the things you were complaining about was actually a player mistake rather than bad game or ui design. Thats all. Maybe pay more attetion next time or read some stuff that is actually right in front of you before critcizing the game.
@OffyDGG
@OffyDGG 3 ай бұрын
Personally I don't think it matters much. I am more concerned you think it's even a criticism. Basically only a suggestion, and as luck would have it, it's already been done! But in the grand scheme, I would be fine either way. Also I want to say is that presentation matters, so if you truly think I (and any player who doesn't see it first time) am the problem for not seeing it, then you must also commit to saying the presentation can't be improved. And you must also commit to saying the game would be worse if steps were taken to avoid people getting things wrong. Maybe that's true, but I think you need to be sure of this before you start blaming players for experiencing problems. Doesn't really apply in this example, but I wanted to make this point anyway, because I think it's a more productive spirit. Sorry if you got mad or frustrated, these things are inevitable with learning a new game unfortunately.
@Peter86820
@Peter86820 3 ай бұрын
@@OffyDGG Fair enough. English isn't my first language so maybe i misunderstood you in the first place or i just didn't remember correctly after watching the whole video. But yes...i agree, no big deal.
@legendairenic6247
@legendairenic6247 3 ай бұрын
The development (research) is more about specing your village to be good at something. You have limited max amount of dev points so you can’t get everything and every territory have their own individual tree. So it’s more like ‘’we have a rich deposit of iron here, i should spec this into a mining and weapons town’’ than trying to be everything all at once. That said, the trade tree is known for being absolutely overpowered so the strat is always have your first town being a trade hub.
@OffyDGG
@OffyDGG 3 ай бұрын
Yes someone else just educated me on that, sounds better than I thought it was going to be, so that's good. I am sure the balancing of it had a long way to go, but really that's just another reason to play a more polished version in the future instead I think.
@thatguythere8737
@thatguythere8737 3 ай бұрын
Your just Tsundere to these game
@OffyDGG
@OffyDGG 3 ай бұрын
Some gamers play hard, I play hard to get 💯
@UnevenFrostgun
@UnevenFrostgun 3 ай бұрын
​@@OffyDGG Please Devin. Why are you like this? (Never change)
@mahu1877
@mahu1877 3 ай бұрын
genuinely wonder how your attempt at Nebulous went, because i remember trying it myself and it was utterly miserable experience
@OffyDGG
@OffyDGG 3 ай бұрын
Oh it's certainly miserable, but I did actually enjoy it because it was so new to me. I liked the mechanics, and then I think ultimately thought that maybe a full game using them wouldn't be that good. Well, a video with such ramblings will be coming in a couple of days...
@Fadamor
@Fadamor 3 ай бұрын
Reviews Manor Lords after the first pre-release patch is out, but still uses the original early access release for his review.
@OffyDGG
@OffyDGG 3 ай бұрын
Not a review, and it's not even from early access, it's actually from the beta aka the earlier non public version. I am sure I said this a load of times in the video. This gameplay is from a couple of weeks ago.
@Fadamor
@Fadamor 3 ай бұрын
@@OffyDGG Even worse. You're giving your thoughts on a game two revisions behind. That makes your thoughts also two revisions behind.
@OffyDGG
@OffyDGG 3 ай бұрын
Sure. That's just what I played for this video since that is what the game was like. If the devs don't want those thoughts going out there, they are free to make those changes before giving me the game. Not sure what the problem is, I guess. Want me to delete the video and remake it each patch?! Not like that much will change. I will come back to it in like a year or more and see if I can make something more substantial then, with a more finished version.
@naturalbornpatriot6369
@naturalbornpatriot6369 3 ай бұрын
To be fair, the marketing team allowed the hype to go as it was for a couple years, right until a week before launch. It was free marketing basically with all the hype and speculation behind it. Which is pretty fucked up, but it is what it is. I've had it wish listed for a long time, but I've yet to buy it.
@mikloskoszegi
@mikloskoszegi 3 ай бұрын
What marketing team? You mean Greg, a single dev? Or Hooded Horse, a small publisher publishing tiny indie games? And what do you mean "allowed"? You can't tell influencers what the hell they should say, that post was made because the game reached a state where it can be sold in early access, and because despite sending out a lot of demos there was still a ton of misinformation floating about, especially from the total war community influencers.
@naturalbornpatriot6369
@naturalbornpatriot6369 3 ай бұрын
@@mikloskoszegi If you believe there isn’t a marketing team, you’re foolish or naïve. Allowed it, yes, he was absolutely coerced into letting the hype and false speculation circulate as it did just a week before it was earl access. No one was told anything about the combat system, and the demo, just one, which I played, was a few hours of content, it gave you an idea of how the building and management would be, so that isn’t a viable argument. The fact remains, that expectations were set by hype, hype that was not commented on until a week before release. It’s clever, it’s smart, but it was not a good call. Snuff out the false expectations early enough, no “early access” nonsense, and release a complete game, with expectations for what it is set in stone.
@mikloskoszegi
@mikloskoszegi 3 ай бұрын
@@naturalbornpatriot6369 Ok.
@robinwolstenholme6377
@robinwolstenholme6377 3 ай бұрын
my manor lord mod wish list⚠ 1 wats in the cart bascit ? mod---show in menu when first person view--- 2 a corps pit that generates 1 raw ore per 2 dead bodys buried--- ---a bandet got to leave a coin or a sward right--- 3 convert large storage barn into rose hip garden 4 list of tradeing famlys mod 5 finding construction worker mod 6 mariage mod for lord and tier 3 famalys 7 healers hut mod [ usses herbs generates one gold per 3 herbs ussed ] 8 JUISTING FIELD REAGANAL FAIR MOD-----❓ -----50 to buy cavelry joustin event [gives hero for 1 year] 9 calvelry men mod 10 convert well into pond mod fish stoke cost 100 and lasts 3 years 11 turn well into pond mod [cost 50 to stock with fish for 3 years] 12 vilage fair mod - lasts one year then disapiers- 25 to buy mellea event [win one jester gives 1 happynes for 1 year] 13 sheep give muton mod 1 muton build slaghter house 2 muton per sheep mod 14 orcherd mod 15 forced eviction mod 16 wooden parths that generate passive in come 17 wooden parts are used for windmill building mod 18 lybery mod -- buy books build lybery get pasive income per book
@Talon18136
@Talon18136 3 ай бұрын
The game as it is is solid a lot of the core mechanics have good foundation some need some fleshing out of course bugs and such need to be squashed but as it is right now the game is solid and way more optimized than any other game in or out of early access I’m playing this on a steam deck with high graphics on everything and the steam deck is by no means a powerhouse computer that speak volumes for the amount of work that’s gone into the game already and I think it’s just gonna get better from here but the best part of this game is that it doesn’t hold your hand I’ve not beat the game once on regular difficulty I like that and have had to start over many times
@Khorvalar
@Khorvalar 3 ай бұрын
If people stopped paying for early access maybe we would get some finished games lol.
@mikloskoszegi
@mikloskoszegi 3 ай бұрын
If people stopped paying for early access, we'd have a fraction of indie games. Don't mistake steam's early access with AAA studios' "early access".
@ProjectEkerTest33
@ProjectEkerTest33 3 ай бұрын
Listening to you talk about the economy made me wonder, have you played Victoria 3 and if so what do you think? Because I quite like its economy system (even if other parts of the game are shite)
@OffyDGG
@OffyDGG 3 ай бұрын
I haven't played it yet, but it's on the list. Didn't really like Vic 2 so interested to see if things have improved for me.
@ProjectEkerTest33
@ProjectEkerTest33 3 ай бұрын
@@OffyDGG I had a similar experience with Vic2 (your video of trying to learn it made me snort laughing) but Vic 3 is much more accessible
@fungisrock8955
@fungisrock8955 3 ай бұрын
​@@OffyDGGVictoria 2 requires an immense intellect (dumb enough to think you know what you're doing) in order to properly and efficiently manage (hope and pray to gods of finance) the minute and detailed economic simulation (elder gods that put numbers on the screen), I wouldn't expect you to understand😒
@danilshcherbakov940
@danilshcherbakov940 3 ай бұрын
Hello Devin, I noticed you quite often say your point about how the "graphics are too good" to be worth the development time. I understand that some games, like a real time strategy game puts the player under more time pressure than a turn based tactics game; but games are designed to follow a rising action, climax, falling action arc, in terms of mechanical difficulty, story, action, and so on. Maybe good graphics have their niche in keeping the player engaged when there is no critical disaster happening? Maybe wasting critical decision making time looking at the spectacle of everything going wrong could be a cool emergent situation in a game? Graphics are cool, and I could ignore your statement that 'graphics are unnecessary', but I feel like you are actually commenting on a mammoth size issue in game design. I do know that idle thinking and conversation doesn't resolve much; I should actually get my butt in gear and play a game firsthand and see what it's like.
@OffyDGG
@OffyDGG 3 ай бұрын
Yes that 'graphics too good' comment mainly applies to games with two features: the main view doesn't show the graphics, and you are 'supposed' to be doing something else rather than looking at them anyway. Total war battles is the classic example I give. In Manor Lords, while the main view doesn't really show off the graphics very much, since the default game speed is very slow, there is plenty of time between inputs/decisions to look around at ground level if you want. So the graphics do come in useful, for chilling out as you said. The only thing I wonder is what we missed in the gameplay department in order to free up dev time and budget for the graphics. Could it be something that would have been cooler than those graphics? Impossible to say, but it's something that comes to mind in a game like this, since the graphics aren't front and centre to the experience like in, say, a first person game.
@danilshcherbakov940
@danilshcherbakov940 3 ай бұрын
@@OffyDGG I'll agree, game mechanics, game-play and AI progress is probably under-nourished compared to graphics. I recently played Baldur's Gate 3, and this was a good game in terms of mechanics and AI. The AI played well. Spells and physical actions (pushing or throwing characters) open up new ways to battle. The spells were as rich and varied as the old RPGs I've played like Might and Magic 7. BG3 was way superior in game-play and mechanics to modern-ish CRPGs like Atom RPG, or Wasteland 2, but I kept thinking how the shoving mechanic would look like if some developer really pushed the medium. I'd like to see a more fleshed out mechanic of characters occupying and physically controlling the space around them. Why has AI in games remained the same state-optimization algorithm for so many years? Every enemy plays optimally, but a conniving devil should feel different to fight from a brute animal. Humankind is the only game out of the ones I played that innovated on a important mechanic, It's a civ-like game, but when two armies meet they deploy and fight a turn-based battle with 3 turns inside of a regular macro turn. The battles in Humankind were cool, my longest one lasted 4 macro turns, and it felt like a bitter siege of multiple years in a way that Civ battles never did, but still Humankind flopped hard, and the studio mothballed the game. I think it's like you said once, screenshots, box art, graphics, this type of stuff is very appealing, and it sells, so that's what the companies put the money into. Thanks for the reply Devin!
@Fanole7
@Fanole7 3 ай бұрын
Are you using PC steam account there is a beta patch 0.7.960 a lot has changed with trading and farming and the ai has chilled out a bit they added a lot of new fixes etc
@OffyDGG
@OffyDGG 3 ай бұрын
Sounds good! But I will probably wait a lot longer before really getting invested, probably for v 1.0
@georgeofazgad2176
@georgeofazgad2176 3 ай бұрын
Remember playing it for an hour by then, too much micromanagement and needs more ui, I need to be able to tell from a glance where’s the hunting lodge, tannery etc and not pause the game and cycle through the buildings
@eannane8712
@eannane8712 3 ай бұрын
How old is this review? Pressing the tab key does almost all of the stuff this guy asked for in this video.
@OffyDGG
@OffyDGG 3 ай бұрын
That's a reach unfortunately, but yeah sounds like that one thing in particular with seeing employment easier was actually there, I just didn't know about it. The footage is from the last days of the beta, no idea if it was present then but I guess the point is just I didn't know it was possible. Sounds very useful!
@ValentinaKleckner
@ValentinaKleckner 3 ай бұрын
I'm not sure there is any one specific term for the economy the game uses since I'm not aware of anything like it existing in reality outside of modern communes with a specific family in charge, but it seems to be kind of a mix of hereditary rulership and agrarian/rural collectivism but in a feudal context somehow. Maybe some peasant communes kinda work like that, but definitely not a typical town or city.
@OffyDGG
@OffyDGG 3 ай бұрын
Need some kind of fun term to sum it up. The game is like a single for-profit noble family business controlling the economy and politics, with minimal rights and limited personal property. So let's whip out 'Monarcho-capitalist Commune with Feudal Characteristics' and get the pol Sci thesis printed 😁
@Brabus8297
@Brabus8297 3 ай бұрын
this game as it is now is worth like $24 tops, not $40
@engelbrektengelbrektsson2332
@engelbrektengelbrektsson2332 3 ай бұрын
Whens the next this is content coming out devin?
@OffyDGG
@OffyDGG 3 ай бұрын
Unfortunately I haven't recorded anything for that channel in months. Been busier than usual, and had less time than usual, pretty much for a year now, and I'll probably gonna carry on that way. So I pretty much skip over TiC so have time to keep updating this and my writing channel.
@blkpntjxn6971
@blkpntjxn6971 3 ай бұрын
Strongly disagree regarding the graphics. I still zoom in and enjoy the graphics, after nearly 100hrs of gameplay
@eggsntoast4298
@eggsntoast4298 3 ай бұрын
I don't like the perk tree either. Its very tedious :/
@sig2536
@sig2536 3 ай бұрын
Bro needs to play factorio
@chrismeandyou
@chrismeandyou 3 ай бұрын
I agree the game is fine, but I don't see why this low tech peasant builder was the most wishlisted game on Steam and the lackluster medieval setting is part of what makes it boring. City Skylines, Bannerlord, Medieval Dynasty, Total War Medieval 2, etc. are all more fun.
@daelinproudmore5068
@daelinproudmore5068 3 ай бұрын
You sound like AI
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