I liked the planeswalkers that start as creatures, and require a bit of extra work to flip. Those were fun commanders, and had an interesting design space. I used Harrow to flip Nissa to avoid her destruction, and other than Gideon it was a pretty fun mechanic. I also would love a meld style mechanic to create your planeswalkers, and it wouldn’t have to be Eldrazi to use the effect. Like Urza using the Might and Meekstone to create something else, I would love to see more unique designs again or a return to a few like that.
@christopherb50115 күн бұрын
They did DFCs, Origins cards, _and_ a representation of an oldwalker (Sorin) in the same set, and they DIDN'T make him a meld card. Boo.
@bakudanashita16 күн бұрын
I actively hate the fact that any creature/character can be on any plane now. I think 1 or 2 planeswalkers per set is the perfect amount.
@Mischievous_Moth13 күн бұрын
Yeah it really limits how much detail they can put into the plane itself, not that they care about that anymore. For example, I thought that the cactus-folk in Thunder Junction and the Cactus Forests were really cool but were totally overshadowed by the sheer number of characters that didn't belong there. I will admit it was nice to get a new version of Kaerevek, but they could have done that in a masters set or whatever.
@anthonydelfino617113 күн бұрын
@@Mischievous_Moth Thunder Junction was especially egregious when you stop to ask why were some of the people even there? Marchesa in particular... why would she give up being queen of the plane after doing so much plotting to get there only to go be a cowgirl on some dusty backwater plane? Why would Olivia want to leave her position of power and wealth on Innistrad to be, as best as I can tell from her art, a saloon showgirl?
@DrakeBoehm9 күн бұрын
@@anthonydelfino6171great outfits? Cool hats? Those are really the only good reasons
@HouYi-b6g16 күн бұрын
desparking and the phyrexianization of planeswalkers felt like the multiple meaningless comic book deaths where 90% of popular characters will just "get better" from using mcguffin energy, time travel, body/mind transfer, Alternate universes, or secretly faked their demise, while the less popular ones and the ones the company hated get to stay gone forever. The Planeswalkers deaths that actually kinda work for me are Venser, Xenagos, Elspeth and Gideon as they actually accomplished something and left a meaningful impact of these invincible and all powerful godlike beings can die when another powerful force gets the better of them. Venser sacrificed himself to cure Karn and give Mirrodin another chance to live, It took literal gods and other planeswalkers to stop Xenagos and Elspeth in Theroes block, and Gideon gave his life up to let Liliana have the chance to strike down Bolas after all of his other plans failed.
@DrakeBoehm9 күн бұрын
I'm always a fan of actual story consequences, which was why I was kind of okay with the departs, but it did feel like a superman death, and kind of meaningless
@chrysmurphy397413 күн бұрын
I had an ide about the "desparked" Planeswalkers....Rather than Bolas having removed their sparks completely, maybe he just drained them of all their spark energy and, as they travel from plane to plane through the Omenpaths each plane visited recharges their spark some amount until, when they've visited enough their spark "reignites". You could even show this gradual re-energisation of their sparks mechanically, maybe creating creature versions with Tap abilities analagous to one of their old loyalty abilities. For example An Ajani that had travelled an omenpath once having one tap ability then when he show up in a new set/on a new plane he has that ability plus another tap ability and when he shows up for a third time (as they usually have 3 loyalty abilities) his spark fully reignites and he appears as his original (or something similar) Planeswalker form.
@Stroggoii15 күн бұрын
They opened the multiverse but after giving random characters a cowboy hat they just reverted back to only focusing on a very clear little group of favorites. I wanna see Judith getting chased out of Innistrad for organizing the devils there into a roving circus of horrors, or Thalia improving her swordsmanship with Isshin in Kamigawa, or Genku trading poems in Meletis. Instead we're back to Chandra and Nissa's dysfunctional relationship drama. Not that it matters anyway, with half the sets each year now being invasive ads, it's gonna take a decade to go back to settings we actually care about.
@ganyumaindayone111216 күн бұрын
"maro wants to pretend to listen but doesnt care "
@joelrandall234816 күн бұрын
Even if he does care all that actually matters is what his Hasbro overlords care about.
@herpderp6616 күн бұрын
Mark and Aaron have said it many times. If you keep buying it we will keep making it.
@RaginKavu16 күн бұрын
I still believe that Maro does care, even if he's ideas are more often than not, too op and broken. 😅 I just know that he has close to no power to enforce any significant change. All he can do is be a voice against it. He may as well be the last remnant inside wotc of what the company used to be.
@gannonkendrick934316 күн бұрын
Yeah, no. Mark Rosewater is like the only person within Wizards of the Coast who maintains any kind of social media presence, to the point that he often gets blamed for or hit with the actions of Hasbro. He's like their scapegoat. He doesn't have to be. He could just as easily disappear and not talk to anybody, ever, outside of his team. But he asks everybody what they think about the company's decisions. And while he can't say anything bad about Hasbro or WotC executive, he is their only mouthpiece, giving us insight into what they, as a business, prioritize. We learned from him that March of the Machine: the Aftermath was a huge failure financially, and that the uproar against it damned it as a mistake they won't repeat. We learned why we'll never get another Planar Chaos like set. He's also the only one who collects data WotC cares about, in a way they can actually understand. His surveys probably provide valuable insights for them that corporate would hugely miss the mark on otherwise. As soon as we lose somebody like Rosewater, the game loses its soul for real, and we stop getting sets like Bloomburrow.
@BlightDragonBrewery15 күн бұрын
As per the usual. Community lights up in flames and they call upon Maro to take a piss and put the fires out.
@fredouellet316016 күн бұрын
I find it funny that you feel that planeswalkwers add complexity to the game. Every card have more text and ability, but it's the sheer amount of cards being printed per year with different sets, commander decks and secret lairs that makes commander games impossible to follow. I used to know almost every card that were being played in a commander game. I could learn the few cards per game I didn't already know. But since warhammer, a product that didn't interest me, I have difficulty to follow. Even MTG content creators say they can't follow all the releases...
@JimFaindel14 күн бұрын
I love Planeswalkers and wish they could be more prevalent in decks
@mechazard988316 күн бұрын
My take on this is that planeswalkers are one of the things unique to mtg. I'd rather wizards just lets planeswalkers be used as commanders instead of sidelining them entirely.
@bmorr16 күн бұрын
I want more planeswalkers but I hate Brawl when I go against a planeswalker in the command zone. I wish there was a way to make them relevant in commander without spamming them or having them in the command zone
@bigtree318716 күн бұрын
Yea imagine playing a teferi time raveler deck and at turn 2 drawing your entire library when you have a t1 sol ring. Sure ask fir it 😂😂😂
@kementurh14 күн бұрын
I'd rather Commander remain EDH.
@anthonydelfino617113 күн бұрын
no thanks to letting them be in the command zone. the ones that already exist as legal already drag out games a lot but not just that, but the ones with green in their identity were designed to be impossible to ultimate when they hit the field if you also have doubling season or were given good but weaker ultimates if they can be done as soon as they hit the field. When you consider some of the planeswalkers that have really debilitating ultimates that can be activated immediately with doubling season, they would have to consider banning the enchantment in order to allow planeswalkers (and also to make sure that green identity decks aren't even more powerful than they already are) some of the really strong ones I'm thinking... Calix, Destiny's Hand lets you just have replienish in the command zone. a couple that give emblems are Garruk, Apex Preditor, and Nissa, Vital Force. and Tamiyo, Field Researcher becomes Omniscience in your command zone, but for 4 mana. Vraska, Relic Seeker can instantly set someone's life to 1, and Vraska the Unseen can immediately make her tokens with player deathtouch. None of these were balanced with the loyalty counter doubling in mind...
@tgmwright15 күн бұрын
Anyone old enough to remember when MaRo wrote an article asking the community about the creature type "human"? The community hated it, and he just laughed and said "too bad"
@zerochill409616 күн бұрын
A good thing to consider is how Oathbreaker is a format that would love more variety in the Planeswalkers released. And Storywise, I know that the team implied that rogue sparks exist as of Aether Race and I kind of want to see instances of characters who were never Planeswalkers obtaining a Spark for themselves
@redwolfmatt15 күн бұрын
yes thankyou. i love everything about this. oathbreaker needs love
@kaipography16 күн бұрын
Many Magic the Gathering players answer the question
@taylorwheaton84016 күн бұрын
I've played this game for 27 years now and I've seen the inception of planeswalkers into the game, to the flood of planeswalkers into magic, to what we have now. I think planeswalkers are cool but they should be rare. They don't necessarily need to be down to one per set but I'd probably prefer it not to go back above 3-4. Planeswalkers stopped feeling special after a while and needed to curbed. I know many have mentioned allowing planeswalkers to be commanders and Wizards has wanted that for a while now but I am staunchly opposed to this. It creates too many unknowns in a format that needs more stability right now, and it adds even more abundance of choice that is entirely unneeded in the absolute ocean of choices we have right now. I'd love them to print less legendaries as well. We don't need to have every choice available to us all the time. Restriction breeds better deck building. Folks are welcome to disagree, this is just the opinion of one old man that's played this game for a hot minute.
@JackTalksMTG16 күн бұрын
I think the moment omenpaths were brought into the story everything that made planeswalkers special was destroyed and essentially rendered there existence pointless
@JimBoulter10815 күн бұрын
Most important for me - I don't want Spider Man or Spongebob to be planeswalkers. I don't even want them in my game.
@erinmccarthy643416 күн бұрын
I find it funny Marko want to here from us, and he probably genuinely does! It’s just we give feed back and they turn around and completely ignore us and just go with whatever makes them the most money.
@DeinOmma13 күн бұрын
I thought that Racing Plane had the whole reason to give the Sparks back to the Planeswalkers...
@TheUniversalEclipse16 күн бұрын
I think the flip walkers should be the main focus if you want them as commanders. I’d love to see them keep printing those.
@Crushanator112 күн бұрын
Yeah, seeing every "new" Planeswalker be a flip walker telling the sort of story of them getting their initial spark could be really interesting.
@BlueGriffin2016 күн бұрын
I find it funny that a small part of this will be resolved in Aetherdrift with the trophy being a planeswalkers Aetherspark.
@gannonkendrick934315 күн бұрын
Not really. The Aetherspark exists for lore reasons, but doesn't satisfy the void left by there being fewer planeswalkers. It doesn't functionally turn a creature into a planeswalker, nor does it do that in lore, because the abilities it can provide are going to be limited to what *it* can do. In terms of making each creature uniquely a planeswalker, it is going to fail, and in lore, it's just a ticket through the multiverse without using omenpaths, plus a temporary buff. You can think of it like Iron Man armor (sorry). Without his armor, Tony Stank is a lot more vulnerable and can't compete with the likes of Thor or Hulk. It's an equipment that allows a creature to access a static table of abilities (as far as we can guess).
@AnimeProfilePicture15 күн бұрын
And we already know Vraska is gonna get it so she can planeswalk with her hubby
@BlueGriffin2014 күн бұрын
@@gannonkendrick9343 (shrug) mechanically its an equipment that turns a creature into a planeswalker. Lore wise it might be a crutch, but is a way to make a creature able to planeswalk/ be a “planeswalker”. It might just be one person, but that opens the door to anyone getting their spark back somehow.
@Hapkins-le6xf16 күн бұрын
I'd like plainswalkers to not be used in future universe beyond sets, keep them unique to magic IP. I'm fine with them being allowed as commanders, or not. Plainswalkers as commanders don't really matter to me at all.
@tspin564216 күн бұрын
So I believe that plansewalkers should be aloud to be commanders. I’m actualy quite upset that the wander lost her spark(as she is my favorite character in mtg) planswalkers are not good in commander due to 3 people being able to attack it. I hope that beloved characters like the wanderer can get their sparks back. And I hope that wisards can focus more on the mtg story in the future. I was truly hoping that the wanderer would have been able to conquer her broken spark and master the ability to plansewalk but nope they threw away that idea.
@christopherb50115 күн бұрын
*ALLOWED!!! LEARN TO SPELL!!!
@martaneon531016 күн бұрын
Spark, despark, respark, I just want my Elspeth god card
@sparktoad16 күн бұрын
That and i want my Garruk, desparked or not also 🤣
@doleod634016 күн бұрын
Best I can do for ya *holds up Patrick from Spongebob*
@mobiusstorm976816 күн бұрын
I like the idea of planeswalkers that can be your commander being creatures that flip into planeswalkers. It gives some direction to the deck and offers easier interactions before someone with The Wanderer as their commander gets the more powerful effects.
@Azeria16 күн бұрын
I honestly think the Omen Paths were a huge mistake. I don’t like planeswalkers as cards or as story devices. I’d hate to see them be able to be Commanders.
@Crushanator112 күн бұрын
I think the Omen Paths were a huge mistake, but for literally the opposite reason. I like Planeswalkers as cards, and story devices, and think they should be Commanders. The Omenpaths have very "when everyone is special no one is" energy
@Tera_GX16 күн бұрын
I loved when they modernized Karn as a Planeswalker, but I've never really gotten to have much satisfaction out of running him. We always do multiplayer Magic, and Planeswalkers have always been weaker around multiple opponents. All of them might as well not have an "ultimate" in multiplayer. I don't miss Planeswalkers, but I do want to see them start exploring designs that more specifically are about multiplayer. Maybe like a Rhystic Study passive on a Planeswalker. Not literally, preferably, but that kind of direction. Like "Upkeep, add Loyalty equal to the number of creatures that attacked you since last turn" (that specific effect isn't quite one they would use).
@SirLANsalot16 күн бұрын
You can ignore the planeswalker, and kill the player, OR attack the planeswalker itself, but your not attacking the player anymore and dropping their HP. I play a very control deck of planeswalker party, a very upgraded Commador Guff deck. It took some practice to make turns not take too long as the more walkers you get, the more abilities you have to cycle through and triggers to remember.
@cteal201816 күн бұрын
He is worried about the window dressing and the story, meanwhile the health of the game is failing. He mentions Arena, yet most of the playerbase doesn't use it. How do characters within all the universe beyond IP drop into different planes? I never realized Storm was a multiversal character, but she is in Magic🤔😒
@RoflCannon616 күн бұрын
Storm is a bad example because Marvel does canonically have multiple universes so it does make a bit of sense for Marvel characters to somehow end up in a MTG plane. It’s others like The Walking Dead that make zero sense.
@alpha3409816 күн бұрын
Isn't that obvious? Dr Strange is literally a Planeswalker in all but name and could transport anyone to different dimensions at his wish
@ML7WL16 күн бұрын
To me the beyond stuff problem is more a big chunk of product taking away the opportunity to develop their own worldbuilding, revisiting places and putting reprint sets to instead money surf on stablished IP's and attending that niche of players who had made custom cards for years.
@marktardiff701316 күн бұрын
I think a wave of companion planeswalkers would be neat
@S6Photon16 күн бұрын
Can't they just add the rules text: "This Planeswalker can be your Commander" to the cards that should be Planeswalkers, like the Wanderer, as they've done with other Planeswalkers in the past. while leaving others as regular planeswalkers if they want to as a balance for them not wanting them all to be commanders?
@Mischievous_Moth13 күн бұрын
Honestly the best solution I've heard thrown out there.
@Banana-senpai15 күн бұрын
I don't mind desparking the plainswalkers. In fact it seems a perfect opportunity to create both personal and external conflict and storylines that aren't just "big baddies return for the eleventh time and threaten the multiverse again": bolas, eldrazi, phyrexians; bolas, eldrazi, phyrexians... It's a quite literal icarus getting his wings melted. The spark and planeswalking is often used as an allegory for running away; now they have to face their inner demons head on, and anyone who feels wronged by a Planeswalker in the past can now easily catch on, be them good or bad, just or selfish. They can also plot against each other in much more human ways now. What I don't like is the planeswalker flood we've had to deal with in the past 7 or 8 years. I think 1 Planeswalker is the right amount, but maybe an average 1.5 per set could be fine too.
@Battleguild15 күн бұрын
I wish they'd make more Planeswalkers have abilities more tied in with their story counterparts. Like Jace for example, is almost always conjuring illusions of himself or phantasmal creatures in combat, yet only one Jace (out of 15) actually makes Illusion tokens. (2 if you count versions of Jace that can make a non-legendary copy of himself.) It would be nice if we had a Jace that made 0/1 Illusion tokens that have Illusion Counters (sacrifice if targeted by spell or ability) on them equal to whenever he loses Loyalty counters, or a Jace that creates a copy of Spark Double that you have to pay mana to cast.
@Kantharr15 күн бұрын
I bet they're going to go the easy route and just allow any planeswalkers to be your commander in EDH like it is in brawl.
@Mischievous_Moth13 күн бұрын
They'd probably have to ban one or two for whatever reasons, but honestly I would kind of like this change since planeswalkers honestly aren't THAT strong anymore compared to some legendary creatures.
@Kantharr13 күн бұрын
@Mischievous_Moth That's the same thing a co worker of mine said and I completely agree with that.
@paulbuckley230111 күн бұрын
Jared Carthalion {WUBRG} Planeswalker +1: Create a five color 3/3 Kavu token with Trample. -3: Put X +1/+1 counters on up to two target creatures, where X is their number of colors. Loyalty: 5 Playing Jared showed me why I don't want Planeswalkers as Commanders. Turn 1: Cast Jared, make a Kavu. Turn 2: Give him five counters, letting Jared die. Recast Jared and put five more counters on that same Kavu and attack for 13 Trample. Letting Planeswalkers pop back into the Command Zone, with a trivial amount of damage planning, lets them double punch their abilities on the same turn too easily for my liking.
@venkelos699616 күн бұрын
If Planeswalkers could just be Commanders, I think you'd see a lot more of them in EDH, and if they are the decks color identity, I feel like "Superfriends" wouldn't be as easy, and just protecting one Planeswalker wouldn't be as hard, or require as many wipes. There are a number more more-used cards that can pop your LC Commander, whether as it comes in, or after it had worn out its welcome, but cards that just pop a Planeswalker aren't as common, which we make up for by them being attacked directly. Still, if Jace, or Elspeth, could have the certainty of availability, from being in the CZ, I feel like that could make losing them more bearable; like other Commanders, you could just get them back, with a tax. Personally, I like Planeswalkers, and I wish that they could just be Commanders, even if a number of them are mono-color, which means they woyld be restricting their decks, instead of existing within those restraints. They are some of Magic's characters, in a way that kind of is at odds with the idea that the deck is led by an individual, powerful character. Until recently, most of those characters would have been tied to their own plane, and even the Gatewatch struggled to summon a variety of monsters; it's an ability of us "oldwalkers" Bolas wanted back, but they lack. It might seem odd to run a mill deck, and not have the Millmaster Jace himself running it. I totally understand why some people wouldn't want Walkers to be Commander-eligable, but I'm hoping. As for their space, I think we will get a few more per set, and I think it for one reason; Universes Beyond. To my understanding, UB decks will not see Planeswalkers; they aren't a type that well fits with these ideas, but if something like 50% of the annual product is now going to become UB, that basically means 3/6 sets definitely won't have Planeswalker cards in them, whether 1, 2, or 10, and I feel like, if they don't plan to retire the card type, and half the product won't even have them, they'll probably need to add a few to their in verse sets just so we get more than one a year. Otherwise, they might as well despark the rest, as "characters" have a new, different meaning, in EDH, and just make different supporting cards, like Sagas, to allow their style of effects. I agree everything isn't Commander, or should be, and there will also be good things that specifically don't work in EDH, but if that's going to remain where so much of the focus is, I think they'll keep building with it in mind. I think they'll make a few more, to plump up, and diversify, their home sets, from their outside IP products, and I hope that they'll make it so Jace, Chandra, Bolas, and the like can just helm the deck. It might be a bad choice, but I struggle to see even some powerful Walkers outdoing Urza, Korvold, Edgar Markov, or Tergrid, especially with many of them being mono-color. Certainty, some aren't, but that's true of many LC Commanders, too.
@Gzilla31316 күн бұрын
I’m surprised Kellen didn’t have a planeswalker spark ignite in Thunderjunction. You’d think following him for four sets would crescendo in his spark igniting.
@Crushanator112 күн бұрын
Calling it now that he wins the Aetherdrift race and sparks up
@Gzilla31312 күн бұрын
@ I assume Chandra is going to win it for Nissa to re-spark her.
@PyrusCreed16 күн бұрын
My 2 cents: 1. 2-3 Planeswalkers per set, sometimes less, sometimes more. 2. Balanced for general play, not specifically Commander 3. An occasional "can be your Commander" is fine, but not for the type as a whole 4. Go back to one of each Planeswalker subtype on the board (1 Jace, not 3 and a partridge and a pear tree) 5. BALANCE THE DAMN CARDS!
@EricHerreroEspada16 күн бұрын
I like cards with the idea of an ultimate. Some planeswalkers are cool, but I think they should innovante into creatures that can have cool activated abilities. Not just "spend your whole mana, do x", there are many ways a character can gain weird counters and then spend them. I don't think it's the best implementation, but Foundation's Drake Hatcher is a good start
@MetalPheonix16 күн бұрын
I was always on the opinion that a set should have maybe 10-25 legendary things, be they creatures, planeswalkers, lands, artifacts. (and then some sets deserving a bit more) I am more concerned about Universes Beyond. Conceptually i like the idea of them, but I just don't like the amount. They should go back to the Godzilla styled UB cards, Even if they design a magic card that's obviously designed for a specific UB. There's a disconnect between the average player. We aren't all Timmy's who like whatever flashy new big thing is, nor are we all Spikes who only care about what's most powerful or optimal, And most of us aren't Hasbro execs who only care about sales.
@Ok-lm7eg16 күн бұрын
Imo planeswalkers are the most fun and unique card type in the game, dhihada is my favorite commander that I have and having more options of planeswalkers in the command zone seems really fun, i think they should print more and potentially let them be commanders too
@RetroBonesMA16 күн бұрын
I think this is an opportunity to make a rework of planeswalkers. Instead of resparking the planeswalkers, MTG could introduce new characters to have their sparks ignited.
@Crushanator112 күн бұрын
I dont really get the "design space is limited" argument. We've seen flipwalkers and creature walkers like Kaito. There's nothing that says they have to have a +1-2, a 0- -2, and a -BIG. Letting them gain loyalty off things like, casting creatures, sorceries, enchantments, artifacts, legendaries, historics. Cards with flash, or flying or a specific creature type entering play. You could deal combat or non combat damage to a player, a creature could be sacrified, or be removed from a graveyard. You could have no Ultimate but a strong -3. You could have a great Ultimate but no +1 to neccesitate a combo. You could have a Flip walker that flips back and forth, with maybe the Ultimate being a powerful effect representing them "expending" their spark. Theres a 100 things they could do, except theyre spending over 50% of their design resources doing ads for other companies, and what feels like 90% of the remainder on the kitchen table casual format we were essentially forced to play as our sole pandemic option.
@traceclout468416 күн бұрын
Why aren’t plane walkers being played??? They de powered them, you want them in arena and standard well make them like you use to.
@teamalice11516 күн бұрын
Personally, I think having only like one set base at that if you enjoy planes walkers, which I personally do you know it’s very unlikely you’re gonna get any new ones that interest you or you might get one or two and an entire year because they’re not gonna just release several for the color pair you want for your commander deck Back being sad I think one of the flaws that wizards is done to themselves is person do not feel like planes. Walkers have to just win the game for you. I think having interact options to do different things in your deck is fun because it gives you more ways to use cards. In my Tasha deck, I have several planes walkers. I have added overtime because one of their effects was an effect I already had on a different card, but it also gave me new options because I had other abilities. I think the biggest ability on a plane walker should be powerful. I don’t think they only could just basically instantly win the game. I don’t know what other kind of effects you would give them, but I think things that don’t just become an instant. Wind would probably be a better idea and at least personally I would use ones. I have unique and useful if they don’t automatically win the game because I don’t feel like they’re kind of little and not super fun to use.
@andrewtuttle964513 күн бұрын
WOTC has had non planeswalkers be planeswalkers in sets. It makes sense that they could have planeswalker characters be legendary creatures instead of planeswalker cards without desparking them in the story. I'd say the wanderer is even less of an argument for her breaking the norm as she has been the only walker without a sub type. We have transforming walkers, multi modal walkers, and walkers that can be commanders. We don't need to have the rules of commander switch to adjust people wanting to have a commander be a walker character. Introducing hundreds of potential commanders that all care about having a number of counters put on them sounds a great way to warp the meta for little gain. Oathbreaker did not catch on as a format and this was unique take on the use of a walkers as a commander.
@IceSki11715 күн бұрын
My preferred solution for using planeswalkers as commanders is to make more Origin style planeswalkers that have their desparked form on the front side.
@nickhewes686016 күн бұрын
Funny how MaRo ALWAYS cares about us and ALWAYS has the player's best interest at heart yet is ALWAYS powerless to act on feedback... MaRo doesn't care as much as he claims out loud. He hasn't for a long time. Don't pi** on my leg and tell me it's raining.
@jaronfranklin116 күн бұрын
I’m sure Wizards has tested this internally but I’m curious how making a cycle planeswalkers that are enchantment creatures with P/T equal to their loyalty counters would function. Obviously would probably be broken to retroactively apply but it would be an interesting idea if designed from the ground up
@GrimSoulBanisher16 күн бұрын
Maro? The cat that loves boxes? I love that channel!
@addictedtomints943316 күн бұрын
I think it's fine as a story arc. The thought that the universe is healing itself using sparks is cool but a moment where many planeswalkers all of a sudden get their sparks back sounds cool. Planeswalkers as commanders are already a thing. I think just giving the legendary type to anything that can participate in combat a fair rule. That'll also include legendary vehicles haha.
@andrewnim15 күн бұрын
ive had a few decks where i really wanted to command it with a walker, i had a huge brew with the idea of kaito hopes light as the commander which seemed really cool for a ninja tribal deck and much more fair than the current available dimir ninja commanders
@thebigsquig15 күн бұрын
I always felt planeswalker as a card type was an unnecessary addition and I wouldn’t miss them if they were removed entirely
@Mischievous_Moth13 күн бұрын
Yeah, I seldom use them and when I do put them in decks they're usually one of the first things I cut. I miss the pre-Alara days, but now I also miss the pre-UB days.
@kerolokerokerolo12 күн бұрын
I wouldnt play magic if there weren't planeswalkers
@BrandyJ16 күн бұрын
Making all planeswalkers able to be commanders would def increase the popularity of kaito or the ones that can be creatures too.
@gabriellovate15 күн бұрын
It would be nice if you listed the articles you read/mention in the description...
@Beckola4415 күн бұрын
I very rarely use Planeswalkers. I think there will be less in the future sets. Of course Maro will say they are looking into it. He is Wizards "Yes" man and has sold out. Thank you for the video.
@kerolokerokerolo12 күн бұрын
I miss planeswalkers. War of the Spark was incredible and the following standard crazy fun.
@wandoelcartero8916 күн бұрын
I love planeswalkers, they’re special characters, and the cards feel also special (until war of the sparks), just chance to all planeswalkers can be your commander, or made legendary creatures of planeswalkers characters.
@anthonydelfino617113 күн бұрын
I have the opposite opinion of the person making the original post the game was INCREDIBLY bloated with how many potential planeswalkers exist with so many showing up to serve one niche with a set mechanic and then we never see them again. Think about planeswalkers like Angrath, Calix, Basri, Yanggu, or Kasmina who we never see again. Additionally, let's think about the mechanical identity of the planeswalkers themselves. How many iterations of Chandra do we need that just tick up to ping for one or two damage? How many Jaces that also feel identical? The design space, even by Wizard's admission, ended up being a bit more limited and they had started to feel like they had started scraping the bottom of the barrel as far as what their planeswalkers can do. So I'd rather see fewer good planeswalkers than lots of slop as far as allowing them in the command zone.... no. I already hate the few that say "this can be your commander" but for a lot of them with green in their that weren't designed with this in mind become busted when you also can have half the combo of them plus doubling season right in the command zone. I would almost go so far as to say that if they were to change the rules to allow planeswalkers in the command zone, they'd have to ban doubling season, something they either wouldn't do and let green identity decks be even stronger, or do and anger even more people with the banning of a higher value card. so best to leave the format alone and not let more planeswalkers sit in the command zone
@mikotagayuna849415 күн бұрын
Hasbro hates the fact that their marketing darlings are not at the center stage of MtG's biggest format. Desparking the planeswalkers was a hamfisted attempt to shoehorn these characters into your decks when the reality is that most players think the legendary creatures are way cooler than their poorly written characters can ever be.
@RaginKavu16 күн бұрын
Just like split cards that only in Dragon's Maze had fuse, I think that every PW should have the "Can be your Commander" text as a base rule. Maybe make them cost 1 generic more to cast for the 1st time, to balance things.
@ThenewWereWolfGod15 күн бұрын
awesome video as usual but when mentioning the popular planeswalker commanders you missed two massive ones. both saheeli the gifted and estrid the masked are fairly popular compared to aminatou well saheeli alot less so lately due to stronger artifact commanders in her colors but estrid is still insanely good both with chain veil combos as well as just a very strong card and is top 20 in her colors iirc
@wilagaton962716 күн бұрын
Personally, I like Commander with only legendary creatures. Like Im the Planeswalker and I have my right-hand man in my Commander. If I want to play as a Planeswalker, I like playing Oathbreaker. Like in a true role-playing mode. I'd much prefer if they remade Brawl into Oathbreaker, instead of have "This can be your Commander" text on Planeswalkers. Its just so weird for me. Commander is the only format that is actually printed on cards.
@errrzarrr16 күн бұрын
MTG isn't a role playing game. Btw, PWs are legendary too
@ProyectoClippy16 күн бұрын
It seems like the smaller current story is about just that, with aetherdrift, on how this magical artifact can make it so "creatures" can become planeswalkers i wanna see what they do with it. From a lore standpoint, it's interesting thing to tackle, we have had them for a LONG time. Do WotC use this opportunity to make a great next big chapter? i doubt it, but the seed is there. Game wise: Plaeswalkers are not gone, we have alot of them already. I think is just a cycle that we have to go through. When they introduced planeswalkers, now we started to have many per set, until we had war of the spark where a single set had 30+. Legendary creatures pre Dominaria - set where a thing but not as prevalent as now. Who knows what the next foucs will be. Gameplay wise: Less plaeswalkers =/= bad. More legendary creatures =/= bad. I always have seen legendary creatures as a creature who can have a very powerfull piece of a combo o synergy- and having multiple would be too much for a 1v1 scenario. An example: We have 1 Sheoldred , the Apocalypse, but we have 4 of orcish bowmasters. I know it's not a popular image to think about, and i can see the argument of people seeing this many legendary creatures as "for commander". But if commander "dies" tomorrow- i think the current state of cards can still work in their respective set. (Balance or powercreept)
@marktardiff701316 күн бұрын
I think a healthy ecosystem would be to treat commander like modern, one focused set a year with a cut down to below 10 legends in the standard sets
@bdienes2015 күн бұрын
I think most Plainswalkers need a more fun top/first ability, or have a really bad top/first ability but make it +3 loyalty or something.
@TheCrimsonArchivist16 күн бұрын
I think how foundations did was good, one for each mono color then maybe two or three guild color planeswalkers with them maybe being focussed around the set mechanics
@monomanamaniac16 күн бұрын
Glad you finally decided to release this video. You dated it with the opening btw. I was excited to watch when it rolled out the first time but you put it to private
@patterofheads25616 күн бұрын
Planeswalker as a card type was a mistake 17 years ago, it's still a mistake. They haven't fixed it, they've only made it worse.
@gannonkendrick934315 күн бұрын
No, Jace wasn't part of the Vault/Aftermath of the set. Did you play the set or follow the story at all? Jace was supposed to be a big reveal on par with Elspeth in the March of the Machines arc. You can even just look at the set symbol, because the symbol's different for the Big Score and Special Guest (ish) cards. Even in presentations, they made a big deal about how there are not one, but TWO, planeswalkers. I'm really confused how you'd think Jace is an 'Aftermath' card, given how important his reveal was to the story.
@ImperatorNocturne16 күн бұрын
i personally don´t care about Planeswalkers as a card type, storywise i can see some merit to them, though they took kinda over too much in overall story telling, Rakdos in a cowboy hat is however not a solution either.
@Kattywagon29Күн бұрын
I say despark them all. Everyone should be able to planeswalk by using some special means whether it is a device like the Planar Bridge, some interdimensional wormhole situation or (insert cool way). All of the previous planeswalker and any other uber special legendary character should start as a creature and when it leaves the battlefield it returns as a saga with cool 'planeswalker' abilities. Problem solved.
@ehegger15 күн бұрын
I think they’ll bring them back progressively. I doubt we’ll see something like war of the spark, which is a good thing. It was a fun limited set but really had long term issues by flooding in planeswalkers with so many static abilities
@camus8x16 күн бұрын
The solution is so straightforward it huts my head: 1) All Planeswalkers must be able to be commanders 2) Print Planeswalkers back as normal 3) Separate cEDH and Multiplayer in formats to avoid both massive bannings and the "brackets". Done. Solved.
@uchiha201416 күн бұрын
Gross
@cherrylime954016 күн бұрын
No.
@mikalgarveydir464716 күн бұрын
I disagree with 1 and 2. Oathbreaker is already a good format for Planeswalker commanders. It's actually a lot of fun. Number 3 I like but I think it needs to be a little more nuanced. There are some cards that just trigger casual players even if they aren't in a cEDH deck. It warrants further playtesting.
@dreamsalongthepath737716 күн бұрын
I agree with 1 and 2, but 3 absolutely misses the point of CEDH and I’m not going to go more into that because there is so much content out there that shows why that’s a bad idea.
@loganferriera129416 күн бұрын
I Don't want to see the desparking of Planeswalkers cause that's what makes them special but I would still love a creature Variant of Each Planeswalker just to be able to have my favorite as my Commander
@RafaelSimonelli15 күн бұрын
My only thought over this subject is: why can't we have Planeswalkers Characters represented BOTH as Legendary Creatures and Legendary Planeswalkers? Wizards' R&D is too rigid over their own therms, they should be more flexible and allow themselves to create new designs to please both worlds
@spiderwebus9916 күн бұрын
If they were more commander centric they would get played more. Flip walkers I think are the best because thematically and you don't need the 'be your commander clause. The last one not modern masters was Haitli. Though she flipped to a saga
@badddspelrrrr11 күн бұрын
I think the BIG question should be... Is the crabby patty going to be a plainswalker?
@demonicmachina16 күн бұрын
When I heard that they were dialing back planeswalkers it made my Carth the Lion deck real sad 😢😢
@gravysamich16 күн бұрын
I truly don't get why people seem so against planes walkers in these comments. Anyone saying they should be gone is just plain wrong. They are so mechanically unique it would be a shame if they were gotten rid of.
@chameleonvisit317216 күн бұрын
Oh I voted for the winning side lol 🎉
@DaroriDerEinzige16 күн бұрын
To be honest, does it really matter what he asks? Like, we'll have anyway the Meta with Marvel & Spongebob Cards for the whole of next year. So why even bother with your own IP anymore? :)
@Crushanator112 күн бұрын
Especially when he's just ignoring all of us, and sets are done years in advance anyway
@DaroriDerEinzige12 күн бұрын
@@Crushanator1 The funny/sad thing is; it doesn't matter. If people don't like a set, they'll just put in a Mana Crypt or alike and say "Uhu, its legal again :)" and people will gobble it up. Remember the one Ring Card? From the Set nobody likes and is only relevant due to the ring Card + Orkish Bowmaster? Remember how it became the best selling Magic Set? :) You still get the Commander Decks. You still get anything from it without "The Ring" in it. Best. Selling. Set.
@MrMccarthycdxx15 күн бұрын
I honestly wouldn't mind planeswalkers disappearing. When I returned to the game after they had been introduced (just before Avacyn Restored) I hated planeswalkers, they were (in my returning eyes) this new card type that could only be interacted with in certain ways, had stupid overpowered abilities and if more than one hit the field it didn't even feel like the Magic I had left. I have adapted to and accepted them now, even use them myself. I do still think, especially with foundations and the feeling of wanting to return to the games roots removing Planeswalkers to return at least some aspect of simplicity for new players would be great... do new players really need to go through their own Mind Sculptor experience? P.S I would also be in favour of removing most of these new additional bs card types, battlefields, rooms, etc. That's just me being an old man shaking my fist at clouds though XD
@Si0nbarzahd14 күн бұрын
I dont like planswalkers, but it just doesn't make sense for some to be able to be your commander just because, while others cant just because they don't have that extra line of text on them.
@Duskraven37715 күн бұрын
I hate the planeswalker card from a design perspective. Seeing less of them is fine for me.
@HevonCZR16 күн бұрын
What about Oathbreaker?
@raptor-kf7pt16 күн бұрын
Universe is beyond I believe also has no planeswalkers
@sailorviolet9216 күн бұрын
I want Kaito as a commander. Doesn't matter to me how they do it.
@XanosKnyghtshade11 күн бұрын
Desparking the Planeswalkers was useless if literally within the same year they just got them back.
@sixzerotwo16 күн бұрын
How about Legendary Creatures with actually good Level Up abilities instead of Planeswalkers?
@herpderp6616 күн бұрын
Doubling Season is in standard after decades. There is not enough planeswalkers in standard to make use of it.
@AtlRopeGuy16 күн бұрын
The answer is *CERTAINLY NOT* The fiasco of Marvel Secret Lair. Until wizards fixes that, I don't honestly care about the other minor issues.
@moontoadz16 күн бұрын
magic online for life
@Infernoblade101016 күн бұрын
If you print it they will buy
@tc5589-115 күн бұрын
Story wise I think they should have just killed the planeswalkers to make room for new characters to breath. Making them legendary creatures so we don’t even get cool legendary creatures as new characters was a double whammy of screw you to me. Not that I had much left in terms of interest in the story, so maybe choosing your target others who aren’t wearied was the right move.
@omasarschhaarrasierer353116 күн бұрын
I think it would be cool if planeswalkers/legendary vehicles were just legal commanders...Parhelion II, The Indomitable, Kaito are builds that my play group rule0ed in, and we did not regret it. Dont treat these awesome cards as second class to Shorikai/ Aminatou or smth!
@TheCx3200016 күн бұрын
I think atmost 3 maybe 4 planeswalkers would be fun per set
@orboflighter608516 күн бұрын
Their is a painswalker in every commander deck. You are (in lore) a plainswalker.
@Professor_Smoak16 күн бұрын
It's never helpful to make one thing less special to prop up another. Make the thing you want to focus on WORTH focusing on instead.
@jcbillman16 күн бұрын
My opinion 1.) most planeswalkers are terrible cards and less of them is a good thing, 2.) all planeswalkers should be commanders, 3.) printing planeswalkers should be kept to a minimum - maybe 1-2 max per set and not every set needs one, 4.) print MORE cards like Planeswalker's Fury or Planeswalker's Scorn instead
@themoops400616 күн бұрын
all planeswalkers should not be commanders, not all colors and decks can reliably interact with them. most would be bad because planeswalkers are just kinda bad but some would be stupid, like do we need ugin in the command zone wiping the board every single turn?
@EvilShade8216 күн бұрын
I don't like Planeswalkers, and i am kind of glad that they get less attention, as they used to. I also don't like that Ultra Pro rather makes the 10th Art sleeve with a Jace, Nisssa or Liliana on it than Art sleeves of cool Legendary Creatures that people like to play as their commander. I hope that this might change as well if less planeswalkers get released.
@Jon-pc6ch16 күн бұрын
Lower power level so a game is not 3 or 4 turns. On arena make the shuffler random, stop all the manipulation of hands.