Designer’s Notes! Glad to see you had fun with Captain America. He’s an older design, created at the same time as the Disney plus show. The main theme I wanted to hit with him is Flying. The question that led my design was “how to make you feel like you are flying”. Initial designs had him picking up and putting down your wings from hand so the player had to keep making the motions of up down up down. What sparked this superior version is the Marvel Snap card game has Falcon retuning 1 cost cards to your hand. I took that and ran with it. By using aerial resources and returning cards to your hand I was able to in my opinion achieve the feel of lifting “UP” from the board. Righteous Blow. Why toughness? The flavour is that you are picking up your shield and bringing it close to your face and then ramming into them. Steve Roger hero has similar vibes with how it asks you to exhaust or catch the shield as you play him Redwing: ya that should probably say “Him”. You caught on at the end but the idea is to have access to both another aerial card you can spend, or a thing that triggers off cards going back to your hand Shield Block. So this is the exact card from the official Steve Rogers Captain America set. Initially I had this, the shield, and Steve’s attack event all copied over. I kept the Shield Block to give you multiple defense events and to give you dynamic choices. Play the one that costs 0 but only exhaust, or play the one that costs 1 but has more synergy. Also do we really complain when a hero has multiple attack or thwart events? Why complain when they have multiple defense ones? Haha
@ncp-tv13 күн бұрын
I really like his mechanic. Righteous Blow - got it! Redwing - I'm glad I eventually figured it out. He was more fun then. Shield Block - I believe I made the same observation in the game. I actually like that he had more defensive cards. I often see heroes with multiple attack cards so why not more defensive for a change?! It fits Sam's character better too! Thanks for watching mate.