Mario & Luigi: Brothership (100%) - Part #35: The Glohmatic Quad-Ray

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Hawlo

Hawlo

Күн бұрын

Пікірлер: 19
@windlink6496
@windlink6496 11 күн бұрын
I gotta admit it, this Bowser fight definitely felt rougher than his previous one. Truly a worthy fight against the usual 100% pure final boss for Mario and Luigi except he's glohmified.
@arthurgadytibayan1411
@arthurgadytibayan1411 11 күн бұрын
The shmup section from Luigi section, I love that when I was a kid.
@javierascanio4309
@javierascanio4309 11 күн бұрын
Notes of the glohm bowser you may havr missed: -after doing logic twice, thats it, gotta beat it on your own after. -specialized plugs apply on luigi logic, so for max damage equip troop, glohm and flying specialists for free damage -the glohm area is... not that dangerous? For a looming threat, it really only acts like a poison status. Maybe it has a chance to glohm but never seen it. I guess the devs thought it'd be too punishing? -ignoring the first bowser fight, this is the first fight without a "weak" state for the boss. You get a damaging phase but its a minigame, not free damage
@JJ_R
@JJ_R 11 күн бұрын
8:51 Huh… proof that Bowser’s minions don’t die after battle… which means that they just run away after losing. 9:35 That’s probably because the standard attacks are more akin to Superstar Saga’s Bros Moves (quick & simple), while the actual Bros Moves start to wear on you after a while (being slow and complex). 13:36 I get that. Deep, philosophical-type stuff can wait until after the game is done (during final thoughts), or at least after a big moment in the plot. 28:59 Not really. This is a Mario & Luigi game. We can’t end without our prerequisite “Possessed Bowser”/“Plot-McGuffin-Charged Bowser” fight. 31:27 I never actually bothered to check if that was the case. I just assumed it was an Auto-Game Over. 39:24 I never noticed this (Since I ran immediately, thinking there was gonna be something blocking my path, and make running away harder), but the ray just… stopped?! Kinda anticlimactic, if you think about it.
@javierascanio4309
@javierascanio4309 11 күн бұрын
Not instakill at all! In fact, kinda disappointing. It doesnt even glohm you, or at least its not guaranteed
@ilikecurry2345
@ilikecurry2345 11 күн бұрын
Take a shot every time the Zok Troopers talk in that annoying zeep-zap-zoop speech pattern. Your liver will hate you.
@swinelias
@swinelias 11 күн бұрын
@@ilikecurry2345 I hate saying this but, as much as you said that here, I think that this time there wasn't a lot of dialogue where the zok troopers ended up talking with that speech pattern. If I took a shot of all the times they said it here (not that I really drink, mind you) I don't think it would hurt that much.
@ilikecurry2345
@ilikecurry2345 11 күн бұрын
@swinelias Hm.
@swinelias
@swinelias 11 күн бұрын
0:54 then again, Mario didn't do his usual landing this time. 23:18 Lol. 27:29 uh, nice frame drop there, game. 27:43 no way, the lighthouses were parts of a weapon all this time? 39:05 lol, it's not that threatening if it isn't that fast. 39:24 and then it just stops there if you were slow enough.
@miragevarietyproductions3361
@miragevarietyproductions3361 3 күн бұрын
I had at least one game over on each Bowser fight. Here I had to reset enough times while getting used to his attacks. These fights are tough.
@GMKGoji01
@GMKGoji01 11 күн бұрын
I did not like the unfitting music that played during the boss. So I muted my TV and played Goddess in Shadow from Fire Emblem Engage.
@samanthaanderson4112
@samanthaanderson4112 11 күн бұрын
This is the first visit to Zokket Fortress, after the second visit it is no longer revisited once "He" reawakens.
@gabrielalcantara7355
@gabrielalcantara7355 11 күн бұрын
Thanks for the video🤐
@FLLSpotter89
@FLLSpotter89 11 күн бұрын
16:56 27:05 39:45
@tatuvirkanen198
@tatuvirkanen198 11 күн бұрын
MARIO & LUIGI
@tatuvirkanen198
@tatuvirkanen198 11 күн бұрын
23.1.2025
@tatuvirkanen198
@tatuvirkanen198 11 күн бұрын
@tatuvirkanen198
@tatuvirkanen198 11 күн бұрын
@tatuvirkanen198
@tatuvirkanen198 11 күн бұрын
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