OpenTTD Tutorial #13 - Advanced Railways - Stations and Waypoints

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Master Hellish - Gaming

Master Hellish - Gaming

Күн бұрын

Пікірлер: 98
@MasterHellish-Gaming
@MasterHellish-Gaming Жыл бұрын
Brand NEW OpenTTD Series 10 let's play now available, check it out: kzbin.info/www/bejne/ipmplKOca5ucj68
@potterpotty01
@potterpotty01 5 жыл бұрын
this is absolutley blowing my mind! railways in ttd are so much more complex than i thought? and split stations! WHAT!?
@rhinoAZ09
@rhinoAZ09 3 жыл бұрын
I discovered OpenTTD a couple of weeks ago in Steam and have been hooked up since, having played RCT before I thought it'd be easy peasy so I just jumped in..Man was I wrong. This series has been a godsend, thank you Master Hellish!
@MasterHellish-Gaming
@MasterHellish-Gaming 3 жыл бұрын
You are welcome, glad it was useful
@davidpardy
@davidpardy 3 жыл бұрын
I've been playing TT since the original 1995 version, as well as TTD. And got onto TTDPatch and OpenTTD respectively when I heard about them. And in all this time, I never knew OpenTTD now allows you to build bridges over diagonal railways. That and thanks to your videos, I finally understand how all the different signal types work! I've been doing things the same way for as long as I can remember :)
@MasterHellish-Gaming
@MasterHellish-Gaming 3 жыл бұрын
You're welcome
@touristofsongs4946
@touristofsongs4946 2 жыл бұрын
Diagonal bridges? What kind of magical grass have you eaten to allucinate to hard
@davidpardy
@davidpardy 2 жыл бұрын
@@touristofsongs4946 You might need to re-read my comment...
@FHBStudio
@FHBStudio 2 жыл бұрын
I always make row-row stations with a very narrow exit part if it's supposed to be a terminus station. Then, I make a few tracks dedicated to loading and others to unloading. This way, unloading trains will nearly never be blocked by loading trains.
@MasterHellish-Gaming
@MasterHellish-Gaming 2 жыл бұрын
I always have separate loading and unloading stations these days.
@cjsveningsson
@cjsveningsson 7 жыл бұрын
I kind of wish you hadn't glanced over the "fictitious PBS at platforms" quite so fast, but now I understood you need at least one set of signals to separate the entry from exit junctions. Beautiful tutorials, thanks!
@expote7193
@expote7193 8 жыл бұрын
Good tutorial as always. The only way I tend to use waypoints is for busy RoRo stations at an industry that both accepts and produces cargo. For those I like to use waypoints to reserve 1-2 platforms for trains dropping off cargo while the rest (usually with plenty of parking space in front) are for trains waiting for full cargo to prevent all the platforms being blocked by them. (Seperate stations can ofc be used for the same result but I generally prefer the waypoints.)
@cihangirkeseli5812
@cihangirkeseli5812 Жыл бұрын
I have many hours in the game and this station opened up many new aspects. Thank you very creative!
@MasterHellish-Gaming
@MasterHellish-Gaming Жыл бұрын
Glad you like it!
@cihangirkeseli5812
@cihangirkeseli5812 Жыл бұрын
@@MasterHellish-Gaming can you make more content about more challenges like how to make the game interesting like firs or heightmaps? I like playing the game but without setting an object it is sometimes dull
@Cretaal
@Cretaal 2 жыл бұрын
I don't know if what I'm doing is... off... but I always treat my trains like circuits, connecting cities in loops, and the main track acts like a highway which will bypass a station a train isn't ordered to go to, so they have to pull off the main track in order to make their stop and continue instead of incorporating the stations into the main line. Makes it work more like traffic, but the one way loops make for super smooth movement of resources. Workplaces get a double-depot, hubs get holding yards of double depots, usually along 3 tracks to keep room for future flow. So everything works in circles in my game with trains never reversing. Even massive hubs get worked into through stations rather than terminus to keep flow uni-directional and smooth. My version of a terminus is a track that loops back on itself with a holding pen and connects back to the main track through angles that ensure those trains only ever travel the one way. And I'll usually tuck a double-depot before each junction to keep trains from wandering down the wrong path because they broke down. Steep initial cost, but I guess it's the style I picked up through a few videos and some gameplay.
@MasterHellish-Gaming
@MasterHellish-Gaming 2 жыл бұрын
Will be cool to pop some screenshots on my discord
@DirtyHairy1
@DirtyHairy1 4 ай бұрын
ty so much. this made me come back to an abandoned savegame and be able to fix it :)
@MasterHellish-Gaming
@MasterHellish-Gaming 4 ай бұрын
Nice one!
@joepowerhouse2371
@joepowerhouse2371 5 жыл бұрын
19:30 How did you change all of the trains' orders all at once without needing to micro each train?
@b0bsaget007
@b0bsaget007 5 жыл бұрын
He was able to do that because all of the trains have shared orders. With shared orders, changing one vehicle's orders changes the orders for all vehicles that share orders with that vehicle. You can learn more here: wiki.openttd.org/Orders#Shared_Orders
@MasterHellish-Gaming
@MasterHellish-Gaming 5 жыл бұрын
Thanks Daniel. Beet me to it. #sharedOrders
@joepowerhouse2371
@joepowerhouse2371 5 жыл бұрын
Thank you. One more question: is there an easier way to group vehicles than one by one?
@Denstoradiskmaskinen
@Denstoradiskmaskinen 2 ай бұрын
Wow these videos Explode my mind, i can use same tracks for multiple lines, with waypoints they wont get confused.
@MasterHellish-Gaming
@MasterHellish-Gaming 2 ай бұрын
If you lay your lines and signal them correctly, you should not need waypoints at all
@unorthodoxxed
@unorthodoxxed 2 жыл бұрын
its safe to say that this game was ahead of its time
@MasterHellish-Gaming
@MasterHellish-Gaming 2 жыл бұрын
Certainly has fantastic gameplay
@rabihnohra2769
@rabihnohra2769 3 жыл бұрын
Hello I am just curious of what is the point of having huge train lines and mainlines and sidelines and connecting to factories from two far ends and connect every train to every railroad can’t we just make it simple and get every train directly connected to the factory\station it needs to go?
@MasterHellish-Gaming
@MasterHellish-Gaming 3 жыл бұрын
It could be a number of different reasons why you would make an interconnected network like this. Having a dedicated line for every individual different journey that trains need to make would very quickly fill up a map later in the game. In addition some people play with maintenance turned on which means that the more track you lay the more it's going to cost you every month. And some people just like to lay rail networks which more closely resemble more real life networks
@reina4969
@reina4969 5 жыл бұрын
Question: At 19:21 you add in the waypoint order for train #38, however, when they start running ALL the trains are using the waypoint as if their orders were changed. How is it that all the trains share the same orders all the time? When I clone trains, they have the same orders but are changed independently. Thank you for these tutorials, these are the best on youtube.
@MasterHellish-Gaming
@MasterHellish-Gaming 5 жыл бұрын
This happened because I was using Shared Orders. See the wiki for more info: wiki.openttd.org/Orders
@johnsvensson6446
@johnsvensson6446 2 жыл бұрын
Just started a week or so ago, found this series after I figured out most of it for myself - great way to fill in some gaps about things I missed. One thing - are the 4 path signals on the right side of the Mintfield West station shown in the final part of the video the wrong way around? Seems to me like they should be facing the station rather than away from it (and this would be why all the trains going through are using the same platform?). Good videos though, will definitely recommend it if anyone asks me for a resource to get the hang of the game.
@ianwilliams7740
@ianwilliams7740 Жыл бұрын
hey everyone look at mr big brain right here
@RamHomier
@RamHomier 8 жыл бұрын
If the path signal shows green momentarily to trains when they can pass, how does the train know when to go for a 2 way path signal that can be passed from the back side?
@RamHomier
@RamHomier 8 жыл бұрын
Also at 21:52 why is the path signal not allowing the train into the empty station (empty for a while now) for a couple seconds. It eventually flashes green but I don't understand why so late.
@abcdefgh1279
@abcdefgh1279 7 жыл бұрын
Signals only affect the trains approaching to their front (trains that can "see" the light), unless you use a one-way one - then
@abcdefgh1279
@abcdefgh1279 7 жыл бұрын
Because he put signals at the other end of the station the wrong way. This means that any train waiting at any platform has reserved the whole station (because path signals create paths up to the next [front] signal, the whole station gets occupied) - that is why second train cannot reserve another path - their paths would collide at the exit of the station. So basically, he corrected the station signals, but only in one direction.
@leprotto89
@leprotto89 8 жыл бұрын
at 15:41, can you explain why the train coming in sideway has stopped? thanks a lot for this series
@robert_west
@robert_west 8 жыл бұрын
Niccolò Lepri I think it broke down lol
@MasterHellish-Gaming
@MasterHellish-Gaming 8 жыл бұрын
yes, It broke down
@TheProstig
@TheProstig 6 жыл бұрын
Why are there two way path signals on the one way tracks?
@turkeyphant
@turkeyphant Жыл бұрын
I always get blockages on my RORO stations even when I have 7 platforms. Do you need to stagger the track splits/merges or something? What's the most efficient method?
@MasterHellish-Gaming
@MasterHellish-Gaming Жыл бұрын
It depends on what sort of blocking you are getting. Are they all waiting to leave? Or queued up waiting for a platform? One thing to try is to have longer trains. This helps with things generally
@turkeyphant
@turkeyphant Жыл бұрын
No it's just they have to slow down at merges and splits as another train reserves the track in front and then needs to accelerate again.
@flowdeurne
@flowdeurne 4 жыл бұрын
Very helpful ! Without vehicle breakdowns maybe even better
@MasterHellish-Gaming
@MasterHellish-Gaming 4 жыл бұрын
The game is very playable with them on. You just have to manage them.
@Wyvernnnn
@Wyvernnnn 5 жыл бұрын
Lol at 17:30 you cut before the crash :D
@AdamMcCannon
@AdamMcCannon 5 ай бұрын
where do you find the settings you mentioned in 9:39 ? Bc i have a combined roll roll terminus station that i want some of my trains to terminates in but sometimes they keep getting lost and still goes through the other way instead of going back
@MasterHellish-Gaming
@MasterHellish-Gaming 4 ай бұрын
If you go into the game settings and then use the filter for the word "reversing" you will find the settings you are looking for
@robert_west
@robert_west 8 жыл бұрын
you changed the orders of one train, and all the other trains took those orders, I assume that was shared orders, but I don't understand how to use them. Can you help?
@MasterHellish-Gaming
@MasterHellish-Gaming 8 жыл бұрын
Check out my shared orders tutorial. I hope it helps: kzbin.info/www/bejne/eqi7dqtnr7WYabM
@robert_west
@robert_west 8 жыл бұрын
Master Hellish ok thanks I will check this out later
@johnnytroher5610
@johnnytroher5610 2 жыл бұрын
I just wanna know how you're adding on-to and removing segments of track without removing other segments of track xD I always have to boom them and rebuild. and I never get my money back, so If I build something facing the wrong direction I have to pay twice. Oof
@MasterHellish-Gaming
@MasterHellish-Gaming 2 жыл бұрын
I am not sure what you are referring to. Perhaps pop some screenshots in the OpenTTD Help channel on my Discord. discord.com/invite/xuPTFDM
@waltertownsend3821
@waltertownsend3821 2 жыл бұрын
Hi Master Hellish, my main issue with stations is something with a factory where I might have trains coming in from farms, steel mills and also goods trains leaving. In my current save I have a ro-ro style station with trains arriving from three directions. It’s a terrible bottle neck as trains get funnelled onto one line to then arrive at the station. How do I fix this? Even if I place the point where all the lines join away from the factory I still suffer from trains queuing and congestion. Maybe you could ( or have done something already) about how you would handle this scenario?
@MasterHellish-Gaming
@MasterHellish-Gaming 2 жыл бұрын
The thing to do here is not have all three join together. Have them come to the station separately and each of those three lines has a number of dedicated platforms. A piece of track has a limit on the amount of 3 but it can have so if you merge things down there is nothing you can do to get it past a certain amount of efficiency. You keep those lines separate then overall it will run much better
@waltertownsend3821
@waltertownsend3821 2 жыл бұрын
@@MasterHellish-Gaming Thanks for the idea - I guess my main issue with that is that busy platforms queue for a slot whilst dormant platforms lie idle. Nevertheless I did already give the goods trains their separate platforms and this did seem to ease the queue a bit.
@xaviernadar8983
@xaviernadar8983 7 жыл бұрын
So,in the end, you wanna say that waypoints are like buoys just for trains, am I right?
@MasterHellish-Gaming
@MasterHellish-Gaming 7 жыл бұрын
Yes, but they are used in a slightly different way. For boats it's just so they can find the next place to go. With trains its about forcing them down certain tracks.
@xaviernadar8983
@xaviernadar8983 7 жыл бұрын
Tanks very much!!! :)
@Iam2lazy2register
@Iam2lazy2register 3 жыл бұрын
Is it possible that you made a mistake @ 14:26 having one exit signal facing the other way? I tried to build a similar station double entry/exit station on my own and I tried to keep my path signals and extent them with combo signals to keep the ability of having the trains moving in and out at the same time in the same pair. Judging form your demonstration later it seems that is not even necessary and I should reduce my signals to the bar minimum. I still don't understand the "invisible signals" that stations are supposed to have.
@MasterHellish-Gaming
@MasterHellish-Gaming 3 жыл бұрын
The signal on my exit is the wrong way round thank you very much for pointing that out. Unless you doing roro stations do not put signals on the end of the platforms
@Iam2lazy2register
@Iam2lazy2register 3 жыл бұрын
@@MasterHellish-Gaming Thank you for the answer. When I tried to build this from memory I build it the other way (switching entry and exit). I can report back this works worse for some reason, in case of somebody having the same problem. Overall it's a great tipp. btw: why do you prefer bridges over tunnels? I thought tunnels are faster?
@dudeguy8351
@dudeguy8351 4 жыл бұрын
wonderful videos
@popaul_feur
@popaul_feur 2 жыл бұрын
I only have 2 signals to use? How do I get paths signals and others?
@MasterHellish-Gaming
@MasterHellish-Gaming 2 жыл бұрын
The developers head the other signals as you don't really need them for most things. If you want to play around with advanced junctions you can enable them either in the game settings or by clicking the button in the signals window to toggle them
@popaul_feur
@popaul_feur 2 жыл бұрын
@@MasterHellish-Gaming what setting is that?
@ssasppn0834
@ssasppn0834 2 жыл бұрын
Hi master hellish gaming, firstly, thanks for giving me a bunch of new solutions to fix my railway station problem. After I finally fix the deadlock that occurs on my station my main railway line becomes clogged by long cargo trains that move slowly. Is there a way to fix it? Thanks in advance... Love your vids.
@MasterHellish-Gaming
@MasterHellish-Gaming 2 жыл бұрын
Don't put cargo trains and passenger trains on the same lines.
@cougar99LPYT
@cougar99LPYT 5 жыл бұрын
I am pretty new to OpenTTD, can you explain how you managed to change all the trains orders in one go? (after you added the through/term waypoints) cheers
@MasterHellish-Gaming
@MasterHellish-Gaming 5 жыл бұрын
The trains all have shaired orders. When you change one all the others change
@cougar99LPYT
@cougar99LPYT 5 жыл бұрын
@@MasterHellish-Gaming Makes sense (lol) Does this happen when you clone a vehicle or is shared orders an option you have to select?
@MasterHellish-Gaming
@MasterHellish-Gaming 5 жыл бұрын
I am not sure if there is another way but when you clone them you cold Ctrl and then it will have shared orders.
@rainbowevil
@rainbowevil 3 жыл бұрын
@@MasterHellish-Gaming you can also clone a vehicles orders for an existing other vehicle. To do so, select the vehicle you want to have copy & share another’s orders, click the ‘go to’ button in its orders, and then ctrl+click on the vehicle you want to take the orders from. Both these vehicles will now be sharing orders and will have the orders of the second vehicle mentioned.
@elijahj8101
@elijahj8101 4 жыл бұрын
22:05 - why is the train waiting outside the junction even though there is a clear platform on the station?
@15RoyalFlush
@15RoyalFlush 4 жыл бұрын
Might be late on this one so apologies for that, but I think that train might be broken down. Just unfortunate timing so it looks like the signals are not functioning properly.
@landsgevaer
@landsgevaer 4 жыл бұрын
Moreover, the path signals on the far side of the RoRoTerminus are the wrong way around. A train reserves a path until the next stopping point, so in this case past the station to the "out" track, but that last bit is already reserved by the train in the station. Making the path signals adjacent to the station face inwards, allows a train to reserve only until there and find a free track in the station.
@emilianorivera1050
@emilianorivera1050 4 жыл бұрын
Ahh. It doesn’t really have a lot to do with the video, but. How can I make a Train larger than 7 squares? The train “hangar” (i don’t remember how it’s named) limits myself to 7 squares long
@kevinduliesco5468
@kevinduliesco5468 3 жыл бұрын
Waypoints is relatively easy to put and is handy when trains go in the wrong track
@MasterHellish-Gaming
@MasterHellish-Gaming 3 жыл бұрын
In theory you should need waypoints for trains going the wrong way. I found that one of the primary use is to be able to dedicate which platforms trains will go into
@kevinduliesco5468
@kevinduliesco5468 3 жыл бұрын
@@MasterHellish-Gaming yeah,btw I'm not fluent in English but I think I really did good on my comment
@oni911b2
@oni911b2 3 жыл бұрын
After watching railway and signal trilogy, I see no point of using any other signal than path. Am I missing something?
@MasterHellish-Gaming
@MasterHellish-Gaming 3 жыл бұрын
In most cases, you are correct. For some advanced things, you can use the others, for example, priority merges.
@ChazAllenUK
@ChazAllenUK 5 жыл бұрын
Makes me cringe seeing the waiting trains blocking junctions (because the main line path signal spacing is not aligned to your train length). Good video though. Very clear guide to 2-way ro-ros & waypoint usage.
@ChazAllenUK
@ChazAllenUK 5 жыл бұрын
...which is literally the 1st thing you talk about in the next video! Well-played ;)
@MasterHellish-Gaming
@MasterHellish-Gaming 5 жыл бұрын
Yep, there may be things that are not perfect but it's all about demonstrating the thing that we are trying to look at in that video
@kevinduliesco5468
@kevinduliesco5468 3 жыл бұрын
How did you make stations that beautiful?
@Chris.Mechanic
@Chris.Mechanic 6 жыл бұрын
What kind of NewGRF is that - I mean tracks, singnals etc? Thx.
@radekhavelka3237
@radekhavelka3237 6 жыл бұрын
just 32bit graphics, its called zBase
@ICANanimations
@ICANanimations 4 жыл бұрын
how to make a one track 2-way station?
@MasterHellish-Gaming
@MasterHellish-Gaming 4 жыл бұрын
Check out the wiki for specific station designs
@estebanm.5506
@estebanm.5506 4 жыл бұрын
Gracias amigo, he descargado el FIRS y he jugado muchas horas!
@chachopablo6368
@chachopablo6368 4 жыл бұрын
que bajaste para que se vea asi el juego?
@MasterHellish-Gaming
@MasterHellish-Gaming 4 жыл бұрын
zbase
@burprobrox9134
@burprobrox9134 4 жыл бұрын
All this row rowing and no boats
@MasterHellish-Gaming
@MasterHellish-Gaming 4 жыл бұрын
Boats only next series?
@therealperegrine
@therealperegrine 3 жыл бұрын
What if I want my platforms to be Apples instead of Pears? 😉
@abandoned7501
@abandoned7501 5 жыл бұрын
skys crap er
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