Boat Game
9:53
8 ай бұрын
A look back at my old videos
7:39
4 жыл бұрын
Why Does Star Wars Sound So Good?
10:09
How To Make Harry Potter Spell Sounds
12:40
Waveform is now on Patreon!!!
1:22
6 жыл бұрын
Пікірлер
@some.person
@some.person 2 күн бұрын
I've been hearing this everywhere! If you headshot someone in stalker 2 for example
@BigIndianBindi-jy1cz
@BigIndianBindi-jy1cz 2 күн бұрын
I thought eating oil again was good, because of how much better i felt, but it turned out that I was just hypomanic, and have bi polar.
@trashtuber6021
@trashtuber6021 3 күн бұрын
the only sound I don't like in this game is the howling wind. It's not the sound itself, it's that it plays so often, almost constantly. Not all wind should be howling
@The-Anathema
@The-Anathema 3 күн бұрын
The slowed down bird sounds sound a **lot** like whale sounds.
@EnjiMaaroufi
@EnjiMaaroufi 4 күн бұрын
The first trick is so genius 🤩
@SeriousSnapes
@SeriousSnapes 6 күн бұрын
That was an incredible video! Love how you described the theory, and how you went about creating the sound for the ship. Amazing work. Not even a sound designer but followed anyway. Got me thinking about sound in a way I never have.
@hennessybrendan
@hennessybrendan 7 күн бұрын
just let the rock sleep 🙏
@templarexemplar35
@templarexemplar35 7 күн бұрын
coolest tutorial ever tyty
@projectmilzock
@projectmilzock 8 күн бұрын
More Boat Game please
@kcvriess
@kcvriess 8 күн бұрын
2:50 Yes, but the inverse can be true as well. The dialog sounds in Yooka-Laylee get annoying REALLY fast. Also because there is a lot of dialog. Too much for such a simple game.
@baronzad2056
@baronzad2056 14 күн бұрын
Why doesn't any game have as good sound design as Starcraft 1/Broodwar? Seige tanks changing modes? marines going in and out of bunkers? ughghhhhhgiuhige 😩
@SophiaWoessner
@SophiaWoessner 15 күн бұрын
Overwatch has clear audio? Last I played it, it was more disorienting than huffing burnt keyboard cleaner propellent
@SophiaWoessner
@SophiaWoessner 15 күн бұрын
New Vegas not mentioned??
@SophiaWoessner
@SophiaWoessner 17 күн бұрын
Shut up and get back to your iphone audio soundboy
@SophiaWoessner
@SophiaWoessner 17 күн бұрын
"Sanders on a roof" could be a band name
@8bitboii13
@8bitboii13 17 күн бұрын
The ambiance design for five nights at treasure island by radiance is amazing. The ambiance has these sort of distorted voices in them and it portrays the horror of the game perfectly
@jachinseth3918
@jachinseth3918 18 күн бұрын
You’re hired. I don’t even care 😂
@novaplaya
@novaplaya 20 күн бұрын
“watch my mic get turned off” 😂😂😂
@Indianaeverheart
@Indianaeverheart 26 күн бұрын
Fantastic stuff
@Indianaeverheart
@Indianaeverheart 26 күн бұрын
Bravo, awesome stuff
@amandalevkoff4944
@amandalevkoff4944 29 күн бұрын
great video
@NOLNV1
@NOLNV1 Ай бұрын
I will say your idea of "very light" effects use is... Very not light compared to what I would do, I should probably be more bold
@NOLNV1
@NOLNV1 Ай бұрын
I do sound design, though not on a really professional level, and tbh I just think of it as the "Serum" noise, the VST that every EDM act used to sort of do post-dubstep music, to me it sounds like a by-now past gen of dance music
@thedandyyoutubers1671
@thedandyyoutubers1671 Ай бұрын
Jaw-dropping Masterpiece
@pandircik8372
@pandircik8372 Ай бұрын
Great detail is eyes on other rocks which indicate that there are other similar beings that just like him change constantly over time and influence each other's story
@buttlord2223
@buttlord2223 Ай бұрын
If you wanna summarize modern sound design just picture a 5'2" graying gen-Xer who worked on Borderlands and Duke Nukem Forever saying "It's really fucking cool" or whatever.
@lobsterboy64
@lobsterboy64 Ай бұрын
I'm a video editor, and you just made me love sound effects even more
@SoundFireChannel
@SoundFireChannel Ай бұрын
Quality work 🔥
@nachtwandeling1237
@nachtwandeling1237 Ай бұрын
Hardstyle kicksounds were born out of the seismic charge.
@halcyon__r3289
@halcyon__r3289 Ай бұрын
nice not noted but well understood !
@ggodle0728
@ggodle0728 Ай бұрын
Often wanted to know how those short positive or negative melodic SFXs are made and now I got it. Thank you very much!
@moulinexish
@moulinexish Ай бұрын
I personally think From Software recent works on sound design are not "underwhelming" but rather that most of recent action based games, in the last 10-15 years, had a way too unnecessary crunchy, compressed (I also really like the audio dynamic in Elden Ring) bassy, and yes, overwhelming sounds (I think it is even less appropriate when it comes to fantasy rpg type of games. Demon Souls remake is a good example :) ). These crunchy/bassy/compressy sounds works well for movies/shows but for a video game, you gotta take in account the hearing fatigue, again, in my opinion...And they probably were not taking this in account ? I mostly think most of japanese games has this "underwhelming" aspect when it comes to sound design ? Anyway, thanks for the video!
@lightness7670
@lightness7670 Ай бұрын
Sounds like a jojo sound effect, What you have to have in mind is the signaling, all spells must have a clear start, cast and finish sounds that sound similar so the player is not overloaded with information. A great game in that aspect is Dota 2 with it's sound effects
@aesonone
@aesonone Ай бұрын
yea i think the texture is too slimey and chorusy (like 100% wet on the fx) and more fitting for sci-fi, i hear this in enotria a lot as well, and i feel for both that and this game's settings, something more analogue feeling is still better. you already self-critiqued in advance, but i will add that this video's challenge would have been cooler to me if you attempted something more akin to their style and then beefed it up/made it more unique. unrelated, big boss swords and the likes swooshing around you in ER sound so insanely sick
@ariinichiyu_the_gang
@ariinichiyu_the_gang Ай бұрын
The sound remake isn't that bad atcually
@zerstaerker
@zerstaerker Ай бұрын
load a kickdrum into a convolution reverb
@Frank_144
@Frank_144 2 ай бұрын
"it might not be much" it's a MASSIVE difference lol
@janugur2241
@janugur2241 2 ай бұрын
I really like what you're saying here but I disagree on some points. I think the biggest flaw of your design is not even that it doesn't fit with the rest of the game but that it's too crisp, high-ended and way too in-your-face for a challenging REAL TIME combat. This type of sound design works much better with Turn-based games imo. You can check out Bladur's Gate 3's SFX work which sound pretty similar (Broad spectrum of frequencies, very long durations etc). With a game like Elden Ring that has a moderate-paced combat speed a bassy and reverberated soundscape both fits very well and also doesn't distract the players. In a game like DOOM Eternal in another instance though (amazing SFX work) where the gameplay feels like chugging 2 buckets full-of energy drinks, most sounds are very short and just the right amount of crisp so you can hear them within the chaos.
@raulsalazar05
@raulsalazar05 2 ай бұрын
Sound good? no way, Counter Strike guns and sounds are better. Modern games sound like movies tether or auditorium , they have much BASS effect even explosives.
@mattkevin
@mattkevin 2 ай бұрын
@MarshallMcGee A Lot of 80s anime and saturday morning cartoons SFX was created on an FM synthesizer such as the Yamaha DX7 or N.E.D Synclavier. You can create these for free with DEXED as a VST!
@Marian_RDZ
@Marian_RDZ 2 ай бұрын
As to your question in the description box, you should definitely consider listening to Lara Croft GO if you haven't yet. The way it communicates the idea of Lara immersed in an ethereal, pseudo three dimensional reality where calmness and havoc coexist in paradoxical synchronicity (it it makes any kind of sense) has made the soundtrack one of my favs for use in daily life when I need to focus on tackling a complex task.
@Loren-x3i
@Loren-x3i 2 ай бұрын
إذا لاحظت فسوف تجد أن هذه الصخره لم يوقظها أو يزعجها سوى ضجيج البشر في ذالك دلالة واضحه علي أن البشر كائنات متجدده و متفاعله بشكلٍ كبير في هذا الكوكب البشر حرفياً يستغلون أي شئ و لديهم فضول على كل شيء و هذا ما يميزهم عن كل الكائنات حتى تلك الصخره التي لم تستطع التحكم في مصيرها و تركة نفسها تنجرف مع عواصف العصور و الأحداث
@Yatukih_001
@Yatukih_001 2 ай бұрын
Poor Anderson Cooper. He failed to grasp the importance of the sounds in his virtual reality horror game. No wonder they thought it was unacceptable of him to ignore the importance of the role that sound plays in horror. He just wanted to impress the gamers. Thanks for your video man!! Excellent documentation on how to make sounds for horror games. Best wishes to you from Iceland.
@RadaSmada
@RadaSmada 2 ай бұрын
I just started a game sound design minor at my college and i'm so happy i found this channel. thank you for all of the information
@izanalatreon
@izanalatreon 2 ай бұрын
made me wanna play the game again after 5+ years damn
@shan1392
@shan1392 2 ай бұрын
Instantly subscribed. So glad I stumbled upon this channel. Really great work man. Keep making more content pls! :)
@benchandler6602
@benchandler6602 2 ай бұрын
I love the idea that this would be a simple game, that has god tier Sound Design
@neuro7594
@neuro7594 2 ай бұрын
Ok that's some actual oomph added
@ledbowman
@ledbowman 2 ай бұрын
clickbait
@Itsa_Me_Jay
@Itsa_Me_Jay 2 ай бұрын
After watching this video, i now have so many more things i wanna try with our indie game's sound design for ambience...Thanks marshall!!! I've never thought so deeply about this before lol