"Here we have this basic object" Literally more complex than anything I've ever modeled.
@Alex140803 Жыл бұрын
Thank you so musch for your work!!
@clementbreteau6251 Жыл бұрын
I'm currently in a 3d modeling school and i don't understand, what is the benefit of using that kind of technique compared to a turbosmooth ?
@david3atista Жыл бұрын
it's better for previewing, if you want a faster result for a concept, but for a production model you should have proper topology and turbosmooth
@conatcha3 ай бұрын
@@david3atista Thanx for clearing it up. I had the same question.
@Antey9532 Жыл бұрын
nice work,thanks
@kaustub6049 Жыл бұрын
thank you sir :D
@sirinepeace9086 Жыл бұрын
great
@mortasm1 Жыл бұрын
would it not be easier to use the crease modifier?
@aydar1995 Жыл бұрын
If you use the Crease modifier, then after returning and then changing the grid in Edit/Editable poly, all the selected edges are shuffled. Because of this, we have to choose edges for Crease again. Data Channel saves you from this problem at the planning stage of the model. __________________________ Если Вы используете модификатор Crease, то после возвращения и последующего изменения сетки в Edit/Editable poly все выбранные ребра перемешиваются. Из-за чего приходится снова выбирать ребра для Crease. Data Channel избавляет Вас от данной проблемы на стадии планирования модели.
@mortasm1 Жыл бұрын
@@aydar1995 ah ha i see now, makes sense, thanks for the insight
@conatcha3 ай бұрын
@@aydar1995 I understand that CreaseSet should be used only in the final stages then. Would it be also a good alternative to manual retopology + TurboSmooth?
@aydar19953 ай бұрын
@@conatcha When using CreaseSet without support loops + Turbosmooth/Opensubdive, more separation iterations may be required. But it will also save some time on building this mesh ________________________ При использовании CreaseSet без петель поддержки + Turbosmooth/Opensubdive может потребоваться большее количество итераций разделения. Но также сэкономит немного времени на построение этой полигональной сетки.
@efeozturk5253 Жыл бұрын
max had this with turbosmooth, forgot how to use but I'm sure there was a way to do it. and blender had this for ages and much more user friendly.
@aydar1995 Жыл бұрын
There was an episode on this channel when Arrimus showed how to do it using turbosmooth. You need to assign smoothing groups to polygons to apply turbosmooth for 1-2 or even 3 iterations (depending on the mesh density), then apply turbosmooth again. The method should certainly work with a blender. __________________________ На этом канале был эпизод, когда Arrimus показывал как это сделать с помощью turbosmooth. Нужно назначить полигонам группы сглаживания применить turbosmooth на 1 2 или даже 3 иттерации(в зависимости от плотности сетки), затем применить turbosmooth повторно. Метод должен наверняка сработать и с блендером.
@leonsio2 Жыл бұрын
Does blender have some kind of Data channel auto crease feature ? Creasing by hand while trying to model quickly is a real pain