Why Does Tears Of The Kingdom Sound So Good?

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Marshall McGee

Marshall McGee

Күн бұрын

BotW had incredible sound design but is TotK even better?
Patreon: / marshallmcgee
Website: marshallmcgee.com/ (Business Inquiries Only)
Merch: marshall-mcgee...
All the clips in this video are protected from copyright law under fair use for educational purposes.
Credits:
Tears Of The Kingdom - • NEW Zelda: Tears of th...
More Tears Of The Kingdom - • 14+ Minutes of NEW Zel...
Celesta Video - • Le célesta, comment ça...
Gameplay Footage from:
The Legend Of Zelda: Tears Of The Kingdom
The Legend Of Zelda: Breath Of The Wild
Super Mario Odyssey
Super Smash Bros. Ultimate
Pokémon Legends: Arceus

Пікірлер: 559
@MarshallMcGee
@MarshallMcGee Жыл бұрын
The final item pickup sound you hear in the end of the video was attempt #136! Give this a try yourself and don't give up after the first 135 tries ;) KILLER NEW SKELETON SOUND DESIGNER MERCH DESIGNED BY GRETCHEN KING!!!! marshall-mcgee-shop.fourthwall.com/
@Geert890
@Geert890 Жыл бұрын
Hey Marshall, Bill Gaver wrote a paper on classifying sounds I think you'll be very much interested in. It's called "What in the world do we hear". Cheers.
@mingyuhuang8944
@mingyuhuang8944 Жыл бұрын
​@@Geert890 Bro this game's sound design and music design is scientifically engineered to the highest quality and small detailed thought, I also love the water droplet sounds after you drop from a great height. This game shouldn't be real.
@ryansulak
@ryansulak Жыл бұрын
i think it would be more interesting if you included that! id like to hear the different iterations before you get to the final
@iwanttwoscoops
@iwanttwoscoops Жыл бұрын
@@mingyuhuang8944 bot
@Geert890
@Geert890 Жыл бұрын
@@mingyuhuang8944 bot
@adibchyy
@adibchyy Жыл бұрын
When I heard the sound of rain hitting the paraglider, I was seriously mesmerized.
@ExaltedUriel
@ExaltedUriel Жыл бұрын
It was the sound of the chain rattling and the hook grinding against the rail in the Shrine where you get Ultrahand for me, seriously so good.
@emilycanfield2634
@emilycanfield2634 Жыл бұрын
YES! Me too I was like wtf is that? I love the sound of rain hitting an umbrella and it was so perfect
@hadh
@hadh Жыл бұрын
Yeah the rain on the paraglider sounds sooooo great. Loved also the sound of the long wood bridges cracking in the 4 little islands in East Akkala ♥_♥ Playing this game with a headset feels sooo great.
@zlvno
@zlvno Жыл бұрын
Ur glazing tears of the kingdom got old so fast
@aper1ure
@aper1ure Жыл бұрын
@@zlvno jump
@Paint
@Paint Жыл бұрын
I'm gobsmacked by that item pickup bit. Great work
@jonathantalley6110
@jonathantalley6110 Жыл бұрын
Absolutely incredible how this sound works. You can pick up 1000 items in a row and still get a shot of dopamine every time
@j4ck3t
@j4ck3t Жыл бұрын
@@jonathantalley6110 That's because of your hording addiction, the sound of an item pick up triggers it Pavlov style!
@mingyuhuang8944
@mingyuhuang8944 Жыл бұрын
​@@jonathantalley6110 Bro this game's sound design and music design is scientifically engineered to the highest quality and small detailed thought, and is made to maximize satisfaction. also love the water droplet sounds after you drop from a great height. This game shouldn't be real.
@ConvenientlyShapedUsername
@ConvenientlyShapedUsername Жыл бұрын
@@j4ck3t True lol collecting go brr
@HataKare
@HataKare 5 ай бұрын
you ever ate a gobstopper lollï?
@TessaBury
@TessaBury Жыл бұрын
The time you obviously put into the small details- like rotoscoping Link running- isn't lost on your viewers. Your work is so informative and polished! Love it.
@joelo7135
@joelo7135 Жыл бұрын
Such good flow
@chrisgee2610
@chrisgee2610 Жыл бұрын
One of the nicest comments i ever saw. I am a video editor 😂
@pixel9753
@pixel9753 Жыл бұрын
When did he do that?
@FakieStreams
@FakieStreams Жыл бұрын
@@pixel9753 0:19
@pixel9753
@pixel9753 Жыл бұрын
@@FakieStreams thanks.
@rakapratama7812
@rakapratama7812 Жыл бұрын
The footsteps sound in BotW is my favorite among all the games I've ever played. It's incredibly crisp and satisfying. TotK somehow takes the sound to an even higher level. I'm not sure what's different, but it sounds even better.
@Hazemann
@Hazemann Жыл бұрын
Yup, in Nintendo TOTK Q&A, developer mentioned TOTK sound have been improved
@space_1073
@space_1073 Жыл бұрын
They have the best UI sounds in the world, just navigating the switch menue is super satisfying
@CanelonVegano
@CanelonVegano Жыл бұрын
it's actually on another level. I'm actually thinking of using one of those sounds as a notificatios tone, still haven't decided which one tho hahaha.
@BuyHighSellLo
@BuyHighSellLo Жыл бұрын
My god I love the sound effect of clicking on the controller setting button, as well as the setting button, on the switch home screen.
@picori.
@picori. Жыл бұрын
@Apetecan7 hello my fellow minish cap enjoyer :>
@Death__machine
@Death__machine Жыл бұрын
I know you’re talking about Zelda but, did you ever play around with 3DS UI?
@leroiarouf1142
@leroiarouf1142 Жыл бұрын
Bro the wii and 3ds is better
@zacharynovak2180
@zacharynovak2180 Жыл бұрын
Animal crossing has done the matching sound effects to music for a while as well. When you interact with instruments they’ll play notes that emphasize whatever melodic mode is currently present in the music. It’s a small detail and the notes are otherwise random but those kinds of efforts really make Nintendo games so enjoyable to experience. Iirc, Mario galaxy was the first Nintendo game to start this with , for example, the coin pickup sound being shifted depending on the song key. It uses the recognizable fourth interval while not sounding exactly the same every time.
@Niverlak
@Niverlak Жыл бұрын
Mario Galaxy was also the first game I recognised this in, when you use the launch star to go to each planet, the sound effect is in the current chord of the background music. So awesome!
@minembo
@minembo Жыл бұрын
I thought it was doing that! I just thought it was coincidental, but it’s really cool. I have a synth in my room (because my animal crossing room is based off my room IRL) and I have K.K. Cruisin’. Just touching the synth to the best of the song is one of my favorite things to do.
@jack5mikemotown
@jack5mikemotown Жыл бұрын
its a very nintendo thing. im quite sure botw and probably totk too, have accent notes that melodically complement the music when you hit an enemy
@FinnTheHuman88
@FinnTheHuman88 Жыл бұрын
I don't think I've seen anyone point this out yet, but the melody that is sped up for the "pick up" sound isn't just an interesting melody. It is a simplified version of the "puzzle solved" melody that plays when a layer of a puzzle is completed, and possibly similar to the "New Location" sound. It often plays in the shrines if you need an example!
@honigdachs.
@honigdachs. Жыл бұрын
The sound design in Nintendo games like Tears of the Kingdom, Animal Crossing or Mario Odyssey adds so much to the feel of the gameplay. Every little thing you do feels so much more physical and things just click on a totally natural level. Nintendo was a huge influence on my own sound design work and I always make sure everything sounds haptic and everything's in tune with the fundamental and the fifth, sometimes even diatonically. I've also learned to rely on music instrument samples a lot to create UI elements, notifications etc.
@mingyuhuang8944
@mingyuhuang8944 Жыл бұрын
Bro this game's sound design and music design is scientifically engineered to the highest quality and small detailed thought, and is made to maximize satisfaction. also love the water droplet sounds after you drop from a great height. This game shouldn't be real.😂😂
@LinkRammer
@LinkRammer Жыл бұрын
It's crazy how the item pick up sound from breath of the wild has the same melody as tears of the Kingdom's main theme!
@TheBlueGoldenHawk
@TheBlueGoldenHawk Жыл бұрын
Wow, it does sound the same or similar at least! (Deleted my last comment because he already said in the video both games have the same pickup sound)
@RealMilester1
@RealMilester1 Жыл бұрын
It could be a sound Easter Egg because it sounds very much like the beginning to Zelda music theme, but I can't say which one
@curvedtoaster5931
@curvedtoaster5931 Жыл бұрын
thats so cool
@69thmuse72
@69thmuse72 Жыл бұрын
It sounds to me like the 1 up sound from mario a bit
@futur_sunds
@futur_sunds Жыл бұрын
I love that they redid most of the sound design in TOTK. Those super small details add up to helping TotK feel like a new game and not just a BOTW mod
@bcj842
@bcj842 Жыл бұрын
The sound design is my favorite part of the game so far... It feels a lot deeper and the soundtrack feels more like Zeldas past.
@zshaikh13
@zshaikh13 Жыл бұрын
A lot of the sound design sounds exactly the same to me compared to Breath of the Wild... which already sounded fantastic. Which parts were redone?
@futur_sunds
@futur_sunds Жыл бұрын
@@zshaikh13 it’s very very subtle. I noticed something’s like walking (depending on what you have equipped and what your walking on) some of the sword whooshes are different and Ect. Just small stuff like that.
@Erick_S.F
@Erick_S.F Жыл бұрын
ah, so i wasn't crazy. good to know lol
@gaydilla
@gaydilla Жыл бұрын
a lot of the zonai stuff also just sounds incredible. shrine redux’s, i think theyve started to randomize the shrine soundtracks so they dont get grating like the BOTW ones did
@escargoat8552
@escargoat8552 Жыл бұрын
4:14 Finally! I've been internally screaming about this since 2017. The same technique is applied to the pitch of the glassy footsteps in challenge rooms.
@pepsicorp-se
@pepsicorp-se Жыл бұрын
Another good example of the sounds being pitched with the background music is Super Mario Maker! In the editor mode, placing any block/item/etc has a tonal sound that sings along with the soundtrack. It's a lot less subtle, but definitely really fun.
@creepybara9440
@creepybara9440 Жыл бұрын
i love that so much ngl
@MitchTH
@MitchTH Жыл бұрын
_Semi-solid platfoooorm~_
@emodate
@emodate Жыл бұрын
This is definitely why musician can make really great sound designers for sound effects!
Жыл бұрын
3:46 Zelda Spirit Tracks had this. When you drove the train in the over-world, the train’s noises would sync with the over-world track. It was very satisfying.
@ShuckleShellAnemia
@ShuckleShellAnemia Жыл бұрын
I think that’s part of what made running the train so fun
@joelo7135
@joelo7135 Жыл бұрын
I’m not involved in any way shape or (wave)form in anything audio, but makes me appreciate those who do so much more after watching this!
@rynabuns
@rynabuns Жыл бұрын
As someone with perfect pitch it's always stood out to me how much more musical and fun and exciting Nintendo's and many retro games' sound effects are! Something that's becoming rarer as many studios strive to be more "realistic" over the years :(
@zombizombi
@zombizombi Жыл бұрын
If the choice is between remaining almost two decades behind on hardware and audio/graphical advancements or having the games sounds fit a key, I think I'll take not being stuck in the past.
@babyjiren9676
@babyjiren9676 Жыл бұрын
@@zombizombi Actually that's not the choice at all. The choice is between putting effort into developing a game or being a bland, boring pos.
@zombizombi
@zombizombi Жыл бұрын
@@babyjiren9676 Where you put that effort is a choice. Nintendo put it into silly cutesy features because they have nowhere else to put the effort because they're so stuck in the past. Don't worry about it though, Steam Deck will sort it all out.
@elias0240
@elias0240 Жыл бұрын
@@zombizombi You’ve got it all wrong. Minor details are EXACTLY what makes a game great. Take Red Dead Redemption 2 for example. That game is absolutely filled with small details and people have been analyzing and praising that part of the game since release. Wether it‘s the simulated muddy/snowy footprints, or the great volumetric cloud system, or the NPC‘s day to day schedules, RDR2 is a great game because it cares about even the smallest details. Breath of the wild is often credited with revolutionizing the Open-World genre, and Tears of the Kingdom will be even better BECAUSE Nintendo is using the same setting again. They‘ve had 6 whole years to fill every last bit of Hyrule with life, and details and new things to find, which will allow the game to be filled with life just as RDR2 is. So it’s not just Nintendo that cares so much about the little details, and whenever an Open-World game DOES care about said details, it’s praised for years to come.
@elias0240
@elias0240 Жыл бұрын
@@zombizombi Besides; if Nintendo were constantly stuck in the past, they wouldn’t have made Breath of the Wild a vast departure from the rest of the series and just stuck to the old Zelda formula instead, don’t you think?
@skeptale
@skeptale Жыл бұрын
I just feel bad for the intern who had to program in the powerline arpeggios for every chord change in every single song in Mario Odyssey.
@rynabuns
@rynabuns Жыл бұрын
As someone who programs MIDI all the time it's really not too time-consuming!
@VexylObby
@VexylObby Жыл бұрын
The sound design in these 2 games is a testament to good listening, imagination, story telling, communication, and teamwork. What a dream it would be to work in that context.
@jacobweeks777
@jacobweeks777 Жыл бұрын
This was a super interesting video, and explains why the sounds of Zelda are so appealing. The breakdown of the item pickup sound was especially cool to hear.
@surfthewaveform
@surfthewaveform Жыл бұрын
Great video as always. Maybe Nintendo is so tonal because that’s where they started most NES sfx were basically melodies played super fast. Now it’s identifiably Nintendo and I’m all here for it, it adds charm to their games. Also I’m currently remaking some sounds from animal crossing and it’s the same story in terms of tonality, the equip tool sound is just a super fast rising melody but always stays in key to the chord/music below it.
@herbderbler1585
@herbderbler1585 Жыл бұрын
The idea of avoiding overuse of sounds is VERY important. I'm reminded of several AVGN episodes where he showed games from the early CD-ROM era that tended to absolutely grate on the nerves with overused voice samples. They got themselves a good hammer and just started whacking nails in everything.
@baltakatei
@baltakatei Жыл бұрын
2:55 “Corporate needs you to find the differences between this picture and and this picture.”
@kompositesound
@kompositesound Жыл бұрын
I made my entry test at my current company by doing a fully Tonal UI Sound Design, and they freackin' loved it. I always advocate for more Tonal Sound, especially if it's in a "controlled" environment (when you know which music is going to play when, etc...)
@teyoru
@teyoru Жыл бұрын
I would love to hear more about that design!
@ajaxk7677
@ajaxk7677 Жыл бұрын
Nintendo has been speeding up melodies to make sound effects since Super Mario Bros on the NES actually. They have been using this technique forever, probably to mitigate the limitations of the old school hardware. Pretty impressive they still use it
@Leathal
@Leathal Жыл бұрын
I’m convinced that much of Nintendo’s wizardry can be chalked up to the fact that they don’t do layoffs. There are people on the TotK team that have been making Nintendo games for 40 years and they bring all those neat old hardware tricks with them - and pass it on to the younger generation. Also probably why TotK can have such a crazy physics system on a decade old SoC
@ryan_1314
@ryan_1314 Жыл бұрын
I'm pretty sure sure that in super mario galaxy they did something similar where the sound effect harmonized with the music, I'm pretty sure it was the fling star sound effect when you're hovering inside it, but don't count me on it. Another not-as-prominent example is in portal 2 where when you're launched airborne by blue or orange gel, an arpeggio plays with the music, but this was only used a couple times
@flops1792
@flops1792 Жыл бұрын
my favorite melody from totk is the blood moon theme, every time i hear it i get the chills
@hellevate
@hellevate Жыл бұрын
The new one is simple yet badass!
@WoodymC
@WoodymC Жыл бұрын
As much as I hate the blood moon to appear that often (at least, IMHO), as much do I admire the theme as well. Sounds just WOW on my calibrated 7.2 setup.
@Dany1239
@Dany1239 5 ай бұрын
The sound before Zelda speaks makes me think of Attack on Titan
@BrunoHanstenreiter
@BrunoHanstenreiter Жыл бұрын
I'M SO HAPPY THAT YOU'RE BACK!!!
@poncenbysmithe8828
@poncenbysmithe8828 Жыл бұрын
TOTK is the first game I've played where the sound effects and physics mix together so well and in such a way that I feel it bursting out the screen. Makes me jump
@DerYoshed
@DerYoshed Жыл бұрын
2:56 I replayed this part 5 times, i can't, for the life of me, hear a difference :( gud vid tho!
@MarshallMcGee
@MarshallMcGee Жыл бұрын
For anyone interested: OUT OF TUNE kick is hitting a D# at 78 Hz, IN TUNE kick is hitting in the key of the song, 44Hz F natural :)
@roughjuff
@roughjuff Жыл бұрын
This is why I feel like I'm just not built for the music industry
@LimewaterMusic
@LimewaterMusic Жыл бұрын
I bet that if you had your hand on a pitch wheel and you slowly brought up your kick in pitch you would naturally land pretty close. It’s mostly a feel thing ime, it just starts to feel like the bass is kinda hugging it and it tucks in nicely.
@lemonberries
@lemonberries Жыл бұрын
I can clearly tell how much passion you have for your craft. It's nice to learn from someone who truly loves what they teach! sooooo happy you're back Marshall☺
@jacobbradshaw995
@jacobbradshaw995 Жыл бұрын
So excited to see more of your videos! I've always really enjoyed sound design in games, and I haven't found a higher quality channel dedicated to that topic than yours!
@EphemeraEssays
@EphemeraEssays Жыл бұрын
That powerline detail is insane! I know people have began to glorify game design details more and more in recent years (I see 50 TINY DETAILS type videos more than ever before) and it always felt like sound was sort of neglected. Great to see someone bringing it to the forefront, subscribed!
@mahmoudzayad5179
@mahmoudzayad5179 Жыл бұрын
First thing I do when I see a Marshall McGee video, I like it then watch it
@NapoleonB
@NapoleonB Жыл бұрын
One of my favorite sounds in TOTK is the footstep sound on top of a dragon's nose. You get this incredibly satisfying hollow sound every time you jump on it. I was jumping on the nose for a good minute just to hear the sound. I'm seriously blown away how they considered every tiny aspect even the sound of jumping on the dragon's nose.
@gothxm
@gothxm Жыл бұрын
you can land on the dragon?
@AlbertBalbastreMorte
@AlbertBalbastreMorte Жыл бұрын
I used to be a soundie, and I started noticing tonality in Hollywood sound design a while ago, specially in Steven Spielberg directed movies and productions. I remember the train crash of Super 8 (Spielberg production) being abnormally tonal. Then in Transformers tonality went crazy. But overall, I remember liking tonal sound design, although I used another name. I called it 'tuned'. It was intuitively more prevalent in SciFi, but it started showing up everywhere. Then Nintendo went and put out Mario Galaxy, which was both scifi, a videogame and a revolution in Nintendo's sound design. SFX tuned in real time according to the music, or at least changed pitches that were always harmonic. I think Galaxy marks the point. As for the item pickup SFX in BOTW, I think you missed that the melody seems to be a quote from other parts of the soundtrack, whatever scale is using.
@morecklechat5280
@morecklechat5280 Жыл бұрын
I've long noticed that Nintendo games had something special about their sound design, like everything was in the same key, but I didn't have the training or vocabulary to figure it out. Having a professional break it down like this is so cool! It's incredible to get a glimpse into how they achieve this effect. Thank you so much for making this video!
@kellerglee
@kellerglee Жыл бұрын
All this effort with every single sound in the game, and then master cycle zero goes brrrrrrrRRRRRRRRRRRRRrrrrrrrRRRRRRRRR
@eckoratt
@eckoratt 11 ай бұрын
I think we can agree the horn when you dive into the depths is one of the best sounds in gaming history.
@realkingofantarctica
@realkingofantarctica Жыл бұрын
Thank you for this. One of the most underrated parts of these games is their sound design. Almost every action is satisfying in some way thanks to sound. From a parry, to a headshot, guardian lasers, autobuilding, champion/sage abilities, or just interacting with things.
@ecdmuppet
@ecdmuppet Жыл бұрын
I never thought much about sound design in games before this video came across my feed. You do a great job of bringing interest to the topic and showing why it's such an important part of game design. Great job!
@ramblenote
@ramblenote Жыл бұрын
So glad you picked up all of these detail! As an audio designer and music composer/producer for video games, I try to implement as much tonality as possible in my work, just like Nintendo! It's so fun and gratifying to see people dissect and comment our work.
@7vn
@7vn Жыл бұрын
great video wish more games would include more notes in their sounds. would you go over death stranding's sounds? the ring tones of different characters are a detail i didnt even realize was there until a couple hours in and add a ton to the game imo
@n0cturnalSFX
@n0cturnalSFX Жыл бұрын
I actually recently got into sound design and started posting stuff on yt and a viewer recommended your channel. Now I'm addicted to it lol
@craigowen511
@craigowen511 Жыл бұрын
So glad you are back!
@linko320
@linko320 Жыл бұрын
In Skyward Sword, the harp can be played anywhere and ALWAYS matches the chords of the background music!
@TheAaronRodgersTao
@TheAaronRodgersTao Жыл бұрын
Wow. I’m speechless. I subbed. Thx for such incredible incite.
@davidmarsham
@davidmarsham Жыл бұрын
This is such a well made video! So cool watching you break down and put together a sound like this. It’s so amazing how much work goes into the most simple bits of sound design.
@clem_ouioui
@clem_ouioui Жыл бұрын
I'm blown away by the amount of effort you put into not only analysing the sounds in these games but also explaining to us how important tonality is. Truly an amazing video, thanks!
@pcapusso
@pcapusso Жыл бұрын
The stone sound when you're scrolling the map on BOTW and TOTK scratches a very special part of my brain. Specially when i'm using headphones.
@EminYILDIRIM
@EminYILDIRIM Жыл бұрын
Welcome back! I've been eagerly awaiting your return and your new videos are such a treat. It's great to see you creating content again and your hard work definitely shows in the quality of your videos. Thank you for putting in the effort to bring us such entertaining and informative content. Keep up the amazing work!
@evangilhooly180
@evangilhooly180 Жыл бұрын
@7:54 Not an NPC convo where u can reply "DOESN'T RING A BELL" during this tonal sfx vid hahahah brilliant
@sledgen.
@sledgen. Жыл бұрын
love this video, and would be awesome if you did more of these on tears of the kingdom!
@WeyounSix
@WeyounSix Жыл бұрын
Wind waker's music had timed hits to make the music crescendo every time you hit and enemy, and it was one of the most satisfying things ever
@johnsmith532
@johnsmith532 Жыл бұрын
Amazing video, glad to see you're back.
@danieles6684
@danieles6684 Жыл бұрын
Great great great video. I understand the desire for the ambitiousness of the southpark video, but to me, this is top notch Marshall McGee.
@boorchboorch
@boorchboorch Жыл бұрын
thatgamecompany’s “journey” is also one of the best examples of tonal fx
@-nomi.-
@-nomi.- Жыл бұрын
i had only the audio for this vid playing and its crazy how when you played a bunch of examples of tonality in nintendo games, even games i hadnt played a lot i instantly recognised the game
@can__top
@can__top Жыл бұрын
I was familiar with using musical intervals in UI sounds to convey information like using fifths and octaves for confirmation but never thought about using very fast melodies! I will definitely use this in my next UI sounds.
@maxin7821
@maxin7821 Жыл бұрын
5:49 OMG totk theme was in BOTW since the beginning
@bluecheckmiya
@bluecheckmiya Жыл бұрын
The crazy thing is I was just talking about this cuz I’ve been playing on my big screen tv with a sound bar, and I can hear EVERYTHING
@wyattcruz3165
@wyattcruz3165 Жыл бұрын
Thanks for coming back! I really enjoyed your videos!
@joelo7135
@joelo7135 Жыл бұрын
Same, been waiting too long
@Trevor7
@Trevor7 Жыл бұрын
7:25 amazing! This was an awesome video to watch!!!!
@InFeK11
@InFeK11 Жыл бұрын
as a music artist this is so helpful in the long run thank you
@Trentkobe
@Trentkobe Жыл бұрын
Not to mention it sounds great in Surround, not just stereo! The directionality is awesome.
@binbunYT
@binbunYT Жыл бұрын
God damn that example song you used for the tuned kick drum was so great
@michael_m38
@michael_m38 8 ай бұрын
i love the footstep sounds so much, it makes exploring oddly better
@kanchababaal8943
@kanchababaal8943 Жыл бұрын
Great to have you back Marshall
@Syllvie
@Syllvie Жыл бұрын
gosh this was interesting!! im a songwriter predominantly but dabbled in trying to produce my own stuff and honestly this is really helpful to me as someone who can never get the percussion to gel with the bright tones and pitch of the rest of the track
@flix717
@flix717 Жыл бұрын
I‘m so glad You’re back!
@incog.nyto.
@incog.nyto. Жыл бұрын
I think the pick up sound is just in the same exact scale as one of the exploration songs that plays sometimes (the bouncy one, I think it plays when horseriding). That scale is played throughout other songs as well.
@scamball
@scamball Жыл бұрын
Indeed
@jacquelinetong4385
@jacquelinetong4385 Жыл бұрын
2:57 😂wow I'm tone deaf! Couldn't hear the difference at all haha
@herbderbler1585
@herbderbler1585 Жыл бұрын
If you've not played Portal 2, I think you'll really enjoy the dynamic soundtrack. In many places it actively reacts to the actions of the player.
@AftertouchAudio
@AftertouchAudio Жыл бұрын
A really good example of this is the engines in Ford vs Farrari the ending race. they tuned the engines or the soundtrack was tuned to match each other to make everything sound like it is one powerful machine.
@batwafflz970
@batwafflz970 Жыл бұрын
Thank you so much for this video, I’ve taken an interest in sound designing and hope to make a career out of it one day, so videos like this truly make my day and inspire me to be creative, so once again thank you
@Digital666Devil
@Digital666Devil Жыл бұрын
Really impressed i was when is entered a "well" in TotK . They managed to it sound so belivable >> with birds from outside chirping sounding muffled and with echo like in a belivable cave/well .
@ichiroku
@ichiroku Жыл бұрын
i remember noting on some of the more recent james bond movies that all the phone ringtones were always in tune with the music playing. seemed very intentional
@ArtForSwans
@ArtForSwans Жыл бұрын
Interesting to see Nintendo is still doing this even today. Some sound effects in Super Mario Bros 1 on NES did this exact same thing, I think it was the super mushroom powerup noise being a sped up version of the end of level fanfare.
@sihplak
@sihplak Жыл бұрын
tbh the only difference to me between the two kick drum tuning examples is that the in-tune one sounds quieter and the out-of-tune one sounds louder.
@joelo7135
@joelo7135 Жыл бұрын
And that’s why we don’t work in the audio world lol
@greyzdev
@greyzdev Жыл бұрын
Yeah for sure. The difference is subtle, but there is a difference. Honestly tuning kicks isn't always something that's nessesarily "required", but often times just boils down to personal preference. I personally found the in tune kick more pleasant to listen to.
@joelo7135
@joelo7135 Жыл бұрын
@@crouchjump5787 one of the many reasons for me.. lol
@Nacil_54
@Nacil_54 Жыл бұрын
Talking about Mario Odyssey, its menu selection sound can make Mario Galaxy's observatory music if played in the right order.
@MartinBarreby
@MartinBarreby Жыл бұрын
Great video! Sounds like I come here trying to advertise but I just love that people are talking about this! :) I work at House of Elias (preciously known as Elias Software) and we have had a music tool out for many years now where you can easily create tonal stingers in our tools. What we are working on now is keep developing out complete audio tool and make it a complete sound design tool. And when we marry these tools together you will relatively simple be able to create that effect when Mario zips through the electric lines. We also have midi support, and once we have more tools around it you can also do this with midi and using a chord track. Was so happy discovering this video since I am playing Tears of the Kingdom right now and also thought about the shield and bow sounds as you walk/run. Great video and keep it up! EDIT: We are currently not publicly available since we are deep in development, but we will be again soon. :)
@TheDarkfighter101
@TheDarkfighter101 Жыл бұрын
The moment you pointed out the type of piano I could hear it all over the soundtrack in botw and totk
@sabrinafedeleaudio
@sabrinafedeleaudio Жыл бұрын
This was a really informative and concise breakdown! Thanks so much for taking the time to make this video and to figure out how the pickup sound was made!
@spacedjace57
@spacedjace57 Жыл бұрын
you talked nintendo and one of their franchises that really shows off their attention to detail when it comes to sound design is splatoon. the way the weapons sound and the way the sound of walking or swimming makes everything sound so real and so tangible idk how to describe it. from the satisfying sound of getting a direct with a charger/bow, to the squishiness of a brush/roller, they make them sound so real and functional and why i love nintendo
@roughjuff
@roughjuff Жыл бұрын
Also almost every sound is uniquely distinguishable from each other. When you play something like as hectic as Salmon Run, you can tell what is happening by just listening to audio only.
@ivandarmawan9372
@ivandarmawan9372 Жыл бұрын
7:42 WTF! Fairies can spawn from cutting grass?!
@DarthClam
@DarthClam Жыл бұрын
I feel like the electric Mario zipline is more of a "jumping the shark" compared to past instances. They've been doing things like this since at the very least the save menu for the original Mario Galaxy, where the sound effects of moving around the menu mirrored the save file chord changes. It blew my mind at the time and still sounds great. Do the electricity jingles actually SOUND good? It feels tryhard and abrasive. I'm curious for musician and non musician perspectives alike. I get how it's immersive either way, but it seems like an instance of doing it because they could, not thinking about if they should.
@iamjigzzy
@iamjigzzy Жыл бұрын
I’d *really* like to see a video like this that breaks down the differences between BotW and TotK sounds; like the Sheikah sensor, which is (imo) much less intrusive now.
@API-Beast
@API-Beast Жыл бұрын
I learned basically everything I know about sound design from you so I am very glad you are back to making videos!
@ShutterSnapped
@ShutterSnapped Жыл бұрын
I'm not a musician or a sound person but I am obsessed at transferring knowledge "equivalents" through different mediums that feel like wouldn't make sense. I think that's just how I learn things but I understand it's abstract and I feel like would make people go "Wtf you on about?". I edit photos and do photography and one of my friends is a musician and sound engineer. So obviously growing up with him we talked a lot about our respective areas and there's a surprising amount of overlap in vocabulary we used to describe specific things that we worked on, especially when things get more abstract. For example: Texture, noise, peaks, are a few. But even then there are what I would call "equivalents" you could pair up but obviously it isn't 1:1, but it helps my understanding to connect with it that way. Highlights, darks, whites. Obviously those are more abstract and there is no 1:1 comparison with it but when you look at a photo as a whole and think about editing it using those details you can get closer to what my brain likes to see. My whole point in bringing this up was when you talked about noise being used to move away from the polished quality of your recreation. And when you said that, I found it fascinating that in the photo editing realm, at least from that sentence alone, I've also used noise to move away from something overly polished or too "clean". And it reminded me of my friend and I talking about our two respective creative realms. I love multimedia as well and am always looking to explore these kind of ramblings and thinking when it comes to trying to see connections between mediums and have fun with experimenting with them in terms of how you could mix the two in creative ways. Very great video and food for thought.
@martinaee
@martinaee Жыл бұрын
The sounds and sound quality are amazing. I think the DF guys said in their first big video on it after release that it is 5.1 sound system capable. You are supposed to hear every bird chirp around you from 360 degrees and everything stay accurately in place sound wise as well. The effects of walking over different surfaces is also so amazing. Reminds me of the recent 3D Mario games. I always loved the sound effects of Mario walking on various surfaces.
@clay2889
@clay2889 Жыл бұрын
Really fascinating video, Tears of the Kingdom / Nintendo really is amazing. I loved seeing you explain all the behind the scenes stuff.
@FromTheAtticTV
@FromTheAtticTV Жыл бұрын
Super interesting video! Subscribed instantly. Like you said, Nintendo can go wild with their sound mainly because it fits their overall aesthetic. I can't imagine a realistic looking game where every sound has the same root note.
@BreadOW
@BreadOW Жыл бұрын
we missed you!!
@kidretro3578
@kidretro3578 Жыл бұрын
I’m not super familiar with sound design but you always make your videos in a way I can understand them. Great work! You should look into the sound design of Vagrant Story. It’s really interesting stuff
@Ryan-tn4gk
@Ryan-tn4gk Жыл бұрын
Yay! Im playing tears of the kingdom right now and now I have have more to listen to/pay attention to. Thank you!
@HiUnidentified
@HiUnidentified Жыл бұрын
6:24 this also seems to align very well with the typical legend of zelda "overworld" theme :)
@gregorychristensen5165
@gregorychristensen5165 Жыл бұрын
I’ve noticed some really cool changes to echoes in TotK that are pleasing to the ear
@ludensarahan
@ludensarahan Жыл бұрын
Because they are still dedicated at it. PS2 era games sounded so satisfying compared to modern sound effects(of course except realistic ones and directional ones) because, since the cutting-edge sound fidelity was one of the selling point of the console, they were dedicated at it. At the time soundcards progress were strongly noticeable. Companies were experimenting with sound design includes sonic branding, ambient sounds, and so on. Now most companies are moved on to graphic fidelity, while Nintendo is focusing on whole experiences. This reminds me of Iwata Satoru's quote. "Nintendo has strong views on how we should run our company. We consider ourselves, above all else, as a gaming company. We believe other companies see themselves primarily as technology companies."
@MexicanRmz
@MexicanRmz Жыл бұрын
I had been playing TOTK docked with normal speakers or just the sound of the Switch speakers, and yesterday I tried using my Sony MDR7506 headphones, and oooh boy, the change was so clear and smooth.
@sa3270
@sa3270 Жыл бұрын
An interesting trivia is Tears of the Kingdom uses DTMF tones for the Ultrahand rotate sound effect.
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