UPDATE: most of these problems were fixed with the release of Season 4 on April 11, 2023. there is more info in the description. hello this took a long time because this ult is very broken. I've been experimenting with this and other bugs on twitch if you want to hang out: www.twitch.tv/marblr :)
@maxmelee1145 Жыл бұрын
hey, at least you didn't explain it for 50 minutes
@artemisspawnofzeus7732 Жыл бұрын
Next up how tf does reins pin hitbox work?
@dvdossbsvskfbdvav Жыл бұрын
@@artemisspawnofzeus7732it doesn't
@cravencaremell737 Жыл бұрын
Hey Marblr can you make a video explaining how melee mechanics work in this game?
@StarryKnightVT Жыл бұрын
do you ever intend on having a stream archive channel? i'd love to watch some of your streams even if i can't catch them all live
@engineer8248 Жыл бұрын
This really puts the "Dead" in "Deadeye"
@Trisaaru Жыл бұрын
Engineer Gaming
@SubmittedAndReadable Жыл бұрын
@@Trisaaru engineer gaming
@spirosnapspirosnap403 Жыл бұрын
@@SubmittedAndReadable engineer gaming
@haazmat Жыл бұрын
dead in ringer
@speed9553 Жыл бұрын
It takes the dead out of deadeye
@ootachi Жыл бұрын
"I'm not as good as I used to be... but I'm still the quickest gun in the New West" makes more sense all of a sudden
@alexandervlaescu9901 Жыл бұрын
It's not a bug , it's a feature XD
@starshotstream Жыл бұрын
McCree training arc when
@TheOneWhoKnocks18 Жыл бұрын
@@starshotstream Mcree gets strong and everyone stops being rude to him
@FFxStrife Жыл бұрын
The fear this ultimate causes on people is definitely not equivalent to how dangerous it actually is huh
@everkade Жыл бұрын
I mean. It still has the potential to 1 shot you. Even if its a janky mess most people don't risk it. Just gives players stuck in the open a last stitch effort to try and force that jank to cause a miss
@destructo3457 Жыл бұрын
To be honest this ult only works for baiting cooldowns and that's it 💀
@creakydabomb Жыл бұрын
@@everkade last *ditch effort
@creakydabomb Жыл бұрын
@@everkade if it was you accidentally pressing s instead of d it would say last sitch effort, so I assumed you at some point misheard the phrase and started saying it wrong. Like people who say "up AND arms" instead of IN
@creakydabomb Жыл бұрын
@@everkade There's no point to anything, that's why I do whatever I want without a single fuck to give.
@ToonDoge Жыл бұрын
I think the fact he has a L.O.S check that's attached to the feet just for the bullet to ultimately be fired towards the chest at the end of the day, is the most bizarre thing about this ult for me. I would've thought the bullet would be programmed to fire along the ray-cast that currently has L.O.S 🤨🤨🤨🤨
@masonroyal36 Жыл бұрын
That good sir, would be logical thinking, this is Blizzard however 💀
@CrayonEater255 Жыл бұрын
Screw simply checking for a head hitbox, here at Blizzard we got 3 LOS hardpoints for no reason
@g1gabyt3 Жыл бұрын
Majority of the issues if not all of them could have probably been resolved if the ult didn't seemingly trigger another function that makes the character fire a "deadeye bullet" at a chest hard point, but instead applied the damage directly to the enemy if any of the LoS checks have passed, and then triggered an animation on the clientside. Under very rare circumstances there would be some latency between the ult damage initializing and server confirming that the damage has been applied, but those issues would have been relatively rare and mildly annoying for some targets as Deadeye would sometimes kill them behind cover (something that can happen with any character already anyhow), but not misleading for the actual Deadeye user. I can understand why it checks 3 different LoS in order to maximize all the possibilities of Deadeye actually tracking targets a user can see, cause otherwise there would be some cases when a user would initialize Deadeye thinking they can hit enemies since they clearly see half the model, only for the targeting to infuriatingly fail, that would be bad experience. But why the fuck does it actually treat Deadeye bullet as any other hitscan which can fail depending on variety of circumstances shown in this video outside of users control is beyond me.
@Fiufsciak Жыл бұрын
@@CrayonEater255 I bet at some point this made sense... wonder what it was used for, though :D
@tranngockha6562 Жыл бұрын
@@g1gabyt3 Blizzards logic
@disturbedwaffles6653 Жыл бұрын
You'd think such a straightforward ultimate wouldn't cause so many issues but here we are
@danisob3633 Жыл бұрын
its never as easy as it seems
@sunimod1895 Жыл бұрын
@@danisob3633 I agree but this is kind of ridiculous
@SoloHen Жыл бұрын
I wonder if the same thing happens with soldier ultimate since it also is a lock on, but no one notices because he's continuously firing.
@hellfrozenphoenix13 Жыл бұрын
@@SoloHenlikely, but the fact 76 has rapid fire and spread may make the issue much less impactful, or at least i think thatd be the case
@sznio Жыл бұрын
Why the hell is the code even so convoluted. Just check the head hitbox, and fire at the head hitbox.
@myseglis Жыл бұрын
This feels like it would take an entire rewrite of Deadeye for it to properly work as advertised because it's fundamentally broken on so many levels. Thanks for putting the spotlight on that and hopefully it'll get fixed!
@AE-or7xd Жыл бұрын
It won't
@myseglis Жыл бұрын
@@AE-or7xd won't get rewritten? hopefully they fix some of this tho
@your_favorite_jackalope_ba1325 Жыл бұрын
U know how in valorant theres no like actual byllet and it just automaticay damages the enemy? Why not just that, An insta kill for everyone on sight
@fuzzyblueberry2917 Жыл бұрын
@@your_favorite_jackalope_ba1325 This is the same thing, that's called hitscan. Mccrees revolver is entirely hitscan and so is deadeye. They don't fire a real traveling bullet even though the graphics show as if they did.
@SprayPaynt2445 Жыл бұрын
@@fuzzyblueberry2917 Yeah but the hitscan checks for object in between other hard points. To fix this is to simply only check the line of sight between the head hardpoint (the one the skull marker is one) to check if kill. That way it will always hit if there’s a marker, and will always miss if there isnt
@wearr_ Жыл бұрын
gotta love how deadeye is basically just a reload with the occasional maybe killing someone now
@ryukandapples3506 Жыл бұрын
I find the ult is genuinely good just by treating it as an extra quick reload
@Black_Aces Жыл бұрын
It's good for killing flying heroes even if you get one kill with it that's a win
@bobhotpocket1875 Жыл бұрын
@@ryukandapples3506 and that's the saddest part. It's more useful to reload then actually use your ult
@pratyush7987 Жыл бұрын
@@ryukandapples3506 that still makes it a joke
@MaseTheMeninist Жыл бұрын
I use it to kill mercy every time lol
@artofajax7199 Жыл бұрын
I love watching the tumbleweeds spawn in with every Deadeye activation, it’s like Cass is trying to turn the map into a literal desert.
@techfrank2431 Жыл бұрын
Same with the sound effects 🤣
@nerdock4747 Жыл бұрын
Given the player decline, that's not too bad of a comparison, actually.
@XMBarrett Жыл бұрын
Honestly, Cassidy dodging another Cassidy's Deadeye shot with Combat Roll feels kind of awesome
@filipbitala2624 Жыл бұрын
Pretty much the only one that is justified
@jrodd13 Жыл бұрын
You don't even have to bug it either, someone correct me if I'm wrong and they changed it but if I recall the 50% damage reduction you get on Cassidy's roll can actually alter whether or not he dies from an enemy Deadeye depending on how much damage has ramped up
@isaacortiz1298 Жыл бұрын
Happened to me yesterday actually. Gave him props and died an honorable death
@mistameff3528 Жыл бұрын
@@jrodd13 Youre right. You can tank a pulse bomb when timed correctly. It is kinda cool not gonna lie. Its not easy to use either, you gotta time it pretty good. I liked the change.
@krazysamurai Жыл бұрын
@@jrodd13 i keep forgetting he has DR while rolling
@monzilarttan4092 Жыл бұрын
I once missed a deadeye on a walking Kiriko, no sudden animation changes, just walking straight. Nice ult👍
@disgustof-riley Жыл бұрын
latency moment
@villagerc7130 Жыл бұрын
I heard smth once about how Kiriko's hand can like make so you can't headshot her in certain positions??? Idk it's really vague but I remember ppl talking about it at one point.
@manchovies2476 Жыл бұрын
@@villagerc7130 that's only while sleeping, her sleep animation has her hand covering her head
@TheOneWhoKnocks18 Жыл бұрын
@@villagerc7130 That's only when she's sleeping and you hit her from her left
@Monkey832 Жыл бұрын
I once shot a Kiriko with deadeye who had the red skull… and she survived with ~20 hp. Didn’t use any abilities, just straight up didn’t take enough damage
@JordyVsTheWorId Жыл бұрын
I’ve experienced this manytimes, where deadeye misses someone right out in the open or hits an object
@jatoxo Жыл бұрын
ping diff
@magyk5740 Жыл бұрын
only 5?
@kittyratrawr Жыл бұрын
me too! i thought i was just bad but it makes so much sense now 😭
@JordyVsTheWorId Жыл бұрын
@@kittyratrawr made me uninstall
@mackymacky286 Жыл бұрын
The double take the case does at 9:28 is hilarious.
@sylvrwolflol Жыл бұрын
It's always great when you can see what the player is thinking lol The visible double-takes and turning to stare dead at someone else are consistently hilarious
@samasaurus6 Жыл бұрын
It's interesting because I've never had Deadeye miss in OW1, but have had 2 misses due to pose changes in OW2 already. One of them being Ana....jumping...
@gamebuster800 Жыл бұрын
as ana i survived a few deadeyes when caught in the open, trying to flee (and jumping)
@mjrobo1795 Жыл бұрын
Same but for me it was a baby dva 2ft from me jumped to the left out in the open and my deadeye missed
@isawadelapradera6490 Жыл бұрын
"What do you mean it's the very same game? It is not! We've introduced MANY new bugs!"
@itsTyrion Жыл бұрын
@@isawadelapradera6490 and fucked up so much with the greed we make people miss lootboxes
@jzburda Жыл бұрын
Overwatch 2 Changed the monetization scheme to make it so it is no longer feasible to get anything for free Added 2 whole heroes Kept the same baseline Somehow broke everything How did you manage this in what's supposed to be a sequel Blizzard is beyond me
@abaddonarts1129 Жыл бұрын
Honestly the fact Cassidy can roll dodge a deadeye is badass enough that it both isn't something I'd complain about and makes sense as a character but for everything else it's ridiculous
@maxgoose707 Жыл бұрын
I'm curious to how much time it takes for you to make these videos, because its very clear that you put a LOT of effort into them
@Kaiwala Жыл бұрын
He said 2 weeks so, a decent amount of time
@arshiawin6833 Жыл бұрын
this dude is the literal definition of an angel in stuff like this. as a developer, sometimes we don't even know how we wrote it and spend months on design bugs like this. He deserves to be paid by blizzard
@dezrettel407 Жыл бұрын
Although it would be a nightmare to test, I wonder if certain emotes would have the same "moving the hardpoint" effect, like Junkrats lounging emote.
@JiorujiDerako Жыл бұрын
Or if it counts as a sudden pose change. Emoting right as you know he's about to fire could potentially 'dodge' the shot if that's the case.
@nezkah Жыл бұрын
this happened to me last week as ana, enemy cass deadeye managed to just completely miss me when I was in full LOS the entire time from his triggering ult to pulling trigger. I guess latency possibly? but I had no movement abilities to use so I'm still surprised it missed. i did try to sleep him but he was suzu'd immediately before. it was a very bizarre moment. incredibly glad you did a video on this one, it's been driving me crazy lol
@raspberry3189 Жыл бұрын
I wonder if ana's scope in animation could have adjusted her just enough for it to miss, she does have a pretty bad hunch
@denzy3929 Жыл бұрын
Knowing the game, it was probably a rogue leaf flying past and blocking the bullet😂
@ossifiedtoad798 Жыл бұрын
@@raspberry3189 This was my thought too. Ana not only hunches down quite far, she also kinda leans her upper body to the side, so the position of hardpoint #1 probably moves quite a bit. Ana also has a really low crouch and a surprisingly high jump, so I could see either of those animations possibly causing the miss too.
@toyodathon08 Жыл бұрын
I’ve had this exact same thing happen as well!
@alexo_pog Жыл бұрын
@@raspberry3189 or sleep dart animation, since they mentioned using that right before the ult shot, especially since "using an ability" is the case for mercy and sojourn
@maseow Жыл бұрын
genji's double jump also counts as a sudden pose change
@Nullbound Жыл бұрын
I knew I wasn't THAT bad with high noon 😂😂😂
@l30n887 ай бұрын
Don't you mean "past your bed time?
@noahpalin6402 Жыл бұрын
This is such an absurdly well-made video! Everything from the writing, explanations, and editing is just outstanding. Subscribed!
@PrestigiousInferno Жыл бұрын
The deadeye shot must be shooting the hard point on the client side and missing when it doesn't match what's in the server. That's why the latency is so important
@whynotanyting Жыл бұрын
Wow, I can see why they designed the ult this way, but seeing how it doesn't work well irks me. Also, I always thought it tracked the head since that is where the marker is. Strange that they don't use the hardpoint at the head as the aim target since it's much smaller (less room for false positives) and makes thematically sense.
@Ross516 Жыл бұрын
My guess is probably so critical damage doesn't need to be accounted for, since it charges up based on hp total, right? So if it was the head, they'd have to apply the critical multiplier to whatever math they use. Just my guess
@5tr4wb3rri8 Жыл бұрын
@@Ross516 they could make it so it cant do headshot damage
@RemedieX Жыл бұрын
@@Ross516 They could easily just make the deadeye use bullets that don't crit instead of having to bother with all this hardpoint nonesense that requires more checks running through the game/server. For example, Death Blossom doesn't crit despite using the "same shotguns."
@zackwalker1789 Жыл бұрын
@@Ross516 nah, they can just turn crits off for the ult. Lots of stuff doesn't do crit damage, and they can even make orisa immune to crits while fortified
@alexo_pog Жыл бұрын
i suppose that could cause issues where you see the whole character BUT the head and the ult is not charging up which would be frustrating, but 1. how often does that happen 2. players would accept that its about the head
@axoboiii8200 Жыл бұрын
I think an interesting video topic would be how POTG's are chosen (eg canceling rez adds "points" and so does canceling ults/getting ult kills)
@Thewinningshep11 ай бұрын
The old fire mechanic can give you hints becuase im pretty sure it was based off of whoever got the most of those points within a certain timeframe although you can no longer see the points i think its tge same effect so if its not a solo kill it will only give a certain amount depending on the percent of damage you did +elim credit ult cancelation and rez cancel count as 50 along with elim if im right and a solo kill will count as 100 contesting objective slowly gives 10 which is why you can be on fire just from contesting (sorry for very late reply)
@bulletbro4745Ай бұрын
Pretty sure it’s the most amount of fire someone gains in a small amount of time.
@i-know-alice3874 Жыл бұрын
To add to your list. People standing up from earthshatter, people getting slept and also waking up from sleep can also cause this. Lost a comp game because deadeye missed a sleeping nanoblading genji who woke up
@birb9325 Жыл бұрын
That Zenyatta t-pose is gonna haunt me in my dreams 4:38
@magical86 Жыл бұрын
never thought i’d hear someone advocate high noon canceling for the reload alone and i’d walk away actually convinced to do it
@Hitoshuratdn Жыл бұрын
Wanted actually does that lol
@macefilms_ Жыл бұрын
this guy is the shounic of overwatch. same editing style, video format, its awesome
@TYSGoldenWolf Жыл бұрын
ive been complaing about deadeyes sea of bugs for years and never felt like anyone ever heard or cared. THANK YOU MARBLR for being a voice for the voiceless. WE CAN'T LET THIS STAND.
@pantuternik Жыл бұрын
I have an automatic "Do Not Disturb" mode toggle that enables on 8:00 AM. I was watching the video and exactly at 1:13 , when doomfist said "an dey sey, an dey sey..." it got muted because DND mode disabled sound. That's some perfect timing right there
@OrigamiAhsoka Жыл бұрын
This is so bizarre, I never thought it’d be such a technical ultimate
@arcadema Жыл бұрын
Ikr. It's always super interesting to learn these things as an average player with no dev experience whatsoever. I always thought that deadeye would be really simple from a backend perspective but I guess it's never quite that simple in game dev.
@magi_stricide Жыл бұрын
@@arcadema It feels like they made it needlessly complex. Just use one hard point for everything, the head. The ult icon even indicates Cassidy will shoot their head, so just make the ult about shooting heads. This will solve all the issues. The only slight nerf here is that the ult won't ramp on someone if you only see their feet or body, but you can fix that by making it a bit more complex. Use three hardpoints like before, yellow means it will miss, red means it will hit, circle touching skull means it will kill. This way, it will still charge if you see their feet, even if you can't see their head, but you will still one shot the moment you do.
@nayd5043 Жыл бұрын
They could use whatever they use for torbjorn`s turret tbh.
@Tomwithnonumbers Жыл бұрын
It's interesting how sometimes seemingly simple things can be really intricate to programme. "I can see a player" is surprisingly complicated when you think of how to check it, when to update those checks etc. Saying that, the bit about the bullet and lock-on indicator not using the same haedpoints as the LOS check just seems bad.
@orellaminx3530 Жыл бұрын
9:13 This is the fundamental problem with Phara, one that affects literally any character that shoots at her. The hitbox becomes disconnected from the model from movement changes. Happens to all characters, but flying ones that move in every axis benefit from it especially. In Deadeye's case, the bullet is tracking to the hitbox, but the disconnect is so small that with a decent ping, the server returns "Uh no, the hitbox is over here, not over there anymore" by the time the bullet hits, leading to a no-reg.
@TheBlairThing Жыл бұрын
I wonder if this bug affects S76's tac visor too, but nobody notices because it's a channeled ult? May want to test that.
@genericgamer2003 Жыл бұрын
Its something he tested on twitch but apparently didnt make it to the video. Visor will never miss unlike highnoon.
@vivelespatat2670 Жыл бұрын
You'd expect 2 Aimbot ults to function similarly, but we are talking about Overwatch here.
@Flechashe Жыл бұрын
It's not a channeled ult
@NoName-ts8eo Жыл бұрын
@@vivelespatat2670 deadeye mechanical is different from visir
@RYNO2511 Жыл бұрын
Tac visor is hitscan though, no? Deadeye is projectile-based, which is part of the reason why it misses when the enemy is in full LOS.
@basketcaseface813 Жыл бұрын
Wow. And I thought I was going crazy with how many times deadeye has missed for me…
@ossifiedtoad798 Жыл бұрын
Oh man, I am so excited that you validated that one of the miss conditions has to do with sudden pose changes and is affected by latency! That was my guess after studying a few examples in the replay viewer. I’m surprised to see that you found that Deadeye doesn’t seem to follow favor the shooter as expected, though. In the examples that I studied, the bullet trails and blood spatters were not aligned with the target’s centerline, in some cases not being on the hitbox at all, yet the target still took damage. I thought that that must have reflected where the target was on the shooter’s client at the time that the bullet was fired. (Unfortunately, those replays are no longer valid, but I do have some screenshots saved if that would be useful to share.) Based on that interpretation, my guess as to why the shot missed during a rapid pose change was that maybe the target’s _position_ was being rewound to where Cassidy saw them, but that the _pose_ was not being rewound properly/consistently. So, in the Mercy-ending-GA example, Cassidy shoots while Mercy is still in the horizontal pose on his client, but on the server she has finished her GA and is upright again. My guess is that the hit registration is evaluated based on the position and hitbox pose that Cassidy sees, like normal, but the selection of where Deadeye shoots is based on the hero’s pose on the server. I think that could explain the behavior that you saw where the window for missing is latency-dependent, and the bot on the server never misses. But, I don’t know how to reconcile this hypothesis with your 4th miss scenario. _Edit:_ In your tests on the latency-related miss window, did you test against other heroes’ pose changes or just Mercy? Were you able to test at latencies in between the 60ish and 250ish you showed? The fact that the 60ms latency resulted in a 60ms window to miss seems like it would support my hypothesis that the hardpoint is being evaluated based on how Mercy is posed on the server’s timestamp. If I was right, I would expect the miss window to scale 1:1 with the latency up to whatever the duration of the pose-change animation is. Maybe that’s the 160ms you found with 250ms ping? That could be tested with finer-grained ping tests (maybe using the minimum latency feature?) or possibly more heroes, since presumably the pose-change animation times would differ.
@strikermodel Жыл бұрын
The latency one makes sense. The latency between recieving server info and client side location have enough discrepency for it to "not lead the shot" correctly
@kilyaded7332 Жыл бұрын
I love how all 3 examples are flats
@bracelet4002 Жыл бұрын
We love flats
@nowshipping Жыл бұрын
1:13. Thank you for using this example of character dialogue.
@MaverickTF Жыл бұрын
Kudos to you for answering so many people's questions about this stupid ultimate. Your videos are amazingly well produced and researched. Keep up the great work man.
@Prehistoric_Nerd Жыл бұрын
if I know the devs well enough they'll keep this in as a feature and call it a "counter" for cassidy's ult as if there isn't enough thing that counters his ult...
@soccerburn552 Жыл бұрын
The quality of the work you do is always incredible, but this one takes the cake. Fascinating to see some of the weirdness that happens in this game.
@yasserboumediane1010 Жыл бұрын
Great, now I have to do complicated math equations every single time just to use one ability, thanks Blizzard
@ArdaSReal Жыл бұрын
It must be fun to gut the games mechanics like this but man i just cant imagine all the work and time that goes into this channel
@Poke1236ok Жыл бұрын
great video as always, glad someone was around to fill this niche on KZbin, very useful stuff!
@CZProductions Жыл бұрын
As a banana man main this truly pains my soul. I normally use the ult to take out Valking Mercies too :(
@Cloud7050 Жыл бұрын
The kind of content I love. Fascinating how you investigated this.
@ragerasse7616 Жыл бұрын
The only thing I miss with it is every potential kill because everyone knows how to counter it nowadays. 😔
@kie2 Жыл бұрын
yeah it is pretty much the worst ult in the game even without bugs
@nontori..4161 Жыл бұрын
@@kie2 brigitte ult
@knyt0 Жыл бұрын
better than lucio beat imo
@thegreatgamingkid8252 Жыл бұрын
@Knyt Are you playing the same game?
@rajkanishu Жыл бұрын
@@nontori..4161 nah rally is at least somewhat useful
@mejestic_pie_flavor325 Жыл бұрын
You have no idea how excited I get whenever I see one of your videos pop up
@jacob-4595 Жыл бұрын
0:11 to be fair that one just hit a palm tree
@drakealex Жыл бұрын
I don't play this game but watching how you articulate the data and how that data comes, is engaging.
@necorV Жыл бұрын
As a Mercy main unfortunately I cant say I have ever been NOT shot by deadeye. So this was actually quite interesting.......
@VanSanProductions Жыл бұрын
now we know the secret is to GA exactly when Cassidy is locked on.
@halohaalo2583 Жыл бұрын
@@VanSanProductions we can't know when he'll shoot so it's a hail Mary given ga cooldown time
@Marblr Жыл бұрын
at least in the examples I've shown, you need to jump out of GA to have a chance at dodging deadeye.
@hotdoghub6690 Жыл бұрын
I've had my deadeye miss mercy twice in just the past week and I don't play that much. Just bad luck I guess
@kmenordesvairado4060 Жыл бұрын
Cassidy: I'm only human after all
@kie2 Жыл бұрын
it's actually kinda hype that cree can dodge deadeye by rolling. I'd love to see someone try it in game intentionally.
@Irockman1 Жыл бұрын
I appreciate the amount of effort that goes into research for these videos.
@Neeeeeeeeeto Жыл бұрын
cass ult is just a glorified reload
@Used-vi3fd Жыл бұрын
Never played over watch and still love watching these kind of videos
@kyruken6740 Жыл бұрын
RIP Birdring , he should have watched your video 😂
@robinurmum8738 Жыл бұрын
Your content is so interesting and well made, you made me watch a 12 min video about a game i don't play
@Madis.O Жыл бұрын
0:38 snack has been grabbed
@ProfOfficial Жыл бұрын
I thought for the longest time Sojorn has an because of this bug. I was baffled at how stupid that is in such an already powerful character, I'm glad I was just stupid
@alnimri Жыл бұрын
*Marblr's videos are entertainingly and enjoyably educational!* All this time I've experinced these circumstances as Cassidy and thought it was just a ping/latency situation.
@v8p4r Жыл бұрын
That blinx the time sweeper ost in the background at 0:43 🔥
@cristrollelgeekmaster4674 Жыл бұрын
Cassidy mains taking notes on what to do and no to do while watching this
@Favmir Жыл бұрын
Seeing that [Patched] on the title feels so good, and it's thanks to you and your rigorious tests. OW community thanks you!
@movenorwhat Жыл бұрын
Honestly, i think it's sort of an issue with how the los check is handled, because i believe similar missing issues happen with other burst damage ults as well (i could say that it's not uncommon to "miss" with riptire's explosion)
@just_neon7978 Жыл бұрын
Dude, your videos are the greatest. Thanks for the content
@YatzeeWillWearAGreenHat Жыл бұрын
My question would be: Why doesn't Mccree just make 1 line of sight check and uses that for the bullet as well?
@astupidlylongnamethatstoolong Жыл бұрын
Because that would be too much effort. Ow is held together by shoestrings and duct tape.
@YatzeeWillWearAGreenHat Жыл бұрын
@@astupidlylongnamethatstoolong Sounds about right. This aint a gamebreaking bug nor is any longtime multyplayer game handled by the same devs.
@kie2 Жыл бұрын
even if they wanted him to be able to shoot toes you could just change it so he doesn't actually need to hit the shot he just needs to charge the skull and keep LOS
@timsonnenberg6977 Жыл бұрын
Id say, just skip the bullet concerning the damage. Do the LOS including shields/other effects, have the targets take damage and play the animation+ bullet seperately.
@everkade Жыл бұрын
because someone coded this mess in 2016 and no one has complained enough to make them give enough of a damn to fix it
@schwarzerTeufel88 Жыл бұрын
Your Channel is exactly the kind of overwatch content that i have been looking for
@PrinceAbubu59 Жыл бұрын
I feel like if I heard "It's high noon" so many times while testing and found this many misses, I wouldn't even bother hiding from this ult next time I hear it in game lol
@guidomista8448 Жыл бұрын
Junkrat really be walking around at 6'8, but slouching over to 5'9.
@Zkeleton969 Жыл бұрын
Please never stop making these. Only overwatch content I’m interested in
@myrez_ Жыл бұрын
mad science you did in this video, very well made. good job!
@thefolder69 Жыл бұрын
1:48 damn Cassidy, Mercy's eyes are up there, you know!
@Add_Infinitum2 ай бұрын
Uhhh yeah I'll have the hitscan ult, hold the hitscan
@NafedalbiFilms Жыл бұрын
"Don't use -disguises- deadeye when -the enemy team doesn't have an a pyro or demo- you have high ping. Or ever. Just don't use -Spy- Cassidy."
@BringBackLFG Жыл бұрын
Good work! You are still creating some of the best Overwatch videos I've seen and I am so happy to have found you Keep up the great work bro fr
@cold_llama Жыл бұрын
the april 11 patch notes say this has been fixed... is it true?
@_Bumby_ Жыл бұрын
Finally! I have an excuse for why I’m bad at Cassidy! Hopefully my mom will finally stop telling me how bad I am now!
@halfofgrim Жыл бұрын
Have you checked if these bugs also occur without the ult being active? My gameplay seems to indicate that these missed shots happen all the time. not just with dead eye
@TheRealBatabii Жыл бұрын
I really hope this explains why I can never hit anything with Ashe or Widowmaker even though it's not nearly as bad with any other hero
@SearcherRyan Жыл бұрын
Skill issue
@iamaylacat3935 Жыл бұрын
Seen *something* similar happening with Ashe lately, except I believe the issue may be with hit reg as the issue occurs not only with regular shots, but at times completely stationary targets (including the ones in the practice range)
@MrHandsomeStudios Жыл бұрын
If you have a low end PC you will miss shots even though you on your display can see that your crosshair are on a character. The reason for this is that with lower FPS, it will take longer time for the movement of a character update meaning that there's a bigger window in milliseconds of that the enemy is lagging behind on your screen. If the enemy character moves straight in one direction, imagine them in reality being a little bit further in that direction. The time between 2 frames when you have low fps will also mean that on your display the enemy maybe moves to the left when in reality they move to the right. Playing on lower FPS you want to play hitscans like projectile characters were you pre aim in the direction that you would guess they will position in the next frame. As someone who have played on 30 fps, 150 fps and 240 fps avg setups there's a massive difference in delay between 30 and 150 fps. It's so massive that my aim went from 30% to 80% in bronze just by playing on higher fps and I won every single game until I got to gold as Soldier back in 2019. So in other words, the higher fps you have, the smaller the window of were the enemy can position the next frame resulting in you having higher accuracy since you will know exactly were they will be.
@ArchSchizo Жыл бұрын
@@MrHandsomeStudios I have a 144 refresh rate monitor, can confirm you just have more opportunities to know exactly where they might be. Diminishing returns exist, I wouldn't dare go above 144. Input lag + internet inconsistencies/speed are likely bigger issues in Overwatch.
@zylou8643 Жыл бұрын
holy hell thanks for clarifying how this ult works, blizzard pls fix
@zag5766 Жыл бұрын
1:52 my mans eyes do be awandering there
@Loganrithm Жыл бұрын
Man I love your videos, so incredibly well made and entertaining. Really shows the backend of one of my favorite games!
@victormunhozzz Жыл бұрын
What I've learned today is that: if I'm caught in the open by Cassidy as Mercy I should at least attempt to fly away as there's a chance I'll dodge his shot with Guardian Angel
@StingrayOfficial Жыл бұрын
So good dude, imagine if they don't fix this before the next OWL season, oof. Also fun having you play with Seagull lately, good times!
@roysoshard9293 Жыл бұрын
11:24 Very uh.. 'Interesting' Choreography there mate
@Cyrax559 Жыл бұрын
This is very surprising and interesting for such a simple ultimate. Very eye-opening
@mohammedbaig9569 Жыл бұрын
I don't know if you've covered it already but can you explain the differences in first person animation vs third person? Like for example in Cassidys ult where he has his left hand placed horizontally from the player POV but from outside that isn't visible, or how moira looks like she's naruto running from a third person view but from the players perspective her hands never move to her sides?
@reggieisnotadog4841 Жыл бұрын
I can answer this. Your first person (the detailed hands and weapon) and third person (the full body) models are separate, but move around in the game world together. Game engine cameras can decide what they show at any given time. So your camera shows your first person model and hides your third person model, while showing you everyone else's third person model. When you do things like get charged or emote it hides your first person model and shows you your third person model so you can watch yourself die or dance or whatever.
@mohammedbaig9569 Жыл бұрын
@@reggieisnotadog4841 oh thats sick thanks for the quick reply. Do you know the name of this phenomena or technique so I can look into it myself sometime? Been wanting to use it for some game dev for a while now and it seems like it'd be super handy. And one more thing does that mean that the models are basically overlayed on top of one another then? Because if so how does hitbox detection work between the 2?
@arrowtongue Жыл бұрын
@@mohammedbaig9569 The viewmodels do not have any hitboxes or collision with the world, they are rendered only in your client's camera in first person and layered over everything so they don't clip into stuff. The models themselves are technically overlayed but the viewport is only ever rendering one or the other at a given time. This technique is probably just called viewmodels and is the way FPS games have been doing this since Wolfenstien.
@ImplyDoods Жыл бұрын
@@mohammedbaig9569 useually viewmodels are done with 2 different camera's overlayed ontop of eachother this is because the viewmodels FOV should never change as it'd make the gun look weird and since you want the player to be able to change FOV its a seperate camera the viewmodel and all so why would you give the viewmodel a hitbox? it doesnt need one they are all so rendered first before anything else to effectively make sure they can never be behind objects to stop them clipping into walls
@reggieisnotadog4841 Жыл бұрын
@@mohammedbaig9569 People have answered this already with the point that it's two cameras and is switching between them. For a game engine specific tutorial on how to do FPS arms look up camera stacking in Unity, and for how to show certain models (i.e. only first person models and third person models for certain cameras) look up 'camera culling mask unity'. Don't worry that it's for Unity if you're using another engine. Once you understand those two concepts you will be able to apply them to your own engine by either fiddling about or googling the same concepts, unity just has some good tutorials on how they work in general. You can also look up 'Animation Bootcamp: The First Person Animation of Overwatch' for a great video on how they do it in OW specifically. Hope that helps and good luck with game dev!
@GeorgeAlexanderTrebek Жыл бұрын
Thank you for making these videos!
@jonschaub7574 Жыл бұрын
Great video - I saw Flats reacting to it and had to come watch the original myself!
@MrCreatureification Жыл бұрын
This is really nice to know, but the biggest thing I learned is that I am not actually going crazy and people really are just shooting me around corners.
@endoverlord423 Жыл бұрын
finally somebody bringing attention to this, it has been driving me crazy how many times i miss shots that should have hit, and i haven't even been playing cassidy for that long
@skyler7017 Жыл бұрын
Amazing video marblr as usual! Keep up the good work!
@Crusty_Sword Жыл бұрын
This video reminds me a lot of Shounic both dive deep into the mechanics of the game and both do a super amazing job at explaining it love the content.
@nathancourtney94 Жыл бұрын
I made posts to Blizzard on the OW forums about all the netcode of deadeye back in 2018 or so and the amount of salty players claiming I was full of shit made me give up discussing the game in detail. Thank you for giving me some reinforcement that I'm not crazy.
@justforchrome9156 Жыл бұрын
Came because I was tilted, stayed for the blinx soundtrack and effects
@masterchief4431 Жыл бұрын
Mccassidy just trying to shoot his best “WHAT MORE DO YOU WANT FROM MEEE!!”
@actualtrashpile Жыл бұрын
At this point, the deadeye symbol might as well be a percentage bar that increases the chance of actually hitting from 1%-100%.
@Baikenloverr2 ай бұрын
I don’t play Overwatch because it’s absolutely miserable but these videos are so entertaining
@WitchNakime Жыл бұрын
Was playint Moira, walked past a McCree during Dead eye, i saw him, said my goodbye to my friends in VC, was prepared for my fate. Mf missed, idk how, but he did, i lived to see a Hanzo headshoting me. Truly a fun experience.
@experimentgamer3149 Жыл бұрын
I KNEW IT EVERYONE JUST SAID NAH THEY WERE BEHIND A SHIELD OR SOMETHING BUT I KNEW SOMETHING WAS UP