Boat Game
9:53
6 ай бұрын
A look back at my old videos
7:39
4 жыл бұрын
Why Does Star Wars Sound So Good?
10:09
How To Make Harry Potter Spell Sounds
12:40
Waveform is now on Patreon!!!
1:22
6 жыл бұрын
Пікірлер
@Marian_RDZ
@Marian_RDZ 2 күн бұрын
As to your question in the description box, you should definitely consider listening to Lara Croft GO if you haven't yet. The way it communicates the idea of Lara immersed in an ethereal, pseudo three dimensional reality where calmness and havoc coexist in paradoxical synchronicity (it it makes any kind of sense) has made the soundtrack one of my favs for use in daily life when I need to focus on tackling a complex task.
@Loren-x3i
@Loren-x3i 3 күн бұрын
إذا لاحظت فسوف تجد أن هذه الصخره لم يوقظها أو يزعجها سوى ضجيج البشر في ذالك دلالة واضحه علي أن البشر كائنات متجدده و متفاعله بشكلٍ كبير في هذا الكوكب البشر حرفياً يستغلون أي شئ و لديهم فضول على كل شيء و هذا ما يميزهم عن كل الكائنات حتى تلك الصخره التي لم تستطع التحكم في مصيرها و تركة نفسها تنجرف مع عواصف العصور و الأحداث
@Yatukih_001
@Yatukih_001 5 күн бұрын
Poor Anderson Cooper. He failed to grasp the importance of the sounds in his virtual reality horror game. No wonder they thought it was unacceptable of him to ignore the importance of the role that sound plays in horror. He just wanted to impress the gamers. Thanks for your video man!! Excellent documentation on how to make sounds for horror games. Best wishes to you from Iceland.
@RadaSmada
@RadaSmada 8 күн бұрын
I just started a game sound design minor at my college and i'm so happy i found this channel. thank you for all of the information
@izanalatreon
@izanalatreon 9 күн бұрын
made me wanna play the game again after 5+ years damn
@shan1392
@shan1392 12 күн бұрын
Instantly subscribed. So glad I stumbled upon this channel. Really great work man. Keep making more content pls! :)
@benchandler6602
@benchandler6602 13 күн бұрын
I love the idea that this would be a simple game, that has god tier Sound Design
@neurowolf7594
@neurowolf7594 15 күн бұрын
Ok that's some actual oomph added
@ledbowman
@ledbowman 15 күн бұрын
clickbait
@ItsaMeJay64
@ItsaMeJay64 17 күн бұрын
After watching this video, i now have so many more things i wanna try with our indie game's sound design for ambience...Thanks marshall!!! I've never thought so deeply about this before lol
@_TheViewer_
@_TheViewer_ 19 күн бұрын
The little „wobble sound“ the pokeballs make when you catch some 😂👌
@_TheViewer_
@_TheViewer_ 19 күн бұрын
I can only join the other commenters, I’m stoked at how detailed (AND fluid) your videos are !
@niklasnahl
@niklasnahl 25 күн бұрын
Really nice video as always, Marshall! :D I decided to create my own take on the magic sound design: kzbin.info/www/bejne/g5upmZaie5enmLMsi=0zkGrJkEK77bgr28 For a fun challenge, I avoided using any conventional explosion samples. The impact sound is primarily created by me kicking some wood pellets, combined with rock impacts. As for the 'dispersery' decay layer, if you can hear it, that's actually granular repetitions of rain on metal, recorded with a contact mic.
@ag_duck
@ag_duck 26 күн бұрын
0:48 106Hz
@pikapomelo
@pikapomelo 26 күн бұрын
Thanks for the video. It would be nice to hear your design as you added the pieces together.
@SaintJames14
@SaintJames14 Ай бұрын
Great video. I didn't even realize what the problem I had with DS sounds was until you said it. Idk why I couldn't think of the word but washed and similar to other sounds in game is spot on. I might remake some now just for fun. Cheers and be well
@Khanayesha2228
@Khanayesha2228 Ай бұрын
Is very poor rock he just sleep ❤❤
@chopov11
@chopov11 Ай бұрын
I felt like there also wasn’t a lot of narration on the enemies, like the dogs running up or skulls incoming. There’s no earthy sound in the purple spell or even a sound when the lightning is starting only when the ground spikes come up.
@DUHRIZEO
@DUHRIZEO Ай бұрын
"Maybe 9 more years until this is a solid game" -- Dang dude, it only took you two videos to become a full fledged game developer. 😂
@LindahlSound
@LindahlSound Ай бұрын
During the listening exercise in the beginning my sister who hasn't played the game reflected that the sound design mostly sounded like noise. She couldn't see the screen and had no idea what was going on in the gameplay. I generally like the aesthetic of Elden Ring's sound design but I think this unintelligibility is a big problem.
@tailesque
@tailesque Ай бұрын
I definitely prefer the original SFX in the example compared to yours, but still a great video! Really enjoyed seeing and hearing the whole process of how you made your alternative.
@composerkirk
@composerkirk Ай бұрын
I'm glad someone else thinks the Elden Ring SD is decent, but is way too samey. COmpletely agree with all points made about it, and am also eager for the next one to potentially push the boundaries a bit with the sound design. Great redesign too! I did my own a while back for the Radagon fight because of similar thoughts haha!
@dealer8908
@dealer8908 Ай бұрын
finallyyy
@gumlguml
@gumlguml Ай бұрын
Paper Noise is so basic and good
@chazzhill-hayr6281
@chazzhill-hayr6281 Ай бұрын
Great video. I'm also really not a fan of the sound design in that game for those spells. Super harsh and flat feeling. Almost anime style. Very dated feeling. Liked your redesign a lot though.
@Chaogardenx
@Chaogardenx Ай бұрын
I love this!!!!! Need more videos in this category
@olly123451
@olly123451 Ай бұрын
I’d love to know what your recording setup for just “recording random items” is
@AshenGuardian
@AshenGuardian Ай бұрын
this is so cool
@cpard2d2
@cpard2d2 Ай бұрын
Would be cool to have a video exploring dolby access, this video just showed me how wrong I've been using it lol, over using the base boost without mids does sound pretty bad but I got tired of not knowing what to do so I went with a flat line.
@vincentjacobsmm
@vincentjacobsmm Ай бұрын
What's wrong with the gameplay footage, did you burn your hand or something?? Love your videos as always. I think you definitely have a point. There's something to be said for keeping things simple (personal struggle) but some of the sounds for sure could be more rewarding and powerful. Still, to be honest, barely anything bothered me from a sound perspective during non-analytical gameplay. They managed to create a world that's entirely unique to itself, also in sound
@MyachiTipsandTricks
@MyachiTipsandTricks Ай бұрын
I liked this video while the ad was still playing
@fandegw
@fandegw Ай бұрын
Noooo... This is exactly the sort of sound design that I hate, and even the approach to really add punch to each sounds is exactly what is avoided successfully in Elden Ring. If you compare the original Demon soul sounds to the remastered one, they added a lot of punch to the sounds and it feels really weird in the context of the souls game. The fantasy aspect of the world that is needed to always remind you that you are living myths match very well the not overwhelming punchingness of the sounds. And the game design rules of always re-using some base of the sound to make it clear what type of attacks you are doing or the ennemies are doing remains a good tool in their game design toolbox
@milkyway8353
@milkyway8353 Ай бұрын
I think you did great job. Love the process , thanks man
@jphelpz
@jphelpz Ай бұрын
Love these videos, keep them coming!
@romanpollmeier2711
@romanpollmeier2711 Ай бұрын
Wonderful video, sound design is such an interesting thing. Keep it up 👌
@le_fancy_squid
@le_fancy_squid Ай бұрын
It always disappoints me a bit to see when creators make something cool and then follow up with, "I know it's bad..." This was a legitimately cool sound that you made here and it felt very strange and otherworldly. Granted I know that not everyone will agree, and therefore some nasty comments will come up and you're just preparing for those, but still this was a very fun watch.
@bensonratch8401
@bensonratch8401 Ай бұрын
Why does every sound redesign just turn it into hogwarts legacy sound effects
@Harryk7988
@Harryk7988 Ай бұрын
Don’t even do sound design but absolutely love this channel
@GreatFlamingEyebrows_
@GreatFlamingEyebrows_ Ай бұрын
Love these videos
@vaughnwagner4466
@vaughnwagner4466 Ай бұрын
I actually love how much fromsoft ignores game audio meta. Everything's so noisy, has a taiko hit, and some glassy verbed out magic. It's great. No punchy scifi impacts for them, I can get that anywhere else tho so its ok. Awesome explainers though, as always!
@anthonyturi
@anthonyturi Ай бұрын
real
@FrozenDozer
@FrozenDozer Ай бұрын
What bothers me a lot at this point about modern sound design, especially in big productions, is how overcompressed everything sounds. Everything has this extreme oomph and crunch to it. It bothers me a lot, because even simple footsteps on wood sound way too overcompressed. Elden Rings sound design is surely not the greatest, and the sound engine seems to be archaic as hell as well but at least it doesn't drown in compression mud that every sound has at this point.
@MonstaKecksOfficial
@MonstaKecksOfficial Ай бұрын
can you make an equipment video with all the mics you use?
@MonstaKecksOfficial
@MonstaKecksOfficial Ай бұрын
but yes the sound design isnt good
@Cloud2KK
@Cloud2KK Ай бұрын
Hey im wondering how you organize all of your sound effects you made like this or recorded in the past? Do you just put everything in one big UCS Folder Structure or did you have one "Swiffer Duster Session" folder? im currently struggling to find a good solution because sometimes i might only have two or three recordings for which i dont want to create a single folder for... :) thanks for the video
@Aeolus_000
@Aeolus_000 Ай бұрын
I admit that I don't like the sci-fi phasey sound to your explosion. I prefer the original one. Although I agree with some of your criticism with the spell startup sounds, I do like that the fromsoft spell startup sound is a universal identifier for any player or NPC in the vicinity casting something, which I think helps.
@DecontructRecreate
@DecontructRecreate Ай бұрын
Jackpot. The audio cues are made in such a way so its easy for a player to identify a spell being cast and being released just by sound alone. We can even go so far as identify what school of magic the spell belongs to just from the startup sound.
@andrewa3825
@andrewa3825 Ай бұрын
This is so interesting! Proving yourself again as one of the highest quality channels on KZbin.
@jankbunky4279
@jankbunky4279 Ай бұрын
Your sound reminds me a lot of the Demon's Souls remake actually. Perhaps it'd be interesting to compare the sound design from classic Demon's Souls and its remake, and try to recreate the feel of both?🤔
@justintrout8740
@justintrout8740 Ай бұрын
Is anyone aware of any spectral expanders that would accomplish what he mentions at 1:15?
@justintrout8740
@justintrout8740 Ай бұрын
Blending in the delta signal of soothe may work but I'm wondering if there are more dedicated tools for this
@AlexGioada
@AlexGioada Ай бұрын
FIRST
@LAxemann
@LAxemann Ай бұрын
I have basically 0 knowledge about the "FromSoft engine", but I always felt that the audio aspect of it must be very underdeveloped. In particular, it seems the devs barely have control over anything resembling dynamic mixing, let alone some more dynamic DSP effects. It even seems as if there's no proper way to blend samples based on distance, as even "massive sounds" usually simply get attenuated and that's kinda it. The criticism you mentioned about your redesign aside, it's a nice redesign, but I feel the primary reason it works better is because you were able to have more control over the dynamics and general audio focus. I can see the default FromSoft sounds work just as well if the engine would allow them to dynamically be more in focus, rather than having to try to statically balance all sounds against each other SOMEHOW. (And maybe it does but the devs don't utilize it, no clue :D)
@AidenR19
@AidenR19 Ай бұрын
It has nothing to do with the engine tbh.
@gtortilla
@gtortilla Ай бұрын
They use Audiokinetic Wwise for audio in Elden Ring so they definitely have the tools for everything you mentioned.
@LAxemann
@LAxemann Ай бұрын
@@gtortilla I never noticed they use WWise. That's crazy :D
@gtortilla
@gtortilla Ай бұрын
@@LAxemann I believe it was their 1st project using Wwise. In Sekiro they used Fmod. Btw, I really like your content ☺️🙏
@LAxemann
@LAxemann Ай бұрын
@@gtortilla appreciate it, thank you! :)