While this is very easy to build and expand, this is unfortunately not 100% resource efficient, so i shall proceed to create the worst spaghetti ever concieved by mankind
@theMGKPL56 минут бұрын
dude fulgora have infinity scrap all around you only trains limits you :/ if you really care about resource efficiency do it this way and add buffers after filtered belts with some circiut logic to roll the sushi belt only when there is lack of necessary stuff
@sir91292 сағат бұрын
If you guys went to vulcanus first use rhe foundries in making the holmium plates. That base 50% productivity is godsend
@StanWoods7 сағат бұрын
Great video, Fulgora really is about embracing the sushi! I especially like how you demonstrate the failures of other layouts, and why an up-front splitting approach has so many pitfalls. One tip for your item-branching blueprint - replace the green "upgrade planner" with a "parameter" so it will automatically bring up the GUI to configure the splitter's filter whenever you place the blueprint. Really helpful in situations where you use a value multiple times across entities in one blueprint. There's even a conversion option for an existing blueprint to turn defined values into parameters to generify the blueprint (It's the green and purple button at the top of the blueprint editor - "Parameterise"). Thanks, and keep up the awesome content!
@AVADIIStrategy7 сағат бұрын
Embracing blueprint parametrization is a very good idea. I'm aware and use it already for multiple things. But i didn't want to make the video more complicated and focus on Fulgora. Else i would have to explain how it works if i use it in the video.
@fathobbitss4 сағат бұрын
@@AVADIIStrategy Yes please do video on blueprint parametrization splitters if you get the time.
@danbance57995 сағат бұрын
After setting up the electromagnetic science, I looked at the rest of my belt and thought, "there's everything here for the 5 Nauvis sciences, so let's make them!" This is Factorio, and that is what we do. The holmium based products come first, but I'm shipping absurd quantities of other science back to the home world. Plus, it means the recyclers aren't as busy munching up things making their second or third pass.
@GeneralThargorСағат бұрын
Factorio and German efficiency, perfection! Many thanks sir, this is an elegant solution.
@Novicks6 сағат бұрын
If you are trying to maximize holmium production then you want one set of recyclers that only processes scrap and another set that deals with the rest. Feeding the recycler output back into self lowers the amount of scrap you process significantly AND this lets you capitalize on scrap recycling productivity. When you mix scrap with non-scrap you often lose progress in any given recycler. Great content in any case. I've taken to using your train loading and unloading setups because of how simple they are and how little material they need to have something very effective.
@AVADIIStrategy6 сағат бұрын
I actually have a 2 step recycling system just like you describe in my actual base. But without scrap productivity it doesn't make a difference. But what it allows you to do is filter out items from scrap recycling that you know do not need to go on the main sushi belt. For example i filter out gears right away and have a dedicated gear recycler to turn them into iron before putting the iron on the sushi belt. No items in my factory need gears. This actually increases throughput because gears make up 20% of scrap output. I also filter out ice and solid fuel right away because both have only one purpose and use a dedicated recycler as well.
@Obbliteration6 сағат бұрын
Did you even watch the video?
@Novicks4 сағат бұрын
@@Obbliteration What are you trying to point out?
@Burghammer7 сағат бұрын
Really helpful video! Im still on Vulcanus but Fulgora is next. This will give me a good start! Danke dir!
@AVADIIStrategy7 сағат бұрын
Have fun!
@strangereyes95942 сағат бұрын
I have a simple setup: Just recycle the scrap and siphon off all components into provider chests with sorters from the belt. Everything that is not used gets split into its own lane and down the path of a line of recyclers that ends with removing the parts entirely. Along the way, other provider chests take out every lower tier item that is used. In this configuration, you can recycle endlessly, even without using anything, because even if all chests are full, at the end of the chain, everything is gone anyway. Its a huge resource waste, but there is plenty of scrap for ages and you can always cut the main scrap supply if you are not using anything.
@nero30007 сағат бұрын
That was the first time ive seen this idea...It's very cool. I suppose what you give up for its simplicity is that you are unable to balance the inputs before it enters the factory, and your throughput is 1 belt (although you can change this).
@joe2sims5 сағат бұрын
the only thing i dislike about this is that you didnt make it sooner.... the spaghetti bot base of shame i currently have ...
@Lenel_Devel2 сағат бұрын
I definitely made the same mistake of separating all materials and had the exact problem of everything bottlenecking everything while still having no holmium. 10/10 vid can't wait to destroy my base and start again.
@hartror2 сағат бұрын
Love this design philosophy. Wish I had seen this video a week ago when I started Fulgora.
@ALucaRD8074 сағат бұрын
I made a small script to calculate "sort recycled resources by their chance of clog the belt long term". I used that data to sort the outgoing part of the loop and place them into the yellow storage chest (with logistic filters too). and then using bots for everything else.
@Conduit-SeaWing3 сағат бұрын
i finished refactoring my fulgora starter base after looking back at my space platforms and getting inspired from them, then i see this... uncannily like how i figured it out on my own lol
@Nameru267 сағат бұрын
just use a couple thousand logistic bots
@BanditTech7 сағат бұрын
yeah, I am starting to lean towards this direction, my fulgoras base really needs a rework :P
@ghostcorpse30165 сағат бұрын
my mind has been expanded no more do i live under the tyranny of the logistics bot network
@arkrusade7 сағат бұрын
Because holmium ore is such a limiting factor, I always productivity mod it instead of speed
@AVADIIStrategy7 сағат бұрын
Sure if you have enough energy to support prod modules. But it's actually better to go efficiency and build more scrap miners and add more recycling loops just for holmium. You can also build an outpost with a small loop just making holmium.
@EricJohnsonGuru7 сағат бұрын
It took me a bit to realize that on Fulgora blue circuits are infinite and I don’t need to worry about trashing them.
@AVADIIStrategy7 сағат бұрын
Yeah, the only thing that you don't want to waste is holmium. Mine as much as possible which automatically means recycle as much as possible.
@EricJohnsonGuru6 сағат бұрын
@@AVADIIStrategy Yes I ended up having to add a second mine to get enough holmium. I went to Fulgora first so no big drills with productivity.
@MarkMichon75 сағат бұрын
you still want to make the most of them though, whether its their ingredients, or exporting the circuits elsewhere
@blahbaconblah6 сағат бұрын
This is fantastic. Thanks
@00Krohnos2 сағат бұрын
I wish I watched this 2 weeks ago. My Fulgora is now a (very functional mind you) pile of spaghetti. 🍝
@Tiago-Gomes4 сағат бұрын
Big brain moment!! Will do this on fulgora
@legitrikk6 сағат бұрын
Haha, I built a massive sorting mechanism that perfectly fit on an island that sorts four turbo belts into 12 trains and recycles the overflow into oblivion. This seems a little easier, but it seems like it is restricted to one island in scope? with the train system I was able to set up entire islands just for processing individual types of outputs.
@Whayles6 сағат бұрын
That’s pretty clever actually. I set up a sorting system that feeds into a main bus, which I am happy with, I have a nice bus and lots of useful stored resources. But this is so simple and effective, taking advantage of the sushi belts main feature, having everything on it. Splitting off my main bus is a challenge, I enjoy belt splitting a lot, but this is so much easier. The only real issue would be throughput of the belt, but any of tungsten belts, stacking or adding belts would solve this or even just having multiple recycler sub factories. Not to mention Fulgoras science input needs are low, just a lot of recycling.
@linkjonge283613 минут бұрын
Me using blue circles to ship it to other planets and as such am in desperate need of more while I have 3 steel chest full of holmium ore a chest full of plants a tank full of the holmium liquid and the other liquid that uses the holmium liquid.... Yes the bottle neck of holmium.
@slackjawedpenguin33064 сағат бұрын
This is amazing content! Thank you!
@mertserimer69282 сағат бұрын
Returning and giving priority to scrapped items are bad for science and holmium related products. U lose time to get holmium ore by not giving importance to scrap. My suggestion is to scrap scrapped ones in another bus. You also delay rocket parts too Also use foundry for holmium plates if Vulcanus is visited before
@namshimaru7 сағат бұрын
Fulgora is so 🔥
@AVADIIStrategy7 сағат бұрын
Oh yes! I also love the lightning mechanic even though i don't talk about it in the video.
@qliotik41157 сағат бұрын
wow this is very helpful and a fun new way of playing the game!
@StillConfusing2 минут бұрын
gotta parameterize that splitter blueprint
@aevnum8 сағат бұрын
Amazing video, great tips! Will use this when I play Space Age!
@AVADIIStrategy7 сағат бұрын
Thanks! :)
@TomanovicsGergely5 сағат бұрын
Ok, but the main problem with Fulgora is that it has very tiny islands so I need tons of elevated rail pieces first, and every small islands need around 25% of their area covered by accumulators to have enough power... I would like to see how you would start on an actual Fulgora with only Vulcanus discovered before it so no possibility to fill the oil fields.
@xipheonj4 сағат бұрын
Most big islands have some scrap on it, just not the massively dense patches you find on small islands, so you can still build an entire first landing base on one capable of exporting science without a single train, which is Nauvis science anyway. Some islands might even be close enough to be reached by the big power poles so you can fill the secondary islands with accumulators which is what I did. I'm not even sure why you mentioned Vulcanus, I went to Fulgora first before even starting yellow and purple science and it was awesome fun. He even already showed you in this video how he would do it, his build was pretty small.
@vili2357 сағат бұрын
Thanks for the video, great content as always!
@AVADIIStrategy7 сағат бұрын
Appreciate it!
@crumble14006 сағат бұрын
Why the storage tank for holmium solution and electrolyte? isn't that like a buffer chest for liquids?
@AVADIIStrategy6 сағат бұрын
The one for electrolyte isn't really necessary but since holmium ore only has one purpose which is making solution it makes sense to process it and have a buffer. This also allows you to check the storage tank content to see if you're underproducing holmium ore.
@Sabarbah6 сағат бұрын
😊
@silvk10005 сағат бұрын
I think you really should use foundries for holmium plates
@xipheonj4 сағат бұрын
Obviously, but he can't assume you went to Vulcanus first. I went to Fulgora first and didn't have foundries.
@runelt994 сағат бұрын
Why did I watch this... I conquered Vulcanus, rebuilt the sciences there, remade my ship from kinda functional if you let it rest for a bit to rebuild ammo to a juggernaut that gets to other planets fast and only need to wait for resources to land on fulgora. Why am I spoiling myself. The solution is to obviously build a bazillion chests and let bots take care of it.
@hannanashrafmughal93672 сағат бұрын
I love your accent 😍 💕
@Nova32x7 сағат бұрын
A friend I was playing with seemed to understand it a whole lot more than me so he mostly handled it. Now the roles are flipped on gleba
@crumble14006 сағат бұрын
Isn't that loop a waste of resources?
@danbance57994 сағат бұрын
Yes, but, you can easily set up production for other science packs and ship them back to Nauvis, just follow the same methodology. Some stuff still gets wasted, but that's perfectly ok. It's all about how much scrap you can process.
@NielsonJanne5 сағат бұрын
Looping your sushi belt back into the same recycles that process the scrap that comes from your scrap ore patches you lose a lot of productivity. The productivity cycle of the scrap process is reset when you process a different item in the recycler. It's better to have recyclers dedicated to recycling scrap, and another set of recyclers that breakdown what comes back from your sushi belts and just mergo those.
@AVADIIStrategy3 сағат бұрын
True. I have separated recyclers in my actual base. But this video is about getting started and you start with 0 scrap productivity. So i wouldn't worry about it until later.
@Obbliteration6 сағат бұрын
While this is easy to build, I refuse. It feels cheesy and I dont like just making resources dissapear
@xipheonj4 сағат бұрын
You're going to have to make resources disappear on Fulgora eventually, even if it's after your meticulously sorted buffer chests fill up. You need to keep the holmium production up and it's basically impossible to use everything given the ratio of items you're given, especially iron gears.
@Obbliteration3 сағат бұрын
@xipheonj Im playing right now. I have way too much holmium products and not enough green chips somehow